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Posted: Oct 27th 2008 5:49PM (Unverified) said

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Yes for sure, I agree, why not?

The opportunity to play as a crew member of the nostromo would be a great thing,(and a better than perfect substitute for TV) these games let us play as Ripley et al.


bring it on!

Posted: Oct 27th 2008 5:51PM Mr Khan said

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Interesting piece, i'd like to see more of it

I've always enjoyed horror games as something to watch other people play, but never liked playing them myself for some reason.

Posted: Oct 27th 2008 5:54PM dustindeckard said

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Excellent new column. I'm guessing this is spawn of the 2:15am inspiration?

Toaster-helmet reference FTW.

In my case, survival-horror games can be compared to haunted houses or haunted forests, etc (any Halloween-themed "haunted" attractions) - in that I only participate in them a few times a year, and only if I've heard that they're REALLY REALLY scary. If I'm going to scare the bejesus out of myself in the middle of the night and then cry myself to sleep... well, IT HAD BETTER BE WORTH IT.

Posted: Oct 27th 2008 5:55PM (Unverified) said

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Also, a film as seminal as ALIEN captivated an audience and created a new genre, Dead Space lets us take an active role in that scenario/genre.

It then becomes active and reactive, bring in co-op (left for dead) and then we are in the supermarket from Romero's classic 'Dawn of the Dead' (Snyder's remake was admirable but no substitute imo).

Now as gamers we are able to participate in what once were passive mediums (film/TV/Comic books/Graphic noverls). we can now be the protagonist and we can be accompanied by a coterie of friends and or strangers with a single goal.

With a version of ALIENS coming out next year, it seems this survival horror genre has a lot of momentum.

Posted: Oct 27th 2008 6:00PM Ludwig Kietzmann said

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Great points! Interestingly, I think the difference between Alien and Aliens makes me question which one I'd rather play. The latter lends itself more to a shooter (which I think is the direction Gearbox is going in), whereas the original film would be a better match for survival-horror.
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Posted: Oct 28th 2008 6:12AM (Unverified) said

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A truly co-op survival horror like Dead Space would be awesome.
Especially in the inevitable moments where you have to split up, to each push a button at the same time or whatever. After being together for a while the split would massivley increase the sense of isolation and fear.

And this Aliens comparison makes me wish they'd make "Dead Space:The Nostromo", complete with beeping motion detector and alien hordes, that would be TENSE.
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Posted: Oct 27th 2008 6:03PM (Unverified) said

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Very well done piece. To be honest, horror survival games do not pique my interest because the freaked out adrenaline feel is not enjoyable to me. I bought Dead Space because I heard it was more like an action game but I have to disagree. And while the game is well done and very immersive, I'm not actually sure I'm enjoying it :)

Posted: Oct 27th 2008 6:46PM doc j said

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Funny, the exact opposite happened for me. I got Dead Space because I heard that it was more survival horror than action - and I disagree!

I didn't play on impossible, granted, but I did play through on hard and I had plenty of ammo and health at all time. It wasn't straight action, it was like a shoot-em-up in a horror environment.

That being said, I loved it :)

Can't wait for the sequel, but I want a bit thicker story next time.
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Posted: Oct 28th 2008 10:56AM (Unverified) said

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That's really interesting - I was just going to post that I found hard very challenging, and was scraping for ammo all the way through chapter 1, which is as far as I've gotten since one chapter, in the basement, with all the lights turned off - was enough!

Medium resembled the action experience more, where I had to be judicious, but never had the experience of ONLY having two shots of stasis left with melee.

Great game!
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Posted: Oct 27th 2008 6:07PM Duke said

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Very nice read. I was playing Silent Hill the other day and felt very stressed while doing it. Then I realized that the game wasn't relazing feeling at all and I was way too tense for the weekend. So what do I do? Get Dead Space...yeah, not too relaxing either. It is an odd way to try to relax - by placing yourself into solid tension.

Posted: Oct 27th 2008 6:10PM Nier said

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Ludwig, I love you.

My boyfriend and I played through Silent Hill simultaneously (while talking to each other over Xbox chat), and we both thought it was an awesome game. To me, the scariest part of Silent Hill wasn't when fighting enemies, but it was running around THINKING that I was going to have to fight an enemy. I really enjoyed all the background noises that would howl or scratch while walking down an empty corridor, as they usually made me think twice before stopping to hack down a door or stop to pull out another weapon. Granted, after the Scarlet fight, you've pretty much seen all that enemies can throw at you and the scare factor goes down tremendously.

