Joystiq hands-on: Skate 2

Skate 2 no longer glues your character to the board. With a simple press of a button, you can get off your board and start exploring the environment. New San Vanelona is a mix of old and new, and the city begs to be explored. No longer will you have to attempt to "glitch" the system to get to interesting skate points. You'll be able to walk up a set of stairs, for example. You'll be able to jump on top of a ledge. It's a simple addition, but it allows the world to be explored in far greater depth than before.
Gallery: Skate 2
Not only can you get off your board, you can move things around. Objects can now be grabbed, encouraging players to set up their own ramps and rails. For example, you can move a picnic table to connect two seemingly random rails to perform one extended grind. Maybe you'll be able to set up some boxes to create a launchpad that leads to the top of a building. There's a ton of possibilities waiting to be exploited. The incredibly patient can drag a ramp from one part of the city to the other -- just set aside a few hours to do so. (Next Skate, give us a vehicle, please ... or the ability to fly.)
For Skate nuts, this newfound freedom is reason enough to justify a purchase when the game releases in January. Those that spent hours editing videos in the original Skate will be glad to hear that the feature returns with a few improvements, too. There's much more freedom with the camera in Skate 2, as players have near total control over its placement in the editor. The presets are still available, but they can now be changed. Want a shot from below your skater as he jumps over a gap? You can do that. Want to keep your camera fixed on high, as it follows your skater through the city? You can do that too. While there's much more flexibility in how you shoot your videos, you won't find any of the visual effects found in the original game. The fish-eye lens, for example, was infrequently used and appeared "gimmicky" to the most devoted of fans.

While being able to create personalized skating lines with movable objects is fun, we're unsure if the changes will be appreciated en masse. For the most part, Skate 2 is the same game it was in 2007. The "flick" controls still work incredibly well, but the sequel certainly doesn't have the fresh, innovative feel as the original. Many of the smaller changes are thoroughly unsurprising; the in-game camera is a good example of this. Players can now choose to have a camera that's further away from the floor for a game experience more akin to Tony Hawk.
It appears there's other concessions made to the Tony Hawk players that crave a more "Xtreme" approach to the sport. While Skate 2 is still, for the most part, about performing "real" tricks, there are points in the city which encourage some truly ludicrous stunts. Go to the top of the mountain to find one spine-tingling challenge. Or, unlock the skate park to try your hand at tricks that would undoubtedly kill real human beings. If you want massive air, you'll be able to find it here.

While the PS3 version suffered earlier this year, we're glad to report that the PS3 version of Skate 2 is now running extremely well with a steady framerate. For those who are curious, the PS3 version does have Trophy support. And for those who are really curious, you do unlock a Trophy for switching genders.
It may not be as innovative as its predecessor, but Skate 2 still excels without clear competition. More of the same, yes, but dedicated fans will find much to do and appreciate in this upcoming sequel.





