Capcom finally ready to talk Talisman cancellation

When we last heard about the XBLA, PSN and PC versions of the board game Talisman, they were already dead in the digital waters. GiantRealm spoke with Capcom's Production Director, Adam Boyes, about what went wrong with the project. No juicy legal shenanigans, no bitter disputes between the publisher and license owner Games Workshop -- the demise came as a result of an epiphany that gamers weren't likely to set aside more than an hour for a game, especially when one session of off-the-grid Talisman could last up to five hours.

Boyes also cited the challenges of recreating the "social aspect," as well as the dilemma of lengthy turns. "As we continued to refine the concept of the game," he said, "we realized that the average gamer needed at least 60 seconds per turn to roll their dice, choose their direction, and then choose how to interact with the space they landed on. That meant that in a six player game, you would spend 80 percent of the time not doing anything."

"All of the issues I've mentioned do have solutions. The problem was we had already been developing the game for six months, and with a limited budget you have to make hard decisions," he said. While Boyes is hopeful Talisman will one day get digitized, it isn't going to be done by Capcom. The interview is a great read for those interested in the behind-the-scenes actions of the industry.

[Via Capcom Blog]

Tags: capcom, games-workshop, talisman

Reader Comments (Page 1 of 1)

Joystiq Features





Featured Galleries

Quake Live (Christmas 2009)

Quake Live (Christmas 2009)

Final Fantasy XIV (12.24.09)

Final Fantasy XIV (12.24.09)

Stop Stress: A Day of Fury (WiiWare)

Stop Stress: A Day of Fury (WiiWare)

A Christmas Santa (iPhone)

A Christmas Santa (iPhone)

Xbox Live Music Games stores

Xbox Live Music Games stores

Trauma Team (12/22)

Trauma Team (12/22)

Dark Void Zero (DSiWare)

Dark Void Zero (DSiWare)

The Magic Obelisk (WiiWare)

The Magic Obelisk (WiiWare)

GameStop post-Christmas circular

GameStop post-Christmas circular

 


Team Joystiq

 
Chris Grant
Editor-in-Chief, Email
James Ransom-Wiley
Managing Editor, Email
Ludwig Kietzmann
Senior Editor, Email
Andrew Yoon
East Coast Editor, Email
Randy Nelson
West Coast Editor, Email
Justin McElroy
Reviews Editor, Email
Justin Glow
Developer, Email

Joystiq Podcast

New episodes every Friday! Now playing: Joystiq Podcast 121, for Friday, Dec., 18.



Archive | RSS | iTunes