TGS 08: Hands-on with Demon's Souls (PS3)
"Nothing but a player?s decision and a tactics of using various weapons are important than anything that you really need to think to play." This line, taken from the official Demon's Souls site blurb, should make you feel as scared and confused as I felt when I got my hands on the game. My first thought, "ouch," remains scrawled at the top of my notes and, sadly, it's all downhill from there.
Gallery: Demons Souls
Immediately the demo begins and I'm confronted by a character customization screen, allowing me to change various aspects of my appearance. I didn't tinker, mostly because I wasn't sure what did what thanks to the language barrier. Customizing my appearance would've been a waste of time anyway, as the camera sits behind the character for the majority of the time and his face is hidden by a large medieval helmet.
The gameplay starts in a courtyard in front of a large castle. A small fountain lies ahead, slowing down the game with its unnecessary, though meager, particle effects. Despite some fairly decent graphics, the game has an overwhelming sense of being old school. In the top left lies my health, mana and stamina bar, something that is beginning to feel dated in third-person action games post-Uncharted and Gears of War.
Graphically, the game looks good. Textures and models are quality, if a bit generic. However, currently the game is best viewed in screenshots as the frame rate is offensively bad. There are particle effects used in the first area that bring the speed of the game down to a crawl, but even past here it doesn't speed up by much. A lot of the gameplay in the demo relies on you bashing breakables apart. Not only do these stand out from the background, breaking any feeling of immersion, but destroying the various barricades, tables, shelves, carts and barrels creates even more slowdown.
The game is only 65% complete, according to Sony's factsheet, so there's plenty of time for the frame rate to be tightened. Having said that, you have to wonder why Sony saw fit to reveal Demon's Souls so early (though it is due out in '09) and at a public show, of all places. Where people are standing in 60+ minute lines to play these games for 5 minutes, Demon's Souls is not going to make anyone say "I'm psyched for this game!" Especially when Resistance 2 was playable only a few feet away.
Gameplay is simple hack and slash and is set in a medieval fantasy world mixed with Japanese horror. In this demo I, a sterotypical European knight, clad in plate armor, fought off armored zombie guards in a castle setting. R1 and L1 are used to attack and defend, respectively. Different weapon and shields can be switched out of these slots and item pick-ups are equippable to the triangle button.
Combat suffers from a lack of lock-on functionality and I found myself missing my target simply by facing slightly to their left. Likewise, zombies lunged at me, missing by miles. Once you've maneuvered your character to the correct position, fighting consists of little more than pushing R1 a few times, with maybe a timely press of L1 every so often.
As I wander around and through the castle a lot of my time is spent destroying the various objects that I come across, as mentioned above. This can look great, despite the frame rate drops. Tables with books and cups and plates on them will fall into shards of wood and the objects will tumble around realistically. Breaking all of these large, wooden objects makes you feel powerful as they all fall in a single hit of your sword.
Unfortunately the illusion was broken when I reached an area where a crossbow-wielding armored zombie stood atop a seemingly flimsy wooden structure. My sword bounced off the wooden scaffolding and I was forced to climb up behind the zombie to destroy him. Inconsistencies like these lead to an overall feeling of low quality.
Overall I was less-than impressed with Demon's Souls. The game has been shown too early, but also too late. It feels anachronistic when you look at the state of the video game industry today. When a game feels dated before it's even out, you have to consider whether it's worth making it at all. Who knows, though. Maybe FROM Software will pull the other 35% of development out of the bag and create something PS3 owners will be proud to own. I won't be holding my breath.
The gameplay starts in a courtyard in front of a large castle. A small fountain lies ahead, slowing down the game with its unnecessary, though meager, particle effects. Despite some fairly decent graphics, the game has an overwhelming sense of being old school. In the top left lies my health, mana and stamina bar, something that is beginning to feel dated in third-person action games post-Uncharted and Gears of War.
Graphically, the game looks good. Textures and models are quality, if a bit generic. However, currently the game is best viewed in screenshots as the frame rate is offensively bad. There are particle effects used in the first area that bring the speed of the game down to a crawl, but even past here it doesn't speed up by much. A lot of the gameplay in the demo relies on you bashing breakables apart. Not only do these stand out from the background, breaking any feeling of immersion, but destroying the various barricades, tables, shelves, carts and barrels creates even more slowdown.
