Monolith reflects on Disaster non-sales, mentions a sequel
by Chris Greenhough
on Nov 25th 2008 7:18PM
It is difficult to envisage a second
Disaster: Day of Crisis game, for two reasons:
- How any follow-up could top the unlikely mélange of disasters (earthquakes, volcanic eruptions, tsunamis, terrorists, bears) that featured in the first game is beyond us. Perhaps an asteroid?
- Sales of the first game. Or the lack thereof.
Nevertheless, developer Monolith Soft is at least
open to the idea of a
Disaster 2. In an interview with Cubed3, Director Keiichi Ono revealed that "...there were so many wonderful options [in the game]. We would like to see the possibility for them, if we have chance to develop the sequel..."
The sequel? Or
a sequel? The difference is pretty crucial! While we're not exactly taking that as rock-solid confirmation of Ray's return, it's an interesting remark.
To bring us back down to earth, Nintendo's Hitoshi Yamagami reminded us of
why the first game might not even
come to North America, describing how
Disaster is "performing lower than expected" at the tills.