Though we're wary of its attempt to squeeze yet another barely pronounceable acronym into our gaming vocabulary -- the Multiplayer Online Action Real-Time Strategy, or MOARTS -- Kingdom Under Fire II looks to be the sword-swinging, troop-commanding sequel that fans of the franchise have been waiting for. That is, assuming the fans want a ludicrous number of warriors, dragons and cornrows viciously duking it out on fantasy battlefields. Never heard of it? Click this KUF-link.
After that, check out the new screenshots in the gallery or head past the break for the first offical trailer. Kingdom Under Fire II is scheduled to arrive on multiple (albeit undisclosed) platforms sometime in 2009.
How come nobody runs out of the way of the stompy thing? I feel like even if I was fighting with some dudes, we'd all break and run to avoid getting stepped on.
I hear you. Even if we are enemies with different views and trying to kill each other, there would be some solidarity in regards to getting the fuck out of the way of death by stompage. I'd assume we'd just continue our battle away from the stomp zone. Seems like a fair idea that even the biggest of rivals can agree on.
I have no doubt that most of this video is gameplay footage. It doesn't look that much better than how great the first games looked on xbox. -I am fully sold. KUF: Crusaders was the reason I bought an Xbox to begin with. Awesome real time war strategy that requires more than just a badass hero. The sense of tactics required actually makes this game challenging.
I do hope they added some story animation this time, though. The pushpin map navigation between battles was kind of weaksauce.
The only problem I had with the original was the occasional train wrecking of army controls. Specifically, setting straifing patterns for archers on horse back, while moving infantry, and summoning (and targeting) air support.
For me, it just got unplayable by the second unlocked campaign