What is surprising to us is that the peer review process there's only 48 hours between the time of submission and release on the channel, a much shorter time frame than Microsoft's weeks-long certification process for Xbox Live Arcade games and title updates. Video embedded after the break; the New Xbox Experience launches November 19.
Xbox 360 community games: 48 hours from submission to release
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In its latest developer diary, Microsoft's Gamerscore Blog highlights the NXE Community Games Channel, which we've heard about since February 2008. The separate channel will let theoretically anyone who submits a game and passes peer review to sell their title to other Xbox 360 owners (with Microsoft, unsurprisingly, taking a little bit off the top).
What is surprising to us is that the peer review process there's only 48 hours between the time of submission and release on the channel, a much shorter time frame than Microsoft's weeks-long certification process for Xbox Live Arcade games and title updates. Video embedded after the break; the New Xbox Experience launches November 19.
What is surprising to us is that the peer review process there's only 48 hours between the time of submission and release on the channel, a much shorter time frame than Microsoft's weeks-long certification process for Xbox Live Arcade games and title updates. Video embedded after the break; the New Xbox Experience launches November 19.
Reader Comments (47)
Posted: Oct 18th 2008 3:07PM (Unverified) said
I look forward to having my console bricked for the 8th time.
Reply
Posted: Oct 18th 2008 9:56PM (Unverified) said
If your 360 has bricked 8 times it something your doing, not the console. I am currently on 360 number two and that is because the first one was stolen.
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Posted: Oct 18th 2008 3:21PM BigD145 said
Ah, found it. Terms of use: http://creators.xna.com/en-US/help/termsofuse
Microsoft can do whatever they like with your submissions and they don't have to compensate you for it.
Reply
Microsoft can do whatever they like with your submissions and they don't have to compensate you for it.
Posted: Oct 18th 2008 4:37PM Edge of Blade said
Dude, you aren't listening. The website creators.xna.com has different TOS than "Community Games".
In Community Games, YOU own the right to what you create and Microsoft does compensate you. Can we get off the whole assumption that Microsoft is "teh evil corporation"? It's really getting old.
This is the next big thing, and I can't believe people want to crap on it. Creators get 70% of the proceeds from sales of their work. That's a HUGE percentage.
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In Community Games, YOU own the right to what you create and Microsoft does compensate you. Can we get off the whole assumption that Microsoft is "teh evil corporation"? It's really getting old.
This is the next big thing, and I can't believe people want to crap on it. Creators get 70% of the proceeds from sales of their work. That's a HUGE percentage.
Posted: Oct 18th 2008 5:22PM Ridgecity said
Actually no. Microsoft reserves the right to buy your game AND compensate you. The only thing you own is the money you make by posting the game, and the "releasing the same game on another console" part is nowhere to be seen... but why would you? don't you wanna be part of Microsoft? They have a pretty good dental plan, and most game developers could use braces...
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Posted: Oct 18th 2008 3:15PM falcomadol said
I'm pretty sure that the reason this can happen is that XNA is sandboxed in NXE. It can crash itself, but it can't crash the system, and certain types of harmful actions are either unpossible or specifically protected against by the sandbox.
Is this one of the female humans who formerly worked for 1up?
Reply
Is this one of the female humans who formerly worked for 1up?
Posted: Oct 18th 2008 3:30PM (Unverified) said
As a developer of a Dream Build Play entry in 2008 and someone who's been working with XNA 2.0 for several months, you guys need to shut your mouths. I've seen some INCREDIBLE entries, ones that easily exceed numerous XBLA titles in depth and graphical prowess. The system is exceptionally well-done, XNA is a wonderful tool, and guess what? If you don't like a game, don't friggin' buy it. Vote with your dollars, not with your mouths.
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Posted: Oct 18th 2008 8:31PM (Unverified) said
Actually, it's 40k to first, 20k to second, 10k to third, and 5k to fourth. It's technically a prize, though the point is presumably to use that money to finish the game so it can be released on XBLCG.
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Posted: Oct 18th 2008 3:42PM yyr said
Interested in seeing one of the first Community Games you'll be playing?
http://www.snake360.com
I've been working on it since January, and I know you guys are gonna love it.
Reply
http://www.snake360.com
I've been working on it since January, and I know you guys are gonna love it.
Posted: Oct 18th 2008 4:05PM (Unverified) said
I love Snake, and I might just have to check that out...
I'm really exited for the community games :)
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I'm really exited for the community games :)
Posted: Oct 18th 2008 5:08PM Edge of Blade said
Dude, how do you do leaderboards? A secret code or something?
