Nega-Review: Fallout 3

"There's no denying Fallout 3 is, as many already observed, 'Oblivion with guns.'" (5) Superficially, the world that Bethesda has created for Fallout 3 seems like Oblivion with a Fallout paint job. (4) "As was the case with Oblivion, they stumble badly when it comes to details and production values." (7) "Combat in Fallout 3 is also an obvious evolution of Oblivion's, right down to having the exact same delay timing when swinging a melee weapon." (4) "Dialogue is another element very similar to what we've seen in Oblivion." (5) "Fallout 3 does suffer the same failings as Oblivion, and one can't help but think these could have been improved upon." (8)
"Fallout 3's story ... just isn't as good as those of past Fallout games." (4) "The biggest single problem is the scriptwriting, which varies in quality throughout the whole venture. ... Every once in a while you'll hit upon something that's wincingly overblown, or else simply not appropriate for a Mad Max-style wilderness." (9)
"It even occasionally feels a bit stiff and sterile, thus diminishing the sense of emotional connection that would give some late-game decisions more poignancy." (1) "The silly comments made during fights and the consistently inane conversations detract from the overall sense of accomplishment." (6) Indeed, "the double whammy of shonky dialogue and wobbly acting rips the affecting edge off [the] atmosphere." (7)

"Additionally, the franchise's black humor is ... not nearly as prevalent." (1) "Gone is the series' trademark dark humor." (4) Instead, "generally it's a toss-up between deadly earnest exposition, not-quite-there humour and the occasional pantomime villain." (7) "What the first two Fallout titles did so well was to show that even in the darkest of times, the irreverent human spirit remains." (4) This time, "an upsettingly unfocused teenage veneer threatens to undo all the ... world-building." (7)
"I didn't find the combat to be very satisfying." (3) There are "a few combat system annoyances" (2) and the whole thing has a "slight clunkiness." (1) "The standard shooter controls are not very good. That's actually an understatement. Any shooter fanatic will find the controls to be utterly imprecise." (6) Yes, "shooter fans may find the lack of accuracy frustrating at times -- especially when your character misses near point blank shots." (2)
"The [alternative] V.A.T.S. system isn't perfect." (2) In fact, "the game relies on the V.A.T.S. mechanic far too much." (6) "[V.A.T.S.] turned combat into more of a chore than any sort of exciting gameplay element, but the alternative of facing your enemies head-on, in real time, wasn't any better." (3) "It's not particularly well implemented, and, when the novelty wears off, players are left longing for a more conventional approach to combat." (6)
"V.A.T.S. also has an issue with your player is near corners or if there's an obstruction between you and the target -- when it indicates that you're likely to hit it, your character pops up and wastes ammo by shooting a rock, wall or other item." (2) "Frequent glitches were noted when my character aimed with V.A.T.S. while behind cover. When pausing the combat, my character had a clear shot at his target and yet when firing, the bullet never reached the enemy. Well, apparently it was supposed to hit the cover, but it was blocked by thin air instead." (5)

The game also "lacks a diverse spectrum of enemies." (2) "There's far too much reliance on mood-breaking mutants (really -- crabmen?)" (7) "Maybe you'll want to stop and fight any random creatures that get in your way, but you usually run faster than they do, so unless it's a group of super mutants trying to gun you down, you can usually just keep running." (3)
"More of a problem is the boneheaded enemy AI." (8) "Sadly, occasionally quirky AI behavior caused certain enemies to jam between rock formations or objects that got in the way of their movement." (5) "Enemies equipped with clubs, or creatures who have no firearms charge straight towards you, meaning the most effective tactic is to walk backwards as you unload round after round into them." (8)
