Why isn't someone jumping on Brütal Legend? It's a question we've asked ourselves numerous times since Activision/Blizzard merged and left the game out in the cold. But, apparently, it's not that there isn't an answer. It's that we're asking the wrong question. The real question is, "Why is Activision/Blizzard in the way?" according to one unnamed Double Fine source, which called the company "an impediment" and said it was "blocking the process."
Variety theorizes (probably correctly) that if one company is willing to talk trash about another, a deal probably isn't terribly close. Listen you two, if it's any help, Joystiq Publishing's offer still stands, and we're willing to offer up anything you want ... as long as you don't want money.
Reader Comments (20)
Posted: Oct 30th 2008 8:51AM F1 Basu Gasu Bakuhatsu said
Well atleast we now know that it still exists and hasnt been purged by the dark clerics of Actibliz.
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Posted: Oct 30th 2008 8:53AM JACKOFNOTRADES85 said
If I was on that developing team I would be so pissed to know that all my hard work could be for nothing.
Hopefully Brutal Legend finds a publisher.
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Hopefully Brutal Legend finds a publisher.
Posted: Oct 30th 2008 10:31AM MrHashbrown said
Hopefully Activision/Blizzard doesn't throw a hissyfit over this. They're acting like dicks.
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Posted: Oct 30th 2008 9:08AM (Unverified) said
This game must find a publisher. Ive been following this game for a while now.
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Posted: Oct 30th 2008 9:33AM Keithustus said
...because no one bought Psychonaughts? Wiki says: Majesco revised their fiscal year projections from a net profit of $18 million to a net loss of $18 million, and at the same time its CEO, Carl Yankowski, announced his immediate resignation. By the end of the year, the title had shipped fewer than 100,000 copies, and Majesco announced its plans to withdraw from the "big budget console game marketplace".....as of June 14, 2007 Psychonauts had sold 400,000 copies (not counting digital distribution, or the Double Fine company store).
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Posted: Oct 30th 2008 10:01AM darkinchworm said
That is why you introduce aggressive marketing - something Majesco was never particularly good with.
Actiblizzard certainly had/has the power, and with a name like Jack Black behind the title, how can you not make *at least* an easy 250,000 sales?
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Actiblizzard certainly had/has the power, and with a name like Jack Black behind the title, how can you not make *at least* an easy 250,000 sales?
Posted: Oct 30th 2008 9:42AM whatthegeek said
I would really like to see this game happen, though I can understand, given the low sales of Psychonauts, why Actibliz (or any publisher for that matter) would be reluctant to pick up Brutal Legend. To any of those publishers reading this, do me a favor real quick. Go pick up, and play at least two hours of Psychonauts. I'll wait.
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Done? Now, you have seen how amazing that game was. I daresay it was one of the best games ever created in the history of the universe, and after playing it, I suspect you agree with me. Now, go publish Brutal Legend. You won't regret it.
I don't know why Psychonauts didn't sell better than it did. Bad marketing maybe? I do remember commercials for it though.... meh. The point is, that game was effin awesome, and Brutal Legend will be too if it ever gets finished, and released.
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Done? Now, you have seen how amazing that game was. I daresay it was one of the best games ever created in the history of the universe, and after playing it, I suspect you agree with me. Now, go publish Brutal Legend. You won't regret it.
I don't know why Psychonauts didn't sell better than it did. Bad marketing maybe? I do remember commercials for it though.... meh. The point is, that game was effin awesome, and Brutal Legend will be too if it ever gets finished, and released.
Posted: Oct 30th 2008 11:39AM Mr Khan said
Advertising isn't the magic sales faucet that some people seem to think.
Some games just don't sell, which is why those type of games usually get no advertising, because you only spend money to make it, and if you don't think the game will be a hit, you don't advertise it, which is often a Catch 22 that a lucky few can break out of
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Some games just don't sell, which is why those type of games usually get no advertising, because you only spend money to make it, and if you don't think the game will be a hit, you don't advertise it, which is often a Catch 22 that a lucky few can break out of
Posted: Oct 30th 2008 10:03AM Burritoclock said
Maybe I'm wrong, but I firmly believe that the availability of demo's would have saved Psychonauts, I know once I actually played it I loved it.
So a demo for Brutal Legend would be a good start.
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So a demo for Brutal Legend would be a good start.
Posted: Oct 30th 2008 10:28AM BlackIceJoe said
I hope Atari picks this up with Atari picking up every thing good these days plus with Phil I think this game would sell lots.
Also as much as I hate to say this Brutal Legend needs big lettering that says a Jack Black game.
Because the game will sell then to people that like JB and people that could care less that He is in the game like me. I just want to play the game and I think with his name on the cover the game will sell a lot more and that would be good news for a different and new IP.
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Also as much as I hate to say this Brutal Legend needs big lettering that says a Jack Black game.
Because the game will sell then to people that like JB and people that could care less that He is in the game like me. I just want to play the game and I think with his name on the cover the game will sell a lot more and that would be good news for a different and new IP.
Posted: Oct 30th 2008 10:52AM LaughingTarget said
It's nice to see ActiBliz take the evil overlord crown from EA.
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Posted: Oct 30th 2008 1:45PM crazedaku said
Boycott what? Oh you want 11 million people to stop subscribing to WoW because of one game that a whole lot of people haven't heard of, good luck with that one. I think letting them know you are interested would have more of an effect... if somehow you could contact them.
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Posted: Oct 30th 2008 3:46PM (Unverified) said
I'm starting to think the problem is with the allknowing Tim. All his games have criticall aclaim and fan backing and yet, he just can't sell it. WTH?!
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Posted: Oct 31st 2008 12:08AM The Blank Mage Returns said
But man, is that Ice Age game gonna be awesome or what?
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