Joystiq hands-on: Prince of Persia, the 'it's done!' version

click to enlarge
Stick a fork "do not sell until Dec. 2" label in on it, because Prince of Persia is done. The game has been submitted to Sony and Microsoft for certification and will, we've been promised by series producer Ben Mattes, ship the first week of next month as planned.
Mattes, seemingly as eager to get it in our hands as we were, freed up the controller for a private play session of the game in advance of last night's (for all intents and purposes) wrap party. We unfortunately had to put it down ... eventually. But not before taking in the beginning of the game as you'll experience it in only a few couldn't-be-longer weeks.
Mattes, seemingly as eager to get it in our hands as we were, freed up the controller for a private play session of the game in advance of last night's (for all intents and purposes) wrap party. We unfortunately had to put it down ... eventually. But not before taking in the beginning of the game as you'll experience it in only a few couldn't-be-longer weeks.
Gallery: Prince of Persia (2008)
The game's opening introduced us to the latest Prince, a man with his mind on his money (and his money on his mind). He's got a donkey loaded down with gold and aspirations of buying carpets this thick. (You can't see it, obviously, but we're holding our thumb and index finger roughly three inches apart – those are some thick carpets indeed.)
We got our first real taste of how the game is broken up – or, rather, how it isn't.
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Following a series of events that see a lush, vivid world turned all dark and corrupted, we got our first real taste of how the game is broken up – or, rather, how it isn't. Outside of the temple that serves as the game's central hub is a map of the game world, conveniently etched into the ground. It's comprised of four main areas, each of which is further divided into multiple sub-locales.
Only a handful are actually "open" at the outset – gaining access to the others requires the cleansing of "fertile ground" and collecting the light spheres that appear once you've done so in order to ascend to new areas. Additionally, each of the four areas also ties into the progressive upgrading of the Prince and Elika's skills. The deeper into them you get, the more powerful you become, all leading up to what will likely be one doozy of a final level.
The earliest area we went through put any worries we had about the game's platforming and related control to rest.
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As we'd experienced during our first hands-on with the game, the platforming has a distinct fluidity to it, helped in no small part by a control scheme that's been seriously re-worked over previous installments in the series. There's no holding a button and a direction to stay on a wall while running along it – you simply jump towards it and keep moving, until you want to jump off. At that point, tap "jump" and you do just that, landing where you want to – if your timing's right. It really does feel like a platforming "rhythm game" of sorts, something that Mattes says the team was going for.
The camera can be freely adjusted, but we were happy to find that, in our traditional "we're going to keep our finger off the right stick and see what happens" test, we rarely needed to manually position it ... something that couldn't be said for the last three "modern era" Prince of Persia games.
Elika never once got in our way, wandered off, or otherwise made us wish she wasn't there.
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That last bit was something of concern when we first played the game. After all, how challenging could the game be if you technically didn't "die?" Oh, plenty. Just because Elika grabs your hand and whisks you out of harm's way doesn't mean you're thrown ahead and given a free pass on a certain challenging jump. No, you're teleported back to the beginning of the platforming "sequence" and must try it again (without falling this time, hopefully).
Gallery: Prince of Persia (Leipzig 2008)
So we ran, jumped, scampered, and climbed ... right into confrontations with minor enemies (at first) and later the first of several encounters with the area bosses. We were actually joined by combat designer Thomas Delbuquet at this point (no performance anxiety at all) who responded, "Soul Calibur, God of War, Devil May Cry ... " when asked what some of his influences for the combat in the game were.
One-on-one fights flowed like something that would normally require timed button sequences.
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The game walked us through several fights' worth of control tutorial until we honestly didn't have to give second thought to what button we were pressing to execute a particular move. By the time we wrapped up our play session, we were sliding between enemies' legs, tossing them into the air, calling in Elika to teleport-kick them, and thwacking away until they teetered on the edges of cliffs – just before we delivered a final blow that sending them plummeting.

