The Legend of Zelda: Ocarina of Time turned 10 years old last Friday. Remarkably, even after a decade of technological advances and narrative achievements in gaming, it remains atop Gamerankings' list as the highest rated game of all time. However, if Eiji Aonuma (director of Ocarina and every subsequent Zelda title) has his way, the Hylian N64 classic will be dethroned in his lifetime.
In a recent interview with Nintendo Power, Aonuma expressed his lofty career goals -- he plans to stick with the Zelda series until he creates a title that surpasses Ocarina of Time. This is fantastic news, as Aonuma's continued involvement with the series is likely the only reason we've yet to see a spin-off title featuring a gun-toting Dark Link.
Reader Comments (179)
Posted: Dec 1st 2008 4:02PM Deone said
ROFL. Didn't take you guys long to vote that down. Was meant as tongue in cheek. Christ almighty.
Seriously though, TP feels exactly the same as OoT, which is a shame. For the record, not a massive life wasting fan of either God or Gears oW. They are good games, and very polished but their creators def don't belong on a zelda team. Relax.
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Seriously though, TP feels exactly the same as OoT, which is a shame. For the record, not a massive life wasting fan of either God or Gears oW. They are good games, and very polished but their creators def don't belong on a zelda team. Relax.
Posted: Nov 29th 2008 7:10PM Supermanisdead said
I liked all the Zelda games, they're all really fun. But since I played OoT first, it's still my favourite. Because all the later games used a lot of the same items and it felt weird.
And I don't understand the hate for Phantom Hourglass, it's fantastic. Sure the temple is annoying, but everything else is stunning in that game.
And I don't understand the hate for Phantom Hourglass, it's fantastic. Sure the temple is annoying, but everything else is stunning in that game.
Posted: Nov 29th 2008 7:13PM (Unverified) said
Twilight Princess actually still sits with me as being more fun in every way than Ocarina of Time. It's literally everything OoT was, but better. Better dungeon-design (unless you're going by Master Quest, in which case I think they're even), a fun story, even if it ends in the way you'd think, and I had a blast even using the Wiimote. I got pretty into it giving the final blow to some of the bosses.
Also, Minish Cap remains the most underrated Zelda title. That, I believe, actually has the best dungeon design of them all and the boss battles are ingenious.
Also, Minish Cap remains the most underrated Zelda title. That, I believe, actually has the best dungeon design of them all and the boss battles are ingenious.
Posted: Nov 29th 2008 10:14PM Megadanxzero said
+1 for being sensible and thinking TP is better than OoT. -10000000000000 for bending over and letting Nintendo rape you with the Wii version
... Still upvoted you though >.>
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... Still upvoted you though >.>
Posted: Nov 29th 2008 7:16PM Hotrod said
You know, now that I think about it, Ocarina of Time was effin incredible.
Posted: Nov 30th 2008 5:22PM (Unverified) said
For anyone bashing the Wind Waker, answer me this. Has any videogame come along since that has suprassed the cel-shaded graphical level of detail and facial expressions as this game did?
Say what you want about TLoZ, but it is without a doubt one of THE top 5 video game series of all time.
P.S.: Zelda 2 is very entertaining to watch in a form of a speedrun video.
Say what you want about TLoZ, but it is without a doubt one of THE top 5 video game series of all time.
P.S.: Zelda 2 is very entertaining to watch in a form of a speedrun video.
Posted: Nov 29th 2008 8:19PM Foetoid said
I don't understand the hate for Twilight Princess. Every 3D Zelda game in my opinion has been incredible. OOT is rightfully listed as the best game of all time, Majoras Mask took OOT and did something different with it, set 2 years after OOT and it was a lot of fun. Wind Waker looked amazing and was so charming and beautiful, tho a little short. Twilight Princess simply went back to the realistic stylizing of Ocarina of Time, made the game longer, and perfectly implemented the motion controls. I just finished TP the other day for the 2nd time and i found it to be just as beautiful and breathtaking as the first time i finished it (probably more beautiful on a 1080p 100HZ LCD.).
