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Reader Comments (17)

Posted: Oct 10th 2008 9:16AM PedoJokerBear said

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the cuteness is overwhelming
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Posted: Oct 11th 2008 2:39AM (Unverified) said

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I was never a fan of the first one.
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Posted: Oct 10th 2008 9:47AM (Unverified) said

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I'm sorry to hear they're making the gameplay more complex, that means my 6 year old niece probably won't be able to beat levels on her own any more. With LR1, she only needed help every once in a blue moon but it sounds like with this one she'll need it all the time now.

Sometimes making things more complicated is not the right way to go.
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Posted: Oct 10th 2008 10:14AM MrHashbrown said

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This isn't how I understood the changes being made that are outlined in the article. I think the preview is trying to say that the game will get more complex if you choose to seek out it's complexities.

For example, a Metroid game isn't so hard (walk from left to right through a door) but if hardcore gamers want to find every little nook and cranny in the level then instead, they would: walk through a door, jump down in to a pit, walk to the left, kill some baddies and get a special item, use a morph ball contraption to get back up to the room you were in.

So hopefully LocoRoco 2 will broaden its difficulty in more subtle ways like (hidden doors, diving, etc.) rather than in the main level.
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Posted: Oct 10th 2008 10:18AM (Unverified) said

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I hope you're right, as long as most of that stuff is optional I don't have a problem with it.
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Posted: Oct 10th 2008 10:10AM (Unverified) said

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Count me as interested. I enjoyed LR1, but it could have been better.

I was a little disappointed that LR1 didn't have a little more depth for instance the different Locos having different attributes, so this sounds good.

Not sure I'm thrilled about the mini-games though, mini-games don't interest me, it's the puzzle levels that I like.
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Posted: Oct 10th 2008 10:17AM MrHashbrown said

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Well I think the minigames are in there just for people who want to play a quick session of something during a lunch break rather than jump into a main level which does take a while if you get stuck somewhere.

And that shallowness was what I was worried about since I had read many reviews knocking off points because of that, so I opted not to buy it. But LR2 is definitely a day one purchase for me now, since I'm about 2 years late to the party.
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Posted: Oct 10th 2008 11:17AM Mr Khan said

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Hooray for more Loco Roco!
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Posted: Oct 10th 2008 11:20AM Spunky Monkey 190906 said

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Can't disagree there :D
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Posted: Oct 10th 2008 11:21AM Spunky Monkey 190906 said

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"Hooray for more Loco Roco!"
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Posted: Oct 10th 2008 11:21AM (Unverified) said

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Must buy!

This sequel sounds great.
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Posted: Oct 10th 2008 11:24AM (Unverified) said

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I'm hoping Hashbrown Hunter with his shitty avatar doesn't follow the trend and reply to me......

And call me skeptical but I loved the simplicity of LR1. Bought it in Japan a couple of years back and only recently pushed through to completing it. The game got so very boring after the half way point. But at the same time this added complexity in LR2 throws me off a little.

The music from them last trailers was atrocious too and I hope the rest of the OST isn't piss poor. And would it kill them to add a little AA?
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Posted: Oct 10th 2008 12:16PM Mr Khan said

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Opening a comment with an unwarranted personal attack

Classy
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Posted: Oct 10th 2008 12:24PM Supermanisdead said

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Nobody cares about the rest of your comment because you blatantly called out another poster and you are probably going to get downvoted.
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Posted: Oct 10th 2008 12:29PM cc123 said

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"This isn't how I understood the changes being made that are outlined in the article. I think the preview is trying to say that the game will get more complex if you choose to seek out it's complexities.

For example, a Metroid game isn't so hard (walk from left to right through a door) but if hardcore gamers want to find every little nook and cranny in the level then instead, they would: walk through a door, jump down in to a pit, walk to the left, kill some baddies and get a special item, use a morph ball contraption to get back up to the room you were in.

So hopefully LocoRoco 2 will broaden its difficulty in more subtle ways like (hidden doors, diving, etc.) rather than in the main level."

You make an excellent point, Hashbrown Hunter.
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Posted: Oct 10th 2008 1:43PM ThornedVenom said

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Pata pata patap-- oops, wrong game.
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Posted: Oct 10th 2008 5:49PM jhowlett said

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i'm ready to give it a go
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