Joystiq's Real Time Review: Resistance 2 [Day Two]

So, here we are again for the second day of our Real Time Review of Resistance 2. I hope you all got plenty of sleep and are jonesing for more off-the-cuff observations on the PS3 shooter. Again, if you have any questions or anything you'd like to see addressed, please don't hesitate to ask in the comments.
Read up if you missed yesterday's action and I'll start updating at the end of the post in a few.
[Update: Ask and you shall receive Chase: Watch me play Resistance 2 LIVE, if, for some reason, you want to.]
Read up if you missed yesterday's action and I'll start updating at the end of the post in a few.
[Update: Ask and you shall receive Chase: Watch me play Resistance 2 LIVE, if, for some reason, you want to.]
Original Post: Unlike big league sites that have been enjoying their copies of Resistance 2 for weeks now, your friends at Joystiq just received theirs this morning. (OK, so we forgot to ask for one until Friday. So sue us.) But, we shall not be daunted or deterred. As we continue our experiments with reviewing, we're trying something unprecedented (for us, at least): A real-time review.
Here's how it'll work: Yours truly is about to fire up Resistance 2 and as soon as I've completed the first stage, I'll be back with my thoughts. I'll keep updating until I've solved the game tape, simple as that. Then, after I've finished the campaign, I'll give multiplayer a whirl, and let you know what I think.
It won't be a marathon, so expect updates over the next few days. There will be a button at the top of Joystiq, so finding me again won't be tough. This also won't be a blow-by-blow of what happens to me in the game, so don't worry about spoilers. Expect only a gut reaction to what I play as I play it, just like a real review, but without all the deep thought and contemplation. And if you have questions as we go, let me know in comments and I'll try to answer them. I can't wait to get started, and I hope you'll stick around with me.
See also: Metareview -- Resistance 2
Opening thoughts:
I've decided to play on "Normal" rather than "Casual" or "Hardcore." I figure the baseline experience is optimal. As far as my previous history, you should know that I played only the first couple of stages of the first Resistance. I thought it was OK, if not great. As a newbie, a well-animated intro cinematic helps to catch me up without bogging me down. I'm looking forward to getting started.
Update 1 (12:25 p.m)
Resistance 2 makes a great first impression. It wastes little (read: no) time pitting you against one of the much-touted giant enemies. After the last few games I played took a while to ramp up, it's nice to have a game that throws you right into combat. If I had to pick a close comparison from a basic battle standpoint, it would be to Halo, especially with the two-weapon limit. Also, I should qualify that while I did play the last Resistance, my memories of it are sketchy at best. So, with that said, know that the homing assault rifle feels a lot better than I remember it, especially because it gives a good impression of where your target is.
Update 2 (1:05 p.m.)
About an hour in, and I figure it's time, at the behest of SecretAgentHam, to talk about graphics. It's not the most detailed environment, but it seems to serve the action well. The textures could be a bit more impressive and I know it's a cliche to complain about this in most modern action games, but it is kind of brown, at least at the outset. (Also, some of the explosions are straight yucky). What is great is the scope of the game's visuals, which can make the Chimera seem absolutely, oppressively insurmountable.
As far as the section I just played, it was guided and claustrophobic, but in a good way. I've found that I'm enjoying the more accurate (if more conventional) Carbine weapon over the Bullseye. Tried the sniper rifle, too. While effective, you hear your heartbeat when you use it, which also happens when you're close to death. Seems confusing to me. Also, I know this isn't a horror game, but a bit in that level gave me quite a scare. I hope that doesn't make me a baby.
It's a small thing, but I have to complain about the noise when you pick up a weapon. Obnoxious.
Update 3 (1:25 p.m.)
"Hey Larry, why are you stacking up those sandbags all throughout the base in such unusual patterns?"
"Well, Phil, what if a first-person shooter breaks out here? What else is the hero protaginist going to use as cover?"
"I guess you've got a point, Larry, but they're really inconveniently placed. I don't know, a first person shooter here? That's kind of longshot."
"Is it, Phil? Is it really?"
Update 4 (1:45 p.m.)
