| Mail |
You might also like: WoW Insider, Massively, and more

Reader Comments (32)

Posted: Nov 3rd 2008 6:40PM Jaclo said

  • 3 hearts
  • Report
Doesn't David Cage keep saying that this isn't actually from what will be in the released game?

This is, from what I understand, a preview of what the game will be like, cause he doesn't want ANY of the story getting out before the game does.
Reply

Posted: Nov 3rd 2008 6:44PM Synnyr said

  • Half a heart
  • Report
The story is about a woman on her period.. aka Heavy Rain.
Reply

Posted: Nov 3rd 2008 6:46PM (Unverified) said

  • 2.5 hearts
  • Report
yup, he says the characters and story in this demo have nothing to do with the final game.

I like the style of the game, the controls seem to be like in the old Resident Evil games
Reply

Posted: Nov 3rd 2008 7:13PM (Unverified) said

  • 1 heart
  • Report
@ syn

well played sir
Reply

Posted: Nov 3rd 2008 6:43PM (Unverified) said

  • 1 heart
  • Report
Does that make you horney baby?
Reply

Posted: Nov 3rd 2008 6:44PM (Unverified) said

  • 1 heart
  • Report
*austin poweres voice
Reply

Posted: Nov 3rd 2008 6:51PM (Unverified) said

  • 1 heart
  • Report
shut up Frenchie!

skip to 3:06
Reply

Posted: Nov 3rd 2008 7:32PM (Unverified) said

  • 2 hearts
  • Report
i wish it at least had subs
Reply

Posted: Nov 3rd 2008 8:22PM (Unverified) said

  • 2 hearts
  • Report
subs aren't really needed when game play actually starts. Some kind of explanation for the first three minutes would be nice though
Reply

Posted: Nov 3rd 2008 9:15PM Hyams said

  • 2 hearts
  • Report
Translated by someone else (with cleaned up spelling and grammar):

- This a demo NOT related to the true game.

- You can interact with everything.

- No loading times.

- It was made at the end of 2007.

- At some moments, such as when the bad guy runs after the girl in the house, you are directly controlling the girl using the paddle [? I think the translator meant 'controller'.]; it is not a cutscene according to the speaker, even if it looks like one. Other moments in the fight, it's more like a classical QTE.
Reply

Posted: Nov 3rd 2008 6:56PM (Unverified) said

  • 1 heart
  • Report
I always preferred micro machines to hot wheels
Reply

Posted: Nov 3rd 2008 6:58PM MarkezJM said

  • 2 hearts
  • Report
And I always use to prefer the old NES Micro Machines to just about everything else.

I be racin' round yo' Cheerios!
Reply

Posted: Nov 3rd 2008 7:06PM (Unverified) said

  • 2 hearts
  • Report
Second time I read an article from Joystiq where the writer seems puzzled by the name Micromania.
So just for the cultural aspect of it, the compagny was created in 1983 and at that time, in France (and several other european countries), "Micro computers" (Amstrad, Commodore, Atari, Amiga) were ruling the market. And later, the PC and Mac were refered as Micro-Informatique market.

See, suddenly, the name makes more sens...
Reply

Posted: Nov 3rd 2008 7:32PM (Unverified) said

  • 2 hearts
  • Report
Obviously, the graphics look really good. The lighting, shadows, realistic reflective surfaces. But what stands out specifically for me is the character models and how fleshed out they are. I cannot see that polygonal blockyness that you inevitably see in videogame character models. Of course the textures are top notch and the animation is very good.

I can only imagine how fracking good GOW3 will look if HR is an indicator.

Indeed the PS3 IS as powerful as it seems.
Reply

Posted: Nov 3rd 2008 8:00PM Mr Khan said

  • 2 hearts
  • Report
Indeed, the one thing the game seems incapable of rendering well is the one thing that has defeated the best of 3D graphics artists from the dawn of time:

Trees
Reply

Posted: Nov 3rd 2008 9:10PM Hyams said

  • 2 hearts
  • Report
And you have to remember, the build being shown off here is from the end of 2007, so it's already almost a year old.