"There's plenty of time for the frame rate to be tightened ... but you have to wonder why Sony saw fit to reveal Demon's Souls so early." |
The game is only 65% complete, according to Sony's factsheet, so there's plenty of time for the frame rate to be tightened. Having said that, you have to wonder why Sony saw fit to reveal Demon's Souls so early (though it is due out in '09) and at a public show, of all places. Where people are standing in 60+ minute lines to play these games for 5 minutes, Demon's Souls is not going to make anyone say "I'm psyched for this game!" Especially when Resistance 2 was playable only a few feet away.
Gameplay is simple hack and slash and is set in a medieval fantasy world mixed with Japanese horror. In this demo I, a sterotypical European knight, clad in plate armor, fought off armored zombie guards in a castle setting. R1 and L1 are used to attack and defend, respectively. Different weapon and shields can be switched out of these slots and item pick-ups are equippable to the triangle button.
Combat suffers from a lack of lock-on functionality and I found myself missing my target simply by facing slightly to their left. Likewise, zombies lunged at me, missing by miles. Once you've maneuvered your character to the correct position, fighting consists of little more than pushing R1 a few times, with maybe a timely press of L1 every so often.
As I wander around and through the castle a lot of my time is spent destroying the various objects that I come across, as mentioned above. This can look great, despite the frame rate drops. Tables with books and cups and plates on them will fall into shards of wood and the objects will tumble around realistically. Breaking all of these large, wooden objects makes you feel powerful as they all fall in a single hit of your sword.
Unfortunately the illusion was broken when I reached an area where a crossbow-wielding armored zombie stood atop a seemingly flimsy wooden structure. My sword bounced off the wooden scaffolding and I was forced to climb up behind the zombie to destroy him. Inconsistencies like these lead to an overall feeling of low quality.
Overall I was less-than impressed with Demon's Souls. The game has been shown too early, but also too late. It feels anachronistic when you look at the state of the video game industry today. When a game feels dated before it's even out, you have to consider whether it's worth making it at all. Who knows, though. Maybe FROM Software will pull the other 35% of development out of the bag and create something PS3 owners will be proud to own. I won't be holding my breath.













Reader Comments (Page 1 of 1)
Pimliconite @ Oct 15th 2008 5:54PM
"In the top left lies my health, mana and stamina bar, something that is beginning to feel dated in third-person action games post-Uncharted and Gears of War."
It's a third person action game?
Dan CiTi @ Oct 15th 2008 6:18PM
Yes, because every game needs shields/regen health these days...
Levi @ Oct 15th 2008 6:22PM
HEALTH METER AND STATUS BAR FTW
I, for one, find much joy in running around with 12 health left desperately searching for that one medkit I didn't pick up 10 minutes ago. I love Uncharted, but it's not any more realistic to sit behind the corner and wait for 30 seconds for your health to recharge than it is to instantly be cured from near death by the ever-powerful red cross.
quasebrasileiro @ Oct 15th 2008 6:40PM
@Levi- I definitely see your point. For me it depends on the game, though. I'd rather have to go back and search for health power-ups in a survival horror game, it adds to the atmosphere, but I don't necessarily think that always fits.
yojimb0 @ Oct 15th 2008 10:57PM
health bars own, mana bars own
Jack of No Trades 85 @ Oct 16th 2008 9:32AM
Oh, shit its yojimbo on joystiq. I thought Trev and I were the only ones.
Maury @ Oct 15th 2008 5:57PM
I'm a spammer who's been banhammered!
Blah @ Oct 15th 2008 6:12PM
whats with all these advert posts. IS it joystiq thats doing it or is it some guys macro
Miguel @ Oct 15th 2008 6:16PM
Just some douchebag that keeps spamming. That's the second username ive seen him use.
mezzanine @ Oct 15th 2008 5:59PM
It reminds me of Diablo.
