Surrender your sanity to Jason Nelson in IMTYPTWAE
If you were to ask us our favorite game developers, we would probably glibly toss off some line about a tie between Miyamoto and Will Wright, but we'd be lying. Our secret favorite developer, the one who really gets us, is and ever shall be Jason Nelson, creator of Game, Game, Game and Again Game and alarmingly these are not lovesick zombies. He has finally returned with more mind-bending non-fun in i made this. you play this. we are enemies, an "artwork/platform game/digital poem."
Can you survive "playing" through 10 levels of your favorite web sites reimagined as platformers? (And yes, that list includes Joystiq, as you can see in the image above.) Can you handle the punishment? Do you even want to? We think so.
Can you survive "playing" through 10 levels of your favorite web sites reimagined as platformers? (And yes, that list includes Joystiq, as you can see in the image above.) Can you handle the punishment? Do you even want to? We think so.












Reader Comments (Page 1 of 1)
Einhanderkiller @ Dec 1st 2008 11:33AM
wat
Erluti @ Dec 1st 2008 11:36AM
I cheated and tried to get it.
I don't.
Noshino @ Dec 1st 2008 11:48AM
I thought I got you guys, but since you say that he is the one that really gets you, then I don't know what to think of you anymore :(
Wiinterfang @ Dec 1st 2008 11:50AM
yo FUCK THIS GAME.
Justin McElroy @ Dec 1st 2008 12:49PM
A fine comment, Wiinterfang. Compelling And Rich.
Wiinterfang @ Dec 1st 2008 12:55PM
Well thank you sir, I tried to make it as classy as the game that I just play =).
Danny F. @ Dec 1st 2008 11:57AM
I dont know why... but I played it from start to end.... the weirdest game I have ever played... and yet somewhat disturbing...
But it did remind me of my elementary years where I used to draw on the back of my notebook weird levels on the charts they put on the notebooks...
Shagittarius @ Dec 1st 2008 12:04PM
I've never been to the Disney store website why did it go there?
The Dark Wayne @ Dec 1st 2008 12:05PM
Even the world's greatest detective can't figure out what the fuck that shit is
Haggard @ Dec 1st 2008 3:09PM
Excusez-moi, but perhaps 'Ercule Poirot can be of assistance
Wiinterfang @ Dec 1st 2008 12:08PM
I didn't make it to joystiq, it was too weird and I didn't recognize most of the sites so I get pissed off.
[.sm0ke.] @ Dec 1st 2008 12:17PM
That was the most retarded thing I've played in my life. I purchased numerous farms.
Roto13 @ Dec 1st 2008 12:24PM
My score was 42, apparently. I don't think my performance actually had an effect on it.
AwesomeTown @ Dec 1st 2008 12:26PM
Well, that is the answer.
AwesomeTown @ Dec 1st 2008 12:41PM
After playing though Game Game Game and Again Game, I don't think I will be playing this one.
deddyluger @ Dec 1st 2008 12:33PM
Great game. Now I am addicted to crack.
Slaziman @ Dec 1st 2008 12:34PM
Some gamebreaking bug sent me back to the titlescreen after falling off of something in the RIAA level
Naturally, I didn't play again.
GatorSax2010 @ Dec 1st 2008 12:40PM
This happened to me too. I'd say I don't get this game, but I guess that's the point?
Justin McElroy @ Dec 1st 2008 12:43PM
Same thing happened to me. I assume it was part of the magic.
Strategy_Panda (the artist formally known as Titanium_Orchid) @ Dec 1st 2008 5:57PM
There is, in fact, an ending screen.
You just need to be super awesome (like me) to get to it.
Jack of All Trades @ Dec 1st 2008 12:46PM
You have purchased a farm!
I thought it was a reward until I got it twice and realized I had to restart the level. Then I got the "bought the farm" reference. Geez.
Cheesecake Jones @ Dec 1st 2008 12:48PM
That was fascinating! I really enjoyed it.
Seriously.
I liked the build up to the really challenging level in the middle. You could feel it coming in the audio of the previous levels. The next couple of levels felt very safe and calm.
I especially liked the level that basically played itself. It lulls you into a sense of security, and then sends that line at you from the other side of the screen. It looks like it's going to take you out, so you put your fingers back on the keys to try to escape. Then, at the last minute, the line turn away and you lift up to safety.
There's some actual game play and sound level design there in the trappings of this insane internet commentary.
My only real question is... Seriously... Who has a bottle of severed hands? Creepy.
Deeznuts420 @ Dec 1st 2008 12:51PM
well...this will stop me from taking LSD in the foreseeable future
Lemmiwinks @ Dec 1st 2008 2:18PM
Remember that one level in Super Paper Mario? The one where the entire backdrop is white as a sheet and all you do is walk to the right for what seems like 15 minutes without encountering a single enemy?
I would rather play that level on a loop for three years than subject myself to Jason Nelson's "art" ever again.
mr mobius @ Dec 1st 2008 2:36PM
Better than Miyamoto? Or just on crack?
I say just on crack.
Strategy_Panda (the artist formally known as Titanium_Orchid) @ Dec 1st 2008 4:18PM
I found the history of the internet to be insightful and informative. Second video was funny. The dismembered hand video was kind of odd though.
Arno @ Dec 1st 2008 5:51PM
That was weird.
Josh @ Dec 1st 2008 9:24PM
I could see that coming out of my mind.
Not saying I would ever actually make it into a concrete game, though. I wonder what that means...
El Verde @ Dec 1st 2008 9:32PM
Sorry, IMHO this brand of winking, snarling post-modernism should have died along with Rene Duchamp. Life is clamorous enough without somebody serving you horseshit and telling you "This is not chocolate mousse."
That said, if you can make a buck serving it, power to you.
Flakundenga @ Dec 2nd 2008 12:22AM
what was that?! pointless waste of two minutes of my time. sorry but i didnt get 2 joystiq too bored to attempt 2
Abscissa @ Dec 6th 2008 8:19PM
Lmao. That was so random and stupid and silly that I just loved it. "No, no, the potatoes represent..." Hee hee hee. It's like the videogame equivalent of a B-movie that's so deliberately bad that it's good. I'll say this though, if you thought there was supposed to be a lot of hidden meaning in all of the...stuff...then you're overthinking it (Heck, it does say right at the beginning not to try to "get it"). It's clearly just a bunch of deliberate silliness. And I, for one, quite enjoy silliness. "And now for something completely different..."