Joystiq hands-on: Killzone 2 single-player campaign

Let me be as clear as I can. Killzone 2 is a fantastic game, easily deserving the hype its earned so far. Considering the expectations surrounding Killzone 2, that means quite a lot. From what I've played so far, Killzone 2 delivers on all fronts. The gameplay is incredibly visceral and nuanced; the graphics are unparalleled.
Obviously, a lot must be said about the visuals in Killzone 2. The debut CG trailer was supposed to be representative of what the PS3 could possibly do. While perhaps not as flawless as the original trailer, Killzone 2 is without a doubt one of the most beautiful games ever created. The attention to detail is quite impeccable: textures are crisp; character models move with complex, lifelike animation.
In spite of its clear sci-fi setting, the world of Helghan is grounded in realism. Weapons have a real sense of weight to them. Each bullet feels impactful, and important. Watch as the casings leave your gun. These aren't canned animations -- they are real objects controlled by the in-game physics engine. Enemies appear to feel every bullet, staggering when hit, rolling and dodging as they struggle to survive. The reload animations are slow and meticulously detailed. The flash of your gun's muzzle is appropriately blinding, adding to the feel of combat. Gun nuts will notice the subtle differences between weapons, as some work much better at short range, others at long. These aren't the weapons you'll find in Resistance or Halo -- and that's what makes Killzone so refreshing.
While the assault rifles feel great, a special note must be made about the flamethrower and the sniper rifle: The former is the most beautiful rendition of the weapon I've seen in a game so far. You can actually see it shoot sticky liquid fuel, a detail lost to most other shooters. The sniper rifle uses subtle, but clever SIXAXIS tilt controls. Keep your hand steady as you aim, or else your sight will become incredibly unsteady.
Other than being a first-person shooter, comparisons between Halo and Killzone 2 seem thoroughly invalid. A more apt point of comparison would be Call of Duty. With the exception of the occasional flying robot and massively armored supersoldier, Killzone 2 evokes the harrowing feel of modern warfare. However, the gunplay of Killzone is slower and more meticulous than the arcade-inspired controls of the CoD series. You won't auto-aim at enemies when using your sights, for example and you won't be singlehandedly mowing down hundreds of enemies. Your aim and movement is noticeably slower than most other FPSs.
An important component of Killzone's core gameplay mechanic is its cover system. It may take a few minutes to get used to, but it won't be long until you're leaning around corners and shooting over cover. Just like in Gears, you're vulnerable when out of cover. Of course, being in first-person, you won't be able to magically blindfire like Marcus and the gang. Peeking out to take a shot will leave you exposed -- and you will die in just a few hits, even in the default difficulty.
The enemies of Killzone 2 are just as varied and realistic as the weapons. It's hard to predict what will occur in a gunfight. The Helghast will take cover, throw grenades, and attempt to flank you. But don't be surprised if a more powerful enemy kills a few of his allies just to get a clean shot at you. Some enemies will rush at you with a knife -- an unfortunate proposition if you're not quick to react. There were more than a few times I was caught completely off guard, and enemies appeared behind me. (And no, they didn't randomly spawn there.)
The odds are overwhelmingly against you, and the viciously intelligent AI doesn't make it any easier. This is a challenging game -- perhaps one of the hardest in recent memory. A generous checkpoint system alleviates most frustrations, but this is still a nail-bitingly difficult game. Some of the game's uglier aspects are apparent later on. For example, your partner can be quite the knucklehead, brashly rushing into enemy territory. (Note: Don't rely on the AI to cover your back.) Killzone 2 is begging for a co-op mode. I want to use these weapons and get some crossfire tactics going.

February is still a long time away, and I'm confident that Guerrilla can fix some of the nagging issues I have. The shotgun, for example, could be a bit more powerful. Some of the objectives run a tad bit on the long side, with too many waves of enemies. But these are small issues in an otherwise thoroughly polished game. It's an incredible vote of confidence on Sony's part to send such a complete build of a product so many months before its release.
