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Reader Comments (5)

Posted: Oct 10th 2008 2:21AM (Unverified) said

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I would like to correct a mistake in the second-to-last paragraph of this article. Neither BC:R or the new BC use Capcom's MT Framework engine. They both use GRIN's in-house Diesel engine (which they use for all their games, and also, as far as I know, does not have a Wii-specific build).

Just wanted to point that out.

Posted: Oct 9th 2008 10:35AM Mike Sylvester said

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That's what happens when you research something on the internet, and you think you already know the answer. You find lots of confirmations that you're right, from other people that wrongly think the same thing.

Thanks for the clarification!
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Posted: Oct 9th 2008 8:48AM (Unverified) said

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Talk about nostalgia! Just the sound of the background music transported me back to the 80's. Has there ever been a discussion on who composed that "old time" arcade music or how it was produced? Sounds like it was all made on the synthesizers from that era with all their limitations.

Posted: Oct 9th 2008 10:57AM Mike Sylvester said

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The original arcade music was composed by Harumi Fujita. The arcade hardware actually contained Yamaha's first single-chip FM synthesizer. Back then, pretty much everything was synthesized, because they didn't have an affordable storage medium for holding pre-recorded samples.

My video contains samples from the original NES music, and remixed versions by Machinae Supremacy (a band that incorporates synths from the Commodore 64's SID sound chip into their compositions), and Bionic Commando Rearmed's creative director, Simon Viklund. I like Viklund's work so much, I got the soundtrack album.

Posted: Oct 9th 2008 6:15PM jhowlett said

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i believe there was another game besides bionic commando that had a guy i swung around pretending it was actually spider-man, it was strider. i think i spelled it right.

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