| Mail |
You might also like: WoW Insider, Massively, and more

Reader Comments (19)

Posted: Nov 18th 2008 8:09AM anoffday said

  • 2 hearts
  • Report
Oh noes. It's another Cliffy B gamer/developer/model. He even has a butt chin. Watch out Cliff.
Reply

Posted: Nov 18th 2008 12:02PM thejoemeister said

  • 2.5 hearts
  • Report
"I hate you so much I hate your corpse."

You're right. CliffyB is fucked.
Reply

Posted: Nov 18th 2008 8:40AM (Unverified) said

  • 2 hearts
  • Report
Can I haz Ben Mattes...er I mean Prince of Persia.
Reply

Posted: Nov 18th 2008 9:05AM Pureshooter said

  • 2 hearts
  • Report
I said to airbrush in chest hair! Fools!! **Smack**
Reply

Posted: Nov 18th 2008 11:57AM ZaxCG2 said

  • 2 hearts
  • Report
Why does this guy remind me of JD from Scrubs?
Reply

Posted: Nov 18th 2008 10:11AM MC Double Def DP said

  • 2 hearts
  • Report
Hopefully this game will be a success for him. Then he can finally afford that right leg lengthening surgery.
Reply

Posted: Nov 18th 2008 10:49AM (Unverified) said

  • 2 hearts
  • Report
"It looked great on paper, and when we played it, we could get great flow, because we knew exactly the path to take. But when we play tested it – and we pushed this thing all the way to a near final production level of polish – people were really getting stuck, because they were overwhelmed with possibilities.
... and all of these things were possibilities. All of them could be used to move forward to the next point in the level. It was overwhelming. People would stop and look and think rather than flow – we don't want you to stop, look, and think."

Translation: We wanted to make a good, innovative game, but turns out what we really want is appeal to idiots. Because there's a lot of them with money.
Reply

Posted: Nov 18th 2008 10:53AM (Unverified) said

  • 2 hearts
  • Report
They didn't want to go for something they had already done. They wanted a new feel for the franchise. They tried to go for more freedom but that went against what they wanted so they went for more focused flow.
Reply

Posted: Nov 18th 2008 6:18PM (Unverified) said

  • 2 hearts
  • Report
Its called level design. Was CoD4 for idiots because it guided you perfectly through without you having to stop every two minutes to try and figure out where to go.

Now dont get me wrong, i love freedom in games, Assassin's creed was my Game of the Year 2007 easily, exactly for that reason, but streamlining it hardly makes it for idiots. I knkow personally when i played Oblivion i would always check every corner of a dungeon in case there was something awesome i might miss...there never was.
Reply

Posted: Nov 18th 2008 9:33PM (Unverified) said

  • 2 hearts
  • Report
I don't know whether CoD4 was designed specifically with idiots in mind, but I do know that this Prince of Persia was specifically made for idiots, because Ben says so on the interview.

Also, open ended level design doesn't necessarily mean a game is targeted at people who get confused by thinking. Look at Oblivion , for example.
Reply

Posted: Nov 18th 2008 9:34PM (Unverified) said

  • 2 hearts
  • Report
"Also, open ended level design doesn't necessarily mean a game [b]isn't[/b] targeted at people who get confused by thinking. Look at Oblivion , for example."

Typo.
Reply

Posted: Nov 18th 2008 11:17AM (Unverified) said

  • 2 hearts
  • Report
Good interview, read the whole thing. Gives some valid reasons why they went a new direction with this one.

That bit about Drake needing psychotherapy after killing 400 Polynesian Pirates was funny...and true.

I look forward to this game more and more.
Reply

Posted: Nov 18th 2008 11:24AM The Wicker Man said

  • 2.5 hearts
  • Report
Shes not as cute as Jade Raymond :(
Reply

Posted: Nov 18th 2008 11:38AM (Unverified) said

  • 2.5 hearts
  • Report
Jade Raymond has the best graphics this side of the Unreal 9 engine. She is teh hawtness.
Reply

Posted: Nov 18th 2008 1:24PM anoffday said

  • 2 hearts
  • Report
lmao.
Reply

Posted: Nov 18th 2008 3:15PM SolidSnakeEyes said

  • 2 hearts
  • Report
I'm pretty sold on this game, but I didn't like the enemy "states" like they had in Heavenly Sword, or those damn quicktime events, those are just a pain in the ass. But I can live with them, I guess. Looks like it's gonna be a good game. It helps that this guy Ben is the smoothest PR person I've seen before in games. He the man.
Reply

Posted: Nov 18th 2008 6:21PM (Unverified) said

  • 2 hearts
  • Report
This will be a must buy, Assassins Creed was simply amazing, and with the same engine, embelished obviously, this came will have to try really really hard to dissapoint. And from everything iv read it wont.

Just as long as they dont put a big A on the screen to tell me to dodge, quick time events like that may as well put the 4th wall in Battlefield:Bad Company...
Reply

Posted: Nov 18th 2008 11:01PM (Unverified) said

  • 2 hearts
  • Report
It all sounds pretty good in theory. I like their take on combat.. just a little to break up the platforming, but make it memorable and interesting.

Whether this game matches Sands of Time will almost entirely rest on the writing and the characterisation though..
Two Thrones, for example, on paper should have been better than SoT... but the writing was never at the level of SoT and the characters never came across as as genuine.
Reply

Posted: Nov 19th 2008 12:20AM oteriba said

  • 2 hearts
  • Report
He neatly dodged the question about the Prince's bad voice over actor.
Reply
Sorry, you must be logged in to leave a comment.

Featured Stories

WRUP: All the Reckoning

Posted on Feb 10th 2012 11:45PM

Xbox Live Indie Gems: Nyan Cat Adventure

Posted on Feb 10th 2012 10:15PM

Engadget

TUAW

Massively

WoW