Sins of a Solar Empire v1.1 available; features AI, graphic, trade upgrades
Stardock and Ironclad have put a capital (ship) amount of work into the free Sins of a Solar Empire v1.1 patch. The crisp Advent laundry list of fixes and upgrades is incredibly long, but many players will be happy with the simple fact that the buy/sell and pirate window is now on the main screen.
Stardock also reiterated that those who pre-order the recently delayed $10 Entrenchment expansion will be included in the upcoming beta, which will have its details "announced soon." Now, in all seriousness, could Sins pretty please get a campaign mode to flesh out the lore?
Stardock also reiterated that those who pre-order the recently delayed $10 Entrenchment expansion will be included in the upcoming beta, which will have its details "announced soon." Now, in all seriousness, could Sins pretty please get a campaign mode to flesh out the lore?













Reader Comments (Page 1 of 1)
noroom @ Nov 19th 2008 2:55PM
Sins has never been about single player campaigns. You can't have both great multiplayer and single player. The SC2 delay/expansion pack announcment proves this. It's a monumental effort to flesh out a story line and balance gameplay. And even then the story is ussually rift with cliches. Besides, most game developers aren't great story tellers or writers. I much rather prefer the developers to continue the fantastic work they have put forth balancing the multiplayer while listening to the community. This to me is what makes Sins so great: the continual developer support of the gameplay long after its initial release. The game is as different now from it's initial release as WoW is.
For great story lines I much prefer to read a book or watch a movie. If you want single player focused gameplay can I suggest an Xbox or maybe Fallout?
Haggard @ Nov 19th 2008 3:09PM
I agree, when I was playing the Supreme Commander campaigns they seemed incredibly tacked on, definitely a case of the story being written for the levels, not the levels being designed for the story.
FSK405K @ Nov 19th 2008 4:44PM
further evidence: World in Conflict. Great story, yes--from a forest perspective, not the trees--but the campaign turned me off so much I didn't even get far into it.
Deatharea @ Nov 19th 2008 10:26PM
Personally I think Sins setting is intriguing and with a good writer it could easily be turned into an exceptional story based campaign(s)
t_m @ Nov 20th 2008 4:37AM
Maybe... but i tend to play games for the story... so i'm not buying it until there's a single player campaign.
They are under no obligation to add one, but it would widen it's appeal.
awia @ Nov 19th 2008 8:48PM
This patch represents the culmination of 3 public betas since 1.05. Pretty beefy patch.
For all those people who compain that Sins isn't on Steam, remember you can add any exe to your Steam client.
Alzheimers @ Nov 21st 2008 2:31PM
Remember too that single player campaigns serve a valuable tool, which we've seen blizzard employ to great effect.
By creating a structure by which players are introduced to more advanced tactics and options as the game progresses, it not only gives a steady feeling of progression but it also teaches how to use each in a steady and controlled environment.
Jumping into Sins is not like picking up Mario Brothers, and their tutorial sucks hard. Even a 4-5 map campaign for each faction would go a long way towards making the game more inviting and interesting for the less hardcore 4X gamers out there.
ps. Random maps are also BORING AS HELL.