By the time the game releases next year, it may well look even better.
Reply

Posted: Nov 4th 2008 12:01AM SheppyReturns said

  • 3 hearts
  • Report
Rendering Trees is no big deal, running them in real time... well... that's a whole other matter. If I have 3 billion traingles to work with, my tree will be the shit. If I have 500-2000 triangles? Well, I tried.
Reply

Posted: Nov 3rd 2008 7:38PM (Unverified) said

  • 2 hearts
  • Report
Yeah... Im a killer and i'm gonna put a bloody pump in the trash...
Reply

Posted: Nov 3rd 2008 8:31PM Negativecool said

  • 2 hearts
  • Report
Agh French...Like wiping your ass with silk.

Oh yea, Heavy Rain looks interesting too. If this IS Heavy Rain that is.
Reply

Posted: Nov 3rd 2008 9:06PM Hyams said

  • 2 hearts
  • Report
Well, it's not the actual game, but it has the same gameplay. This is more of a side story. It's part of the same canon, but has a different storyline to the actual game.

QD showcased the game like this so that they could show it off without spoiling the game's story. I believe they'll also be releasing this 'side story' as a demo on the PSN shortly before the game's release in 2009.
Reply

Posted: Nov 3rd 2008 9:09PM sk8monroe81 said

  • Half a heart
  • Report
ive learned that most videos shown before a game is released is usually rendered, mastered video and not actual gameplay or actual cut scenes from the game. they make these preview videos look better than in the actual game.
Reply

Posted: Nov 3rd 2008 9:11PM Hyams said

  • 2.5 hearts
  • Report
This isn't a preview video. It's someone playing the game.
Reply

Posted: Nov 5th 2008 5:45PM (Unverified) said

  • 2 hearts
  • Report
Story? All I saw was 20 minutes of a woman walking around outside of a house, then walking around inside a house, with a few gimmicky GTE's to the tune of the Wii.

Talk about a yawnfest. Graphics are sweet though.
Reply

Posted: Nov 3rd 2008 8:34PM Negativecool said

  • 2 hearts
  • Report
That voice sounds like the voice actress for Meryl from the MGS series.
Reply

Posted: Nov 3rd 2008 9:24PM (Unverified) said

  • 2 hearts
  • Report
I can't bag on this guy's "games" too much, sure the gameplay is rudimentary and kind of boring but the stories for Indigo Prophecy was fun. So this will probably be fun too.

Reply

Posted: Nov 4th 2008 12:56AM DrScientist said

  • 2 hearts
  • Report
I liked the part with the graphics.
Reply

Posted: Nov 4th 2008 3:25AM ThornedVenom said

  • 3 hearts
  • Report
For my non-French speaking friends:



- Everything in the game is rendered in real-time, even the main menu. They've used a lot of motion capture for the animation. There are extremely little cutscenes as well. No loading times.

- It isn't actually taken from the game: it is the same game engine, interface, mood and feeling... but it isn't from the game itself because since it's extremely narrative-driven, they didn't want to create any spoilers. This is also old code (from the end of last year) so it doesn't represent the quality level of the final product. This demo is about a young female journalist who is investigating an ex-taxidermist suspected for the disappearances of several young women. So here she's searching his house for clues.

- The left analog stick turns the character's head. To walk somewhere, just like in a racing game, you press the R2 button to forward (apparently it eliminates classic camera problems, like the character suddenly moving in the opposite direction when the camera cuts).

- Sometimes the lower right signal will appear to show the possible actions according to context (like when she chooses to knock or to ring the bell when she's at the door). You can make the animation play back and forth with the right stick. Whenever an effort has to be made, it shows you which button you have to mash or which motion to perform. In the scene where she's in the house, actions are suggested depending on where the character's head is turned to.