"NPC characters [also] behave oddly, sometimes randomly switching between a too-slow walk and a hyper-speed run, usually because they need to be standing somewhere else to perform some kind of custom animation for you." (3) "Passers-by bump into one another and grinding to a enmeshed halt" (7) and "companions assigned to head into combat with you tend to get lost, confused and often fall behind while you're out there doing all the hard work." (5) What's more, "friendly NPCs ... run directly in front of your bullets (even in the slo-mo VATS mode)" (7) and you'll also encounter "people greeting you pleasantly in one second then threatening you in the next." (7)
"The game's presentation suffers from an outdated engine." (6) "Most of the character models look like they fell out of a five-year-old tech demo" (7) and "move somewhat stiffly, lacking the expressiveness of the models in games such as Mass Effect." (1) In addition, "you'll see hills and buildings popup suddenly in the distance." (2) Yes, "pop-up is a common occurrence and again it's visible within a circle about 50 yards around your character. ... It does detract from the realism of the wasteland." (8) "A new game engine ... would have served this title well" (6) and "it's clear an extra few months of development could have done it wonders." (7)

"The star-studded voice acting is fairly grating." (6) "Most performances are polarised between oddly dispassionate or am-dram over-enthusiastic -- the net result being that no-one's especially likeable or memorable, many are downright irritating, and every third character's flat delivery gives the sense of immersion a brutal shoeing. (7) "We desperately wish Bethesda had saved the money they burned on unnecessarily hiring Liam Neeson and Malcom McDowell to voice a couple of key characters, and spent it instead on more actors, rehearsals, better script-writers and animators, [and] another proof-reader." (7)
The "optional third-person view [is] so badly animated you'll never want to use it." (7) "Your avatar looks like he or she is skating over the terrain," (1) and "most people are likely to get fed up with the slightly floaty way your hero moves." (9) Simply, "it's no good." (3)
Finally, "the menus in Fallout 3 are unforgivably complex and lack a necessary amount of user-friendliness. (4) "There's no Pip-Boy tutorial, so it takes trial and error to learn how to device to manage items and skills. . This trial and error can be frustrating." (2) What's more, "about half the [menu] screen is taken up by static, futile aesthetic frills, leaving the important stuff cramped into tiny, monochrome text in the middle. ... it's one of those 'What the bloody hell were they thinking?' moments." (7)
Welcome, PIP-Boy's and PIP-Girls, to the Joystiq Nega-Review. As usual, we've taken the small negative points from some highly positive reviews of a high-profile game and combined them into a truly apocalyptic whole. The point here isn't to unfairly nuke a quality release, but to provide a bit of medication to mitigate the radioactive effects of too much hype.
The most striking thing about the Fallout 3 reviews was the crushing weight of expectations placed on the game. Between the examples of the first two Fallout games and Bethesda's own Oblivion, reviewers seemed to feel they had a good idea of what this game should have been like. When the game failed to live up to these crushingly high expectations, they seemed to react slightly worse than expected. Then again, the game's pedigree obviously helped with reviewers who happened to be fans of both series. So the expectations game obviously has its pluses and minuses.
Sources
(1) GameSpot
(2) GameDaily
(3) Giant Bomb
(4) Wired
(5) ActionTrip
(6) CheatCC
(7) IGN UK
(8) Kikizo
(9) VideoGamer





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Reader Comments (Page 1 of 2)
wiredknight @ Oct 29th 2008 12:53PM
........shonky?
baby sea tuna @ Oct 29th 2008 1:22PM
Sho-nuff!
Jody Anthony (gamertag and psn: JodyAnthony) @ Oct 29th 2008 12:52PM
it's a bit glitchy, but still great so far. VATS is my officially my favorite combat system ever.
Tiptup300 @ Oct 29th 2008 1:12PM
TOO MANY GOOD GAMES! >_> Plus I'm moving here soon, so that's gonna cost money!
Ian @ Oct 29th 2008 2:47PM
Agreed. VATS is awesome. This game is awesome.
LeadBoxx @ Oct 29th 2008 12:53PM
Yup I would have to agree with most of these gripes but its strengths outweigh its weak points for me. Never playing the Fallout series I wasn't sure what to expect other than an apocalyptic setting. I loved Oblivion and for me this is more of a sequel to it than anything else.
