Joystiq hands-on: Halo Interactive Strategy Game

Interactive level design to the max!
The Halo Interactive Strategy Game is a crown of shame, aiming a Christmas-ruining SPNKr at happy children everywhere. Sure, I tempered my expectations of a board game based off a video game -- especially an "interactive" one. But after imposing it on my regular game night friends, the Halo board game's missed potential let me down. Building the map was fun. Playing capture-the-flag, deathmatch, or an objective-based contest wasn't.
The game is full of weak and unclear rules and an optional DVD just distracts from the strategy. This could have been a chess-like adaptation of Halo, but it just ends up feeling sorry.
Gallery: Halo Interactive Strategy Game
I unpacked the box, smelling of freshly molded plastic, with my gaming friends. We usually meet a few times a month, cycling between 360 Halo and a range of strategy board games. So, everyone was versed in both sides of this product, even though we didn't see them approaching like trains on the same track.
While setting up the game and building our map, I was optimistic; the rules seemed simple enough, and we had fun staging our own area with the blocky, plastic pieces. We wanted a medium-sized map for capture-the-flag, building a long rectangle for an overview, and turning it into a snaking hallway with boxy, second-level pieces. I even added a single sniping tower, creating a third floor, which gave a range bonus for shooters.

Some of the pieces assemble for their first -- and last -- group shot.
Each character can either move a certain number of spaces or attack each turn. Other than movement, the DVD determines the results of any action. Pick up an item, or initiate an attack, and the video shows what happens.

The camera lens simulates peering into the foggy game rules.
The steps go fairly quickly, but the payoff is a comically short video the box calls an "immersive battle sequence." In fights, we usually saw a several-second clip of the attacker shooting, the defender shooting, and then a graphic that said which team won. There was no relation between the characters, such as them appearing in the same shot. It's like the agents for the Brutes and generic marines couldn't get their clients to meet on the same sound stage.
The shortest videos ended in seconds, barely outlasted by our patience. Thankfully, the game includes dice rules, which the videos had seemingly calculated to avoid the strain of moving our wrists. This is the future. After watching the DVD for many turns, we switched to dice rolls and random cards.

Our XBL stand-in, Brian, taunts a fallen opponent with the traditional teabag.
But the rules caused the most frustration. Melee attacks always kill a character and always felt anti-climactic. Only Master Chief and the Arbiter respawn, and those rules require skipping almost four turns, making their return fairly useless. While weapon upgrades improve your power, the game doesn't factor in headshots and other FPS tactics.
Worst, we spent twenty minutes interpreting -- and debating -- the rules for shooting. The instructions are ambiguous about how to calculate weapon range, even on the same floor. And can a lower-level character hide against the edge of the second-floor lip for protection? We might as well have been the first people to actually play the game.
One friend complained constantly in our trial, bringing a touch of the XBL matchmaking experience. If you play this game, I highly recommend designating someone as the XBL stranger. His ban-worthy whining was the most authentic part of our Halo tour.
With more testing and clearer rules, the Halo Interactive Strategy Game could have been a fun remix of the video game. Designing levels felt original and offered limitless arenas. But without players rewriting the game rules, this Halo ends in disaster.











