TGS 08: Sonic Unleashed meets us halfway

And ... well, it's not bad.
Gallery: Sonic Unleashed
In terms of returning to the hedgehog's platforming roots, a goal that Sega has spectacularly failed to achieve numerous times, Sonic Unleashed represents a few hurried steps in the right direction. Speed is, as always, celebrated and glorified during the daytime stages, with Sonic pitter-pattering his way through a thrilling roller coaster of loops, spirals, bumpers and bridges. It's a test of rapid reflexes, with Sonic having to smash through obstacles, slide through openings and eliminate robotic foes at a second's notice. Maybe about two seconds if you consider the PlayStation 3 version's appalling framerate.
It's a shame, because the Xbox 360 version boasts a brisk framerate that compliments the game's arresting and vivid graphics -- blue sky gamers are in for a treat. Also of note is the the series' schizophrenic camera, which has been severely restrained from previous installments, now switching between a side-scrolling view or 'hind the 'hog perspective. It's far less disorienting than before, though still prone to panic if you accidentally veer off the level's main route, thanks to controls which are still just a tad too twitchy.
In keeping with Sonic's classic days, there are now multiple paths through each level. Unfortunately, you're less likely to discover them through exploration than you are to set foot on them by accident. Successfully dodging certain obstacles or correctly inputting the occasional, mid-air button sequence will grant access to alternate routes, which can either yield more rings or a better completion time. We would have preferred more exploration, but at least failure no longer guarantees an instant death.
So, all that and still no mention of that fanged Werehog thing? As you're sure to know by now, nighttime stages see Sonic slow down and turn into a rampaging beast, pummeling foes with his fists and (adorable!) stretchy arms. His surprisingly nimble movement is much more akin to a gorilla than a wolf, at least when it comes to his variety of energetic finishing combos. The QTE coup de grace isn't the only thing the Werehog has in common with God of War -- there's even some light platforming, swinging and, lest we forget, lift-up-the-door button mashing.
To be fair, this part of the game is competently designed, and while it has absolutely no business being in a Sonic game, it seems the most tolerable out of all of Sega's many failed (and still inexplicable) attempts to inject alternate gameplay into the franchise. We'll take a forgettable beat-em-up over emerald hunting any day. But again, we're adjusting our expectations based simply on the horrible decisions we've had to suffer through over the last several years. Why even juxtapose the two opposing styles in the first place?
We can't explain it, but we still feel cautiously optimistic about this one ... if only because we didn't see a single one of Sonic's brain-dead buddies.





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Reader Comments (Page 1 of 1)
ExMcCloud @ Oct 15th 2008 1:07PM
Sigh....I guess its better than nothing.....w/e
quasebrasileiro @ Oct 15th 2008 1:12PM
'nuff said. +1
Tiptup300 @ Oct 15th 2008 2:56PM
Seriously Sega, wtf are you thinking!? We don't WANT alternative gameplay.
Why fix what isn't broken!?
It's like giving a guy a ford because he's had a Ferrari for so long.
I vote for Sonic NINE.
assassin9 @ Oct 15th 2008 1:11PM
I wonder why Sega thinks its a good idea to put silly mechanics into their Sonic games. I mean, look at the New Super Mario Bro's on the DS. That game stayed true to its roots and gave players more of what we like but with new things that complimented the already present game. Sonic Unleashed looked to do the same until they busted out the lame Wheresonic. Come on Sega, think!
Nigeria @ Oct 15th 2008 1:20PM
Did you miss Sonic Rush, Sonic Rush Adventure, and the Sonic Advance series?
I'm pretty sure what you're searching for can be found in one of those five games.
Tiptup300 @ Oct 15th 2008 2:57PM
Not all people enjoy handheld gaming when you have an HD big screen in your main playing space.
Snowblind @ Oct 15th 2008 4:10PM
Sonic Rush was not true to the original Sonic games. It abandoned any sense of platforming or level designed, and involved nothing more than holding right, and then being randomly thrown into a pit of death, which you couldn't possibly have seen due to the speed you were moving at.
Sonic Unleashed's werewolf sections seem like they get back to proper platform sections, and not simply being fast, but why does there need to be a silly fighting/werewolf mechanic for that?
Sega really have NO idea what they're doing.
Kellydude025 @ Oct 15th 2008 11:13PM
In sonic Adventure 2, shadow was my favorite. He was a bad ass alternative that made me feel better about playing a sonic game. He had the same gameplay mechanics as sonic, and i don't think that having options to play as different characters is a bad thing...you just have to choose the good ones and trash the ones from other games.