Neptune @ Oct 29th 2008 1:04PM
Well I think (based on impressions only) that Fallout 3 doesn't have that much to do with the prequels except for the setting.
I think die hard Fallout fans (me included) that still want to try it, will enjoy this more if they just think it as a stand alone game rather than comparing it to the prequels.
Two more days..
Wonderflex @ Oct 29th 2008 1:52PM
"prequels" are sequels that take place prior to the first established story. So, the first two games aren't prequels at all.
Antagonist @ Oct 29th 2008 2:39PM
@wonderflex
If Fallout and Fallout 2 take place before Fallout 3, then they are both prequels by definition.
Neptune @ Oct 29th 2008 3:23PM
Point taken.
Remove prequel, insert predecessor.
Chris Baker @ Oct 29th 2008 12:56PM
Is this serious? I was thinking that some game reviewer thought Fallout 3 sucked. There's no review here that grades is less than 80% (4/5 or 8/10).
FSK405K @ Oct 29th 2008 12:58PM
That's why it's the "nega[tive mega] Review." I'm sure that if you quoted all the criticism in ten top reviews of Citizen Cane or The Godfather, you wouldn't want to go see them either.
Haggard @ Oct 29th 2008 2:19PM
Wait, isn't he saying "which of the glowing reviews I've seen are all these negatives coming from?"
Not "This is a low review"
FSK405K @ Oct 29th 2008 12:56PM
Okay so where's the Posi-Review: Fallout 3?
ihateemo @ Oct 29th 2008 1:57PM
That would be here:
http://www.joystiq.com/2008/10/28/metareview-fallout-3-pc-ps3-xbox-360/
Titanium_Orchid @ Oct 29th 2008 12:57PM
I hope Bethesda's next game uses something other than the Oblivion engine, or at least significantly upgrades the AI and animations.
Haggard @ Oct 29th 2008 2:20PM
Well given that they'll probably be developing it for about 2 years, there still won't be any next-gen consoles at that point so there'll be no need for a new engine.
Professor Lario @ Oct 29th 2008 2:37PM
How about co-op too! That would be amazing right there...
Gonzo @ Oct 30th 2008 12:16PM
Thank You!
Oblivion's great and I'm sure I'm going to like Fallout 3 when I get it: yea too much good stuff out now and I'm not even done with Oblivion's main quest.
I hope the next Elder Scrolls game utilizes a new engine too; one that allows you to play 3rd person view that doesn't look like two separate games being layered. Above all, this game needs the custom soundtrack option on the ps3.
Even if I get this, it'll be for the PC where we can mod the music and anything else. I'm not going to get 15 mins into this game if I have to listen to 16th century fife music.
Thank you Joystiq for these nega-reviews. So many games now-a-days are either over-hyped or just plain overrated. A picky gamer like myself needs these kinds of compilations; especially since sometimes even the picky review outlets like Zero Punctuation can recommend you buy total crap: see No More Heroes.
Chris Baker @ Oct 29th 2008 1:00PM
@FSK405K
Joystiq's review: http://www.joystiq.com/2008/10/28/joystiq-review-fallout-3/
and the Meta Review: http://www.joystiq.com/2008/10/28/metareview-fallout-3-pc-ps3-xbox-360/
FSK405K @ Oct 29th 2008 1:06PM
No, I'd be tickled to see a nega-review-type article but slapping together all the positive points. I've already read Joystiq's meta- and basic reviews, which were within their standards.
