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Reader Comments (24)

Posted: Oct 15th 2008 10:12AM (Unverified) said

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Ugh, for the love of pete, I'm getting sick of these comparisons... yes there are fewer zombies on screen in the wii version. Guess what? THE VAST MAJORITY of those zombies are MEANINGLESS sorry, but pretty graphics and lots of animation does not make dead rising...

doing obscene things to a large number of zombies makes dead rising. There are still a lot of zombies, you'll get lots of ways to do horrid things to said zombies. I'm still picking this up, and I'm done reading any of these "side by side" photos comparing promo art and animation from the 360 version to in-game footage of the wii one.
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Posted: Oct 15th 2008 11:40AM Edge of Blade said

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Since you obviously want to stick your head in the sand over this, let me tell you what the tunnels are supposed to be... for the benefit of everyone else, of course.

You know how you don't turn on your windshield wipers for a tiny drizzle but you turn them on full blast for a torrential downpour? That's the difference between the versions.

The point is that this Wii picture of the tunnel doesn't exactly inspire descriptions of a "sea of undead". It's not about pretty graphics or animation or some other inept detraction against more powerful hardware. It's about a sheer overwhelming tidal wave of brain-eating, reanimated rotting flesh bearing down on you. This Wii version feels like you are coming to kill the zombies, not the zombies are coming to kill you.
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Posted: Oct 15th 2008 11:47AM (Unverified) said

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I'm well aware of what the undead tunnels are supposed to be, i've unlocked all but 3 achivements on DR on my 360... I'm just saying these comparisons are really rather pointless.

The vast majority of the zombies are meaningless, either they're so dense you kill them wholesale and they loose their fear-inducing quality, or they're so far away they really don't matter besides a bit of atmosphere.

Dead Rising CTYD is created using a different graphics engine with different goals in mind, developed with a slightly different mentality, and towards a different end. If the zombies are faster / smarter / more threatening then the literally brainless slugs that the original had, the numbers aren't worse. One smart zombie is worth 500 dumb ones when it can dodge your lawnmower.

It's like saying Warcraft 3 can have more things on the enemies then Doom3 can... two entirely different game engines kinda causes the chance in scale and perspective. As long as they play to RE4's engine's strengths it'll turn out fine.
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Posted: Oct 15th 2008 12:31PM Edge of Blade said

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I get that smarter zombies should make up for the lack of quantity in theory, but I don't want zombies to jump out of the way of my lawnmower. Then, they aren't zombies if they aren't relatively easy to kill or escape from. Any one of those zombies could be a threat, however small, hence the significance of the wholesale slaughter.

Zombies that grow in number faster than one person can kill them is crucial to the zombie mythos, and if you take away their numbers, you miss part of the point of zombie horror... and the pleasure of lawnmowing their your way through them.

The other part of the mythos is that zombies are a metaphor for death inexorably coming for you. I don't think a more aggressive zombie is the way to get that across.
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Posted: Oct 15th 2008 10:12AM (Unverified) said

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Call me apologetic but somehow I find the atmosphere of a few dozen zombies much more believable than the one with hundreds. I still think this game will be much fun, maybe not as ridiculously much fun as the 360 version but fun nonetheless.
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Posted: Oct 15th 2008 10:13AM samfish said

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Ugh.

Capcom should just start over and use a new engine that can actually handle a reasonable amount of zombies on the screen. This game CAN'T, in it's current form, have a budget of more than 3 million dollars.

This is a travesty, as of right now. ALL the impressions of it have been negative. When you've even managed to disappoint RMC over at GoNintendo, you KNOW you've got a stinker on your hands!
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Posted: Oct 15th 2008 10:19AM (Unverified) said

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I'm really surprised at how few zombies appear in each of the screens. Sure, Wii may not be able to produce as many zombies on screen as the Xbox360, but surely it must be able to produce more than a dozen on screen at once.

Just look at the Pikmin series. The GameCube had no trouble drawing hundreds of characters on screen at once. Sure the zombies are a little more detailed and complex than a Pikmin (although from the look of the screens, not by much), but it still must be possible to draw more than a dozen on screen at once.

I can't help but feel Capcom isn't giving it a full effort on this one.
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Posted: Oct 15th 2008 10:30AM samfish said

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The problem, as I understand it, is that the RE4 engine is NOT meant for this kind of game. You could easily do a game like Dead Rising on the Wii. Having hundreds of characters on screen at once ISN'T a problem. Giving each of them AI would be, but that could be solved by having "jumping" AI, where the farther away zombies just kinda shuffle around until you get near them and their AI activates.

