Since I'm the grumpy one, thoroughly unhappy with those tank-like controls, I opted for "Shooter." Turns out it's not as shooter-like as we first suspected: you still can't walk and shoot at the same time. A nice compromise for an action game with survival horror lineage. |
Exactly! I switched over to the shooter controls and was pleasantly surprised that they retained a level of anxiety. It's a classic risk vs. reward scenario -- do I attack and give the slow-moving enemies a chance to reach me, or do I run like away like a little girl?
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Speaking of running away like a girl ... you were player two, dropped into the shoes of one Ms. Sheva Alomar, Chris Redfield's co-op companion (and the more realistically proportioned of the two characters). I played Chris since, well, my name is Chris and the circumference of my arms is larger than that of my waist, just like Mr. Redfield. |
Well, those preposterously huge arms of yours did have their uses. Aside from propelling a fist or two into a weakened enemy's snarling face, they also gave me a helpful boost to higher ground. We had to split up for a bit -- which is almost always a bad idea in that sort of situation.
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Here's where the game's co-op really shines though. These were the same levels I'd already played at E3 – with Sheva being controlled by a cold and unloving AI – but newly reimagined by the presence of a human player! As you ran around like mad on the building opposite me, I tried to provide some backup with a sniper rifle. Tried ... you kept pulling them out of view and I think it was too noisy at TGS to really communicate in there. I did hit an explosive barrel at one point, messing up a half-dozen angry (though not quite undead) villagers. |
Well, that was unfortunate. While I do appreciate the sheer force unleashed by Resident Evil 5's catastrophic explosions, I didn't quite want to witness it so up close. Watch where you're shooting next time! I had to dope up on some first aid spray -- easily accessible through the game's real-time menu system. Finally.
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Well, a real-time menu system is pretty important when you've got two players sharing the same game experience. I doubt you want to hang tight while I dick around mixing herbs and shuffling up my inventory. On the other hand, as soon as you escaped that angry mob and kicked open that lock (and I mean kicked ... bullets didn't work on that thing!) we met up with our old friend, Mr. Chainsaw Safety Man. Suddenly, my inability to quickly share some of that machine gun ammo with you before getting tapped on the shoulder by Johnny Two-Stroke became a serious problem. |
I hate that guy! While running around with a box of ammo in your hands and yelling, "Here, take this!" may not have been the greatest defensive tactic, I did appreciate the gesture, though. Your generous contribution allowed me to carry on the fight -- and let's face it, you needed me to kick those not-zombies in the face and give you some breathing room. These guys can really overwhelm you if you're not careful though.
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By this point, I had decided to switch back to the "classic" control scheme, see what I was missing. The "shooter" scheme felt really natural; so much so, that I actually forgot what was different. So I switched. And suddenly, I was spinning in place, walking forward. Spinning. Hitting *TKTKTK* to find your location – there you are! – and spinning my way over to you. After dumping the remainder of my sniper ammo into that freak, and knifing away the rest of the entry-level creeps, you lost your ammo-less battle with the chainsaw guy before I could (probably not) save the day. |
Yeah, great backup there, Chris (and Chris). Generally, when your partner is running around like a headless chicken, fleeing from a chainsaw-wielding creep, it's your cue to leap in and save the day. Didn't the mini-map show you where I was?
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It was less a problem of knowing where you were and more a problem of getting there with a new (read: old) control scheme and without ammo for my guns. I had the machine gun ammo, you had the machine gun, and never the twain shall meet. I say "never" because as soon as your head was mechanically detached from your body a couple of very polite Xbox 360 booth babes politely told us to "get the eff out" and make room for the other people in line (which, at this point, had grown somewhat). |
Oh sure, blame the controls. I think we both know it was a simple case of you hoarding ammo, thinking you could get by without your alluring sidekick. Unfortunately, it's game over when either of us dies! You wouldn't stand a chance in the REAL Africa, pal.
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Reader Comments (Page 1 of 1)
WilhelmThe1st @ Oct 16th 2008 9:09AM
lol... so is it good?
Dannybuoy @ Oct 16th 2008 9:17AM
its RE4 with 2 player Co-op... of course its good!
Erik Stroud @ Oct 16th 2008 3:20PM
It's good.
emagius @ Oct 16th 2008 9:26AM
I'll admit I was a bit wary of the new control scheme (and a Resident Evil without Shinji Mikami at the helm), but from the impressions, RE5 sounds fantastic.
Misfit Toy @ Oct 16th 2008 9:29AM
Sounds like they offered it up right too. You can choose what you're familiar with (RE4 control), or try out the new hotness.
