LGJ: The Name Game
Each week Mark Methenitis contributes Law of the Game on Joystiq ("LGJ"), a column on legal issues as they relate to video games:

I received an e-mail this week asking a common question I've neglected to answer in LGJ to date. The question is generally what laws prevent a game developer from using actual car/gun names in their titles? There's also a follow-up question that generally asked about whether this is the same in movies, especially as it relates to cars. The answer to this question is relatively straightforward, and it's one of trademark law. At least, the answer starts in trademark law.
First thing's first: if you want to replicate a car in a game, you have to have the manufacturer's permission. I think this has become relatively obvious over time, as the racing games have long standing licensing arrangements with car manufacturers, and in many cases parts manufacturers as well. Other games, such as Grand Theft Auto, either avoid licensing for cost savings or for concern (either by the developer or the car manufacturer) that use in the game might not go over well in the media if someone blames the game for their crime spree right down to the model of car involved. But it's not just cars. Many of the music games now include references to gear manufacturers. Many games include actual models of guns. And of course, many games contain clothing from actual clothing companies. All of these items are licensed, and they're all licensed on the basis of trademark.
Trademark, as you may remember from previous discussions, is the means of protecting the brand. That protection can extend to the brand's name and/or logo. A previous LGJ covers trademark in about as much depth as anyone would ever need. In the case of in-game use of these items, the first major hurdle is always the use of the trademark. Many people think this isn't the case if the car is being replicated in the game, because it's the same car. After all, if you owned a Ford Mustang, you would be allowed to use the trademarks in an ad on eBay to sell the car. So, why would putting that car in the game be any different?
The difference is one of who made it. Even though it's Ford's design, Ford didn't make the game and therefore there's no right to use the trademark. To have a 'fair use' of a trademark, you have to be referring to the actual product, not an in-game recreation of it. The same concept applies whether you want your charater to drive a BMW, shoot a Glock, wear Nike, or play a Fender. All of these require a license to use the trademark, and it's at the discretion of the trademark owner to allow that license and determine its terms. The terms will include some sort of payment, whether that's a flat fee, a percent of sales, or just the benefit of the advertising the game provides. That's at the discretion of the licensor.
I do want to take a moment to address the general follow up question about movies, even though it's not a game-based question. The answer is no, movie makers do not license the cars, for example, in their movies because they're using the actual product, much like in the selling on eBay example. In fact, because having a car show up in a blockbuster film can be good for sales of that car, most manufacturers make some cars available for free or even pay to feature their products in movies and TV shows. It's a process that's commonly referred to as 'product placement.' As games continue to grow, it's possible that even game manufacturers may be asked to include products or even paid for it, but for now, it's generally the licensing descibed above.
There are a few other intellectual property theories that may apply in some cases. First, there is 'trade dress.' Trade dress, in short, is where a particular style or design in the product or its packaging is so iconic that it is completely identified with the product and the manufacturer. Probably one of the best examples is the Coca-Cola bottle, which incidentally is also covered by a trademark (as a logo) and was also covered by a design patent. Other examples are the interior design of Taco Cabana restaurants or the distinctive grill of a Rolls Royce. If you wanted to include it, a license might be required, but there are still the potential fair use lines to consider. For example, Nuka-Cola in Fallout 3 would likely be allowed (under a number of possible theories), even with the similar bottle shape. I'm also not aware of any trade dress cases that deal with the virtualization of goods, so the outcome could be somewhat different than a traditional trade dress case.
On a related note, it's possible design patents could be applied to vitrualized products. Design patents do expire, so items like the Coca-Cola bottle have long since expired design patents. In any case, a design patent protects a stylistic element, while a normal patent protects utility or function. Design patents, in fact, can only cover ornamental, non-functional elements. So, in theory, a design patent could be the source of in-game licensing, much like trade dress.
Finally, there's always the possibility for copyright infringement. An in-game t-shirt provides a pretty solid example. In the real world, the t-shirt itself can't be copyrighted. In fact, nothing functional can be protected by copryright. However, the design on the t-shirt can be protected by copyright just like any other image. Transferring this to a game, if you re-created a t-shirt in the game with the same copyrighted image, the copyright holder does have a case for infringement based on the design. After all, that's just a reproduction of their copyrighted work.
In summary, the in-game car issue is basically one of trademark law, and isn't the same as in-movie product placement because it isn't the actual product. Even the most painstaking digital reproduction isn't truly a product made by the company that owns the trademark, unless EA were to buy GM out of bankruptcy or something. I wouldn't be surprised, however, as in-game advertising keeps growing and as more companies see in-game product placement as another viable advertising source, to see more and more in-game product recreations. I would anticipate the barriers to licensing will decrease over time, as they have already decreased significantly over the past 20 or so years.
Mark Methenitis is the Editor in Chief of the Law of the Game blog, which discusses legal issues in video games. Mr. Methenitis is also a licensed attorney in the state of Texas with The Vernon Law Group, PLLC and a member of the Texas Bar Assoc., American Bar Assoc., and the International Game Developers Assoc. Opinions expressed in this column are his own. Reach him at: lawofthegame [AAT] gmail [DAWT] com.
