TGS 08: LocoRoco 2 grabs us with cuteness and depth

It's undeniable that the original LocoRoco charmed hardcore gamers, thanks to its lovable style and rather unique design. However, it couldn't keep the attention of these gamers, as it was perhaps a bit too simplistic. While children and casual gamers were enchanted, hardcore gamers needed substance beyond tilting left and right.
So perhaps LocoRoco 2 is Kouno's attempt at bridging the gap between hardcore and casual audiences. The upcoming PSP-exclusive sequel maintains all the saccachrin sweetness of the original, but adds new gameplay features that add a tremendous amount of depth to the experience. The sheer amount of content found in this UMD/downloadable game is staggering.
Gallery: LocoRoco 2
The mini-games we saw were quite varied, and all had an impressive amount of polish. Here are just a few that we saw:
- Nyokki Nyon Yokki - Essentially "Whack a Mole" with LocoRoco characters. Grab a hammer and start bashing at Mujo to slow down the countdown and increase your score.
- Bui Bui Bwooooon - This ridiculously-named mode granted us the greatest smile of all. Inspired by the classic side-scroller shooters of yore, this has you controlling a ship with an attached LocoRoco. The blubbery ball must not get shot, and can grow in size as you feed it more fruit. The larger the blob, the more difficult it will be to defend it, but the more rewards will be available at the end of the level. It's unexpected of the LocoRoco franchise, and we love it.
- Loco Stamp - More than 150 stamps and stickers can be collected in the single player adventure. These stickers in turn can be applied to empty canvases. Save them to Memory Stick and share your creativity with your friends.
- Loco Rider - This is the multiplayer component to LocoRoco 2. In this battle mode, players will use the analog stick to move around and will be able to charge up jumps. Bump into other characters, trying to knock them into various spikes and hazards through the level. Hurting other players will break them apart, allowing you to absorb their parts and grow larger. Fattest player wins.
- Mui Mui House - This is an ever-growing hub which hides many of the secrets of LocoRoco 2. It is, in some ways, the game's interpretation of The Sims. Mui Mui will live in this house, and as you progress through the game, you will unlock new rooms and new furniture. Keep the Mui Mui happy, and you may be able to unlock some of the secrets found in the game. But watch out! Sometimes, enemies will attack the house and you'll have to defend everyone. While it's a rather non-interactive experience for the most part, it's incredibly amusing to just watch the animations of all the Mui Mui living in this abode.

The presentation in LocoRoco 2 is more charming than the original. While it may seem strange, the expanded story offers players an opportunity to really enjoy the characters that have been created for this universe. Each one is lovingly animated on the PSP screen. Simply watch LR2 in action (video coming Sunday), and you'll understand how stunning this game looks. Everything bounces with life in the game -- impressive considering the number of objects and characters in the game.
The number of characters in the game has expanded quite significantly. There's a sassy new female LocoRoco character that will go against the new horde of Bui Bui. These Bui Bui will bully other characters throughout the game, and players must attempt to remove their nuisance in each stage. Thankfully, yuour actions have greater meaning in the sequel: all your progress in each level will be saved. Save more and more of your friends in the game, and you'll start hearing the music change. Yes, the love-it-hate-it music is back, but even this has a bit more depth to it. If you can accumulate more LocoRocos, you'll discover the music becomes a bit more textured, layered with additional voices that expand the aural landscape of the game.
While we've been emphasizing that LocoRoco 2 is much larger than its predecessor, there are actually less levels in the game than before. Instead of more stages, the LocoRoco team has opted to create a number of new quests and challenges for players to tackle for each level. For example, there can be a race challenge, a fetch quest, or a hide-and-seek challenge.

Because there's an almost overwhelming number of things to find and objectives to complete, there's a helpful map system that can be unlocked in the game. The map can be expanded through exploration, and it can also reveal the location of hidden goodies ... at a cost, of course. The in-game currency of musical notes can be traded in for tips.
Even with this system in place, it may be difficult for players to really experience everything LocoRoco 2 can offer. We were given a small glimpse at the final boss of the game, and it looked absolutely terrifying. There are other bosses ... some so hidden that casual players may never find them. Somehow, the LocoRoco team thinks a great way of rewarding good players is to give them even more difficult boss challenges. Yay?
So yes, LocoRoco 2 offers a lot of content. Spending some time with the game, it becomes clear that LocoRoco 2 has something for everyone. Casual gamers will love the style, just as they did with the first title. However, hardcore gamers that wanted something more from the first game will come away pleasantly surprised. We certainly were. LocoRoco 2 will be available in Europe and Japan later this year, and in America in 2009.










