Joystiq hands-on: Halo Wars

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We've reached a mid-way point between when we first played Halo Wars at E3 '08 and the game's scheduled release in early '09. We're not sure if Microsoft simply wanted to prove that, yes, the game does still exist despite the looming closure of developer Ensemble Studios or if it just wanted to be nice, but whatever the case we recently had a chance to sit down and play the first three campaign missions ... and partake in a bit of Skirmish mode.
As we experienced at Tokyo Game Show, this is every bit a Halo title – but not your typical console RTS. It's not a PC port, and that's freed Ensemble up to design what we've found to be some very controller-friendly gameplay.
As we experienced at Tokyo Game Show, this is every bit a Halo title – but not your typical console RTS. It's not a PC port, and that's freed Ensemble up to design what we've found to be some very controller-friendly gameplay.
Gallery: Halo Wars (11-17-2008)
One of the most telling things with respects to the game's control scheme and overall ease of play is the fact that, by the time Ensemble staffers suggested we try the "advanced tutorial" (prior to controlling the Covenant in Skirmish mode) we had already figured out how to do 99% of what it ran us through on our own. The move away from any significant resource management may irk some RTS diehards, but it feels right for this game, which is potentially the most action-heavy strategy title we've encountered.
We'll admit letting out a small squeal of glee as we used the Warthog's secondary "ram" ability. |
Kicking off with the same CG footage used in the recent Halo Wars trailer, the game offers up some easy-as-pie objectives in its first two missions, which also continue to ease you into its concepts and controls. Mission one has you – as Sgt. Forge – trudging towards the besieged Alpha Base in a Warthog (which, in every way, "acts" like a Warthog), helping and rounding up USNC forces along the way. We'll admit letting out a small squeal of glee as we used the Warthog's secondary "ram" ability to run over some Covenant grunts for the first time.
The second mission began with the actual rebuilding of Alpha Base and served to get us into the groove of laying out a headquarters and assembling a competent army. Some things we found useful early on were building at least two supply pads (where "ferries" bring down supply crates – the sole resource – from the orbiting fleet) in order to amass forces more quickly, and not forgetting to spend said resources on researching better secondary abilities for all our units (turrets for Warthogs, missile launchers for infantry, etc.).
The Halo look, sound, and feel is evident in every bit of the game.
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The Halo look, sound, and feel was evident in every bit of the game we played, as was a very noticeable attention to even the smallest details, such as unit animations (no matter how tiny) and effects such as the welding together of base components as they're added.
The game was incredibly easy to get into and, yes, even control – we can imagine that even the greenest of green RTS players will enjoy it right off the bat, which is especially important given the wide appeal something with Halo in its title is undoubtedly going to have. The way we felt coming away from this latest hands-on session, Halo Wars has the stuff to make it a major component of the Halo universe. Now, if that indeed becomes the case, the question begs to be asked: who will handle the sequel?













Reader Comments (Page 1 of 1)
umm....hello??? @ Nov 17th 2008 9:07AM
ahhh!! don't tease, Joystiq...I'm really really looking forward to this game.
Snowblind @ Nov 17th 2008 9:17AM
I really love how much attention they've paid to the little details. Seeing the Warthogs fishtail about, and the Spartans bleeping when the shields are depleeted is just fantastic.
Travis Adams @ Nov 17th 2008 9:20AM
any time I hear rts and hear no resources I think instantly of world in conflict. I do kinda like the base building concepts and the "dropzone" style of resourse management. It would be interesting to see how this all plays out on the console. Anyone know if there will be a pc version? And if they will have the live ability to play cross platform?
Alien Lord @ Nov 17th 2008 10:33AM
There isn't going to be a PC version so STFU!
kee @ Nov 23rd 2008 10:27AM
there will be no pc version of the game its exclusive
to the xbox 360 only.
Smoke_Dawg_187 @ Nov 17th 2008 9:29AM
I love all things Halo, but an RTS is hard to play with the controller. This is where a mouse and keyboard would shine. I'll probably wait for the PC version of this game.
Huey2k2 @ Nov 17th 2008 9:40AM
You're going to be waiting a long time, assuming there ever even is a PC version.
As of right now Halo Wars is only announced for the 360, and given the fact that it was built from the ground up specifically for the 360 game pad, I'd be surprised if that ever changed.
Vegeta (aka Ska Oreo) @ Nov 17th 2008 9:42AM
It's like you didn't even bother to read how easy the controls were for the game.
The Dark Wayne @ Nov 17th 2008 9:48AM
the controls are so easy even a caveman could play it on 360.
HI YO!!
Periah ------------ @ Nov 17th 2008 6:54PM
Hey dumb asses Im from OXM(OFFICIAL XBOX MAGAZINE) and Im here to tell you theres only about 6 buttons that you use analog,x,y,a,b,and D-pad. I would know I have played the game.
