TGS 08: Patapon 2: bigger, badder and more badass

While critics and fans have embraced Patapon's unique gameplay, the new content expansion should make the sequel much more appealing to newcomers and veterans alike. The core gameplay remains largely untouched -- each of the face buttons represents a certain sound, and pressing button combinations to the beat will command the Patapon to march, retreat and attack. However, they've added a new twist to the formula. Enter: the Hero Patapon.
Players wanted a more personal interaction with their Patapon. With the Hero Patapon, they'll get just that. The Hero has an expanded set of moves and greater HP, making it far deadlier than the standard Patapon. While Patapon were fairly expendable in the original, players will want the Hero to stay alive. As it can be named by the player, many may think of it as their own unique "pet" in the game.
Gallery: Patapon 2
The addition of the "Hero" concept allowed the sequel to explore something that wasn't in the original: multiplayer. Four PSP systems can link with each other via Ad-Hoc to take on new levels. Instead of having players controlling their own squads, they can control their own Hero Patapon, each with a special ability. The four Patapon will have to work in unison in order to get anything done. The beats are synchronized and everyone must execute drum beats at the same time. We found the best way to get through a level is to have the leader of the group call out loud the commands they want beforehand. Frustratingly, if one person in the group messes up, the entire chain is broken and the team must start again.
Multiplayer focuses on transporting a magical egg to the end of a level, and then hatching it through the power of music. To move the egg, all four Patapon must use the march command (Pata-Pata-Pata-Pon). Without the group working in tandem, the egg will go nowhere. Of course, the challenge of going from point A to B is made a bit more challenging due to enemies that will hinder your progress. At TGS, we had to fight a dragon all the way -- and with a time limit (10 minutes), we could feel the pressure rising as we inched ever-so-slowly towards the goal. By coordinating our attacks, we were able to make it with some time to spare ... about 2 minutes left. However, this blogger could definitely feel his blood pressure rising every time some unnamed European games journalist kept on messing up. C'mon, man! Fever!

Through our session, we noticed that the Hero Patapon were able to do some unique attacks, when Fever was high enough. At one point during the level, we were able to summon lightning to attack the dragon. Unfortunately, we weren't able to replicate that. When we got the egg across the goal line, we then had the challenge of hatching it. To do so, we were treated to a "Don Chaka" session, a drumming mini-game where we had to repeat the beats shown on screen. Thankfully, we were able to follow along well enough, and we were all treated to some rewards.
Patapon's multiplayer seems like a natural addition for the series. Thankfully, Sony has opted to take advantage of one of PSP's least utilized features: Game Sharing. This means anyone with a PSP can play Patapon 2 multiplayer -- so long as one person has the game on their system. In fact, this mode is quite extensive. While other games will only offer a small taste or demo of the game, the entire Patapon multiplayer experience is available through Game Sharing. That means so long as one person has the disc/download, three other friends can tag along. The hope is that not only will this make multiplayer easier for players, but it will encourage newcomers to try the game. If they like it, perhaps they'll download it (directly onto their PSPs, via the direct PSP Store).

With significantly expanded content for the single player mission, new Patapon types, and a brand new multiplayer mode (that takes full advantage of Game Sharing), it's clear that Patapon 2 is a huge improvement over the original. However, we don't expect this sequel to pick up any new converts. If you weren't a fan of the original's musical gameplay, you're not going to find the experience different in the sequel. However, if you just wanted to expand the Patapon experience with more depth, then Patapon 2 is a clear must-have for the PSP. It releases in Japan later this year.





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Reader Comments (Page 1 of 1)
Jtenma @ Oct 15th 2008 11:42AM
Hmmm..I never actually picked up the first one but played the demo..and thought it was interesting. This sounds EXACTLY like Patapon "PLUS".
Should this game be on my radar?
Lars @ Oct 15th 2008 1:25PM
I loved the first one. Such an intriguing game, there's really nothing else like it. It's like a tactical RPG RTS with a rhythm-based control scheme. Lots of stuff to collect and upgrade. Bigger and better troops to make. And I really like the art style and humor.
Patapon 2, featuring MULTIPLAYER = mega win.
Just Mr ESC. @ Oct 15th 2008 11:45AM
Wait isn't Bigger,Badder and Badass the exact description for Gears 2.
Anyhow sweet.
Dirty @ Oct 15th 2008 11:51AM
Thats what I was thinking. Here's hoping for meat shields and getting to ride a Brumak.
John @ Oct 15th 2008 11:55AM
Patapon is awesome
brandon_r87 @ Oct 15th 2008 12:01PM
I hope it's still $20 at launch but this sounds like there's just too much content to sell at that price. I never got the first one, but the demo was cool.
Jack @ Oct 15th 2008 12:06PM
I've never been in so portable gaming, but god damn I wish I could have so many handheld games these days. This series is one of them.
Neptune @ Oct 15th 2008 12:14PM
PSN version please? Pretty please?
kizzeo @ Oct 15th 2008 12:31PM
Completely agree, I hate being limited to my flimsy PSP for this
Lars @ Oct 15th 2008 1:26PM
If it was a PSN game, I would totally hook up my Rock Band drums to play it!
RanWitScissorz @ Oct 15th 2008 12:23PM
I really liked the first one, but the reliance on the magic made it really hard for me. After many hours I finally got the rain magic, then tried crossing the desert and never got across. Did they remove the requirement that you *have* to be able to do those super long chains in order to advance that early in the game?
Deeznuts420 @ Oct 15th 2008 12:20PM
love this game, creative as hell too and pleasing when you pull off a nice combo to finish the "bosses" off
shase @ Oct 15th 2008 1:19PM
i loved the first one. All I hope is to have more people buying this game than pirating.. it is especially disgusting since it was so cheap.
Mullinsmcd @ Oct 15th 2008 2:31PM
I really hope that they have more information about Rarepons in this game (like whenever you figure out a combination its saved to a favorites list or something). For a game thats already hard to play on the go, it made it impossibly frustrating to me to try to build my army w/o having an FAQ right in front of me. This will assist with the difficulty level as well if you can know what combinations create certain units.
Eli Gundry @ Oct 15th 2008 5:43PM
PATA-PATA-PATA-PON!!!
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