- For dialog (the part where she asks if anyone is home), the menu appears on the lower left and you select by tilting the controller: you can walk around and talk at the same time (you're never stuck in a dialog cutscene or menu because the game keeps running). The same kind of menu appears for informative inner thoughts and monologue (different things are said depending on context), but they're currently working on making the interface more distinguishable from the dialog one (in this case she's weighing the pros and cons of breaking an entering).

- You can interact with any object you find, and there will be no blocked doors in the game: they hired an architect for cinema to blueprint the house, so if they wanted to, they could build the actual house in real life (in comparison to it being a level with just a linear shell).

- During the part where she has to escape, the split-screen shows the player what the taxidermist is doing in real-time while the player is still capable of performing actions on the right side. The player has to be careful because the floors crack and doors make noises (the character changes her posture into a sneaking pose).

- You can play any scene as many times as you want, and depending on the choices you've made, you would trigger different events. For example, if you had moved some things in the living room, then the taxidermist would might have noticed it and turned suspicious (in the second part, he hears her opening a door). They also demonstrate hiding mechanics (there are hiding places in every room), which make you hold-press several buttons at a time to suggest the uncomfortableness of the position the character is in.

- When she's escaping from the taxidermist, even though her character is touching and bumping into all of the walls, it isn't a cutscene: it's the player who's controlling the character to make her run away. The button-press event while she's running down the stairs is to prevent her from tripping over: if you miss it, you fall down. While getting out of the garage, instead of the button you could have tried using a screwdriver or a chainsaw which was laying around (and yes, you CAN kill the taxidermist, there are several ways).

- You CAN die as well, but it isn't a game over: even if one of the main characters die, the story still goes on depending on how the player wants it to go.



I hope I've covered all of the main points. ^^ Personally, I'd most probably buy a PS3 just for this game: I find it refreshing.
Reply

Posted: Nov 4th 2008 8:54AM (Unverified) said

  • 2 hearts
  • Report
OMG!!! thanks for the translation :D
Reply

Posted: Nov 4th 2008 9:41AM chdude3 said

  • 2 hearts
  • Report
I've loved Quantic Dream's efforts in the past. This game makes me want a PS3.
Reply

Posted: Nov 4th 2008 5:13PM (Unverified) said

  • 2 hearts
  • Report
I hope this game mechanic works out successfully and becomes the new fps.
Reply

Posted: Nov 4th 2008 8:59PM Megadanxzero said

  • 2 hearts
  • Report
Am I the only person who finds French THE most annoying language to listen to in the entire world?

Gameplay-wise this looks exactly the same as Fahrenheit. That's not a particularly bad thing, since it was a good game, but it's not really a particularly good thing either. Fahrenheit was alright, but not amazing, and the gameplay and controls definitely weren't its strong points. It does look like they've improved the controls a bit, though it seems strange that they've got rid of the analogue QTEs which I thought were one of the best things about Fahrenheit...

Either way it looks interesting. I'll have to keep an eye on it in case I ever decide to bother getting a PS3...
Reply

Posted: Nov 5th 2008 5:49PM (Unverified) said

  • 2 hearts
  • Report
Meant to say QTE's and I'll be amazed if this actually replies to my own comment.

And to clarify, I wasn't doggin' on the game... it looks nice and all but I've not heard much about it yet. I just hope it doesn't turn into a tech demo game like Alone in the Dark or The Force Unleashed turned out to be...

You know, more about "you can do this and this and whatever you want" but then it turns out to be boring after the first hour.
Reply
Sorry, you must be logged in to leave a comment.

Featured Stories

WRUP: All the Reckoning

Posted on Feb 10th 2012 11:45PM

Xbox Live Indie Gems: Nyan Cat Adventure

Posted on Feb 10th 2012 10:15PM

Engadget

TUAW

Massively

WoW