It's taken quite a number of words to detail the simple fact that Killzone 2 is a terrific shooter. Undoubtedly, there are still questions many of you may have about the game, and I welcome you to ask them in our comments section. I'll try my best to answer them (perhaps in a separate Q&A post?). PS3 fans have a lot to look forward to when February rolls around. Who knows? Perhaps next year we won't look for the next "Halo-killer," but rather the next Killzone-killer.
Direct feed image source: NeoGAF











Reader Comments (Page 1 of 6)
B3astofthe3ast @ Dec 4th 2008 2:09AM
Win
Killjebus @ Dec 4th 2008 3:04AM
I think its time that the stupid comparisons of multi-platform games come to an end.
Let us compare 1st party games. Oh wait, if we did that...the PS3 would leave the 360 in the dust.
Bring on the GoW3 trailer.
So, who still thinks this is just another generic shooter?
Stew @ Dec 4th 2008 3:07AM
Win for PS3 owners, as Guerrilla is a Sony studio, the tech in Killzone2 will be shared with other 1st party developers, and the engine will surely be franchised to anyone that wants to pay for it.
In short, expect many more PS3 games of this quality.
Killjebus @ Dec 4th 2008 3:08AM
"The enemies of Killzone 2 are just as varied and realistic as the weapons. It's hard to predict what will occur in a gunfight. The Helghast will take cover, throw grenades, and attempt to flank you. But don't be surprised if a more powerful enemy kills a few of his allies just to get a clean shot at you. Some enemies will rush at you with a knife -- an unfortunate proposition if you're not quick to react. There were more than a few times I was caught completely off guard, and enemies appeared behind me. (And no, they didn't randomly spawn there.)"
But but....the terrible A.I. where o where did it go?
C'mon haters....hate this game...I triple dog dare you.
Hey Gabe, still think the PS3 was a waste of time?
hmmm?
Even Joystiq staff is CREAMING in their panties over this game.
Like I said for 2 years now....GOOD GAMES, check that...GREAT games take time.
Still think Sony is NOT in this for the long haul?
Killjebus @ Dec 4th 2008 3:13AM
If you just see one video...see this one.
http://www.gamersyde.com/stream_9626_en.html
Now remeber ladies, this engine will power many future PS3 titles including GoW3.
UE3 what Gabe?
Killjebus @ Dec 4th 2008 3:18AM
This game plus price drop = WIN
Hopefully, Sony is saving up big bucks for a Halo3 type assault of advertising.
Where are the HATERS of this game now? Anyone, anyone...Bueller, Bueller...Asshat? Fernandos?
Strategy_Panda (the artist formally known as Titanium_Orchid) @ Dec 4th 2008 3:24AM
@that video
well dayum
Killjebus @ Dec 4th 2008 3:27AM
Ok,
one more vid and it's nite nite for me.
http://www.gametrailers.com/player/43373.html
juju187 @ Dec 4th 2008 6:11AM
you ps3 owners get one game and you act like its the end of all. Be more thankful your getting something out of your "investment".
Foetoid @ Dec 4th 2008 6:54AM
So is this a reason to buy a Ps3? I'll need more than 1 exclusive game to convince me to not buy a 360 to accompany my Wii.
The graphics are of course stunning for a console. Imagine this game if it wasn't powered by a primitive 7800GTX that doesn't even have Unified Shader Architecture. Like i dunno, the 8800-equivalent 360 GPU with 48 unified shader pipelines :P
DOWNVOTE AWAY!
The Fatass of Kickassness @ Dec 4th 2008 7:03AM
KillJebus, you should be the very absolute last person here to call out 'haters'
anywhos, yeah, this does look fucking amazing. My PS3 ships soon (yup, snached one up online) so this just gives me something more to look forward to.