NeoK-182 @ Oct 29th 2008 1:00PM
i can agree with a good amount of this.
as far as the buildings popping up. luckily in the PC version i have the draw distance set to max so that particular issue i don't have (^_^)
Though aside from these faults. The game in my opinion is great it's not perfect and i wish it had more to it but it's still a great game that i'll play again and again. and can't wait for the DLC>=
TheNewmanDynasty @ Oct 29th 2008 1:06PM
The only thing I agree with them on is the menu...a lil bit complicated.
baby sea tuna @ Oct 29th 2008 1:21PM
Yeah, no doubt. I mean I love menus and all (I played through Too Human 4 times) but dear god, it took me 2 minutes in the middle of a fight just to figure out which screen I needed to bring up to heal myself!
Of course, this is all going to become irrelevant after a few hours of playing anyway.
PSN: johnnynumber5 @ Oct 29th 2008 3:38PM
Really? I didn't have an issue with that at all. My only issues are a few technical glitches and overused voice acting. When I took my GOAT test the first time the game just kind of froze and the test never started. Happened to my friend as well. I just had to simply load the auto save and sit in a different seat. Only other issues (PS3) is if signed into the PSN while playing and a friend signs in or out of the PSN the screen has a 1 second freeze. I don't understand that because the game isn't even online MP. Would be nice to have day 1 trophy support as well but I suspect this will be similar to GTA IV and get a later trophy patch that requires a brand new game.
XLM @ Oct 29th 2008 1:06PM
Pretty much all the gripes I expected.
I had a lot of the same gripes with Oblivion.
I'm a huge fan of the original Fallouts and had little faith in Bethesda keeping it "real".
I'm still going to play the shit out it though, why? Cause it looks really really fun.
It reminds me of how I originally thought Aliens sucked because it was so different from the original Alien. Alien being a tense pressure cooker and Aliens being an over the top blastfest. Then as I let my preconceived expectations fade, I realized, shit this is awesome.
AwesomeTown @ Oct 29th 2008 1:07PM
After playing the game for a few hours, the only thing I wish is that I put more points into small weapons. I always ignore small weapons. Damn, I suck with a pistol.
cynic79 @ Oct 29th 2008 1:15PM
Small guns really are the way to go. Big guns are too cumbersome for most encounters. You can pick up energy weapons fairly early on, but they don't stack up to the sheer number of small arms and ammo in the game. Melee combat is alright, but dangerous against stronger enemies.
AwesomeTown @ Oct 29th 2008 3:39PM
Oh believe me I'm gonna put plenty of points in there soon, but I think I was spoiled from Fallout 2. I would just go down to NCR early and steal a Bozar and kick ass for a while with that. Oh well.
One thing I like on the PC version is the load times. With 4gb (3.25gb 32bit OS) of ram, the longest load time I had was I think 3 seconds to start the game. Save/Load is practically instant.
Cubfan786 @ Oct 29th 2008 1:09PM
Id love to see a nega review of Far Cry2 the worst game created for man.
Jack of No Trades 85 @ Oct 29th 2008 1:23PM
If you think Farcry2 is bad then you should just quit gaming. Those are far far far far far far worst games out there.
IDIOT
Hyams @ Oct 29th 2008 1:32PM
Jack, I think he's joking. Look at his avatar.
Jakka @ Oct 29th 2008 5:37PM
As much as I love that game, if I had to write every little thing that sucks about Far Cry and every little way to improve this, I would've taken up the entire page.
Mr Khan @ Oct 29th 2008 1:13PM
Post-apocalyptic is cliched beyond imagining, but for some reason i've always found the "nuclear winter" world to be intriguing
That said, Bethesda's works tend to be too big and over-complicated for my tastes. I'm not opposed to a more open-ended playstyle, but Bethesda tends to take that too far.
Dirty @ Oct 29th 2008 3:07PM
Would it help if they added waggle?
tmacairjordan87 @ Oct 29th 2008 3:13PM
You can never have a world that's too open. My problem is this world is pretty empty considering the size, but it was to be expected since I wasn't anticipating to find dozens of villages filled with people in a nuked out area.
