We gamers tend to cheer getting things cheaply (to say nothing of free
) but Pocket Gamer UK has a new piece lamenting that discounted games are choking the life out of the iPhone. Developers can't afford to spend a lot of time and money on a title, they argue, because they can't compete with the many, many
99-cent games on Apple's store.
PG insists that $9.99 entries like Super Monkey Ball
aren't the answer, but calls for more leadership from Apple, something that, so far, the company has been unwilling to provide. Have you iPhone owners out there had much trouble separating the wheat from the chaff?