Generally speaking, every Zelda game is great and the only time OOT will be surpassed is with a HD Zelda game with an incredible storyline and even voice acting (heaven forbid). Perhaps they need to combine the Zelda teams and FFX teams lol!
Generally speaking, every Zelda game is great and the only time OOT will be surpassed is with a HD Zelda game with an incredible storyline and even voice acting (heaven forbid). Perhaps they need to combine the Zelda teams and FFX teams lol!
Posted: Nov 30th 2008 11:02AM silverwolf761 said
"Perhaps they need to combine the Zelda teams and FFX teams lol!"
NO! GOD NO!
I swear, if I hear Link talk endlessly about Blitzball and how random objects/events in the world remind him of it, I will scream.
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NO! GOD NO!
I swear, if I hear Link talk endlessly about Blitzball and how random objects/events in the world remind him of it, I will scream.
Posted: Nov 29th 2008 10:09PM Megadanxzero said
Everyone who says Majora's Mask is underrated must be fucking insane seriously... Have you ever been on the internet? Have you not seen all the other people who go on about MM as much as you do? All the crazy shit they say?
I played MM a while ago because I saw similar comments and... Just... What? It's barely different from any other Zelda game, and in many ways it's worse. The world design for a start was abysmal. It's a giant fucking circle, with a town dumped in the centre and a different area on each side. It's basically just the most tedious level select screen ever, not to mention the fact that you have a snowy mountain right next to a nice SUNNY BEACH. Who the hell thought that was a good idea?
The 3 day thing was just annoying. For some things it made no difference, and for others it was just annoying. The best thing was the fact that people had different daily schedules, but you know what? Most fucking RPGs do now, without making you go back in bloody time every 3 days...
As far as it being more 'dark', I don't really care about that, but I don't really get what people are on about either. Unless they mean just... Literally darker, as in there's less light in the world than in OoT. From what I can remember of the story, which isn't that much since it just bored me, it was pretty much the same 'Oh my God, there's some bad thing, we have to stop it, oh no' storyline in every Nintendo game ever. Whether it's a Moon or Ganondorf or a floating Mask it's still the same...
Also, Twilight Princess anyone? I thought it was much better than OoT and MM. I think I'm pretty good at not being blinded by Nostalgia personally, and while I think it could have been better TP was a damn good game. I'm sure that most people would find that if they went back and played OoT now it's not half as good as they think it is... I know I did...
I played MM a while ago because I saw similar comments and... Just... What? It's barely different from any other Zelda game, and in many ways it's worse. The world design for a start was abysmal. It's a giant fucking circle, with a town dumped in the centre and a different area on each side. It's basically just the most tedious level select screen ever, not to mention the fact that you have a snowy mountain right next to a nice SUNNY BEACH. Who the hell thought that was a good idea?
The 3 day thing was just annoying. For some things it made no difference, and for others it was just annoying. The best thing was the fact that people had different daily schedules, but you know what? Most fucking RPGs do now, without making you go back in bloody time every 3 days...
As far as it being more 'dark', I don't really care about that, but I don't really get what people are on about either. Unless they mean just... Literally darker, as in there's less light in the world than in OoT. From what I can remember of the story, which isn't that much since it just bored me, it was pretty much the same 'Oh my God, there's some bad thing, we have to stop it, oh no' storyline in every Nintendo game ever. Whether it's a Moon or Ganondorf or a floating Mask it's still the same...
Also, Twilight Princess anyone? I thought it was much better than OoT and MM. I think I'm pretty good at not being blinded by Nostalgia personally, and while I think it could have been better TP was a damn good game. I'm sure that most people would find that if they went back and played OoT now it's not half as good as they think it is... I know I did...
Posted: Nov 29th 2008 10:19PM (Unverified) said
He already surpassed Ocarina of Time with Twilight Princess (not by a huge margin but it did surpass it) so he can retire but I'd still like a few more Zelda's of Twilight Princess caliber.