Misfit Toy @ Oct 16th 2008 9:27AM
Real-time menus? So does that mean there is real-time weapon switching?! Man, I sure hope so! Now all I need is to see some giant crabs (imported from Japan), and a rocket launcher so I can deal him some massive damage.
All that = The perfect game.
b @ Oct 16th 2008 10:05AM
They really don't make sitcoms like that anymore. I miss them.
"TO THE MOON, ALICE!!!111"
Vcize @ Oct 16th 2008 10:17AM
You could always punch yourself in the face repeatedly, which should provide about the same level of enjoyment.
Snydsoulsteel @ Oct 16th 2008 10:08AM
Good.. Anakin.. Goood. KILL HIM!
Benjamin Gilbert @ Oct 16th 2008 10:14AM
This is really great. More previews like this!
DMeisterJ @ Oct 16th 2008 10:22AM
Sounds cool.
I'll probably try the "Shooter" setup too.
xtremeholymuffin @ Oct 16th 2008 11:26AM
IT'S AN ASS-TION GAME WITH NEW FEATURES AS.......
REAL TIME.......WEAPON CHANGE?
Obie @ Oct 16th 2008 11:28AM
I am loving these tag-team impressions! Keep em up Joystiq!
Ludwig Kietzmann @ Oct 16th 2008 1:29PM
Thanks! We'll try and make it a regular feature if y'all like it.
Obie @ Oct 16th 2008 1:31PM
I sure do, it's especially helpful when you guys preview co-op games.
Booxatron @ Oct 16th 2008 3:20PM
Seconded! Love the format, perfect for co-op games.
Courtney @ Oct 16th 2008 6:23PM
I concur, this was the most enjoyable preview/impressions post I've ever read on Joystiq.
Saria the Cat @ Oct 17th 2008 12:59AM
I'm with Obie. :) I'm quite a fan of these. Probably a formatting nightmare, though.
t_m @ Oct 16th 2008 11:31AM
Sounds a lot like when i played it.
Well, except that i went on public day, so i had to wait for 80 minutes, even after taking your advice about the MS booth.
And that i played the singleplayer.
As a short blast of singleplayer, it was pretty meh.. nice cutscenes (but i'd seen them all a doxen times in the line).
I didn't really understand the "boost up" cooperative action. I boosted up my AI partner.. and then it gave me another contextual action, which i assumed would get her to help me up.. but instead it helped her down again. So i helped her up (again).. and then thought "why did we just separate?" and tried to get up there before her braindead AI got us both killed.
(i didn't die in the time i had, but my partner kept dying. :-( )
I started with the classic controls too, but also soon switched to the "shooter" controls as they felt more natural.
But with shooter controls, and running around a beige and brown "middle eastern" setting, it felt too much like all the other games i've played in the last 5 years, and not much like a horror game.
Did you guys notice the "blinded by the light" effect? Cos it was only after i finished playing that i realised i hadn't noticed it at all.
All in all, it felt bizarrely similar to something like Ghost Recon... :-o
j.howlett @ Oct 16th 2008 11:38AM
i was thinking as i began to read if chris played chris because of the name or if ludwig played the girl because they're both african
Just Mr ESC. @ Oct 16th 2008 11:52AM
I just want to add that the caption in the picture is full of win.
blacktail @ Oct 17th 2008 12:22PM
lol. That photoshop is amazing.
343 Guilty Fart @ Oct 16th 2008 12:47PM
Will this have local co-op? That's all I care about.
jinn35 @ Oct 16th 2008 3:41PM
I would also like to know. If it has split screen, i would definitely buy this game, but if it is only online or system link, i might just pass it up.
Titanium_Orchid @ Oct 16th 2008 12:48PM
mmmmm, spousal abuse...
Graham Wellington (formerly ronald.raygun) @ Oct 16th 2008 2:08PM
i was at tgs and got to play the co-op too, it was me and N'gai Croal, we tore it up!
ejordan @ Oct 16th 2008 2:22PM
mark me down as excited.
kjoconnor @ Oct 16th 2008 5:58PM
Is it local co-op or over Live/PSN only?
Desert Eagle @ Oct 16th 2008 11:52PM
It's local, but it will also be online in case you don't have a buddy you can play local co-op with! :D
MOT @ Oct 16th 2008 10:24PM
"Pow right to the moon? POW RIGHT TO THE MOON." Seriously, Chris, next time use "Pow right in the kisser." It's 11 times funnier and instantly recognizable.
Desert Eagle @ Oct 16th 2008 11:59PM
God, these impressions are making me more eager to get this game once it comes out.
March 12 falls on Thursday. I might be flamed for this, but I hope the release date would be moved two days so it falls on Saturday. Or maybe I should skip that school day just to get this game...