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Posted: Oct 19th 2008 12:20AM yyr said
Leaderboards are done this way: when the game is over, you get a 16-digit code (it's just numbers and A-F so it's not that bad). Enter it on the Internet Ranking page at www.snake360.com and you'll be added to the leaderboards.
...and guess what? I do have a level with something that resembles a cow...looks more like a buffalo though... lol.
Thanks everyone for the feedback =)
Reply
...and guess what? I do have a level with something that resembles a cow...looks more like a buffalo though... lol.
Thanks everyone for the feedback =)
Posted: Oct 18th 2008 3:43PM (Unverified) said
"...with Microsoft, unsurprisingly, taking a little bit off the top"
Of course they are going to take a portion of proceeds, and they hav every right to, Ross. MS is providing the infastructure and large install base to provide other's games. It would almost be absurd not to take a cut. Just because they are a large corporation that makes money doesn't make them evil; there are many other things that makes them evil, like Vista.
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Of course they are going to take a portion of proceeds, and they hav every right to, Ross. MS is providing the infastructure and large install base to provide other's games. It would almost be absurd not to take a cut. Just because they are a large corporation that makes money doesn't make them evil; there are many other things that makes them evil, like Vista.
Posted: Oct 18th 2008 3:44PM Youthinized said
This makes NXE more anticipating.
I wonder how much they'll charge? More 1600 point games??
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I wonder how much they'll charge? More 1600 point games??
Posted: Oct 18th 2008 5:19PM Youthinized said
Thats actually pretty damn cool!
And if these are starving artists. Some might put their life work into a game for 200 points!
Or some cheap fun fps!
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And if these are starving artists. Some might put their life work into a game for 200 points!
Or some cheap fun fps!
Posted: Oct 18th 2008 4:42PM Edge of Blade said
Don't worry. There is some amazing quality in the game available right now. To good games WILL float to the top quickly, I assure you of that.
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Posted: Oct 18th 2008 4:44PM Edge of Blade said
That's just to peer review the game. These games have been worked on for a long time. Honestly, most games take months and months.
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Posted: Oct 18th 2008 4:48PM Jdrm03 said
they mean reviewing the game to make sure it meets xbox live standards to release is 48 hours. Not that games will be made in 48 hours and released. These game might take months to years to make but will be release on the xbl in 48 hours after being submitted for review.
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Posted: Oct 18th 2008 5:02PM Edge of Blade said
Creators are responsible for testing their games properly, however they do it. The peer review phase isn't for a proper test, it's for filtering out inappropriate content. Even so, Microsoft is obviously going to keep a finger on the delete key as well...
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Posted: Oct 19th 2008 3:07PM DarknessBear said
Yah, wtf. Didnt know she went to Microsoft. Could explain her 360 bias.
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Posted: Oct 18th 2008 4:58PM Edge of Blade said
This is the next big thing. The tools they have made available are staggering in complexity. This isn't a simple drag-and-drop editor or a mod engine. This is a set of technology that people will build game engines on top of. This is not something just anyone can do. This is honest to god no-holds-barred build-your-own-damn-game-engine complexity. They are also making XBL available as an online platform to these creators. I can't express how excited we are for this to see light.
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Posted: Oct 18th 2008 5:14PM Edge of Blade said
For sure, but to be fair, LBP's tools are much more accessible to the non-programmer, and there is certainly a market for that.
I wonder how long it will be until someone lists "LittleBigPlanet" on their resume...
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I wonder how long it will be until someone lists "LittleBigPlanet" on their resume...
Posted: Oct 18th 2008 5:37PM ripvanwinkle said
I'm going to try and take advantage of this... I've always wanted to get into game development and I just finished a computer science course. this should be fun :)
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Posted: Oct 18th 2008 6:43PM ThornedVenom said
Fuck yes! I wonder if the other console manufacturers are going to take a step in this direction as well.
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Posted: Oct 18th 2008 10:05PM (Unverified) said
If you're at an eligible university, Microsoft will give you a free 1 year subscription to the XNA Creators Club, which is what you need to build and test the games on the 360. I'm not sure if they're still running the program and I can't really look it up right now since I'm at work, but I'd bet they are. If you find the site and your school isn't listed, they have the option of mailing them some paperwork to get the free sub.
It takes some knowledge to get started with, but it's by far the most approachable platform for building games I've seen. Pick up any book on C# (which is a wonderful language, especially for non-programmers, and Microsoft's VS makes it almost silly easy to use) and XNA and you're well on your way.
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It takes some knowledge to get started with, but it's by far the most approachable platform for building games I've seen. Pick up any book on C# (which is a wonderful language, especially for non-programmers, and Microsoft's VS makes it almost silly easy to use) and XNA and you're well on your way.
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