Posted: Nov 30th 2008 11:10AM silverwolf761 said
TP was good, and I don't understand why so many people shit on it, but TP was just missing something that OoT had... Personality maybe? Not to say that TP didn't have personality, but I think it was lacking in that regard when compared to OoT, and especially TWW.
The dungeon designs in TP were amazing and completely destroy those found in OoT on a technical basis, but the biggest crime in TP for me, was how criminally easy the bosses were. The bosses felt so epic when you were fighting them, but they went down so fast, and did so little damage when they hit you.
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The dungeon designs in TP were amazing and completely destroy those found in OoT on a technical basis, but the biggest crime in TP for me, was how criminally easy the bosses were. The bosses felt so epic when you were fighting them, but they went down so fast, and did so little damage when they hit you.
Posted: Nov 30th 2008 12:32AM pachi72 said
Witht the wii shitty graphic capability i guess he will never retire.
Posted: Nov 30th 2008 12:37AM The Blank Mage Returns said
I think he was kidding about the game designer bit, Haze.
Posted: Nov 30th 2008 12:52AM The Blank Mage Returns said
May I be the second in 150 comments to say I enjoyed TP. Yeah, you take that! Yes, the wolf aspect wasn't great, but you only had to use it a few times anyway. Besides, the plot was frakking great, while OoT was pretty standard "Oh no, save Zelda, HEY LISTEN!" Midna made a great addition to the cast (Anyone here watched Spice and Wolf? ...yeah, didn't think so... I'll just drop this analogy here, then...) and it got pretty dark at times, (as far as Zelda goes, anyway.) which makes me happy. Sure, it didn't create any revolutionary gameplay mechanics, but it raised the bar for storytelling, in my opinion. Ah, and even if he does make something more popular than OoT, should we tell him, or just keep him in the dark to force more Zelda out of him?
Posted: Nov 30th 2008 12:59AM (Unverified) said
bring it to 360/ps3 because i don't like the wii and i loved zelda on n64
Posted: Nov 30th 2008 1:04AM (Unverified) said
Seems to me that the guy is setting the standards a bit low.
Posted: Nov 30th 2008 1:42AM (Unverified) said
-Ocarina of Time-
Pure awesome in my mouth.
-Majora's Mask-
Fantastic use of event occurrence with the 72 hour aspect, even if the whole time constraint is a love/hate thing. Masks were fun to collect due to the 'quests' involved, especially the Fierce Deity's mask.
Sense of impending doom was present, but not as well as OoT.
-Wind Waker / Phantom Hourglass-
Wind Waker, while completely on the extreme spectrum, was still a fantastic game. It brought forth another leap of faith that payed off with the 'open world' aspect. Searching for treasure in the vast ocean was excellent, and that Hyrule still played a part in the game, while minor.
Phantom Hourglass is definitely one of the best DS games and makes the most out of the DS's capabilities and tech. Even if the Temple of the Ocean King is annoying, the game is spectacular.
-Twilight Princess-
Before I say anything, the game is fun. It's still a Zelda game, even if it is a ported Game Cube game.
The Wiimote did make some of the items fun to use but that didn't replace the world's atmosphere or gameplay. The reason why it "isn't that great" is because characters weren't as defined or as alive as other Zelda games, most notably MM. Also, the land of Hyrule didn't seem to be in ANY type of danger. The city felt empty, and there was no sense of impending doom or evil in the entire game, as experienced in MM or OoT.
When you first leave the Temple of Time after wielding the Master Sword, and see the Redeads, you're like "OMGWTFBBQSAUCE!!111! WTH HAPPENED TO THIS PLACE?!" and then you see just how bad Hyrule became after Ganondorf gained power. The Shadow Temple + The Well hasn't been matched in terms of scary / creepy epicness.
-GB+A Games-
Always extremely fun, especially because they had their own version of Zelda-ness to them. MInish Cap was really underappreciated, and my favorites are Oracle of Seasons and Oracle of Ages because of their interaction and passvords.
