Joystiq impressions: Edge of Twilight

Amid the vast array of Japanese developers and publishers on the TGS show floor sat one small booth which seemed slightly out of place. FUZZYEYES, an Australian development studio, chose to debut its upcoming 2009 title, Edge of Twilight, at the show, and we were invited in for a private demo. The game captured our attention with its dichotomous day/night gameplay and intriguing combat.
Edge of Twilight is pegged as a steampunk fantasy title which is part Soul Reaver, part God of War. A lot of emphasis is placed on dark and light. Day and night have been split apart, each inhabited by a different civilization. As a half-breed outcast your character, Lex, is able to pass between the two at certain points. Not only does gameplay change in each realm, but your character will also drastically change appearance.
During the day Lex looks similar to Keats from Folklore, with a metal arm and a steampunky lancer-style gun. While in this realm you are able to affect machines, your character is too heavy to jump around, rendering platforming sections nearly impassable. At night he transforms into something a little more monstrous. Part Gollum, part Nightcrawler. In this realm machines are dead, but the emphasis is more on platforming.
Edge of Twilight is pegged as a steampunk fantasy title which is part Soul Reaver, part God of War. A lot of emphasis is placed on dark and light. Day and night have been split apart, each inhabited by a different civilization. As a half-breed outcast your character, Lex, is able to pass between the two at certain points. Not only does gameplay change in each realm, but your character will also drastically change appearance.
During the day Lex looks similar to Keats from Folklore, with a metal arm and a steampunky lancer-style gun. While in this realm you are able to affect machines, your character is too heavy to jump around, rendering platforming sections nearly impassable. At night he transforms into something a little more monstrous. Part Gollum, part Nightcrawler. In this realm machines are dead, but the emphasis is more on platforming.
Gallery: Edge of Twilight
What we saw of the levels had a great sense of atmosphere. You'll be traversing abandoned areas, full of broken machinery and overgrown foliage. The mixture of steampunk and fantasy works well to creates a unique style for the game. Switching realms can be done at special shrines, but also during combat. This changes the color palette and lighting, giving the same area a very different vibe.
We were only shown combat for Daytime Lex, but what we saw was very visceral. Blood splattered on the screen and the animations gave a tremendous amount of weight to each hit. Daytime Lex is a chunky guy and moves fairly slowly, but hits just as hard. When fighting one-on-one the camera will zoom in dynamically, much like while running in Gears of War. This effect looks great, adding to the already visceral and bloody combat.
Dismembering your enemies will give you more ether, a collectible energy that will power machines and let you use various special abilities. One of these abilities allows you to slow time during combat, during which the graphics change. Everything turns black and white and become slightly blurred, which looks great. Overall the game's visuals range from good to impressive. The environments are detailed and there's some nice use of color. There were some strange textures that didn't stand up to close inspection, but it's still early days.

Edge of Twilight mainly employs a fixed camera, though this can be moved on its axis in order to explore offscreen areas and find secrets. We were promised that there will be plenty to find for those of you who love exploration. In fact, exploration is going to be a big part of the game, though there will be little backtracking. The developers are aiming for a 50/50 action/adventure split.
There will be special abilities to unlock and Daytime Lex's gun will be upgradable. We weren't shown any Nighttime Lex combat, though the demo did end with the hero about to face off against, and we quote, "A hermit crab with cogs in it." There's that steampunk meets fantasy vibe again, and we're digging it.
Overall Edge of Twilight has us intrigued. It's getting very little attention right now, but we suspect this time next year it may be square on a lot of peoples' radars. There's a way to go before then, but we're liking a lot of what we see. Visceral combat, an interesting mix of genres and gameplay types and the return of some much-loved gameplay mechanics that we haven't seen since the last Legacy of Kain game. We're keen to see how this develops throughout 2009.
Edge of Twilight will be available in 2009 for the PC, Xbox 360 and PlayStation 3. The demonstration was conducted on the PS3.











Reader Comments (Page 1 of 1)
Phi Nguyen @ Oct 22nd 2008 12:21PM
What is steampunk?
Xoviet chiK - Gyiyg Strikes Back @ Oct 22nd 2008 12:26PM
Think Cyberpunk, but 1860-1910ish exaggerated technology.
Phillip @ Oct 22nd 2008 1:51PM
Seriously?
http://en.wikipedia.org/wiki/Steampunk
http://www.google.com/search?q=steampunk
Phi Nguyen @ Oct 22nd 2008 3:37PM
Thanks for the links, Phillip. Yeah, I'm not really a sci-fi kinda guy, but this game does look fascinating.
mr mobius @ Oct 22nd 2008 12:35PM
Where is the Wii version of this?
I've pretty much finished Zelda (note to self: defeat final dungeon soon and quit getting distracted), and will have finished Okami soon I hope. I need a new Zelda-esque game until the next Zelda game.
Kevin @ Oct 22nd 2008 12:43PM
Unfortunately, the processing requirements for what's described sounds a bit too intense for the Wii. It would likely have to be scaled back too much to be effective.
Popfrogs @ Oct 22nd 2008 2:00PM
The Wii version? Awww, isn't he cute. :)
Hyams @ Oct 22nd 2008 2:12PM
Well, why not? Soul Reaver on the PS1 managed the same thing. Unless the realm change happens in real time, I can't imagine why the Wii wouldn't be able to do it.
scrunflio @ Oct 22nd 2008 4:39PM
Soul Reaver used to make it in real time...
Daniel @ Oct 22nd 2008 4:02PM
If they did announce it, would you keep it on your.......wait for it..........Wiidar?
Ok, I'm leaving now.
Henry @ Oct 22nd 2008 12:42PM
This game looks really interesting. We need more games like this - there are too many shooters about.
j.howlett @ Oct 22nd 2008 2:23PM
i like the concept so far, but i think you missed the part about the gun he carries around. it might not be a hardcore fps but i think there might be a fair amount of shooting
Henry @ Oct 22nd 2008 3:50PM
Yeah I noticed the gun. I have nothing against guns in games - my point was that there are countless FPS clones which all have the same boring mechanics because they are easier to develop. It is refreshing to see a game with a different formula.
AwesomeTown @ Oct 22nd 2008 12:44PM
Sounds like my kind of game. I'm going to keep this on my radar, definitely.
Hyams @ Oct 22nd 2008 12:45PM
Sounds awsome. This game is now on my radar.
Hyams @ Oct 22nd 2008 2:14PM
Haha, I like how myself and others are all using the "on my radar" thing, just because a similar phrase was used in the article.
We're so impressionable, it's funny. (Also: slightly scary.)
bvhj @ Oct 22nd 2008 12:52PM
Sounds interesting, can't wait to hear more about this...
Marius @ Oct 22nd 2008 1:01PM
I miss Soul Reaver
they should remake it but make it better
Daniel @ Oct 22nd 2008 1:38PM
I love the art style, and anything that brings the LoK series to mind makes me happy. I'll be watching this one.
umm....hello??? @ Oct 22nd 2008 1:52PM
definitely going to keep this on my radar...
Giroro @ Oct 22nd 2008 2:12PM
This game sounds awesome. It definately needs more media attention.
FunkyFlyChicken @ Oct 22nd 2008 3:13PM
Needs Moar Radar!
lawlersauce @ Oct 22nd 2008 4:03PM
My radar is going to track this, for sure.
Freelance @ Oct 22nd 2008 6:44PM
This friggin game better be friggin good.
WiiFTW @ Oct 22nd 2008 6:47PM
Mirror's Edge of Twilight Prince(ss) of Persia
MUST BUY