What was doubly impressive about the combat system was the fact that, according to Delbuquet, it continues to evolve steadily throughout the course of the game. We were already stringing together our own combos at this point; nothing felt canned.
Nothing about the game feels canned, in fact. From our time with it, it was nothing but fresh. Yes, it's Prince of Persia – but the idealized game you always have in mind when the title's spoken. A balance of strong platforming, mild puzzles, and, in this case, a new (and, so far, much better) combat system. Do not, whatever you do, sign and seal your list of 2008's best games just yet – if the full experience bears out what we played in a little over an hour, you'll need the space for what could be a series' return to form (and then some).













Reader Comments (Page 1 of 2)
Chase @ Nov 14th 2008 9:52PM
It's done!
Mr Khan @ Nov 14th 2008 9:58PM
Color!
So refreshing
Chase @ Nov 14th 2008 10:13PM
You are so beautiful
To me
You are so beautiful
To me
Can't you see
You're everything I hoped for
You're everything I need
You are so beautiful
To me
Superstar90 @ Nov 14th 2008 11:09PM
Indeed! Add to the fact that it's stunning artwork too!
Graham Wellington (formerly tyrone washington, or marsha goldberg) @ Nov 15th 2008 2:18AM
i wish i had a joystiq singing buddy...kicks the dirt.
GenBanks @ Nov 15th 2008 8:37AM
+1 to that
KeenCommander @ Nov 14th 2008 10:00PM
That is one of the most visually stunning games I've ever seen. Further proof that games do not need to have photorealistic graphics.
Foetoid @ Nov 14th 2008 10:18PM
Cel Shading will do that. Tales of Symphonia is one of the best RPGs of time IMO and the Cel Shading adds to the character, just as it does in Wind Waker. Its about time someone made a serious game with cel shading like this, it always has looked amazing.
Michelobius @ Nov 14th 2008 10:53PM
Yeah, Okami was similarly gorgeous and cel-shaded, and even though it was on the PS2, I don't think it could have looked any better with more modern graphics technology.
Noah @ Nov 14th 2008 10:59PM
Not necessarily. When I look out my window the world isn't all brown and grey. What passes for "photorealism" in games today is watching games through a coffee filter, but TRUE photorealism would add, you know, colour.
Also, I do agree that this game looks stunning.
Mr Khan @ Nov 14th 2008 11:42PM
You could argue that the grey and brown phenomenon is due to the fact that many photorealistic games happen to be set in either city or post-apocalyptic environments, but you seem to see it in games that occur in the real world. Call of Duty seems to have this problem
Far Cry 2, interestingly, lacks this problem.
The Fatass of Kickassness @ Nov 15th 2008 1:45AM
Whoa whoa whoa, I love cel-shading too, but ToS is hardly a good example of it. I like playing cel-shaded games, but not if they're filtered so that it plays as though someone poured a jar of Vaseline on my eyes.
Arnon @ Nov 15th 2008 3:02AM
I don't even consider this Cel Shading.. the detail of everything is too far for cel shading, but different from realism..
I'm going to go out on a limb and say this is a new form of graphical art..
Yup..
Painting Style. (Which is actually what Ubisoft considers it as well)
Foetoid @ Nov 15th 2008 7:20AM
Come on Kickassness, how can you even justify that. I just fired up Tales of Symphonia for my 4th playthrough the other day and it looks amazing on my new 47" 1080p LCD. It doesn't seem to be overly filtered or anything. It's obviously not HD and as crisp as this, but still looks amazing. It's not the best RPG of all time for no reason (IMO).
Bowser the Baptist @ Nov 15th 2008 9:10AM
"47" 1080p LCD"
Random numbers won't make your penis any bigger. And your taste in games is appalling; Tales the greatest RPG of all time? Have we all forgotten Jade Cocoon so easily.