Reader Comments (Page 1 of 1)
The Dark Wayne @ Nov 6th 2008 9:13PM
board games seem a little nerdy even for me
Gavin @ Nov 6th 2008 9:52PM
Yeah, because actually playing a real physical game with real people and trying to really social interact with actual people is somehow more nerdy than playing video games.
FAIL
I don't know what I dislike more, the way this game sounds or your stupid ignorant comment.
Markez @ Nov 6th 2008 10:52PM
I like board games, however this one definitely seems too nerdy for me. Guess I'm mostly only into traditional board games.
Batman I think you just offended sensitive ol' Gavin.
Deeznuts420 @ Nov 7th 2008 8:12AM
i side with gavin because hes more
Deeznuts420 @ Nov 7th 2008 8:12AM
HAS MORE HEARTS* YOU DAMN JOYSTIQ COMMENT SYSTEM!
Jakka @ Nov 7th 2008 9:02AM
Actually I'd love to play an "advanced" board game like this. Maybe not as bad as W40K but those WW2 would be great.
Sadly my family is too retarded and my friends are too lazy to ever by persuaded to play. :(
Jakka @ Nov 7th 2008 9:03AM
*WW2 ones....
Grammar Nazi Sense Tingling!
Nick @ Nov 6th 2008 9:18PM
Are those pics from the final product? The board is so generic and boring, needs detail.
Erik Stroud @ Nov 7th 2008 10:12AM
I agree, I think something more like the starcraft board game would be better.
Dr.Nerd @ Nov 6th 2008 9:19PM
Ummmm... Wow?
JerJer @ Nov 6th 2008 9:25PM
needs a beta.
Premature ejaculation man @ Nov 6th 2008 10:06PM
Comes with the Crackdown board game
Xanto @ Nov 7th 2008 12:44AM
Got a good laugh out of that one
Chase @ Nov 7th 2008 1:18AM
Dang it, Premature Ejaculation Man! You made me prematurely ejaculate. :[
Jakka @ Nov 7th 2008 9:30AM
How would they make a Crackdown board game though? Does it come with a full-blown city maquette for you to jump around?
Happy Puff @ Nov 6th 2008 9:42PM
who the crap is going to play this? the people waiting for their 360s to be repaired? this looks retarded and gay.
j.howlett @ Nov 6th 2008 9:44PM
how soon will it become an xbla title?
SoulBlade @ Nov 6th 2008 9:59PM
and yet this title will make billions because of the Halo name
Riley @ Nov 7th 2008 4:25AM
kinda doubt that, it would have to be heavily marketed, i hadn't even heard of it until now, and i hang out at a game store a lot
wiredknight @ Nov 6th 2008 10:11PM
Hey wow they make interactive games now!?
umm....hello??? @ Nov 6th 2008 10:21PM
much as I love Halo I'll pass on this and wait for HaloWars...
F1 @ Nov 6th 2008 10:52PM
I think we all knew that this would happen eventually but it still puts a taste of bile in my mouth when I see that Microsoft has decided to milk the halo series LIKE THIS!! If they decide to continue this then eventually the Halo series, a series I personally love, will become so stale and outdated that the very memory's of playing the game will be tainted by this mad money grab.
Sigh... Back to Fable...
Titanium_Orchid @ Nov 6th 2008 11:46PM
the best board game is still chess. FACT
PSBlake @ Nov 7th 2008 2:48AM
Ahh, there's nothing I love better than stating an opinion, then closing off all attempts at debate with a punctuating declaration of "FACT".
How many 24 hour TV networks are there dedicated to Chess competitions worldwide? Is it zero? I think it's zero.
Wéiqí/Igo/Go is a vastly superior game to Chess in every conceivable way. If you prefer Chess because you don't -get- Go, that's your fault, not Go's. FACT
I mean this with all the seriousness of a Brawndo commercial. Besides, I prefer Through the Ages ( http://www.boardgamegeek.com/boardgame/25613 ).
thesimplicity @ Nov 7th 2008 1:00AM
Chess is to Mortal Kombat as Go is to Street Fighter.
Or, uh, something. My point is that every serious gamer should try Go.
Titanium_Orchid @ Nov 7th 2008 2:31PM
I've never played Go. FACT
how many super computers have had worldwide news coverage for playing Go? How many people have pissed off the CIA for playing Go?
phhhbbbt :p FACT!
BigD145 @ Nov 7th 2008 2:50PM
I second Go and most board gamers will back me on it.
cdj @ Nov 7th 2008 3:03AM
The fragile construction of the game is another wide miss here; the flags in particular are thread-thin plastic strands guaranteed to break if you play the game more than a few times.
What I'M waiting for is the interactive Super Monkey Ball boardgame experience. Little plastic monkey hanggliders. With dice. But still, somehow, a DVD for resolving encounters where the space marines always win.
Riley @ Nov 7th 2008 4:27AM
yeah, the super monkey ball game would be better than the actual game
Matt @ Nov 7th 2008 3:18PM
Dude,
I have the game and it is anything but 'fragile'. It is all heavy duty hard plastic -- the game weighed a friggin ton! The wide miss here is you making a comment on something you don't know what your talking about.
Zack Stern @ Nov 7th 2008 4:36PM
Actually, Matt, it is you who knows not of what he speaks. One "CDJ" was present at our game testing session. He commented on the flagpoles being weak, and I tend to agree, although I had enough to say without bringing it up in the post.
Levi @ Nov 7th 2008 9:40AM
did anybody ever play the Doom board game? If I remember correctly, it was made by the same guys that did Twilight Empirium, which was FANTASTICLY AWESOME. Anyway, Doom the board game looks similar in style to this, but I read that it's actually good.... You assemble random hallways and doors, one player controls the marine and the others control monsters.
Probably never picked up cause it wasn't made with the Unreal 3 Engine XD
kaiswil2 @ Nov 7th 2008 10:21AM
Those little guys look so cute I could eat them, and then poop bloody plastic shards.
Bring on Fallout Universe board game, that is better suited for this kind of application.
Mike @ Nov 7th 2008 10:41AM
I'm sorry, but we don't need yet another Halo related product.
peanut @ Nov 7th 2008 3:12PM
Yo Mike,
So when they come out with the Halo movie I bet you're going to be first one waiting in line dressed up in your Master Chief costume or will you break out the Princess Leah costume?
Mike @ Nov 7th 2008 3:14PM
Actually your mom has my Leah costume. She said that your brother/father can't get hard without it.
peanut @ Nov 7th 2008 6:22PM
Ha! I hear your dad and brother can't get hard unless your mom wears her Chewbaca costume... oh... wait... its not a costume!
Mike @ Nov 7th 2008 10:32PM
Did you forget that your sister adopted me? You shouldn't talk shit about her.
Jouten @ Nov 7th 2008 12:53PM
Is that CG or actual gameplay graphics? =P
Mike @ Nov 7th 2008 3:14PM
Nice!
Jay @ Nov 7th 2008 2:36PM
I've played this game with my friends and find it pretty cool. Its fun and now we are kinda addicted. We created (interpreted!) a few rules of our own -- but I went to the company listed on the box website and they had some 'updated' rules posted.
Zack Stern @ Nov 7th 2008 4:39PM
Yeah, there's room to have fun with it, but you have to rewrite the rules, which shouldn't be a requirement. Interesting that there's a rule update as you mentioned. I looked before we played, and there wasn't anything at that site--I was trying to download and print a score sheet that's not even included in the box. I guess this is like shipping a beta game and updating it later.
Jay Stone @ Nov 7th 2008 6:15PM
I hear you, but we have come up with some of our own rules and it is really fun. We gave it a shot and after the 3rd time playing we kinda got hooked on it. We play mostly using the dice.
jay @ Nov 7th 2008 2:48PM
... Also, all you knuckleheads are knocking a game you haven't even played? I bought it because a Halo Strategy Game sounded kinda cool plus I love making and setting up the maps. I have been playing with my buds for a few weeks now and we are addicted.
Mike @ Nov 7th 2008 3:15PM
Geeks! J/K