Danshini @ Oct 15th 2008 1:19PM
Well its one of the better shit sonic games, and the whole werehog thing seems ok, but i dont understand why it only happens at night, obvious its a werehog but its not that appealing, and sega should just go back to the drawing board of when there is a Awesome sonic game.
well i need to be updated on the sonic games, seeing as i havent played a good sonic game, since the sonic adventure game on the dreamcast.
ohhh dreamcast why did you leave me
jumpshot @ Oct 15th 2008 5:09PM
I think I understood where you were going. Just an FYI, periods are not just to be had at the end of a paragraph and once a month for girls.
CTC XBL-supapaypamawio PSN-ctclaw @ Oct 15th 2008 1:25PM
Segas great ideas always amaze me. Like to have a player be a giant cat and go fishing. Or to hedgehog turn into a werehog. Or to give Sonic a sword and have him fight knights. Where do they keep getting these great ideas?
Anticrawl @ Oct 15th 2008 2:38PM
Problem is that they are getting their ideas from pot instead of shrooms like Miyamoto.
Haggard @ Oct 15th 2008 3:17PM
Sonic in a nanosuit, battling the cast of House is the next in the series.
CTC XBL-supapaypamawio PSN-ctclaw @ Oct 15th 2008 1:26PM
*Or to have a hedgehog*
*hopefully in before the grammar nazi's*
Zertoss @ Oct 15th 2008 1:30PM
Weren't Sonic's "brain-dead buddies" required to fully explore two of the best Sonic games ever made?
Kevin @ Oct 15th 2008 2:55PM
Assuming you mean Sonic 2 and 3, then no. You only needed Tails to fully explore Sonic 3.
Sonic could go everywhere in Sonic 2. The Sonic 2 and Knuckles version was modified from the original.
Tiptup300 @ Oct 15th 2008 2:58PM
I still believe Sonic & Knuckles 3 is the best Sonic game. !PERIOD!
Zertoss @ Oct 15th 2008 3:01PM
Incorrect. There were areas in Sonic 2 that only Tails could reach, and there were areas in Sonic 3 that only Tails and Knuckles could reach via flight or climbing, or that only Knuckles could reach by smashing through a wall.
WiNG [Life in a Game] @ Oct 15th 2008 3:11PM
Actually in Sonic 2, a player controlled Tails could not fly.
There was no way to fly in Sonic 2.
The only way to get to really high locations was jumping as Super Sonic OR plugging in S&K and climbing/gliding as Knuckles.
Only S3/S3&K featured flying Tails.
Zertoss @ Oct 15th 2008 3:40PM
Curse my jumbled memory, you're right.
OK, make that Sonic 3 & Knuckles, the best Sonic ever made, required Sonic's buddies to fully explore. :P
Snowblind @ Oct 15th 2008 4:12PM
Tails and Knuckles were never a problem though, they were totally optional and pretty decent characters. The problem now is that we have a million and two, really bad different characters that you're forced to play as in most of the new games, to a point where it's barley even still Sonic.
At least with SA1, most of the game still focused on Sonic..
Zertoss @ Oct 15th 2008 4:31PM
I agree that being forced to play as anyone other than Sonic sucks for a Sonic game, but I wouldn't call the characters crappy because of that.
In fact, I'd go so far as to say I like all the new characters (except Big, he's definitely a brain-dead buddy). Shadow needed some work to make him into his own character (guns were NOT the answer, but apparently an RPG was), while the rest are fairly unique and, IMO, help to really flesh out the Sonic universe.
Tiptup300 @ Oct 15th 2008 9:36PM
We need only 3 characters to play as:
1) SONIC - It's sonic
2) TAILS - He can fly vertically, and when super tails is available has little birdies to help him.
3) KNUCKLES - The only nega-sonic we need. He's badass and he can glide/climb walls.
Danshini @ Oct 15th 2008 1:32PM
@Nigeria
yea indeed i mist them, however i only started playing older games such as the classic tomb raider games, so ill work my way into the actually good sonic library.
On another note:
please tell me where i can get a sonic costume like that, it would be intresting to see some of my friends dressed as sonic or the werehog ar halloween
bvhj @ Oct 15th 2008 1:45PM
I'm sure it's terrible.
Tom @ Oct 15th 2008 1:48PM
Still no picture of the sonic and werehog costumes together? FAIL! As a fan of English international sporting events, I'm used to disappointment, but Sonic the Hedgehog '06 cut me deep...
CTC XBL-supapaypamawio PSN-ctclaw @ Oct 15th 2008 2:17PM
Sonic is fast, but not fast enough to be in 2 places at once.
Tiptup300 @ Oct 15th 2008 2:58PM
I think Sonic 06 gave me herpes.
Monkey Thing?!!? @ Oct 15th 2008 3:08PM
All of these previews seem to ignore Secret Rings completely when they talk about Sonic Unleashed redeeming the series, they always refer to 06 as if it were the last entry
Un-surprising, as unless you lacked the patience for it (which is understandable), Secret Rings was the first step on the right road.