Markez @ Oct 29th 2008 3:33PM
I'm a complete sucker for post-apocalypse or sci-fi nonsense. I'm just going bat shit crazy about all the games coming out I want to play, and upset that somehow I won't be able to play them all simultaneously. Right now I'm just trying to figure out what I want to get into after Fable II... Deadspace, Silent Hill, GoW2, Fallout III? The list goes on... I'm a sad tapir.
Will @ Oct 29th 2008 1:18PM
"There's no denying Fallout 3 is, as many already observed, 'Oblivion with guns.'"
I thought this was a nega-review? =)
Kyle Orland @ Oct 29th 2008 3:23PM
In context, it was clear this was meant as a negative point in that review. Just FYI.
Cyro @ Oct 29th 2008 3:08PM
From my point of view it is. I bought Oblivion because all the praise it got and the reviews. But when I started playing it I realized that the game was way too open for my taste and over complicated. I just couldn't get into it. I mean I have played Mass Effect, Lost Odyssey and Blue Dragon and now finished Fable 2 and all of them were really fun, but Oblivion was all but fun to me, for some reason :/
Will @ Oct 29th 2008 4:51PM
I know, Kyle. I'm just playing around.
Will @ Oct 29th 2008 4:56PM
By the by, Kyle, I'd just like to say I respect the creative way you string these together. I would imagine it's tough to piece together an entire review based on bits and pieces and still have logical paragraphs. They're always a fun read, keep it up :)
Syn @ Oct 29th 2008 1:20PM
Fallout 3 is awsome. Exactly what I expected from it. Mixing Fallout and Oblivion is a good combo.
343 Guilty Fart @ Oct 29th 2008 1:24PM
Still working my way through Oblivion. I'll get to this game in another year or so. (really enjoying the Dark Brotherhood quest line btw).
Eric @ Oct 29th 2008 1:26PM
The third Person view is very silly. He is right you do just skate across the ground.
codemunki @ Oct 29th 2008 1:28PM
I really like Fallout 3. It's fantastic. However, if you're not a fan of the Morrowind/Oblivion-style gameplay that Bethesda *consistently* delivers, then you will not like Fallout 3.
Makoto99 @ Oct 29th 2008 1:30PM
I agree with most of the points, at least based on the 360 version.
The 3rd person view blows. The off-centering of your avatar from the crosshair makes it annoying trying to activate objects, because even if your crosshair is right on it, you need to fiddle with the directions a bit to really "find" it, OR you need to go to 1st person.
An option to "snap" onto targeted items would have been nice.. hold one button to go into snap mode, and click another to cycle through objects in your field of view. I realize they probably didn't want to do this because it'd make it too easy to find junk, but there should have been a compromise between realism and usability. A good chunk of my game is wasted time just trying to target crap on the ground.
The combat issues are dead on. I've given up on hitting anything that moves if I have to manually shoot, and with VATS, it's a pain in the butt to have to repeatedly watch dramatic slow-motion replays of my point-blank epic misses, even as my gun rested 2 inches from that guy's head. Would an option to skip them by pressing Start or some other key -- or disable them altogether -- have been that difficult?
It's a decent game overall I guess, but for me personally, it's not as enjoyable as the original, nor as enjoyable as Mass Effect.
BigD145 @ Oct 29th 2008 1:36PM
"Oblivion with guns" I'm pretty sure I'm seen FAR more reviewers say it is NOT just Oblivion with guns.
Ranus Studios @ Oct 29th 2008 1:38PM
See, now I didn't play Oblivion or the original Fallouts, so I wonder if I'd notice half of this stuff.
profeteer @ Oct 29th 2008 1:42PM
I'm able to get past most of the bothersome stuff, cuz I've had some really sweet moments in it so far, and I like VATS
BUT
Bethesda's animator sucks! It was the same in Oblivion If anyone ever watched some of the Oblivion special edition content you know the lady that does the animation likes horses more than people, hence she has no idea what she's doing animating people (the horses weren't all that great, either).
There's not much more that gets me into or out of a game than animations (just look at Uncharted and tell me that wasn't a million times better)