Maverick Saturn @ Dec 4th 2008 7:55AM
Killjebus is on a roll it seems, lol :)
Killzone has gotten his heart rate pounding.
wicko @ Dec 4th 2008 8:33AM
Here we go... do you actually know what a unified shader is? Did you also know that the PS3 has a more powerful video card in it than the 360 does? Just because you can spit out some tech lingo like unified shaders doesn't mean you know what you're talking about. In any case, you can't compare the RSX in the PS3 to a desktop videocard. When you make games exclusive to a console, you can take advantage of hardware much better than on PC, because the PC version requires compatibility in order to be successful. There are so many videocard models that you just can't tweak the PC version for all of them. So shortcuts have to be made for compatibility's sake.
I'm glad we had this little discussion, maybe in the future you'll sound less ignorant and actually contribute to the comment section and not degrade it.
bm @ Dec 4th 2008 8:20AM
"So, who still thinks this is just another generic shooter?"
"C'mon haters....hate this game...I triple dog dare you."
"Where are the HATERS of this game now? Anyone, anyone...Bueller, Bueller...Asshat? Fernandos?"
Wow hahaha, oh my god. Your posts bring out an image of a crazy preaching hobo on the street with foam on your mouth. Get a grip, haha.
And I'd agree with the previous poster that you have no right whatsoever to call anyone else a hater, you complete and utter troll.
That said, you wanna know who still thinks this is just a generic shooter? Well!
I'm sorry, but NOTHING in these screenshots, or in the preview impresses me at all. I see this random praise but nothing to back it up. When I look at those screens, I fucking CRINGE at seeing YET ANOTHER bunch of guys in bulky grey nondescript outfits, same old guns at the ready, walking hunched over through yet another painfully boring environment where you couldn't tell one room from the other. Seriously, I thought Gears of War had generic design, until I saw this. Fucking horrible.
The videos are nothing special either. From the article, or from your incoherent ranting, I got the impression that I was going to be in for something incredible, and what the fuck do I get? The SAME OLD SHIT I've been seeing since the N64 days, except with a pretty background (and that's me trying to find something good to say). Seriously, that looks as fucking generic as FPS gameplay gets. OH BUT OH WOW he gets into a turret and mows down a couple of enemies. I haven't played that a million times since Half-life 1! This is incredible!
I get the distinct impression that both you and the writer of this newspost are on some serious kool-aid. Mostly you. From the sound of your crazy hyper bullshit one would think we were in for the next coming of Jesus, while the material provided shows nothing but yet another big budget shooting gallery. Your ridiculous hyperbole does nothing to help your cause. It only raises ones expectations too high.
Mike @ Dec 4th 2008 8:50AM
Ahahahaha Foetoid: "the 8800-equivalent 360 GPU" That is hysterical. Which 8800 are you talking about, the GS?? You're bragging about the 360 having graphics capabilities from 3 generations ago...careful with that.
Maverick Saturn @ Dec 4th 2008 9:15AM
Bm, be careful there, you look as if you are about to explode from the lack of sex :)
United States of Generica @ Dec 4th 2008 9:41AM
wiko: "In any case, you can't compare the RSX in the PS3 to a desktop videocard."
Yes you can:
NVIDIA RSX is a G71 core. It is well documented that Sony bought an off-the-shelf chip from NVIDIA for the PS3, which is for most intents and purposes a GeForce 7800 GTX with 60% of the local memory bandwidth but running 28% faster at 550MHz.
ATI Xenos was a custom designed chip from ATI that was the first commercial GPU to feature a unified shader architecture; which was part of the transition from DirectX9c to DirectX10 in Windows.
So it's the RSX that is more like a desktop card and the Xenos that isn't like any desktop card, but Xenos could be considered the prototype of ATI's DX10 range.
