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Reader Comments (14)

Posted: Nov 14th 2008 10:16AM (Unverified) said

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I know this is off-topic but do any of you guys know if the nintendo channel update affects homebrew?
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Posted: Nov 14th 2008 10:36AM JoshMilewski said

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Joystiq and sister sites, you really need to make some forums so we can avoid things like this.
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Posted: Nov 14th 2008 10:58AM (Unverified) said

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Hi averxd,

Check out this article:

http://nintendo.joystiq.com/2008/10/23/new-system-update-may-block-homebrew-channel/

I don't know for sure, but the general rule is that any Nintendo update will likely remove current homebrew (at the very least, it will likely remove the ability to install that particular solution). Take care! :)
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Posted: Nov 14th 2008 11:08AM Mr Khan said

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In all likelihood, Wii Fit (and Mario Kart Wii) will surpass cross-platform sales of GTAIV

possibly by the end of the holiday season, since the DLC is now apparently slated for January release.
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Posted: Nov 14th 2008 11:28AM (Unverified) said

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I have Wii Fit.

This article is annoying. We're expanding the market, long term selling games. Blah blah blah. I hate Day of Disaster so it's not gonna come to North America, but here's Wii Music! A good game that isn't really a finished product! MASS APPEAL PEOPLE.

Nintendo's strategy bugs me a little, especially since they don't support third party games that TRY and appeal to a different market then the one Nintendo is going for.
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Posted: Nov 14th 2008 11:38AM (Unverified) said

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tru dat. Gief us some blood and shit. Or at least a pellet gun for christs sake.
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Posted: Nov 14th 2008 11:40AM Hamster said

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Wow, sounds like the BMO Capital Markets Interactive Entertainment Conference audience would have been as enthralled as the E3 one.... Why don't Reggie and Iwata just record their speech (the exact same one they've both been using for about 3 years now) onto a tape and then just play that instead.

I wish Nintendo's "singular focus" was on making the best games like it used to be, rather than this increasingly tedious crusade. Where will it end? I can imagine Nintendo's next conference: "We at Nintendo have realised that animals and plants aren't into gaming, we aim to make software that will bridge that gap and create a new paradigm shift and new gamers that will buy any old casual crap. We have already experienced great growth in the ever-expanding amoeba market."
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Posted: Nov 14th 2008 11:46AM Mr Khan said

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They are still making the best games, just that they now have a *mission* with said games

I still fail to see the problem. Look at 2009. Anyone who hasn't gotten on the hate train is going to see the 1st, 2nd, and 3rd party glory forthcoming
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Posted: Nov 14th 2008 1:20PM Hamster said

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Of course I'm not saying that they're not still making the best games. They are. But their priority now doesn't seem to be "how can we make the game the best it can possibly be" (which it should be), it's "how can we make the game appeal to as many different demographics as possible", which always leads to compromise and a sacrifice of quality (see Phantom Hourglass for example, an excellent game, ruined by tacky control gimmicks in order to "appeal to non-gamers"). The design process seems to have become so corporate and transparent.
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Posted: Nov 14th 2008 1:40PM Nigeria said

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Phantom Hourglass is the best ever Zelda game precisely because of the touch screen controls.
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Posted: Nov 14th 2008 1:49PM (Unverified) said

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"I wish Nintendo's "singular focus" was on making the best games like it used to be, rather than this increasingly tedious crusade."

I've got to agree with you Hamster.

For the entire time Nintendo has been in America, it's felt different than other companies in that it's entire focus always seemed to be specifically about the AAA gameplay and top-quality fun of Nintendo's titles.

With the success of the Wii, I feel like Nintendo's focus is derailed and mainly (aside from Galaxy and GC ports) spent on making games easy for any and everyone to play, which I think leaves long time Nintendo players feeling confused, bored, and betrayed.

Hopefully they can find a middle ground at some point.
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Posted: Nov 14th 2008 1:58PM Hamster said

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Well Nigeria, each to their own and all that, though one would assume from that, that you haven't played many, if any Zelda games. And I actually wasn't really referring to the touch-screen controls, more the microphone gimmicks (though I didn't think the touch-screen controls were particularly great; alright I suppose, but movement is awkward when your hand is covering a large part of the screen, item use/selection is cumbersome, combat unsatisfying, and the puzzle where you have to draw the triforce emblem on a door that doesn't register until after the millionth try, deeply irritating. For the most part I longed for the accurate, comfortable, tactile, sensory pleasures of a normal button set-up, but I guess my granny wouldn't have been able to play it and that's what matters....)
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Posted: Nov 14th 2008 2:25PM (Unverified) said

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couldnt you just buy the Gamecube version of that Zelda if you wanted to use the classic controllers so bad?
Anyway to me Okami was waaaay better than Twilight in terms of combat system, lenght,story and puzzling solving, as decent as twilight was.
And i dont think controllers are what makes a game appealing to different demographics.
Make a No more heroes with gc controls and it will not appeal grannies or moms still.
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Posted: Nov 14th 2008 2:45PM Hamster said

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Errr, if you actually read the comments, we were talking about Phantom Hourglass on the DS, not Twilight Princess on the Wii. Twilight Princess's controls were fantastic.
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