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Reader Comments (154)

Posted: Oct 16th 2008 4:40AM (Unverified) said

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This is a joke right?
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Posted: Oct 15th 2008 2:08PM (Unverified) said

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Blasphemy!
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Posted: Oct 15th 2008 2:15PM (Unverified) said

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They have some pretty good points. I'm hoping we see some sort of control over gravity and physics in an update.
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Posted: Oct 15th 2008 2:46PM SuperGayParade said

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Almost all the control, depth, coop, and checkpoint complaints are complaints about the LEVEL DESIGN. Those can be solved.

And *lol* at the editor being too deep. It's as deep as you want to make it.
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Posted: Oct 15th 2008 3:08PM (Unverified) said

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For me, its more the plane issue for me. But MM said that they're very open to control patches and already themselves iterated slight disappointment with the planes. Imagine if they would have went with their original plan of making near infinite planes?

Regarding the jumping,there was this one level in the beta that required some pinpoint timing with some gap jumping. It required you to run full speed then immediately slow down to do a small tap jump and then a full powered jump to make the final gap. My girlfriend and I died so many times, but we had fun doing it. Figuring out the timing and stuff was fun. And we had fun doing it together. Its tough, but fair, imo.
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Posted: Oct 15th 2008 3:14PM (Unverified) said

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Considering the game has been in development forever, I'm pretty skeptical we'll see a control patch any time soon.

That won't keep me from buying it day one though.
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Posted: Oct 15th 2008 6:04PM BananaBoat said

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The unresponsive controls are the only real problem with LBP that I had during the beta.

Well...I also don't really love it that there are 3 layers to put things on (more layers would have been better...much better...or the option to only have one and make a mario bros style level). Gets a little hard to remember which layer you put your stuff on after awhile.

Can't wait to buy the game though
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Posted: Oct 15th 2008 2:08PM FredFredrickson said

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Fanboy fury in 3... 2... 1...
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Posted: Oct 15th 2008 2:26PM (Unverified) said

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Hey Marty....STFU!!



-hows that for fury?
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Posted: Oct 15th 2008 2:27PM Morisato13 said

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Well... Time to cancel my preorder...
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Posted: Oct 15th 2008 2:31PM Kodros said

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Morisato - You are really an idiot if you cancel a pre-order based on a NEGA-REVIEW.
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Posted: Oct 15th 2008 2:32PM Morisato13 said

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Sorry... let me clarify...

Time to cancel my preorder at gamestop and use my BB gift card to preorder there.
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Posted: Oct 15th 2008 2:37PM Vegnagun said

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Kratos > Nariko. Don't do it you ridiculous person.
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Posted: Oct 15th 2008 2:52PM Morisato13 said

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Kratos + Nariko > Kratos alone... lol
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Posted: Oct 15th 2008 3:18PM Kaminaaa said

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Kodros is an idiot. And so is everybody else who voted Morisato down. Don't you guys understand a little thing called SARCASM?
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Posted: Oct 15th 2008 3:23PM Kodros said

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"Don't you guys understand a little thing called SARCASM?"

Since when does sarcasm come across well on the Internet?
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Posted: Oct 15th 2008 4:05PM PedoJokerBear said

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/sarcasm
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Posted: Oct 15th 2008 4:10PM Vegnagun said

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There is no such thing as sarcasm on the internet.
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Posted: Oct 15th 2008 2:08PM Ridgecity said

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Ouch, it almost sounds like the game is crap...
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Posted: Oct 15th 2008 2:23PM (Unverified) said

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click on the sources and you'll see that all of them love it
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Posted: Oct 15th 2008 2:27PM Kodros said

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Every Nega-Review makes the game sound like crap. I guess you don't understand the point of Nega-Reviews.
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Posted: Oct 15th 2008 2:38PM SpacePenguinBot said

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I agree with most of the points made in the post, except for some of the bits about level creation. In spite of all the drawbacks I still came away far more excited for this game than before I played it. It's gone from a 'looks cool' to a 'must buy' and has cast away any thoughts I was having of selling my PS3 in the near future.