Trev @ Oct 15th 2008 6:01PM
I can't say From Software has ever been revolutionary in their development. As much as I enjoy Armored Core, it took them nearly a decade to introduce anything different, and even that wasn't substantial. Hearing that Demon's Souls has run of the mill action-RPG mechanics is not at all surprising.
It will be a standard action-RPG, but here's hoping that it's at least a /good/, standard action-RPG.
Noshino @ Oct 15th 2008 6:14PM
Actually, tech wise, they are a very underrated team.
Anyway, this is the "spiritual successor" of King's Field, and just like it, many will either love it or hate it.
Btw Jem, I don't know whether you have played the King's Field series, but there are some things that I wanted to ask
Did you find high level enemies early on the game?
How often did you meet NPCs?
Was the game (or demo) linear or open?
Maverick Saturn @ Oct 15th 2008 6:04PM
S'shame, looked like something with potential :(
Zach @ Oct 15th 2008 6:10PM
It's not out yet I'd wait til they're finished before writing it off.
Maverick Saturn @ Oct 15th 2008 6:23PM
I'm just basing it on the first review, maybe if they were 35% complete I'd be more optimistic, but at 60% + I get concerned if the game isn't already shaping up. You have a point, its wrong to write it off, but there seems to be quite a few issues they found with it, and at 60%? Thats a lot to change in the last 40%.
David @ Oct 15th 2008 6:44PM
I don't see how it eve had the illusion of potential. A medieval hack and slash with monsters? What could possibly be more generic in the genre?
Maverick Saturn @ Oct 15th 2008 6:55PM
Maybe so, but I can think of a few things that would turn a generic ARPG into quite an original one.
Vidikron @ Oct 15th 2008 9:00PM
"I don't see how it eve had the illusion of potential. A medieval hack and slash with monsters? What could possibly be more generic in the genre?"
Do games have to be original to have potential? Some of us still enjoy a good romp through a hack-n-slash.
j.howlett @ Oct 15th 2008 6:11PM
it looks pretty good to me and hopefully they'll fix the problems. i lke that it's in third person and you have to be careful how you swing big weapons. i hope it does improve because i can't be shooting people all day everyday
Hyams @ Oct 15th 2008 7:39PM
I'm dissapointed. This isn't the game I wanted it to be.
I wanted it to be a first-person action RPG set in a sparsly populated, dark fantasy world. I wanted it to be a cross between Oblivion and Dark Messiah and Shadow of the Colossus. I wanted it to have a decent combat system and decent exploration.
I wanted it to have a consistent frame rate too.
I guess we can't always get what we want, eh?
Maverick Saturn @ Oct 15th 2008 8:01PM
Advice: Become a developer, lol
Mr.Ironic @ Oct 15th 2008 9:22PM
Try The Witcher?
Daniel @ Oct 16th 2008 2:40PM
Ew! Keep First-Person View out of my RPGs and ARPGs. I enjoy seeing what my character looks like.
PNO4 @ Oct 15th 2008 7:52PM
I'm sure it looks great but it takes more than looking good to be a good game. From the sound of it I'd be happier just playing Heavenly Sword or DMC4 again rather than a generic euro themed hack and slash game. From has really dropped the ball, When they made Metal Wolf Chaos (never released in the U.S. for obvious reasons) it was at least over the top and goofball with how bad it was and that made it entertaining. This? pretty but bland and boring to play and I doubt the story has any potential either if they couldn't even come up with fun gameplay.
Charlie_Six @ Oct 16th 2008 3:32AM
Metal Wolf Chaos should get a US release on Xbox Live. If they put a GW Bush impersonator as the player, and Dick Cheney impersonator as the Vice President... it'd be even more awesome.
Titanium_Orchid @ Oct 15th 2008 8:58PM
Play Dynasty Warriors much? It seems like FROM software is trying to make their own version of that game.
Like many here, I was hoping this game would be something other than what it is. Oh well, I'm sure it will sell in Japan.
Charlie_Six @ Oct 16th 2008 3:06AM
FROM Software makes crappy games.
Daniel @ Oct 16th 2008 2:42PM
Better than yours, timmy.