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Reader Comments (31)

Posted: Nov 3rd 2008 7:12PM (Unverified) said

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hmm, there goes my hopes and dreams of forming a littlebigplanet sweatshop in thailand
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Posted: Nov 3rd 2008 7:15PM philmcfail said

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+1
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Posted: Nov 3rd 2008 7:38PM In A World said

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It's not enough for corporations to enforce rules against the user making money from the corporation's property (perfectly fair), but now the corporation is also preparing to potentially make money from their user community of unpaid interns. Overreach, much?
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Posted: Nov 3rd 2008 8:16PM danijami23 said

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more like reach around
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Posted: Nov 4th 2008 7:09AM BananaBoat said

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I actually prefer Sony to have the rights over crap made in LBP. Imagine LBP if every content creator decided to be a dick, and to charge for the content they have created.

The only bad part here, it that you can put pictures into your levels. So you could take a photo of yourself, put it in your level, and suddenly Sony would own a license to your image for eternity. Not exactly a good thing.
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Posted: Nov 3rd 2008 7:52PM Johnnynumber5 is powered by cell said

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It does seem a bit extreme to me for Sony to own everything you create. I understand it from their perspective but I don't like it. I guess we should all just enjoy the game and not make anything too cool. Kind of goes against the mantra of Play, Create & Share.
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Posted: Nov 3rd 2008 7:58PM Gun Barrier said

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not really, its not sharing if some one goes ahead and sells their home made levels. These new rules just help make the sharing fairer.
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Posted: Nov 3rd 2008 9:07PM sk8monroe81 said

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maybe sony should call microsoft and talk about XNA, creators club, and the various ways microsoft allows users to create and OWN games and market them on xbox live.

but i wasnt expecting to own anything from LBP and so i dont care about this.

i bet alot of LBP users felt they would own something they created in the game...

there will be less good user mods because of this. who wants to make something new that they dont own..?? for the benefit of the company making the game?
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Posted: Nov 3rd 2008 10:17PM Vidikron said

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This will have no impact on LBP nor is it anything like XNA. You can't create anything in LBP that can stand alone from LBP itself. Therefore the idea that you would actually own anything you created within the game is absurd. Would anyone here argue that they "owned" any of the vehicles they create in BK Nuts & Bolts? Of course not, but this is the exact same thing... LBP just happens to have far more sophisticated editing tools.
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Posted: Nov 3rd 2008 11:50PM SheppyReturns said

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Uh Sk8erBoi81... nice comparisons except for a couple problems.

1. XNA is an SDK, well, sort of. It's an SDK extension of Visual Studio 2005. Creators Club is a subscription based model which cost $50 every four month. XNA doesn't have a native 3D engine but you can license one for around $500 (Torque). XNA allows you to do whatever you want but it has to be from the ground up. Meanwhile, XNA creations can ONLY be released on Xbox 360 and PC. No Mac, no Linux, no PSN, no WiiWare.

2. XNA and Creator's Club isn't exactly new. Atari 2600 had hobbyist dev kits. Even Sony got into the affair with the Net Yaroze system. In fact, Valve took Microsoft's cake a while ago with Steamworks. Microsoft isn't the first to think of supporting a hobbyist community.

3. Little Big Planet is excessively limited in what you can do. Yes, the tools are easy but you can only do so much. Comparing XNA to Little Big Planet is like comparing Super Smash Brothers Brawl level editor with Unreal Engine 3.5. To even make a comparison shows you have a lack of understanding on both accounts.

4. XNA is a programming suite.You HAVE to have technical skills to get something up and running on it. Little Big Planet, you just have to know how to attach Material A to Danger B.
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Posted: Nov 3rd 2008 7:56PM Gun Barrier said

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I agree to their new rules. They made the game, so no one should have the right to sell in-game-made content and make a profit.
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Posted: Nov 3rd 2008 8:00PM SheppyReturns said

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As much as I want to complain, what right do I have to complain? Maybe some of you people remember this one period, where you bought Doom 2 or Duke Nukem 3D. And next to these games were discs like "Seven layers of Hell: Doom 2 .wad collection" or "Duke Nukem hits Washigton: Mod Pack." Even Marvel fully financed such an endeavor with their Rise of Apocolypse Quake add-on. And then, one day, all those discs suddenly disappeared. Was it because no one was buying? Quite the opposite, too many people were buying. Often grabbed from the user communities and thrown onto a disc, companies were profiting off the mod community.

How does this relate? The editors, actually. Most mods at the time used the game editors. Developers didn't mind the fan distributed stuff but as iD was suddenly faced with a lawsuit from MTV over one of these discs, not published by them, which featured beavisbutthead.wad, iD and many others had to do something.