So I just finished another boss encounter, and so far I find them really impressive. For one, that sense of scale I talked about before is really in play, making each boss feel really deadly. Also, the fights are fair, less reliant on gimmicks than your actual skill. The one I just completed really felt like a set piece, and brought the stage to a satisfying conclusion.
Update 5 (2:10 p.m.)
Now in a forest area that's really lovely to look at. I feel bad about my comments about the environment before, because this is one of the few video game forests that didn't make it look like Johnny Appleseed had a Levelord complex.
Update 6 (2:45 p.m.)
OK, forget about "everything is brown" complaints. The forest level terminated in a lumber yard sort of thing that was just as impressive as the woods before it.
I also want to give some credit to how well large scale firefights play out. The Chimera are smart and know when to use cover, but they've got more tricks than that. They're not afraid to bum rush you while you're trying to pick them off, forcing you to constantly adapt to the situation. It's a skill that comes in handy when some of the more deadly enemies start getting tossed at you with no warning. They also don't psychically no where you're hiding, allowing you to sneak up on some of the larger bad guys. Almost without fail, having a strategy is rewarded with victory and being a dummy just gets you a big slice of death.
Update 7 (3:00 p.m.)
One of the things that continues to impress is how often the gameplay is mixed up. Just as you get comfortable with an intimate tunnel crawl, it opens up into a large scale battle, then into something a bit stealthier and from there an escape sequence and so on.
I know that this might deviate from the basic game I'm playing, it's three hours in and I'm starting to pine for another motivating factor other than just seeing what the next level is. A little character advancement or narrative would go a long way.
Update 8 (3:30 p.m.)
Well, I think I'm going to call it a day. I've been plugging away for 3.5 hours now, and I'm starting to feel a bit burnt-out. Games aren't really made to be played for that span of time, so I want to take a little breather and see how I feel. I'll probably pick it up tomorrow around noonish. Hopefully, I'll see you then.
Update 9 (DAY TWO, 12 p.m.)
I was right, a day of rest is just what the doctor ordered. Four hours in and the levels continue to evolve with new challenges and fights that help things feel really fresh. Last boss was pretty tough until I started using my brain and realized there wasn't a gimmick I just needed not to suck. Web cam putting on unexpected pressure, but can't really blame that on Insomniac.
Update 10 (1 p.m.)
That last level featured a really great boss that hunted me through the entire level, making the creative way I finally offed him/she/it doubly satisfying. The level also introduced a minigun with moveable cover. No review insight there, I just wanted to mention it because it's really cool.
As much as I'm enjoying the actual action, I don't feel like a have a great understanding of why I'm doing what I'm doing from moment to moment. Would I understand better if I was paying closer attention? Yup. Would I pay closer attention if it was worth closer attention? You can see the vicious circle here.
Update 11 (5:45 p.m.)
Wow, I'm totally sorry about that, voting took way longer than I thought. Just finished another level and fought one of the gigantic Chimera and it was frigging incredible, epic even. That said, I think I'm about done with reviewing the single player. I feel like it's probably drawing to a close and I think you and I both have a good idea of what to expect. It's a great, exciting, innovative first-person shooter and one that you should absolutely play. I haven't even touched the multiplayer, though I might update with that tomorrow, but I can tell you that if you have any interest in the genre, you should absolutely pick it up.
If I have one complaint, it's with the shoddy narrative, which I'd love to see beefed up in later games. Even so, what's here is well worth your cash.











Reader Comments (Page 1 of 2)
ugg.tryptophan @ Nov 3rd 2008 11:51AM
awesome
theturtle363 @ Nov 3rd 2008 11:53AM
solve that gametap and solve it fast!
Duke @ Nov 3rd 2008 11:54AM
Clever idea.
AwesomeTown @ Nov 3rd 2008 11:57AM
Sounds like a great idea. I think it would hold my attention more than a normal review.
Jon2309 @ Nov 3rd 2008 11:57AM
This is going to be a very, very in-depth review, and I love that. Great idea.