Pure awesome in my mouth.
-Majora's Mask-
Fantastic use of event occurrence with the 72 hour aspect, even if the whole time constraint is a love/hate thing. Masks were fun to collect due to the 'quests' involved, especially the Fierce Deity's mask.
Sense of impending doom was present, but not as well as OoT.
-Wind Waker / Phantom Hourglass-
Wind Waker, while completely on the extreme spectrum, was still a fantastic game. It brought forth another leap of faith that payed off with the 'open world' aspect. Searching for treasure in the vast ocean was excellent, and that Hyrule still played a part in the game, while minor.
Phantom Hourglass is definitely one of the best DS games and makes the most out of the DS's capabilities and tech. Even if the Temple of the Ocean King is annoying, the game is spectacular.
-Twilight Princess-
Before I say anything, the game is fun. It's still a Zelda game, even if it is a ported Game Cube game.
The Wiimote did make some of the items fun to use but that didn't replace the world's atmosphere or gameplay. The reason why it "isn't that great" is because characters weren't as defined or as alive as other Zelda games, most notably MM. Also, the land of Hyrule didn't seem to be in ANY type of danger. The city felt empty, and there was no sense of impending doom or evil in the entire game, as experienced in MM or OoT.
When you first leave the Temple of Time after wielding the Master Sword, and see the Redeads, you're like "OMGWTFBBQSAUCE!!111! WTH HAPPENED TO THIS PLACE?!" and then you see just how bad Hyrule became after Ganondorf gained power. The Shadow Temple + The Well hasn't been matched in terms of scary / creepy epicness.
-GB+A Games-
Always extremely fun, especially because they had their own version of Zelda-ness to them. MInish Cap was really underappreciated, and my favorites are Oracle of Seasons and Oracle of Ages because of their interaction and passvords.
Posted: Dec 27th 2008 11:18PM (Unverified) said
"The Shadow Temple + The Well hasn't been matched in terms of scary / creepy epicness."
Ha, I reckon the story Lanayru told about the Fused Shadow in TP was pretty damn creepy. I don't remember eating anything indigestible for at least an hour afterwards.
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Ha, I reckon the story Lanayru told about the Fused Shadow in TP was pretty damn creepy. I don't remember eating anything indigestible for at least an hour afterwards.
Posted: Nov 30th 2008 7:10AM Bowser Rogozhin said
http://www.imdb.com/title/tt0374248/
That film sucks but the puppetry, the emotion conveyed, can be really affecting. The mechanics should take a cue from this and other films involving puppets.
Controlling Link as a puppeteer via the Wiimote and nunchuck would be awesome. I can imagine the entire control scheme, but I don't see the point in listing what goes where on this page.
That film sucks but the puppetry, the emotion conveyed, can be really affecting. The mechanics should take a cue from this and other films involving puppets.
Controlling Link as a puppeteer via the Wiimote and nunchuck would be awesome. I can imagine the entire control scheme, but I don't see the point in listing what goes where on this page.
Posted: Nov 30th 2008 7:26AM Bobert said
Surpass Ocarina of Time? Not that hard, considering the game wasn't that great. Majora's Mask was way better.
Posted: Nov 30th 2008 10:44AM Jacksons said
Dungeon 1, use new item to finish Dungeon 2, use new item to finish Dungeon 3... Once you get a full arsenal? Game ends. That's always annoyed me. The puzzles could be so much better if they weren't always based on your newest toy. That said, I need to pick up Twilight Princess, totally forgot about that one.
Probably still $50. Greedy sons of ... oh, never mind.
Probably still $50. Greedy sons of ... oh, never mind.
Posted: Nov 30th 2008 2:53PM Megadanxzero said
It would be infinitely better if they took a Metroid-like approach and made new items unlock new sections/items/abilities in previous areas of the game that you couldn't get to the first time round.