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Reader Comments (Page 1 of 1)
DiL @ Dec 1st 2008 7:18PM
I would have just been happy with the ability to get off your board.
Dr. @ Dec 1st 2008 7:23PM
Quite. I consider this one a good faith purchase. They'll have to convince me I want skate3, though.
fffunfarm06 @ Dec 2nd 2008 12:10AM
? yes you can get off your board. its right bumper. skate is awesome.
syrik zero @ Dec 3rd 2008 7:56PM
That's all I was thinking. SKATE was amazing
agentflashx @ Dec 1st 2008 7:22PM
I am really looking forward to this. I loved the first one and played it for hours on end.
However the fact that it is a mix of old and new city is rather disappointing. Not sure how much of the old city is used, but I was hoping for a whole new city. Maybe it mostly is. I did love it, but after so many hours the city was just the same.
The getting off your board sounds interesting though. Seems to have the potential to be neat.
giantenemycrab @ Dec 1st 2008 7:25PM
I can't wait for this one. I love skating games and I haven't played a real good one since skate 1.
Sidebuster @ Dec 1st 2008 7:26PM
It should have been a given to be able to get off your board in the first skate. Especially if they were going for the realism side of skating. Not being able to get off your board was so 1998.
I just hope you can grab ledges and climb up. I will be getting this one for sure. (skipped the first but rented it)
Edog Lost @ Dec 1st 2008 7:36PM
This makes House Party look like House Party 2
Norm @ Dec 1st 2008 7:46PM
tiiiiiiiiiiiiiiiiiiight!
They even have Atiba and Michael Burnett! holy crap.
fantastic dan @ Dec 1st 2008 8:05PM
and reda haha
Norm @ Dec 1st 2008 8:06PM
Reda was in the first one though. He still cracks me up though.
Paulmichael @ Dec 1st 2008 8:01PM
Gotta buy this one. Not sure how much more innovative you could make this series though, given the genius that is the flick it control scheme. Glad to hear the PS3 version is up to snuff, I hated the occasional to rather common frame stuttering....
natels @ Dec 1st 2008 8:01PM
I'm just wondering hot to flick into a sex change..
odog4ever @ Dec 1st 2008 8:46PM
How much more innovative could you make a skateboarding game before it got Tony Hawk ridiculous? They already made it realistic but still actually playable. How about sharing your ideas for a truly innovative skateboard game? I have a feeling any ideas you come up with have been done before or would take 4yrs of development time.
kaneda26 @ Dec 1st 2008 8:58PM
I hope they don't have another god awful, unskippable, FMV at the beginning of the game. When I forgot to save playing it for the first time, I wanted to rip my eyes out having to watch that retarded crap again. This was before Sony invented the sandwich break mind you.
Mike @ Dec 1st 2008 9:28PM
I thought it was actually a pretty funny video...
kaneda @ Dec 1st 2008 9:30PM
Fair enough.
arrrgh @ Dec 2nd 2008 10:31AM
i also loved that opening video!!!
thought they strung that game into a story pretty well all things considered
Rk0n @ Dec 1st 2008 9:20PM
Skate was ill-nasty, period.
WWII @ Dec 1st 2008 9:37PM
"It may not be as innovative as its predecessor, but Skate 2 still excels without clear competition."
-What with this statement?
Dave @ Dec 1st 2008 10:13PM
Trophy support... nice. A DEFINITE purchase for me.
the_insider @ Dec 1st 2008 11:25PM
NO mention of the more than doubled bag of tricks with the ability to do handplants, inverts, boneless's ,no complys, etc.??? No mention of the fact that you can now "run-off" small bails or that have control over your skater while bailing? These are all seemingly subtle enhancements that have huge gameplay implications.
Honestly there is only so much you can do in a skate game before it becomes just as ridiculous as the TH series has become. I am glad they are keeping it pure and simple and 'true' to the sport.
ogvor @ Dec 1st 2008 11:34PM
I had never played a sports game and yet somehow the original Skate's demo was enough to make me go out and spen 60$ the day it came out. It was strangely compelling to me, someone who knew almost nothing about skateboarding (and hated the fighting game combo gameplay in Tony Hawk). Hearing that you can walk up stairs and change the camera are huge improvements and will probably get me to grab this game soon after it comes out.
DexX @ Dec 2nd 2008 1:58AM
Never played sports games or skating games before, but the demo for Skate had me hooked. Downloaded it on a whim, and played it over and over and over. Ten minute demo, time runs out, quit and reload, another ten minutes... I spent hours at a time doing that. Apart from a few frustrating difficulty spikes (never did get the very last pro challenge) it's a magnificent game. Can't wait for the sequel.
JoeTheBlow @ Dec 2nd 2008 4:32AM
But does it still have that horrible "viewing through a keyhole" dark corners visual effect during playing?
Screenshots say yes, which equals no buy for me, it bugs the hell out of me.
jogi @ Dec 3rd 2008 4:01PM
well there will be 2 views.. the one you hate, and one is smilair to the tony hawk camera
JamesJames @ Dec 2nd 2008 4:40AM
does anyone know if you can finally do an impossible(front foot/back foot)?
snowy @ Dec 2nd 2008 12:03PM
And no one thought patch? I mean while not content I might consider this as DLC but there is no way this justifies a full retail release. Why make me drag things around? Just give me a level/park editor. Ill wait till skate 3 and get my moneys worth.
Food For Thought @ Dec 4th 2008 1:29AM
Are you serious? Doesn't Justify a full new release? Go over to the official website, look at the 'new features' section and tell me this doesn't justify a full new release.
Completely new city, new story, new physics, double the tricks, being able to create custom graphics to put on your shoes/deck/t-shirt, being able to walk/run and move anything that isn't bolted to the ground around to create your perfect skating spot which you can then upload and send to your friends to skate, new replay editor, and a large improvement to the Create A Skater mode.
Doesn't justify a full new release? lol your having a laugh.
TWiNKiE @ Dec 2nd 2008 12:34PM
I used to love playing skate back in the day, but then when I started to make my first montage, it lost its shine with the limited camera angles, and I just stopped playing it.
Just the change in camera angles is a buy for me.
BillyBob @ Dec 2nd 2008 2:15PM
LOOKS GOOD