And don't knock the Treasure-hunting stages. Part of what made Sonic Adventure 2 so awesome.
Ludwig Kietzmann @ Oct 15th 2008 3:40PM
Uh, nobody here is saying Unleashed is going to "redeem" the series. Far from it. Furthermore, Unleashed is more a follow-up to Sonic '06 than Secret Rings (which is getting its own sequel in the form of Black Knight).
And finally, Secret Rings was TERRRRRRIIBLE. :)
Monkey Thing?!!? @ Oct 15th 2008 3:50PM
The only flaws with Secret Rings were the strange reverse system (you practically had to tilt the Wiimote upside down), and, more importantly, the deliberate gimping of controls in the early levels of the game
I do understand if people rag on Secret Rings for that, it was a dumb decision and Sonic Team USA deserves to get called out for it. However, you have to admit that it got a few things right: namely the complete excision of ancillary characters, and the fact that it was one of the first to really recapture the sense of speed that you had in the Genesis games, without putting the game on autopilot as Unleashed seems to be trying
Anticrawl @ Oct 15th 2008 4:13PM
Secret Rings wasn't terrible Ludwig heh, it was good in terms of 3D sonic games. But all 3D sonic games are bad so it's one of the better awful Sonic games. Last 3D sonic game I enjoyed was the one for Dreamcast's launch.
Anticrawl @ Oct 15th 2008 4:36PM
If you ever get the chance to sit down with Sega bring the millions of comments printed out with you about their game and during the interview keep asking what the hell they were thinking when they decided a Werehog or giving Sonic a sword was a good idea.
None of the interviewers ever bring up their moronic ideas, they just ask questions that let the developer repeat the same fucking bullet point feature list we've been hearing them dribble out for the past 6 months of coverage.
Blank-Mage @ Oct 15th 2008 5:00PM
That'd be a great interview, wouldn't it?
Interviewer: "We're here with the development team of Sonic the Hedgehog 2007, the first next-gen title. So, first and foremost, what the f***?"
Head Developer: "Er, excuse me?"
Interviewer: "You heard me."
HD: "Ah, I'm not sure wha-"
IV: "Telekinetic white hedgehog from the future time travels to kill Sonic."
HD: "Well, we thought the gameplay mechan-"
IV: "You thought putting a telekinetic gameply mechanic into a Sonic game was a good idea."
HD: "Yes, to distinguish him as a uni-" WHAP! "AGH!"
IV: "Say that again! Say you wanted a unique character again! I dare you, motherf***er, I DOUBLE DARE YOU!"
Andrew @ Oct 15th 2008 3:22PM
Hey Tiptup300,
Sadly, you get herpes from that game...you can't stop hedgeherpes
Eric @ Oct 15th 2008 3:37PM
Secret Rings was the younger sibling that scored a B- on their advanced Physics exam but was not rewarded because his older brother flunked out of college and is still being chastised to this day.
Carlos @ Oct 15th 2008 4:19PM
well i see sonics gettin fat
Blank-Mage @ Oct 15th 2008 4:41PM
And here I just got done playing Sonic Rush Adventure. I swear, if I EVER see Marine again, the screen/console she appears on will be smashed without hesitation. On the subject of brain dead Sonic characters, I've always liked Knuckles, and Tails was my fracking role-model growing up. I think the only post-genesis character I actually enjoy is Blaze, but I'm still a bit confused about what the hell dimension she's in, and why that's also the future, and if she survived Sonic for the 360, or if that whole mess was non-canon after the true ending. And I've said this before, isn't Shadow a robot clone with the real Shadows memories for no explicable reason?
Zertoss @ Oct 15th 2008 5:12PM
Sonic '06 isn't canon according to Sonic Team, so you can safely ignore that. Blaze is from an alternate universe where she fights against Eggman Nega to keep the Sol Emeralds safe. I don't know where that will leave Silver. My guess is that he comes from the same dimension as Blaze, since he's the one after Eggman Nega in Sonic Rivals 2.
Shadow is the real Shadow, not a cybernetic clone. During the final battle in Shadow the Hedgehog, Robotnik tells Shadow that he had some of his robots tend to him after he fell to Earth at the end of SA2 and that he is, in fact, the original Shadow. Omega hints at it at the end of Sonic Heroes too.
And all of this is recent, so I think my memory is a little better on this. ;)
Blank-Mage @ Oct 15th 2008 5:26PM
Uber helpful! Much appreciated.
DVersion @ Oct 15th 2008 4:57PM
the frame rate on the PS3 build that I tried kept at a constant 32fps or so.
TedJustice @ Oct 18th 2008 2:19PM
Sonic Battle was the best Sonic Game ever made, and until they make another game like it, I won't be happy.