The 3 planes thing is the biggest problem. I noticed it a little in the pre-packaged levels, but it really comes into play in some of the user created levels. It's going to make in necessary for the creators to do more extensive testing than they might have patience for. The real problems occur when you jump and the controls push or pull you on the z-axis. Also it can be hard to tell which of the 3 planes an object or platform is on. It's usually not to hard to figure out what's going on, but every once in a while you get sucked back into a hole in the wall that's too small for you to jump high enough to pop back out of.

I think the critiques of the level design are nit picking a bit. Making an accessible level creation tool is difficult enough on a computer, but what they've done on a console is an admirable feat that no other game has come close to achieving.

I'm really not sure how you could make the level creation tools easier to use than they are. Yes things get complicated when you are trying to build complicated devices. Go figure.

I think some of these issues will be worked out as the more crafty individuals create basic tools (like trap doors, switches, etc) and then share them with the community.

As for a majority of the community levels being crap, that's true. But it's no different from any game/website that allows user created content. A majority of the videos on YouTube are crap, a majority of the bands on MySpace are crap, a majority of the forge creations in Halo 3 are crap. But with the right tools the good stuff rises to the top.
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Posted: Oct 15th 2008 2:44PM SpacePenguinBot said

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The start of the third paragraph should read:

"I think the critiques of the level designer"

Also: does the comment system remember anyone's login info? The box is always checked, and yet it never remembers me. Even when I've just made a comment and I want to make another without leaving the page or site.
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Posted: Oct 15th 2008 2:10PM (Unverified) said

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Has there been a meta-review for this game yet? Isn't it supposed to be meta-review then nega-review? This just seems like an attempt to create fanboy wars.
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Posted: Oct 15th 2008 2:16PM (Unverified) said

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http://www.metacritic.com/games/platforms/ps3/littlebigplanet

What's funny is if you compare the user ratings to the critic's ratings. People LOVE to hate stuff that's not even out yet!
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Posted: Oct 15th 2008 2:44PM (Unverified) said

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If you look at the user reviews for fallout 3, the PS3 version has a 5.7 while the 360 has a 9.0. So like squirtface said, "People Love to hate stuff that's not even out yet!" and apparently 360 fanboys have another outlet to spew some hate as well.
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Posted: Oct 15th 2008 2:55PM SpacePenguinBot said

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People are so weird. I have both systems and will be getting fallout for the 360 (unless the PS3 version is noticeably better). But seriously 360 fanboys. Your system is doing just fine, there's no reason to crap on the poor ol' PS3.
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Posted: Oct 15th 2008 3:12PM (Unverified) said

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Offtopic statment coming in:


I'm sorry, but I have to ask. Squirt force, I'm curious, where'd you get your name from? I have an idea but I think I'm going to keep it to myself so I don't embarrass myself.

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Posted: Oct 15th 2008 3:15PM Haggard said

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The other irony is that if the PS3 died and there was no competition for the 360, Microsoft would start charging $100 per game and not even try to make them good.
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Posted: Oct 15th 2008 3:48PM (Unverified) said

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they should let Soulja Boy do this one and call it the Nigga-Review
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Posted: Oct 15th 2008 4:08PM (Unverified) said

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uh-ohh...
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Posted: Oct 15th 2008 4:17PM (Unverified) said

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@ Jack
I stole the name from a Leisuretown comic called Q.A. Confidential:

http://leisuretown.com/library/qac/10.jpg

I also like "Shit keeps falling!" but it was too long...
I recommend reading that whole comic, if you haven't already! Some REAL gold in there.
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Posted: Oct 15th 2008 2:10PM Solomon73 said

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So it is the polar opposite to my experience in the beta. This must be a joke...
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Posted: Oct 15th 2008 2:12PM Ridgecity said

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Seven reviews agree on the points, they must be playing another game than the one you got... maybe you have 1.1...
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Posted: Oct 15th 2008 2:13PM OMGOMG said