Reader Comments (Page 1 of 1)
Deeznuts420 @ Oct 10th 2008 9:16AM
the cuteness is overwhelming
Neuromancer @ Oct 10th 2008 9:47AM
I'm sorry to hear they're making the gameplay more complex, that means my 6 year old niece probably won't be able to beat levels on her own any more. With LR1, she only needed help every once in a blue moon but it sounds like with this one she'll need it all the time now.
Sometimes making things more complicated is not the right way to go.
Hashbrown Hunter @ Oct 10th 2008 10:14AM
This isn't how I understood the changes being made that are outlined in the article. I think the preview is trying to say that the game will get more complex if you choose to seek out it's complexities.
For example, a Metroid game isn't so hard (walk from left to right through a door) but if hardcore gamers want to find every little nook and cranny in the level then instead, they would: walk through a door, jump down in to a pit, walk to the left, kill some baddies and get a special item, use a morph ball contraption to get back up to the room you were in.
So hopefully LocoRoco 2 will broaden its difficulty in more subtle ways like (hidden doors, diving, etc.) rather than in the main level.
Neuromancer @ Oct 10th 2008 10:18AM
I hope you're right, as long as most of that stuff is optional I don't have a problem with it.
JonFitt @ Oct 10th 2008 10:10AM
Count me as interested. I enjoyed LR1, but it could have been better.
I was a little disappointed that LR1 didn't have a little more depth for instance the different Locos having different attributes, so this sounds good.
Not sure I'm thrilled about the mini-games though, mini-games don't interest me, it's the puzzle levels that I like.
Hashbrown Hunter @ Oct 10th 2008 10:17AM
Well I think the minigames are in there just for people who want to play a quick session of something during a lunch break rather than jump into a main level which does take a while if you get stuck somewhere.
And that shallowness was what I was worried about since I had read many reviews knocking off points because of that, so I opted not to buy it. But LR2 is definitely a day one purchase for me now, since I'm about 2 years late to the party.
Mr Khan @ Oct 10th 2008 11:17AM
Hooray for more Loco Roco!
Maverick Saturn @ Oct 10th 2008 11:20AM
Can't disagree there :D
Maverick Saturn @ Oct 10th 2008 11:21AM
"Hooray for more Loco Roco!"
Just Mr ESC. @ Oct 10th 2008 11:21AM
Must buy!
This sequel sounds great.
ed @ Oct 10th 2008 11:24AM
I'm hoping Hashbrown Hunter with his shitty avatar doesn't follow the trend and reply to me......
And call me skeptical but I loved the simplicity of LR1. Bought it in Japan a couple of years back and only recently pushed through to completing it. The game got so very boring after the half way point. But at the same time this added complexity in LR2 throws me off a little.
The music from them last trailers was atrocious too and I hope the rest of the OST isn't piss poor. And would it kill them to add a little AA?
Mr Khan @ Oct 10th 2008 12:16PM
Opening a comment with an unwarranted personal attack
Classy
Superstar90 @ Oct 10th 2008 12:24PM
Nobody cares about the rest of your comment because you blatantly called out another poster and you are probably going to get downvoted.
cc123 @ Oct 10th 2008 12:29PM
"This isn't how I understood the changes being made that are outlined in the article. I think the preview is trying to say that the game will get more complex if you choose to seek out it's complexities.
For example, a Metroid game isn't so hard (walk from left to right through a door) but if hardcore gamers want to find every little nook and cranny in the level then instead, they would: walk through a door, jump down in to a pit, walk to the left, kill some baddies and get a special item, use a morph ball contraption to get back up to the room you were in.
So hopefully LocoRoco 2 will broaden its difficulty in more subtle ways like (hidden doors, diving, etc.) rather than in the main level."
You make an excellent point, Hashbrown Hunter.
ThornedVenom (Harley Quinn Defense Force) @ Oct 10th 2008 1:43PM
Pata pata patap-- oops, wrong game.
j.howlett @ Oct 10th 2008 5:49PM
i'm ready to give it a go
Sythe @ Oct 11th 2008 2:39AM
I was never a fan of the first one.