Sheppy (of the Fidlious Clan of Wong) @ Nov 15th 2008 9:55AM
Actually, this is VERY minal on the celshading which is good. How cell shading is accomplished is there are two copies of the model in question. One slightly (or in the case of early shitty looking celshading ala Cel Damage or Tales, much) larger than the original version. What is done then is the larger version is inverted so that the backfaces do not show and then the model is textured black (or softer shades like in Valkaria Chronicals). What this does is you can see the model underneath unhindered but in areas where the model ends but the larger version still goes on, you see black outlines. That is cel shading and that's the limit of it's influence in this game. Without the strong art design on the model underneath, it wouldn't look good at all.
The Fatass of Kickassness @ Nov 15th 2008 10:12AM
"Have we all forgotten Jade Cocoon so easily."
Vagrant Story >>> that noise
The Fatass of Kickassness @ Nov 15th 2008 10:23AM
Foe, ToS looks blurry as all hell. I have a decent sized HDTV too as well as a computer monitor I use for gaming, and the game looks pretty lame on both. When it comes to cel shading, the game doesn't compare to games that have done the whole minimalist style well, like Wind Waker, Sunshine, etc.
Haggard @ Nov 15th 2008 1:10PM
@Mr Khan - FC2 seemed very brown to me. Not all the time, but when it was brown that was literally all there was on the screen.
Anyway, I'd say TF2 is good example of how this works. By using cartoony or painted looking visuals, a game can look excellent without placing too much demand on the console or PC it's running on.
albinogoldfish @ Nov 14th 2008 10:07PM
My wallet wants this game to suck, I can't keep affording this shit. Thats what is going to cause the next gaming collapse, too many good games=broke ass gamers....godamnit
WRE @ Nov 15th 2008 12:39AM
Give me back those words right now! I can't believe you just walked up and took them right out of my fucking mouth!
Trulz @ Nov 15th 2008 12:57AM
I already told my friends I had to delay buying L4D until december. And now this shit. God.
SpydaKat 17 @ Nov 15th 2008 2:07AM
I know!! Developers, stop this madness, there are more years to come you know.
GenBanks @ Nov 15th 2008 8:40AM
I wish they took half the games that are coming out now and released them about 6 months ago in May/June when I was so desperate for new games to play.
spencermsh @ Nov 14th 2008 10:25PM
I cannot wait for this game. It seems like the only games I can manage to keep my interest and actually finish are the PoP games and the Castlevania games for the DS. I end up playing everything else for about an hour and never touch them again.
flameofdoom666 @ Nov 14th 2008 11:24PM
Castlevania is just that amazing!
Zorink @ Nov 14th 2008 10:25PM
Sounds awesome, but does the Prince still have terrible voice acting?
Bomberman65 @ Nov 15th 2008 4:15AM
What do you mean terrible voice acting? The Prince is voiced by Nathen Drake (North Nolen) this time around. Suits this new Prince if you ask me. But this is just me.
Emophia @ Nov 15th 2008 7:05AM
It's the PRINCE of PERSIA
PERSIA
PERSIA
He sound freaking American.
Since when does american = persian?
Bring back the Sands of Time VA for the prince, he was amazing.
ryan @ Nov 15th 2008 10:37AM
When did a prissy British accent= a Persian Accent?
I know we all want our Prince to sound like Sayeed from LOST, but this'll just be like watching Disney's Aladdin...which can be a good thing or bad. But I don't mind a Nathan Drake voice actor.
radda @ Nov 15th 2008 12:01PM
He only had a terrible voice in Warrior Within, when they changed his actor.
For SoT and TT it was Yuri Lowenthal, and (contrary to the rest of his career), he was brilliant.
RiccochetJ @ Nov 14th 2008 10:25PM
Question about the combat:
Is it a simplified system? I saw one of the influences was DMC. Is it combat with or without the 'help' on? Trying to guage how much the game rewards skill or if you can look awesome button mashing :D
Deone @ Nov 17th 2008 6:11PM
Albinogoldfish:
No kidding. Add PoP to list of acronyms I have to buy and can't afford. L4D, GoW2 CoD:WaW, LBP,and Wii:Fit.