However, that didn't stop me from playing through the game 5 more times and even on Hard (which really wasn't that different from normal besides making Nurses a bitch). My biggest gripe about the game is that they gave way too many items towards the end of the game, even on hard mode. On both modes I ended up walking into the boss fight at least 20-30 different healing items and all my guns stocked up with ammo. It seemed to defeat the purpose of the genre (and I'm not good at these games either), and it definitely made it a lot less hectic than it could've been. Then again, I guess it makes it more accessible for newcomers of survival horror, as my boyfriend jumped from that straight into Dead Space, leaving me all alone with sexy nurses and the omg-wtf-are-those schisms.

I haven't played Dead Space myself, but I'm sure someone here on Joystiq could tell me if the story is good or not. I love sci-fi and I love horror, but I also love stories that make me think and reanalyze what I just saw, much like Homecoming did.

Posted: Oct 27th 2008 7:26PM dustindeckard said

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I will fight you to the death for Ludwig's love. :P

...but really, I'm totally serious.

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Posted: Oct 27th 2008 8:05PM MarkezJM said

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So this was Homecoming that you played through? I was thinking about picking it up, since I enjoyed 2 and 3 so much. The Room kind of soured me on playing another. Sounds like you highly recommend it?

I was also going to look into either the Siren or Fatal Frame series, being that I don't have any experience with either...
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Posted: Oct 27th 2008 8:28PM Nier said

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If you enjoyed 2 and 3, you'll most likely enjoy Homecoming. It seems to be a hit or miss among SH fans, but I think the developers did a really good job at replicating the feel of Silent Hill. The fact that there is at least one level that still freaks me out through every playthrough is a good thing, I believe. If anything, just rent it. The game only took me 5-6 hours per playthrough, so renting might be the best bet since it's such a short game.

The combat is really awesome, but towards the end of the game when you know how to kill everything, the monsters just become annoying to stop and mess with, so I preferred to just run past them. Also, the fact that you can kill everything easily with the first weapon you get kind of makes them seem silly, but watching the finishers with other weapons is more satisfying, IMO. Nothing like whacking a dog in the head mid-jump and stabbing its brains with a steel pipe.

To summarize: If you liked 2 and 3, and would enjoy an updated combat system, you should like Homecoming.
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Posted: Oct 27th 2008 6:13PM Shagittarius said

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Jacob's Ladder is an absolute POS movie. This movie violates the most basic concepts of story telling creating a tale which ultimately climaxes in the realization that you just wasted 1.5 hours of your life.

I certainly would go comparing anything I liked to Jacob's Ladder.

Posted: Oct 27th 2008 6:13PM Shagittarius said

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^ Would NOT go...
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Posted: Oct 27th 2008 6:49PM (Unverified) said

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^ See: Person who obviously didnt get what Jacobs Ladder was about.

Protip: There are no 'laws' for how to tell a story.
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Posted: Oct 27th 2008 7:25PM Shagittarius said

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There are most certainly laws to telling a GOOD story.

It is a violation of trust between the author and reader to purposely mislead your reader. If you do this anything your write becomes meaningless to the reader.

I know I have no interest in reading something that has absolutely no tangible elements to it. Any college level creative writing professor would tell you this.
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Posted: Oct 27th 2008 9:18PM aristokrat said

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Unless he's a post-modernist. Then he'd tell you to purposely violate a rule.
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Posted: Oct 28th 2008 2:26AM Courtney said

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Some stories are about the journey, not the destination.

I would suspect that gamers would appreciate this as well as anyone, as the experience, not the ending, is why many of us game.
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Posted: Oct 27th 2008 6:27PM (Unverified) said

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Wow, very nicely written article. The Junk Food Barons solemnly tip their fedoras toward you. +5 points for "Eek-o-system".

Posted: Oct 27th 2008 6:30PM (Unverified) said

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I'm only up to chapter 3 in Dead Space, but its certainly my fave scare game since Silent Hill 2.

Excuse me, i'm back off to the Ishamura, those things aren't going to decapitate themselves.