And so they took these publishers to court which one them two distinct rights as editor providers. The first is that anything created with those editors was not considered a derivitive work and as such cannot be sold as their own product. This right actually extended to engines thus how people license engines nowadays rather than hack and copy code. And the second is the ability to sell or distribute created content with the use of these editors. Look close, this clause is in Unreal Editor 3.5's TOS.

Sony doing this isn't exactly shocking and mostly I think it will be used solely as promotional material. After all, Media Molecule has already talked about letting users SELL their levels through the PSN store should it rank high enough. I severely doubt they'll cockslap a community in this way.
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Posted: Nov 3rd 2008 8:06PM joshuag18 said

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"Steak" out?
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Posted: Nov 3rd 2008 9:34PM (Unverified) said

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Drat. You beat me to it.
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Posted: Nov 3rd 2008 8:07PM BigD145 said

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Um, duh? Totally predictable.
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Posted: Nov 3rd 2008 8:10PM Jacksons said

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What a load of sensationalist bullshit. If you can't understand why they're taking full ownership of user created content in LittleBigPlanet, you're...

You know what? Forget it. Not even worth the effort.
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Posted: Nov 3rd 2008 8:20PM danijami23 said

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if it wasn't worth the effort to you, then you would have simply typed 'dicks' instead of three dots and a sentence, now wouldn't you?
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Posted: Nov 3rd 2008 8:33PM Jacksons said

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I had intentions of actually explaining it, but some things shouldn't need explaining.
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Posted: Nov 3rd 2008 8:37PM erh said

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When I thought about creating a LBP level, I concluded that it would be better use of my time to work on one of my Flash projects. And this article explains why.
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Posted: Nov 3rd 2008 8:42PM 007craft said

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Wow. This mark guy must of been a wiz at writing essays in school. He turned something that could of basically been said in 3 lines, into an 8 paragraph article.

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Posted: Nov 4th 2008 6:52AM (Unverified) said

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It's all right... 'cause he's saved by the bell.
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Posted: Nov 3rd 2008 8:44PM Californian said

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Nice and well-developed comment, Sheppy!
I think that this article is important in understanding the terms of use, but Sony does not, as others said, use this for "world domination", but rather for legal disputes, especially frivolous ones. I, for one, trust Sony to do with my content as they wish, and it would be nice enough to have my LBP level hearted a bunch of times, but if you were expecting to be paid, it might be a different story. In order that they don't shock anyone, it was important to put this clause in there so as to prevent anyone from making a level just to be paid for it in the future. I think it's much nicer that people would make the levels in order to develop the community, and have monetary gain as a secondary reason for doing it, but as long as the community stays lively, I'm happy!
Keep it reasonable, Sony, but keep it safe! You're just doing what is necessary!

(btw Sheppy, when you say, "And so they took these publishers to court which *one* them two distinct rights", do you mean *won*? Just wondering!)
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Posted: Nov 3rd 2008 11:37PM SheppyReturns said

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Yeah, meant "won"

I'm retarded.
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Posted: Nov 4th 2008 6:53AM (Unverified) said

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*retartef
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Posted: Nov 3rd 2008 9:15PM (Unverified) said

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Off Subject, except it's a SONY question...
I just caught a commercial for GTAIV and at the end it's tagged with "available now for xbox 360, sony playstation 3 computer entertainment system, and coming soon to pc".
Has Sony always used that title for the ps3 in ads?
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Posted: Nov 3rd 2008 10:32PM (Unverified) said

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An interesting aside with the supposed ownership of these mods belonging to Sony is that if someone creates an incredibly offensive level, someone flips out and begins to sue, the person who created it is not held liable. After all, it's wholly the property of the company and the defense of "Well, it's user made content, we can't review all of it" is out the window.
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Posted: Nov 3rd 2008 11:19PM (Unverified) said

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Everyone talks about the stuff in the TOS for LBP, but I'm more interested in the TOS for GH4's music creator. Especially since it's actual music.

While one could argue that a game level is not art (although I wouldn't), music is firmly in the realm of art. Having not seen the TOS for the creator (no news site has posted it to my knowledge, anyone have a link?), I have no idea. Really, the question is whether you retain the copyright to the music you create while Activision licenses it, or do you surrender all rights to Activision, who now owns the copyright to everyone's music?
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Posted: Nov 3rd 2008 11:36PM SheppyReturns said

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Actually, that's a real funny question because Activision promised to remove anything with copyrights BUT the moment you create anything, it's copyrighted by you. So it's a bit of a "wait, what?" moment no ones caught onto yet.
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Posted: Nov 4th 2008 1:19PM (Unverified) said

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This is all madness. Now Im confused :(
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