Oops, can I get a joystiq strike on that last one?
Jacksons @ Nov 14th 2008 10:56PM
I'm going to need to pick this one up.
Vegeta (aka Ska Oreo) @ Nov 14th 2008 11:05PM
I don't say this often about games, but PoP looks fucking gorgeous.
Superstar90 @ Nov 14th 2008 11:07PM
Finally, a good ol' precision platforming action game! And it's freakin gorgeous!
MUST BUY IT.
Tomoko @ Nov 15th 2008 1:02AM
graphics aren't everything. to me, that's the main problem with the videogame industry today. it only seems to about the presentation of the game an nothing else. everything else gets put to the side. (visuals! eye candy!)
i personally think this game is going to suck big time. just like every other so called big budgeted major triple(a) next-gen game that was released this year. all of those games were awful! each an every one. not one of them lived up to the hype. none! well, maybe one of them did. try an guess which one.
WiredKnight @ Nov 15th 2008 2:03AM
I personally think this post sucks big time.
WRE @ Nov 15th 2008 3:22AM
I'm guessing GTA4, Fable 2, Gears 2, Dead Space, Far Cry 2, Saints Row 2, LBP and Fallout 3, because all of those lived up to the hype to me.
Sheppy (of the Fidlious Clan of Wong) @ Nov 15th 2008 9:58AM
You know, when game systems didn't have graphics they were still trying to push graphics. Your visual window into this world is everybit as important as all the other elements.
It's not all about the graphics but without the graphics trying to be as good as they can, games would suck.
tmacairjordan87 @ Nov 15th 2008 11:30AM
"not one of them lived up to the hype. none! well, maybe one of them did. try an guess which one"
Hmmm hang on I have to think like an idiot to figure this one out....ok I got it. Judging from the stuff in your post I have to say Wii Music? There's no other option to me, because it's clear your taste in games is sickening if you think there hasn't been any good games this year.
Haggard @ Nov 15th 2008 1:12PM
I agree with some of what you've had to say, but a lot of people are saying the gameplay is just right in this one.
The Fatass of Kickassness @ Nov 15th 2008 5:02PM
So, basically, you didn't read the post where the gameplay was constantly being praised?
Moron
[playwhutyalike {C.E.P}] @ Nov 15th 2008 5:58PM
Tmac needs to think like an idiot, huh? Did you get your job back at McDonalds?
philmcphail @ Nov 16th 2008 10:39AM
@ WRE
Take out GTAIV from that list and you're fine.
Joe H @ Nov 15th 2008 1:22AM
After playing Mirror's Edge, I don't know about this game. Mirror's Edge has similar type of platforming yet because of the first person view it gives a real rush that I don't ever remember from the PoP games, as good as Sands of Time was.
Graham Wellington (formerly tyrone washington, or marsha goldberg) @ Nov 15th 2008 2:19AM
please be as good as sands of time
please be as good as sands of time
please be as good as sands of time...
Arnon @ Nov 15th 2008 2:58AM
When I was at Gamestop:
Cashier:
"Any other games you would like to reserve?"
Me:
"Oh crap that new Prince of Persia comes out soon doesn't it? You think it's going to be good?"
Cashier:
*Closes his eyes and nods silently*
Me:
"AH GOD FINE *slaps a five down on the table*.. Why do games have to be good these days? My wallet is crying to me with joy and at the same time the feeling of mass money starvation."
I cant wait for this game..
Sackolantern PSN ID: johnnynumber5 @ Nov 15th 2008 4:22PM
Take that $5.00 and get yourself a haircut ... yikes
Arnon @ Nov 15th 2008 4:28PM
Pic's old.. and my hair wasn't that long in it =