Latin Trident @ Nov 3rd 2008 11:59AM
*This is only a test*
xFenixKnightx @ Nov 3rd 2008 12:00PM
NICE!
"Good thinkin Harry."
Mr Khan @ Nov 3rd 2008 12:08PM
Hmm...
It'll have its disadvantages, that's for sure, but it'll be a more accurate means of gauging the elusive "fun factor"
thesimplicity @ Nov 3rd 2008 12:13PM
Hmm, this format sounds quite similar to a certain feature at Crispy Gamer written by a certain former Joystiq writer...
Chase @ Nov 3rd 2008 12:13PM
This would be better with a webcam.
I want to see Justin do some Risky Business gaming.
SAGExSDX @ Nov 3rd 2008 12:14PM
this seems like something that would be fitting for twitter, justin
Chase @ Nov 3rd 2008 12:25PM
Joystiq + Twitter = Jitter
*patents*
mr mobius @ Nov 3rd 2008 12:19PM
Sounds impractical to do on a regular basis but gives a more accurate review I assume than normal review processes would give I assume.
Should be interesting to say the least.
SecretAgentHam @ Nov 3rd 2008 12:20PM
great idea guys. so how are the graphics in the final version of the game? compares to MGS4? or more along the lines of a so so looking game? how are the different guns?
Courtney @ Nov 3rd 2008 12:39PM
Very cool idea. I'm curious to see how well this works.
Can the main campaign be done with co-op split screen, or is it just the new co-op mode? I've seen conflicting reports on this. I found the first Resistance to be only "okay" by myself, but once somebody jumped in with me to do the campaign, it was a blast.
Benjamin Gilbert @ Nov 3rd 2008 12:42PM
Three cheers for Joystiq reviewing more games! Here here! Here here! Here here!
Gump619 @ Nov 3rd 2008 1:06PM
Can you at least post and let us know if the textures on everything for single player look as dull and crappy as they did in the beta? Not even the gameplay could distract me while playing. I'm hoping the single player has a bit more resources moved towards graphics.
Popfrogs @ Nov 3rd 2008 1:13PM
Insomniac already said the textures were downgraded in the beta to shrink the download size.
Gump619 @ Nov 3rd 2008 1:16PM
Sweet, thanks for the info!
Popfrogs @ Nov 3rd 2008 1:12PM
"Also, I know this isn't a horror game, but a bit in that level gave me quite a scare."
The original was similar when certain things would happen. I know it always scared me when a Chimera rushed in for the face chomp and you literally had to shake them off.
Courtney @ Nov 3rd 2008 1:19PM
Yeah, I rather enjoyed the horror elements of the first one. There were just enough moments to add some variety without wearing out their welcome. And some of the "horror" imagery added to the overall depth of the world.
Titanium_Orchid @ Nov 3rd 2008 1:16PM
The real time review seems like a fresh way to look at a game, I'll definitely be following this as you play through the game.
Planning on doing a final summary at the end?
SoulBlade @ Nov 3rd 2008 1:24PM
It's been said numerous times already, but I have to commend you guys on this idea. It seems like a winner, and I look forward to other reviews like this (Gears 2 anyone?)
As for Resistance 2, I hope they make a demo. The game looks strong, but I want to play it before I invest.
why not the LS2LS7? @ Nov 3rd 2008 2:02PM
Those sandbags would come in at least as handy for a third person shooter. They showed off the lighting in Gears quite well.
Robert @ Nov 4th 2008 12:25AM
This is a really great idea. It's interesting to see your opinion evolve over time and compare this to other more "conventional" reviews. I think that this type of reviewing is more acurate for the average user, as the majority of gamers don't reflect on the intrinsic values of a game but rather want the immediate "fun factor" feedback. Perhaps this is a possible answer to the problem of top selling games getting less than stellar reviews. A real-time review provides the gut reactions to a game that any average player would encounter.
butaneko @ Nov 3rd 2008 2:58PM
You haven't said enough about how it compares to Oblivion.
Dovi @ Nov 3rd 2008 3:19PM
Resistance 2 =/= Fallout 3
Duke @ Nov 3rd 2008 3:37PM
wow..someone is very confused.
butaneko @ Nov 3rd 2008 3:47PM
Not confused, I just thought Justin's Fallout 3 review was a little too Oblivion-centric so I'm throwing out a mild zinger.