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Posted: Nov 30th 2008 6:24PM Joony said
(NOTE: Just my gamer opinion. I am not some stellar game designer)
The key to a great Zelda game, or any game rather, is to draw the player into the environments. Make me feel like I am Link once again. Make every enemy I kill feel like a kill. Throw some dark elements into the enemies, so that the gamer is determined to kill the enemy. I feel that in a lot of titles these days, the enemies aren't given a story. Why are they helping the overall antagonist? What makes their small death an important factor in destroying the antagonist? This sense of attachment should also apply to the protagonist. I want feel like I've actually accomplished something by fighting through the numerous enemies I'm bound to face.
If he can capture this like he has in some of OoT, or in the Skull Kid in MM, then I think he has a chance to truly surpass any game that he has released.
Bioshock did a fantastic job of this. The entire environment was catered to the enemies. Every splicer I killed, every Big Daddy I destroyed, every Little Sister I saved, felt like It meant something. Every room I went in, or every "boss" I fought made me feel like I was one step closer to the end.
Now, I'm not saying every game should be like Bioshock. In fact, doing that would decimate my entire premise entirely. But the fact that after the numerous games I've played, and uncountable dungeons I've been through, that Bioshock still felt new was a positive I look for in all games.
That worked for OoT, and to capture that feeling would work for whatever Aonuma creates in the future.
whoa, I just got an achievement
for using more than 50 characters.
The key to a great Zelda game, or any game rather, is to draw the player into the environments. Make me feel like I am Link once again. Make every enemy I kill feel like a kill. Throw some dark elements into the enemies, so that the gamer is determined to kill the enemy. I feel that in a lot of titles these days, the enemies aren't given a story. Why are they helping the overall antagonist? What makes their small death an important factor in destroying the antagonist? This sense of attachment should also apply to the protagonist. I want feel like I've actually accomplished something by fighting through the numerous enemies I'm bound to face.
If he can capture this like he has in some of OoT, or in the Skull Kid in MM, then I think he has a chance to truly surpass any game that he has released.
Bioshock did a fantastic job of this. The entire environment was catered to the enemies. Every splicer I killed, every Big Daddy I destroyed, every Little Sister I saved, felt like It meant something. Every room I went in, or every "boss" I fought made me feel like I was one step closer to the end.
Now, I'm not saying every game should be like Bioshock. In fact, doing that would decimate my entire premise entirely. But the fact that after the numerous games I've played, and uncountable dungeons I've been through, that Bioshock still felt new was a positive I look for in all games.
That worked for OoT, and to capture that feeling would work for whatever Aonuma creates in the future.
whoa, I just got an achievement
for using more than 50 characters.
Posted: Nov 30th 2008 11:08PM (Unverified) said
Hey, Griffin. He wasn't the director of Ocarina. He was a sub director and only handled the dungeons (that title rightfully belongs to Shigeru Miyamoto). It wasn't until Majora's Mask that he became an overall director.
Anyway, glad to see that he's smart enough to realize when he's outclassed. He needs to take the best things from each Zelda title and then add some new gimmick that doesn't suck like the wolf.
Anyway, glad to see that he's smart enough to realize when he's outclassed. He needs to take the best things from each Zelda title and then add some new gimmick that doesn't suck like the wolf.
Posted: Dec 4th 2008 2:45AM Cena said
"'Retire and put...Cliffy B. at the helm.'
I would probably slit my own throat."
I dunno...I mean, Bleszinski's said that Miyamoto-san is one of his biggest influences. I don't think he'd push it too far away from the core gameplay that the Zelda franchise has honed over the last few decades; I'd seriously love to see a Bleszinski-developed Zelda game just to see the direction he'd take it in. Just because the design director of a (rather excelent, in my opinion) bloody FPS doesn't mean that he'd take the game in that direction. If your truely believe that, then you're just letting your fanboy senses take over you. I should know. They're threatening to slit MY throat right now.
Oh, and perfect Zelda game? Remake Majora's Mask, but expand on it. Connect it to Twilight Princess, add another campaign (either a prequel or a sequel) explaining the connection to the Twili (which is pretty apparent, IMO), and release it with MotionPlus support.
