It's one of the laws of the internet: When a popular game is released, the papercraft is not far behind, whether it's of a luminary like Solid Snake or everyday joes like Gabe and Tycho. Now, Faith of Mirror's Edge fame is getting the wood pulp facial (as no one calls it) courtesy of Robot Martini.
As the state has relegated us to only safety scissors, we've never actually put one of these together. But we do like the feeling of superiority we get looking at badasses who've become two-dimensional. Not so tough now, are you, you earthbound carrier pigeon?
Reader Comments (15)
Posted: Nov 14th 2008 10:58AM Franklin Gothic said
Faith has black hair, which is included on the second page of the print out (not shown here)
I designed it so you could build a simple figure, or a more complicated one. The complicated figure includes the 'DLC' underwear body, Faith's backpack, and a silly giant head of hair.
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I designed it so you could build a simple figure, or a more complicated one. The complicated figure includes the 'DLC' underwear body, Faith's backpack, and a silly giant head of hair.
Posted: Nov 14th 2008 11:04AM Franklin Gothic said
correction: the brown 'hair' is actually the shadow of the hair attachment. You can see both here: http://www.robotmartini.com/community/viewpost/860
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Posted: Nov 14th 2008 12:26PM (Unverified) said
Thanks for the clarification, Gavin. I haven't seen any of the downloadable content.
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Posted: Nov 14th 2008 9:45AM Supermanisdead said
The only papercraft I made without ruining it was a Domo-kun papercraft. That's because it was just a box lol.
Nevertheless, I shall try to make this one...
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Nevertheless, I shall try to make this one...
Posted: Nov 14th 2008 10:06AM Gimbal said
Now I want some Left4Dead zombie papercraft.
Anyway, there is a demo of Mirror's Edge on XBL and PSN. You can also watch the first 10 minutes of gameplay on Gamersyde to get an idea of how it is.
I really liked the feeling of running away for once. I mean, think of all the games that you just move towards the enemy and have to kill them to progress the game. Here the goal is to get away from them. That ability to traverse the environment with a maintained sense of momentum is pretty compelling. As is the sensation the first person perspective gives you when you miss a jump between buildings and watch in chest-squeezing horror as you fall. All. The. Way. Down.
Reminded me of the old Atari 2600 Spiderman game. I feel old now.
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Anyway, there is a demo of Mirror's Edge on XBL and PSN. You can also watch the first 10 minutes of gameplay on Gamersyde to get an idea of how it is.
I really liked the feeling of running away for once. I mean, think of all the games that you just move towards the enemy and have to kill them to progress the game. Here the goal is to get away from them. That ability to traverse the environment with a maintained sense of momentum is pretty compelling. As is the sensation the first person perspective gives you when you miss a jump between buildings and watch in chest-squeezing horror as you fall. All. The. Way. Down.
Reminded me of the old Atari 2600 Spiderman game. I feel old now.
Posted: Nov 14th 2008 10:19AM ExMcCloud said
That sounded almost philosophical....lolz....I played the Demo but that wasnt enough for me to tell If I liked it....They had me following that damn chick around for 5 minutes and I was getting bored..So I was hoping someone ho bought it could tell me about the level deign and combat
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Posted: Nov 14th 2008 11:02AM Franklin Gothic said
I played both at PAX and I definitely liked Mirror's edge more but I am probably a minority here. I didn't really like L4D at all...
from all the reviews that have come out, the biggest problem with Mirror's is the obvious one: as an EA title, it's short. Replay comes from time trials / replaying the old maps with a stop watch.
For me, that isn't enough to buy the game. (I would if there had been, say, multiplayer) For others, it might be
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from all the reviews that have come out, the biggest problem with Mirror's is the obvious one: as an EA title, it's short. Replay comes from time trials / replaying the old maps with a stop watch.
For me, that isn't enough to buy the game. (I would if there had been, say, multiplayer) For others, it might be
Posted: Nov 14th 2008 1:52PM (Unverified) said
I think this one is easier to build: http://www.cubeecraft.com/character103.html
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