Posted: Oct 27th 2008 11:09PM sinergy said

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Decapitate you say? You realize that some monsters still come after you with no head? Go for the limbs boy!!
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Posted: Oct 27th 2008 6:40PM (Unverified) said

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Great piece. Anyone here play through both Dead Space and Silent Hill: Homecoming care to weigh in on which they preferred? Assuming, er, I dunno, someone could only budget enough $$ for one of those games?

Posted: Oct 27th 2008 6:52PM (Unverified) said

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And what the heck is up with the avatars constantly becoming Mario again? Fix your avatar system, guys.
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Posted: Oct 27th 2008 7:15PM Mr Khan said

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Whatever kinda cache bug that was hitting the comments sections for the months up until just a few weeks ago (the one that made the contents of comments sections change) has moved on to user accounts. My old Wario avatar, which i changed a few weeks back, still keeps resurfacing ever so often, though its less frequent than it was
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Posted: Oct 27th 2008 6:54PM giesen said

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No mention of Siren Blood Curse?

That's easily one of the best suspense/horror titles in recent years.

Posted: Oct 27th 2008 7:01PM (Unverified) said

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very,very good read,I hope Sonic Unleashed,Mirror edge and Banjo Succeed so maybe you guys then do a Platform tribute.

Posted: Oct 27th 2008 8:05PM SixByNine said

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Huh, I never even thought of Mirror's Edge as a platforming game, but that's exactly what it is!
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Posted: Oct 27th 2008 7:14PM Haggard said

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Kind of ironic to find this here since I just finished watching a new TV series called Dead Set, based on a zombie apocalypse from the point of view of Big Brother contestants.

Posted: Oct 27th 2008 8:02PM SlamVanderhuge said

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Absolutely nailed it. This is part of the reason that, so far, (4 levels in) I have not yet feared the unknown in Dead Space. Frankly, I have too much damn ammo to be worried about anything. I have heard that the ammo becomes more scarce later, so I look forward to hiding under the covers more often.

Silent Hill, on the other hand, terrified me from start to finish because I never felt as if I could take on whatever was behind the wall of fog. I think all effectively scary Survival Horror titles have to follow this model, as it further elevates the player into the fear that his avatar is experiencing.

Posted: Oct 27th 2008 8:46PM Keithustus said

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I'm playing Dead Space on hard on my first playthrough, haven't played a survival horror since RE1-GCN, and so far, am getting punished. There's barely enough ammo and health, and the enemies take a ridiculous number of hits. Two cutter shots per limb, if you're 100% accurate? = out of ammo. = scary and hard.
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Posted: Oct 27th 2008 10:38PM SlamVanderhuge said

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Yea i truly regret not playing it on Hard. There is always the second time through, I suppose.
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Posted: Oct 28th 2008 12:47AM (Unverified) said

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I don't know why people keep saying ammo is limited in Dead Space, or that Dead Space is hard. I just played through it on Impossible using just the Plasma Cutter. RE4 on normal had less ammo and was a lot harder. :\

Still a great game, though.

Posted: Oct 28th 2008 2:31AM Courtney said

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Nice post Ludwig!

I think a primary reason I play survival horror games is because the are a different experience versus many other games on the market. I appreciate the limitations placed on the player, even the rather artificial ones, such as moving like a tank. I don't always like them, but I appreciate them.

Posted: Oct 28th 2008 6:02AM jhowlett said

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i like the genre and the latest games look well made, but i just don't feel up to playing any of them anytime soon. even re5, witch looks more action orientated.

Posted: Oct 28th 2008 10:59AM (Unverified) said

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Start it up again on hard - whole different ballgame.

You will curse a shot that -just- misses a leg. Every one has to count.

Posted: Oct 29th 2008 5:38AM (Unverified) said

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Very interesting column. I always feel scary to play survival horror games especially at home alone and at night!! however, there are some satisfaction found after completing the game. and this what keeps me from playing for hours. hope high quality games in this genre keeps coming in the future

Posted: Oct 31st 2008 12:16AM Rax Dakkar said

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Great Article Ludwig!
Strangley, I never found myself low on ammo in Deadspace, which lowered the tension for me. I did jump a few times, especially when those giant arms drag you down a corridor, but on the whole this game didn't scare me all that much. A game that did strangely frighten me (when I was a couple of years younger) was Armored Core 2. Some of the later levels get really hard and with your limited budget and totally open choice of weapons, its easy to run out of ammo right at the end of a really tough level.

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