Joystiq hands-on: Left 4 Dead's versus mode
In stark contrast to Gears of War 2's defense-heavy multiplayer Horde mode, the final version of Left 4 Dead's versus mode we played tried to survive was all offense, all the time. Run, gun, and run some more – this was the (inevitable) zombie apocalypse from both sides of the violent, puss-spewing struggle.
Valve set us up on the 360 version of the game for some four-on-four versus action, which would see us alternating between control of the human survivors and the used-to-be-human infected.
Our time with versus mode was spent in environments we've previously played through solely as the survivors. In this case, the city streets and a hospital. Playing as the survivor side was familiar; we started off in a safe room, arming ourselves with automatic weapons, additional ammo, and health packs before heading out into the great unknown of zombie infested ... everything.
It bears repeating just how eerie this game is. Despite its over-the-top action and sometimes brightly colored set pieces, when it comes to the zombies themselves – and their swarms, oh the swarms! – it's downright nightmare fuel. It didn't help that our brains kept deciding to wait until zombies pounced before squeezing off a round or two, for whatever reason.
So, the premise of versus mode – as it is in the main campaign – is to (surprise) stay alive. But we couldn't stay alive while standing still. Sure, we may have taken out all of the zombies we could see, but if we lingered too long the game would send more. It's a mad, bloody dash to the level's end. Along the way, we found that simple tactics such as furiously lashing out with our melee attack when a Boomer had puked on us (more on that in a sec) was rather effective at keeping the intensified zombie swarm at bay. Alas, the survivors don't survive. The round ends and we become the infected. There are four types: Boomers, Smokers, Hunters, and Tanks – all with their own unique "hook." In the Boomer's case, it can vomit once and any survivor hit by its bile will attract zombies like crazy. Smokers can suffocate survivors with their tentacle-like tongues. Hunters can crouch to charge up a lethal pounce move. Tanks ... well, these "wild cards" are basically unstoppable for a period of time and deal serious massive damage.
The infected are one-off characters. Once you land their signature attack, you'll probably get blown away by a survivor. But, unlike the survivors, the infected respawn. We got to choose where, but not what we respawned as (we always hoped for the Tank).
There's plenty of opportunity to strategize as a team while playing on the infected side. In one instance, we worked it out so that the Boomer would vomit on the survivors and two of our hunters would pounce on them while the rank and file zombies swarmed in for a feeding frenzy. Our score multipliers went wild.
Ultimately, like the "main" game, Left 4 Dead's multiplayer is fast and frenzied – which is just fine by us. It really seems like the ideal "pop on and play" Xbox Live experience. There's not a huge amount of time investment required, but you'll be surprised (as we were) at how long it pulls you in for.
Valve set us up on the 360 version of the game for some four-on-four versus action, which would see us alternating between control of the human survivors and the used-to-be-human infected.
Gallery: Left 4 Dead Versus Mode
Our time with versus mode was spent in environments we've previously played through solely as the survivors. In this case, the city streets and a hospital. Playing as the survivor side was familiar; we started off in a safe room, arming ourselves with automatic weapons, additional ammo, and health packs before heading out into the great unknown of zombie infested ... everything.
It bears repeating just how eerie this game is. It's downright nightmare fuel.
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So, the premise of versus mode – as it is in the main campaign – is to (surprise) stay alive. But we couldn't stay alive while standing still. Sure, we may have taken out all of the zombies we could see, but if we lingered too long the game would send more. It's a mad, bloody dash to the level's end. Along the way, we found that simple tactics such as furiously lashing out with our melee attack when a Boomer had puked on us (more on that in a sec) was rather effective at keeping the intensified zombie swarm at bay. Alas, the survivors don't survive. The round ends and we become the infected. There are four types: Boomers, Smokers, Hunters, and Tanks – all with their own unique "hook." In the Boomer's case, it can vomit once and any survivor hit by its bile will attract zombies like crazy. Smokers can suffocate survivors with their tentacle-like tongues. Hunters can crouch to charge up a lethal pounce move. Tanks ... well, these "wild cards" are basically unstoppable for a period of time and deal serious massive damage.
It really seems like the ideal "pop on and play" Xbox Live experience. |
There's plenty of opportunity to strategize as a team while playing on the infected side. In one instance, we worked it out so that the Boomer would vomit on the survivors and two of our hunters would pounce on them while the rank and file zombies swarmed in for a feeding frenzy. Our score multipliers went wild.
Ultimately, like the "main" game, Left 4 Dead's multiplayer is fast and frenzied – which is just fine by us. It really seems like the ideal "pop on and play" Xbox Live experience. There's not a huge amount of time investment required, but you'll be surprised (as we were) at how long it pulls you in for.













Reader Comments (Page 1 of 1)
Mike @ Oct 17th 2008 10:15AM
Can't wait!
Obie @ Oct 17th 2008 11:01AM
I am anticipating this game more than Gears 2, since this one is a new experience not a sequel.
