As co-director of a game that many consider the greatest of all time, you'd think Eiji Aonuma
would be content to put his feet up and soak up the praise. It's what we
would do, but that's probably why we'll never create anything as awe-inspiring as The Legend of Zelda: Ocarina of Time
Speaking to Nintendo Power
about his past work on most of the Zelda
s since Ocarina of Time
, Aonuma insists that he can't stop making the games, because he's yet to beat what he achieved with Ocarina
. "I'm happy that a title I worked on some time ago remains highly praised to this day," he says, "but that also shows how none of the subsequent games in the series have surpassed it."
He adds that this alone may be what motivates him to make more Zelda
and keep putting more happy in our heads. A revealing insight into the perfectionist mindset
of a top game designer!