Erik Stroud @ Nov 17th 2008 10:54PM
I can guarantee there won't be a PC version since Ensemble is closing down.
Smoke_Dawg_187 @ Nov 17th 2008 9:49AM
A lot of reviewers said the controls were easy for C&C 3, which I didn't agree with. I will however rent this game to see if the controls are good. But I've enjoyed RTS on PC more than I did on consoles.
Dirty @ Nov 17th 2008 9:58AM
I love RTS on the PC. What give me hope is that this isnt being developed on PC at all, which will change the gameplay mechanics (no resource collection). Other games are later adapted for the controller which as we know just doesn't work all that well.
Vcize @ Nov 17th 2008 10:28AM
Since you can't even figure out the reply button, I don't have much faith in your being able to figure out how the controls for the game work ;)
Smoke_Dawg_187 @ Nov 17th 2008 1:46PM
@Vcize
I know! I press reply, but it creates a new post. Maybe I need to check my Xbox controllers batteries. That's probably why I have such a hard time with RTS's on consoles. = p
ExMcCloud @ Nov 17th 2008 10:08AM
Well it seems the same way Halo changed FPS for consoles Halo Wars will change RTS for consoles....This seems like it will be a premiere game and really introduce alot of people to the genre.....so expect to hear HALO WARS is overrated in the next 3-5 years....That is all
JaneWellsJr @ Nov 17th 2008 10:30AM
So...just like Halo is viewed as "changing" (read: dumbing-down) FPSs for consoles, Halo Wars will "change" [dumb-down] RTSs for consoles?
Don't get me wrong, I hope for the best - it would be nice to finally have RTS games successfully make the jump to consoles...but I think a lot of people are going to look at that comparison as a bad thing.
Oh and Halo Wars is overrated.
There - 3 to 5 years early.
Told you I was an oracle.
Alien Lord @ Nov 17th 2008 10:38AM
@ExMcClould I've been saying that since Halo Wars was first announced.
@JaneWellsJr that will be bitchy PC fanboys spewing hate speech, they hate consoles so always make up shitty excuses why whatever genre doesn't work on consoles. The fact of the matter the controls wont be dumbed down, they will be refined as Halo did for FPSs.
Alien Lord @ Nov 17th 2008 10:43AM
I already have this on pre-order and expect this to be big, really big. When I first played Halo it took a little getting used to as I hadn't used that control scheme before but now I wouldn't dream of going back to M/KB.
@Smoke_Dawg-187 C&C3 was a decent control scheme but C&C3: Kane's Wrath was a better control scheme.
jsmuli2 @ Nov 17th 2008 10:50AM
They just praise the game, there has to be faults...unless Ensemble let them play this early and in return only say good things about it.
Delgado @ Nov 17th 2008 1:28PM
I wonder why Joystiq hasn't responded to this attack on their journalistic integrity. I guess I'll have to.
Its a preview, not a review. They're not required to give negative viewpoints, and I seriously doubt Mr. Nelson takes any sort of offers that would interfere with his work.
jsmuli2 @ Nov 17th 2008 1:30PM
Makes sense, thank you
Mr Khan @ Nov 17th 2008 11:20AM
Good to know that it "feels" Halo. Shows maturity in Microsoft about how to handle their properties
zombienutz @ Nov 17th 2008 11:55AM
If I said I did not like RTS game, I would be a liar. However, I do suck at them, which generally means I do not get excited over them. But I am really looking forward to Halo Wars because the controls sound good, there is little resource management, and it is Halo. Thanks for the write up, Randy.
ThornedVenom (Harley Quinn Defense Force) @ Nov 17th 2008 1:42PM
I join your club of RTS-lover-noobs.
Rentaro @ Nov 17th 2008 2:10PM
Toss me a club t-shirt as well. Everytime I try to play an RTS, by the time I finish making three units. I'm already zerg'd by a whole army >_>
zombienutz @ Nov 18th 2008 8:28AM
Welcome to the club ;) Soon, we can noob rush the opposition.
Titanium_Orchid @ Nov 17th 2008 4:08PM
Hey Randy, why not tell us about the controls and game play? Those are pretty important!
Arnon @ Nov 17th 2008 10:55PM
Hai Mistur Poolar Bair!
How'z bout fixin' dem reading skillzez!
HaloWars09 @ Dec 11th 2008 11:33PM
You Noobz Why Dont You Actually Go To The Website Befor Bitching About It!
HaloWars09 @ Dec 11th 2008 11:37PM
It Doesnt Matter That It Is a RTS It Is Like The First Game Of Its Kind So Play It Befor You Computer Diehard Noobz Bitch