Einhanderkiller @ Oct 17th 2008 11:03AM
Yes, I can't wait to wrap my tongue around Zoey as a Smoker.
brother.rope @ Oct 17th 2008 10:24AM
Awesome, another game i'm having to spend on!
theturtle363 @ Oct 17th 2008 10:47AM
I literally sold some of my blood to afford this holiday season.
Titanium_Orchid @ Oct 17th 2008 12:44PM
to a vampire?
Blazur @ Oct 17th 2008 10:30AM
So there's only two modes which are confirmed, correct? A single player campaign and vs. mode.
Joe H @ Oct 17th 2008 10:36AM
As far as I know, there's no single player 'campaign'. Its either 4 human characters versus the computer zombies, or 4 human characters versus the computer zombies and 4 zombie players.
I assume you can play with bots in either mode, though I'm not entirely sure on that.
Blazur @ Oct 17th 2008 10:44AM
Pardon me, single-player campaign was the wrong terminology. I was referring to the co-op survival mode.
Fox318 @ Oct 17th 2008 10:31AM
I can't believe you guys aren't playing the pc version.
facepalm.jpeg
Haggard @ Oct 17th 2008 10:58AM
The problem is, all the gaming outlets will review the 360 version and proclaim it as "good but not enough maps", even the PC version, which is valve's main effort, will have user-made campaigns and free official content after launch.
Blazur @ Oct 17th 2008 11:12AM
The 360 version will really detract from the experience in vs. mode. Since much of the excitement seems to revolve around ambushing, the split-screen layout will take away much of the element of surprise.
Metal Geario 360 @ Oct 17th 2008 11:33AM
@ Blazur
Split Screen ruining the element of surprise...
Invite your friends over via broadband.
Problem solved.
Vcize @ Oct 17th 2008 11:53AM
Blazur, what century are you living in? Vs. on a console no longer means splitscreen...
Blazur @ Oct 17th 2008 12:54PM
Vcize, that doesn't mean split-screen is non-existant. I should have clarified my statement was in regards to off-line play.
Check this video out: http://xbox360.ign.com/dor/objects/875936/left-4-dead/videos/Left4Dead_101408.07.html
joeybeast @ Oct 17th 2008 10:34AM
Dammit, still a month away.
T @ Oct 17th 2008 10:40AM
All I want to know is when playing as a zombie, which button do I hit to yell "Braaaains!" ?
Just Mr ESC. @ Oct 17th 2008 10:54AM
Probably the analog stick,thats what you use in Tf2 to call a MEDIC!! Bonk!
CJLopez @ Oct 17th 2008 12:06PM
I was wondering the same thing, but i'd rather like for my zombie to scream "STAAAAAAAAAAAAARSSS".
Yeah, Nemesis is Cooooool
Just Mr ESC. @ Oct 17th 2008 10:53AM
I'm still doubtful of playing this game on xbox live, people tend to be rather un-cooperative in xlive compared to PC.
Obie @ Oct 17th 2008 10:59AM
That is if you play with strangers, and who in their right mind does that???
Just Mr ESC. @ Oct 17th 2008 11:05AM
I'm So Ronery
So ronery
So ronery and sadry arone...
(Actually I blame ranked matches and achievements).
Metal Geario 360 @ Oct 17th 2008 11:28AM
What Obie said...
SyChO @ Oct 17th 2008 11:22AM
Can't wait....
This is going to be so much fun!
---
On a side note, November is going to cost us(gamers) a fortune!
Gears2, Left4dead, Mirror's edge and others that I can't think of right now...
AwesomeTown @ Oct 17th 2008 11:25AM
Crap, this reminds me, I have to renew my Gold account soon.
WiNG [Life in a Game] @ Oct 17th 2008 11:53AM
I can't decide to get this for PC or 360.
I guess it depends how well my PC will run it.
CJLopez @ Oct 17th 2008 12:07PM
I'm getting it for the PC as i lack a 360
CaramelZappa @ Oct 17th 2008 12:45PM
If your PC can run it, definately get it for PC. With Valve games the PC version always comes first. Updates and bug fixes will come to you quickly on the PC, where you're going to be lucky if the 360 gets any at all. Plus, mouse and keybaord is always better than first person shooter.
The source engine has always been pretty scaleable. As long as you don't have integrated graphics you should be alright, but a demo is coming out a couple weeks before release so you can find out for sure then.
Blazur @ Oct 17th 2008 12:58PM
PC would be a no-brainer if you can run it. VALVe truly shines on this platform.
capt_carl @ Oct 17th 2008 1:02PM
I preordered on Steam yesterday. :D
aj @ Oct 17th 2008 3:30PM
If I were trying to survive in the zombie post-apocalypse, I'd probably dress a bit more comfortably. Why does the woman in the game look Barbie dolled up? You'd think she'd want to dress more for movement than to look good.
swinny @ Oct 21st 2008 9:48AM
Because noone has time to 'dress' for the zombie apocalypse. you dont bail home first to change into something more comfortable...
..jesus.