Zing!
phinn @ Nov 4th 2008 11:27AM
Thats because from what I've played of Fallout 3 it's an exact rip off of Oblivion but worse. I know its the same game engine and the same company making it and it shows way to much. I got bored of it in like 1 1/2 hours and haven't played since. Oblivion felt way more fun too. My Mage owned.
xFenixKnightx @ Nov 3rd 2008 3:30PM
Your'e making me wanna play this Justin! >:(
Titanium_Orchid @ Nov 3rd 2008 4:25PM
I play Fallout 3 in roughly six hour intervals. And even then I have to force myself into stopping.
Dirty @ Nov 3rd 2008 4:41PM
Seriously I was up late last night, just doing stupid shit. So tired, but I cant nap after work, I need to play more fallout before Gears.
Popfrogs @ Nov 3rd 2008 5:13PM
I know how you feel, I had the Great Fallout 3 Weekend and had to keep stopping myself.
Autosave is annoying. I accidentally started a fistfight in Megaton and the ENTIRE CITY turned against me. So I decided to kill everyone. When I was done, I go to load the latest save and it was from 6 hours earlier.
Ouch. Now I remember why I turned this off in Oblivion.
Lionbacker @ Nov 3rd 2008 5:04PM
What's a levelord complex?
Titanium_Orchid @ Nov 3rd 2008 6:40PM
Levelord was a developer who worked on some of the first 3D shooters: Duke 3D, Sin, Quake, DOOM, etc.
Games at the time had super-sparse forest enviornments, i.e. 4-6 trees equaled a rain forest. So maybe thats what a levelord complex is reffering to.
A google search returned two results so maybe you can get some more insight than me. One is an interview with Levelord. Another is a link to erotic disney-channel themed artwork. Enjoy!
http://www.3drealms.com/news/2006/06/the_apogee_legacy_22.html
NSFW: http://levelordgallery.blogspot.com/
Yourself @ Nov 3rd 2008 5:14PM
Stellar job on the feature, guys. Would definitely like to see more posts like this.
SuperGayParade @ Nov 3rd 2008 9:43PM
agree!
j.howlett @ Nov 3rd 2008 9:57PM
i like this so far. and justin gets to familiarize himself with the ps3 a little
tidefan94 @ Nov 3rd 2008 11:29PM
I have to say this is a really cool idea, not something I'd wanna see all the time (especially for more multiplayer based games)but considering the situation you guys are in, it seems to be working out well.
axion22 @ Nov 4th 2008 3:56AM
"Update 3 (1:25 p.m.)
"Hey Larry" "
lol'd so hard
Matt @ Nov 4th 2008 11:38AM
I love the live review, and the videostream is great. too bad I can't connect to the chatroom.
xFenixKnightx @ Nov 4th 2008 11:39AM
Uhh, Justin I cant see the tv...
Oh and BTW, I hope your in the menus or something because that is NOT how you supposed to sit when you are playing shooters. lol!
xFenixKnightx @ Nov 4th 2008 11:52AM
Thanks, thats much better :D
ANTCEP @ Nov 4th 2008 12:13PM
justin told me to refresh it lots so the traffic goes up and chris lets him do another one of these
BLee @ Nov 4th 2008 12:53PM
This is great, its fun reading along as you play the game.. I'm interested in seeing what your final opinion is..
xx Beta Max xx @ Nov 4th 2008 1:15PM
THE BEST PART WAS WHEN HE TURNED ON THE Wii
Courtney @ Nov 4th 2008 1:35PM
I tuned into the live stream just in time to see him have to leave to pick his wife up. Dangit! Justin is kind of creepy looking when he turns and stares directly into the camera.
Chase @ Nov 4th 2008 3:59PM
Amazing. :o
narvinye @ Nov 4th 2008 4:54PM
Sooooo good maybe Justin forgot to update us on his progress? Also the top link on the main page doesn't seem to be taking me to the updated page here.