The content of this blog article is not legal advice. It only constitutes commentary on legal issues, and is for educational and informational purposes only. Reading this blog, replying to its posts, or any other interaction on this site does not create an attorney-client privilege between you and the author. The opinions expressed on this site are not the opinions of AOL LLC., Weblogs, Inc., Joystiq.com, or The Vernon Law Group, PLLC. As with any legal issue that may confront you in a particular situation, you should always consult a qualified attorney familiar with the laws in your state.

I received an e-mail this week asking a common question I've neglected to answer in LGJ to date. The question is generally what laws prevent a game developer from using actual car/gun names in their titles? There's also a follow-up question that generally asked about whether this is the same in movies, especially as it relates to cars. The answer to this question is relatively straightforward, and it's one of trademark law. At least, the answer starts in trademark law.
First thing's first: if you want to replicate a car in a game, you have to have the manufacturer's permission. I think this has become relatively obvious over time, as the racing games have long standing licensing arrangements with car manufacturers, and in many cases parts manufacturers as well. Other games, such as Grand Theft Auto, either avoid licensing for cost savings or for concern (either by the developer or the car manufacturer) that use in the game might not go over well in the media if someone blames the game for their crime spree right down to the model of car involved. But it's not just cars. Many of the music games now include references to gear manufacturers. Many games include actual models of guns. And of course, many games contain clothing from actual clothing companies. All of these items are licensed, and they're all licensed on the basis of trademark.
"To have a 'fair use' of a trademark, you have to be referring to the actual product, not an in-game recreation of it." |
Trademark, as you may remember from previous discussions, is the means of protecting the brand. That protection can extend to the brand's name and/or logo. A previous LGJ covers trademark in about as much depth as anyone would ever need. In the case of in-game use of these items, the first major hurdle is always the use of the trademark. Many people think this isn't the case if the car is being replicated in the game, because it's the same car. After all, if you owned a Ford Mustang, you would be allowed to use the trademarks in an ad on eBay to sell the car. So, why would putting that car in the game be any different?
The difference is one of who made it. Even though it's Ford's design, Ford didn't make the game and therefore there's no right to use the trademark. To have a 'fair use' of a trademark, you have to be referring to the actual product, not an in-game recreation of it. The same concept applies whether you want your charater to drive a BMW, shoot a Glock, wear Nike, or play a Fender. All of these require a license to use the trademark, and it's at the discretion of the trademark owner to allow that license and determine its terms. The terms will include some sort of payment, whether that's a flat fee, a percent of sales, or just the benefit of the advertising the game provides. That's at the discretion of the licensor.
I do want to take a moment to address the general follow up question about movies, even though it's not a game-based question. The answer is no, movie makers do not license the cars, for example, in their movies because they're using the actual product, much like in the selling on eBay example. In fact, because having a car show up in a blockbuster film can be good for sales of that car, most manufacturers make some cars available for free or even pay to feature their products in movies and TV shows. It's a process that's commonly referred to as 'product placement.' As games continue to grow, it's possible that even game manufacturers may be asked to include products or even paid for it, but for now, it's generally the licensing descibed above.
There are a few other intellectual property theories that may apply in some cases. First, there is 'trade dress.' Trade dress, in short, is where a particular style or design in the product or its packaging is so iconic that it is completely identified with the product and the manufacturer. Probably one of the best examples is the Coca-Cola bottle, which incidentally is also covered by a trademark (as a logo) and was also covered by a design patent. Other examples are the interior design of Taco Cabana restaurants or the distinctive grill of a Rolls Royce. If you wanted to include it, a license might be required, but there are still the potential fair use lines to consider. For example, Nuka-Cola in Fallout 3 would likely be allowed (under a number of possible theories), even with the similar bottle shape. I'm also not aware of any trade dress cases that deal with the virtualization of goods, so the outcome could be somewhat different than a traditional trade dress case.
"A design patent protects a stylistic element, while a normal patent protects utility or function." |
On a related note, it's possible design patents could be applied to vitrualized products. Design patents do expire, so items like the Coca-Cola bottle have long since expired design patents. In any case, a design patent protects a stylistic element, while a normal patent protects utility or function. Design patents, in fact, can only cover ornamental, non-functional elements. So, in theory, a design patent could be the source of in-game licensing, much like trade dress.
Finally, there's always the possibility for copyright infringement. An in-game t-shirt provides a pretty solid example. In the real world, the t-shirt itself can't be copyrighted. In fact, nothing functional can be protected by copryright. However, the design on the t-shirt can be protected by copyright just like any other image. Transferring this to a game, if you re-created a t-shirt in the game with the same copyrighted image, the copyright holder does have a case for infringement based on the design. After all, that's just a reproduction of their copyrighted work.
In summary, the in-game car issue is basically one of trademark law, and isn't the same as in-movie product placement because it isn't the actual product. Even the most painstaking digital reproduction isn't truly a product made by the company that owns the trademark, unless EA were to buy GM out of bankruptcy or something. I wouldn't be surprised, however, as in-game advertising keeps growing and as more companies see in-game product placement as another viable advertising source, to see more and more in-game product recreations. I would anticipate the barriers to licensing will decrease over time, as they have already decreased significantly over the past 20 or so years.