They're also not trying. This is being done by a 10-man team and the only reason it came to be is apparently because the game's director asked if he could do something with the DR license.
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Posted: Oct 15th 2008 10:36AM (Unverified) said

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@ Samfish

That is exactly what I thought, if the zombies are as smart as they were in RE4 then I will be happy. If the AI is as it was in the original dead rising then this will be dissappointing.
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Posted: Oct 15th 2008 10:24AM sn1per said

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Wow, I know the Wii can't do as many zombies as the 360 can, but this is kinda sad.

Of course, I really doubt it will make the actual story mode any less awesome, but I don't think this version will have as much replay value as the original (running over thousands of zombies with a car just never got old to me)
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Posted: Oct 15th 2008 10:27AM Santos L Halper said

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I'm so glad that I noticed the word 'embiggen'.
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Posted: Oct 15th 2008 10:31AM (Unverified) said

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if these pics were real life, in the 360 screen i would say ahhh 100 zombies im dead!

The wii screen would make say ahhh a bakers dozen of zombies i better run away!
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Posted: Oct 15th 2008 11:26AM garu29 said

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Awesome screen name!!!
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Posted: Oct 15th 2008 10:43AM (Unverified) said

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Every time I see these comparisons I always feel the need to say the same three words.

State. Of. Emergency.

The wii version of dead rising is shaping up to be a game I'm just going to pass over without so much as a rent.
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Posted: Oct 15th 2008 11:12AM Brucie B said

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WeakSauce
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Posted: Oct 15th 2008 11:25AM garu29 said

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(Sigh)
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Posted: Oct 15th 2008 11:40AM SisypheanLife said

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Not a big deal for me. Being able to play it now is better than never playing it otherwise. How the games plays is the important thing, not how many stumbling zombies I can see at once.
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Posted: Oct 15th 2008 12:16PM (Unverified) said

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Your right, most zombies just stand there anyway. . .
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Posted: Oct 15th 2008 1:18PM (Unverified) said

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I'll probably just wait until I get my 360 to play this instead of getting it on the Wii. But I can see the fun of using the Wii-mote to shoot the zombies as opposed to using the 360 controller. So the 360 has more zombies, but the Wii version will feel more like you're actually shooting zombies.
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Posted: Oct 15th 2008 1:49PM MatisyahuSerious said

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"So the 360 has more zombies, but the Wii version will feel more like you're actually shooting zombies. "

well said, and really, for me, is the essence of why i play anything on the wii: other platforms might look more realistic, but the wii feels more realistic.
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Posted: Oct 16th 2008 10:02PM Algus said

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*sigh*

Ah well... at least I've the opportunity to play both...

And as for 'smarter zombies'... DEAR GOD NO.

Half the reason I liked Dead Rising in the first place is that it ascribes to the classic Romero zombie, slow, brainless creatures only looking to eat the living. I've honestly played enough games that have super mutant, super soldier, super brilliant, respawning, and carnival clown based zombies.

The whole thing that appealed to me was the classic, 'sure, one zombie isn't trouble. How do you deal with a few thousand?'

The second half has always been the psycho boss characters. Humans generally make for better emotionally driven bosses than the zombies. Same as the old movies, the problem was really with your fellow man, not the zombies...

But I digress... what the heck kind of cheesy engine did Capcom build in the first place that the only reason it could support so many zombies was because the 360's capacities can take such a pounding? That just screams of inefficiency... and also explains why my friend's 360 overheats so badly when it's playing Dead Rising...
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Posted: Oct 15th 2008 8:29PM (Unverified) said

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I counted roughly 19 zombies in the picture of the Wii version.

For me, that's plenty. I understand that some people have played the 360 version, and are unhappy about the lack of zombies, but this is not the same game. This is a different game, with a different engine. As someone else pointed out, Capcom has said that they've enhanced the AI for the Zombies, as well. Hundreds of retarded, stumbling zombies aren't very scary and arbitrarily killing them in droves isn't very scary either...we've already played Dynasty Warriors. Hopefully the lack of numbers will be made up for by the increased intelligence and aggressiveness.

That being said, shooting 19 zombies in the head, by ACTUALLY AIMING at their heads (not by clicking a thumbstick around) will be sufficient enough and Capcom knows it. While the 360 version may have better graphics and more zombies at any given time, the realism involved with the Wiimote largely overwhelms both, imo.
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Posted: Oct 15th 2008 10:59PM (Unverified) said

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@ sn1per

if the zombies are smarter and they give you a run for your money then it'll be MUCH more fun then the 360 version. when the PARASITES (or PLAGAS if you wanna call them by their Spanish name) were dodging and your bullets in RE4 they were TONS more fun then the zombies in RE1, RE2, AND RE3. i wouldn't jump to conclusions saying that it won't be as fun as the 360 version just yet
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Posted: Oct 16th 2008 4:58PM (Unverified) said

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I'm a big wii supporter and all that, but i believe that they should have not even bothered porting this game over to the wii. They should've made a whole new dead rising for the wii from the ground up, making the most use of the wii capabilities. This is just sad :(
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