Also, bring back Midna. Just do it for the fanboys. And me. XP
I would probably slit my own throat."
I dunno...I mean, Bleszinski's said that Miyamoto-san is one of his biggest influences. I don't think he'd push it too far away from the core gameplay that the Zelda franchise has honed over the last few decades; I'd seriously love to see a Bleszinski-developed Zelda game just to see the direction he'd take it in. Just because the design director of a (rather excelent, in my opinion) bloody FPS doesn't mean that he'd take the game in that direction. If your truely believe that, then you're just letting your fanboy senses take over you. I should know. They're threatening to slit MY throat right now.
Oh, and perfect Zelda game? Remake Majora's Mask, but expand on it. Connect it to Twilight Princess, add another campaign (either a prequel or a sequel) explaining the connection to the Twili (which is pretty apparent, IMO), and release it with MotionPlus support.
Also, bring back Midna. Just do it for the fanboys. And me. XP
Posted: Dec 4th 2008 9:17PM (Unverified) said
Hey! Guess what everyone?
I loved all the Zelda games that came out. IMO, each newer version surpassed the one that came before it. Except maybe Majora's Mask and Phantom Hourglass, but I did like those two as well.
Ocarina of Time was definitely an awesome game. I was really hooked when I first played it, the whole 'seven years later' aspect made the game really enjoyable. Also, people are comparing it to its 2D predecessors, but there's one thing OOT did that the 2D games never did - it brought Hyrule and its people to life. It gave all the characters that classic spark that made the game so awesome. The only bit of criticism I have is that the combat system was basically "swing your sword like a maniac and hope it hits the approaching legions of ReDead".
Majora's Mask was pretty awesome, but not as great as the other ones. It was intense and more challenging than any other Zelda game, but its time limit sorta threw me off. It meant that I really had to dedicate a lot of time to the game, which is why I STILL haven't finished it. And its combat system was still the same as OOT.
However, this combat system was completely refined in Wind Waker. You could roll circles around a Darknut with the timely press of a button. Personally, Wind Waker is my second favourite Zelda title ever released. The graphics suited the game perfectly, and the characters weren't wooden, like in the previous games - they actually had personalities. And WW Link was adorable. ;D
Twilight Princess, as far as I've seen (haven't finished yet) has made this my favourite Zelda game. EVER. Its realistic graphics, rich plot, loveable characters and labyrinthine dungeons made this one of the most amazing games I've ever played. Few games have embraced this much heart, soul and awesomeness in such equal measures.
I loved all the Zelda games that came out. IMO, each newer version surpassed the one that came before it. Except maybe Majora's Mask and Phantom Hourglass, but I did like those two as well.
Ocarina of Time was definitely an awesome game. I was really hooked when I first played it, the whole 'seven years later' aspect made the game really enjoyable. Also, people are comparing it to its 2D predecessors, but there's one thing OOT did that the 2D games never did - it brought Hyrule and its people to life. It gave all the characters that classic spark that made the game so awesome. The only bit of criticism I have is that the combat system was basically "swing your sword like a maniac and hope it hits the approaching legions of ReDead".
Majora's Mask was pretty awesome, but not as great as the other ones. It was intense and more challenging than any other Zelda game, but its time limit sorta threw me off. It meant that I really had to dedicate a lot of time to the game, which is why I STILL haven't finished it. And its combat system was still the same as OOT.
However, this combat system was completely refined in Wind Waker. You could roll circles around a Darknut with the timely press of a button. Personally, Wind Waker is my second favourite Zelda title ever released. The graphics suited the game perfectly, and the characters weren't wooden, like in the previous games - they actually had personalities. And WW Link was adorable. ;D
Twilight Princess, as far as I've seen (haven't finished yet) has made this my favourite Zelda game. EVER. Its realistic graphics, rich plot, loveable characters and labyrinthine dungeons made this one of the most amazing games I've ever played. Few games have embraced this much heart, soul and awesomeness in such equal measures.