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So, I can't see the reviews right now, but is LBP a great game or not??
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Posted: Oct 15th 2008 2:15PM cc123 said

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Posted: Oct 15th 2008 2:16PM (Unverified) said

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GamePlayer - 10
GamePro - 5 Stars (Editors' Choice)
Gamereactor - 10
Official PlayStation Magazine - 10 (Gold Award)
TotalVideoGames - 10
IGN UK - 9.7 (Editors' Choice)
Computer and Video Games - 9.6
IGN (Click here for Video Review)- 9.5 (Editors' Choice)
Meristation - 9.5
play.tm - 93%
IGN AU - 9.2 (Editors' Choice)
GameDaily - 9
Eurogamer - 9
Kikizo - 9.0
Videogame.com - 9


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Posted: Oct 15th 2008 2:28PM Vcize said

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96 so far on metacritic.
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Posted: Oct 15th 2008 5:39PM Inquisitor Glokta said

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If you were to search the tag "nega-review" on Joystiq you'd be pretty safe buying each game mentioned. If it's been nega-reviewed it's probably worth your time to at least try it.
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Posted: Oct 15th 2008 2:13PM pjh898 said

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After playing the beta my enthusiasm went way down to I'll get it eventually when it drops in price level.
I know it will be great when great designers make great levels but I can't justify $60 now to sit on it waiting for someone else to make the game enjoyable for me.
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Posted: Oct 15th 2008 2:30PM Kodros said

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I don't understand your comment. The game comes with a lot of great levels designed by MM. Whats all this "waiting for someone else to make the game enjoyable for me." talk?
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Posted: Oct 15th 2008 2:13PM SoulBlade said

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If they made a "Posi-review" or whatever you'd want to call it, the points made in it would most likely outweigh anything stated in this Nega-review. I never played it, but based on everyone's feedback from the beta and the full reviews, this game is a keeper.
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Posted: Oct 15th 2008 2:15PM Dirty said

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A platformer with iffy controls.... oh well more time for fable then.
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Posted: Oct 15th 2008 2:18PM (Unverified) said

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"Three lives just aren't enough for some of the harder sections, and if you lose them all, it's back to the start of the level. ... this inflexible system creates half a dozen choke points of almost unbearable, teeth-grinding irritation that simply didn't need to be there."

sounds like someone forgot about the 8 and 16 bit era where all games were like this and you required skill to get far in a game, im willing to bet if you get past these levels your going to be able to save instead of starting the game all over again. so theres some difficulty... im glad, companies spoon feed continues and save points now it'll be nice to have a platformer no less, that challenges you.
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Posted: Oct 15th 2008 2:31PM ludwigk said

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The reasons that this style of progression limitation is largely unseen is because 1) It is overly punishing of certain kinds of failures, such as those due to poor design, 2) Technology allows us to have better solutions now 3) About a gazillion other reasons related to how games are better now than they used to be.

Unforgiving =! Difficult. You can have a difficult game that doesn't punish your failure by making you start over, redoing parts that you have already mastered. It just sounds like LBP hangs on to some very primitive platforming conventions that the rest of the industry discarded long ago for good reasons.
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Posted: Oct 15th 2008 2:33PM (Unverified) said

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Quite true and I think the level editor had somekinda checkpoint that gives two extra lives (or something). But maybe that doesn't apply to levels provided with the game.
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Posted: Oct 15th 2008 2:33PM (Unverified) said

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@ Bob

You sound dumb.
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Posted: Oct 15th 2008 2:59PM (Unverified) said

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If you've tried the beta, you'd know that the memorable 8- and 16-bit platformers had much more responsive controls than LBP. To be fair, LBP isn't the worst we've seen, but it's far from being as tight as, say, Super Mario Bros. (before that series went polygonal).
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Posted: Oct 15th 2008 3:04PM Jae Brav said

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@ xFenixKnightx

Did I play some Duke 3d with you not too long ago? If not, there is another one of you out there somewhere.
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Posted: Oct 15th 2008 3:09PM cc123 said

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"If not, there is another one of you out there somewhere."

*shudders*
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