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Reader Comments (27)

Posted: Nov 7th 2008 9:10AM The Punisher said

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Please change the save system. The original is so frustrating some times. And please no more Otis!
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Posted: Nov 7th 2008 9:13AM The Punisher said

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Hey Sheppy: http://gizmodo.com/5079375/how-many-games-each-console-sells

Xbox 360 still has the higher attach rate.
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Posted: Nov 7th 2008 9:18AM Lordchimp said

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I don't understand all the hate for the save system. If you died, your stats just carried over and made you stronger for when you restarted.

As for the rumor, I hope it's true. Loved the first and have played it probably 8 times. I will agree with Smoke_Dawg that they need to make Otis STFU.
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Posted: Nov 7th 2008 9:32AM darkinchworm said

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Trying to start something with Sheppy?

More QQ... just what we need. :-/
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Posted: Nov 7th 2008 9:34AM Keithustus said

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The save system is great. It's just like any save-location system on hundreds of PC games. I LIKE that it doesn't autosave every 500m because I can fuck around a lot more, which is really necessary in the game.
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Posted: Nov 7th 2008 10:54AM jp007 said

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What's wrong with the save system?
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Posted: Nov 7th 2008 11:23AM Courtney said

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Yep, save system never bugged me at all. I tended to only save at the beginning, and maybe midpoint, of any mission and rather enjoyed the challenge of trying to make it without a giant safety net under me.
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Posted: Nov 7th 2008 11:39AM Extinction said

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Please DONT change the save system. I loved DR the way it was, not the way the crappy Wii version was gimped down. Part of the excitement came from having a sense of actual threat and the time limits.
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Posted: Nov 7th 2008 12:14PM Mr Numeros said

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When I heard they were making DR2 I told one of the dev's pals "Tell him to fix the save system." and he laughed and said, "That's what everyone says!"
I didn't mention the text for SD tv's though.
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Posted: Nov 7th 2008 1:59PM Dirty said

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Back in my day we didnt have save games. We had 24 digit codes to write down.. and we didn't complain, and all our controllers had cords. Damn whippersnappers.
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Posted: Nov 7th 2008 9:32AM Keithustus said

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I don't like new developers with no resumes. Is there anyone in charge there who has done a significant non-EA game?
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Posted: Nov 7th 2008 9:43AM tcc3 said

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Lets hope for online co-op. That game cried out for co-op.
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Posted: Nov 7th 2008 9:56AM Zertoss said

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Let's hope for local co-op too.
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Posted: Nov 7th 2008 9:45AM (Unverified) said

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"Faaaaantastic 10-PP" tag is the shit Kietzmann, except it needs to be tagged onto future posts relating to Dead Rising now too so this isn't the only one that pops up.

I wish I could leave work and go play the original for the day. Nothing like some zombie slaughter to relieve some stress.
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Posted: Nov 7th 2008 10:55AM StalkerSteve said

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Damn, please be true. One of the few recent games that I've gone back through and played again. So much fun. As long as the no name developers don't screw it up...
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Posted: Nov 7th 2008 10:57AM (Unverified) said

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I don't think it was the save system that was the problem but the time limit on certain tasks. For a game that lends itself to some mindless grinding, it was frustrating to have to run to the other side of the mall becasue it was getting close to 2PM or whatever.

Great game otherwise.
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Posted: Nov 7th 2008 11:12AM jp007 said

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I think the sense of urgency created by the time limits helps to make the game. Having unlimited or too much time to accomplish tasks removes any kind of challenge or incentive to play well.
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Posted: Nov 7th 2008 11:40AM Extinction said

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I agree with jeffy. The time limit made it more exciting
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Posted: Nov 7th 2008 11:02AM Thief said

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Last week I pissed off a Blue-Castle employee about Dead Rising 2. =)
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Posted: Nov 7th 2008 12:17PM Mr Numeros said

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Was it Brent? I pissed Brent off a few months ago about this game...
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Posted: Nov 7th 2008 7:53PM Thief said

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I dont know his name, just heard he worked at Blue Castle, so I immediately jumped on him asking "OMGWTFLOL!!!11oneone R U m8king Ded Rsing Two?!11?!?"

He didn't seem happy with me.
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Posted: Nov 19th 2008 4:06PM Mr Numeros said

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Super-old post reply:
I want to state clearly for the record I was bugging him about their next game and he refused to tell me what it was. He didn't tell me what they were making, only to 'shut up!'
In retrospect I realized much later that I must have been bugging him about this game.
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Posted: Nov 7th 2008 11:25AM Courtney said

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This is one of the few games on the 360 I've gone back to several times to pursue some of the harder Achievements. Not because I'm huge on completing cheevos, but because they gave me new goals and an excuse to continue screwing around in the world.

Please do a good job.
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Posted: Nov 7th 2008 11:35AM The Wicker Man said

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Im nervous about it. Loved the first, but I dont want frank to run like a bigfoot, and camera could be better. Cant wait though, at worst it may just be good.
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Posted: Nov 7th 2008 11:51AM (Unverified) said

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Earth Defense Force 4034 to be developed by White Castle.
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Posted: Nov 7th 2008 12:56PM CJLopez said

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if ya are gonna go multiplatform, please, 360 and PS3, i'm getting sick of the wimmers over the port for Wii of this game.
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Posted: Nov 7th 2008 2:05PM OMGOMG said

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Blue Castle also did MLB 2K8.

Oh no.


Oh god no.


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