Mark Methenitis is the Editor in Chief of the Law of the Game blog, which discusses legal issues in video games. Mr. Methenitis is also a licensed attorney in the state of Texas with The Vernon Law Group, PLLC and a member of the Texas Bar Assoc., American Bar Assoc., and the International Game Developers Assoc. Opinions expressed in this column are his own. Reach him at: lawofthegame [AAT] gmail [DAWT] com.
The content of this blog article is not legal advice. It only constitutes commentary on legal issues, and is for educational and informational purposes only. Reading this blog, replying to its posts, or any other interaction on this site does not create an attorney-client privilege between you and the author. The opinions expressed on this site are not the opinions of AOL LLC., Weblogs, Inc., Joystiq.com, or The Vernon Law Group, PLLC. As with any legal issue that may confront you in a particular situation, you should always consult a qualified attorney familiar with the laws in your state.





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Reader Comments (Page 1 of 1)
Jos?olina @ Nov 27th 2008 8:30PM
This is the first time I read this column, really good, informative.. I actually didn't know there was a difference between having those products in movies or in games.. good to know ^^
Joshua @ Nov 28th 2008 2:02AM
I hate product placement, but I guess that is where everything is headed now that video games comprise the greatest space in entertainment.
Oh well..
Josh
w/ http://www.teamflex.com
Titanium_Orchid @ Nov 28th 2008 2:53AM
the ironing is delicous
mattattaxx @ Nov 28th 2008 11:31PM
really? You hate product placement? So you want James Bond to drive a completely made up car and actors to drink some unreal cola drink because that would be so much better?
If this were the case your movies would look like shit and your products would cost more and be harder to find.
Deone @ Nov 28th 2008 2:32AM
I could handle product placement in moderation. I thought the changing/random movie posters that suddenly popped up in Rainbow Six after a patch was actually kind of cool.
In Paradise City, it lent a grounding realistic element in the far out over the top burnout universe.
However, I think if we have to deal with product placement we should get 10-20 bones off the retail price or not have to pay for DLC ever.
One thing that is intolerable to me is subliminal marketing. During the opening to Need For Speed:Most Wanted's story line (when you still have the BMW) there is a scene where the Cingular emblem flashes ever so quickly all across the hood of your car.
I would like to know a little more about fair use and what not, with the whole Back To The Future/ Little Big Planet fiasco ongoing.
sam @ Nov 28th 2008 5:59AM
Unless I'm missing something, the billboard posters you're talking about are straightforward advertising, not product placement. Product placement is when there's a real car or mobile phone or make of clothes (i.e. 'product') which you use or see in the game - not just an ad for one.
Product placement is usually a lot less annoying than actual ads... except in video games where, like in-game ads, it tends to be delicately layered onto the game with a ten-ton power shovel...
Deone @ Nov 29th 2008 4:59AM
Ahh, I see. Thanks for the clarification.
Pecanha @ Nov 28th 2008 6:16AM
One think that has alway bugged me is the fact that manufacturers don't allow their licensed cars to actually suffer any kind of physical damage in games. Most of the games where you can actually destroy your car use fictional ones.
And I love crashing my cars...
ill trooper @ Nov 28th 2008 8:20AM
Oh my god, great post. I wish everyone commenting on Joystiq was required to read this post, it might stop some of the asinine comments about 'noe ways copierights, H8 teh lawyers' that show up under all the lawsuit topics.
But probably not, actually.
Evan @ Nov 28th 2008 9:07AM
What about the Ferrari in Miami Vice? They did not use the actual product made by Ferrari, they used a replica car made specifically for the television show.
Jos?olina @ Nov 28th 2008 9:16AM
I think that even if it was a replica, if it was made by Ferrari, then it'd still be product placement, but don't trust me much on this one..
If it wasn't built by Ferrari, I think at least they should've got permission from them to build these 'replicas'
ill trooper @ Nov 28th 2008 5:33PM
Ah, but 'Miami Vice' did get in trouble for using the fake Ferrari with the Ferrari company...
From the "Miami Vice" wiki:
"Once the car gained notoriety, Enzo Ferrari filed a lawsuit demanding that McBurnie and others cease producing and selling Ferrari replicas, because they were taking his name and styling. As a result, the vehicle lasted until season 3, at which point it was blown to pieces in the season three premiere episode, "When Irish Eyes Are Crying". The fake Ferraris were removed from the show, with Enzo Ferrari donating two brand new 1986 Testarossas as replacements."
Kennie @ Nov 28th 2008 3:32PM
That car in the picture, the purple one ... What car is that? Is it a Porsche? I'm not too good with cars.
money_mike_preme @ Nov 28th 2008 4:07PM
its a nissan z...you can see the z logo on the side
Kye - Capcom DF @ Nov 28th 2008 4:28PM
The one behind it is a VW Golf Mark 4.
Yes, yes I am a Golf fan (cars not sport)