DiL @ Dec 4th 2008 10:07AM
with all the the talk of haters we might have a full on rap beef here on joystiq
Cellien @ Dec 4th 2008 10:39AM
Killjebus... LOL, you're little heart is over-pumping blood and adrenaline through your scronny frail little body. Be careful or something might POP!
Seriously, you're a disgrace to us PS3 owners. CHILLAX FOO.
Marty @ Dec 4th 2008 11:04AM
What are you idiots all arguing about? The graphics look good. They aren't on the same level as some of the more graphically intense games I've seen out there (or the original CGI trailer), but they look good all the same.
Whether or not the action will be anything beyond the normal FPS fare is what you should be arguing about, because from the videos above, I'm not sure you can say either way. I saw nothing that I haven't seen a hundred times before in Half-Life, Halo, Doom, etc.
Killjebus @ Dec 4th 2008 11:13AM
Once again, my BLATANT sarcasm has gone undetected by the Forrest, Forrest Gump's of Joystiq. Yes I think this game is amazing, yes I think that PS3 1st party games have a level of detail that I have yet to see on the 360, yes I am excited for not just this game, but for all of the future PS3 titles that utilize this engine.
I thought the triple dog dare you and the Bueller, Bueller were DEAD GIVAWAYS as to the nature of my posts but NNNOOOOOOOOOOOOOOOOOOOOOOOOOO (Padme is dead) you half-wits thought that I was not.
If I wanted to write a serious post about the widening distance between the PS3 and the 360 on the graphics/A.I./size of environment/complexity of the levels and so on......I would think that after two years I could come up with something better.
You guys are so gullible McFly's!!!
Yet some of you will still think that I am gritting my teeth as I write this. I find all of the PS3 bashing hilarious simply for no other reason than how stupid one looks when you see the quality that is about to be unleashed in Feb. '09.
As for the haters comment, that was real...how many countless posts have I read on this blog and others about how bad the A.I. is or how generic this is or how gray that is and so on.
One more point, unified shaders are found not in top of the line gaming rig graphic cards....no, they are found in everyday graphics cards. And by the way, we could talk specs all day....I can see with my own eyes that PS3 1st party games exceed 360 1st or exclusive games almost everytime.
Cellien @ Dec 4th 2008 11:16AM
Lol, and the little heart-rate of Killjebus races again! Little guy's excited!
why not the LS2LS7? @ Dec 4th 2008 11:25AM
You guys talk about them sharing the tech with other games in the future. They already started a while ago.
http://www.guerrilla-games.com/publications/dr_kz2_rsx_dev07.pdf
However, I don't think this will have quite as big an impact on other games as you might hope, as to take advantage of these techniques involves huge changes to a game's rendering pipeline, and many companies simply won't bother.
Still, for the companies and Sony studios that want to raise the level of graphics in their games, development of this game should help them do so.
ExMcCloud @ Dec 4th 2008 11:38AM
Yo Killbejus we'll act like Gears of War doesn't exist, and Project Gotham Racing 4, Ace Combat 6 And Banjo Kazooie don't exist if we're talking about Graphics and how pretty something is...Hell the Wii has Super Mario Galaxy, and Metroid Prime 3 which Rival all of the games we are talking about IMO the PS3 has good looking games, and also some bad playing games to go with the looks...We both own a PS3 you are being short sighted if you don't want to appreciate the quality coming from the other two consoles....Killzone 2 hopefully will be awesome. this is the only game I've seen with a mediocre first outing get this much hype and your not helping. Let the game speak for itself yo....I think it will be good but good wont be good enough if you keep talking shyt your writing checks that guerrilla might not be able to cash.
Killjebus @ Dec 4th 2008 11:43AM
"However, I don't think this will have quite as big an impact on other games as you might hope, as to take advantage of these techniques involves huge changes to a game's rendering pipeline, and many companies simply won't bother."
Some good points. I think that one of the reasons Sony has spent so much money and time on this game is that they do want to utilize it as much as possible.
I would think that during the building of this engine, they were implementing the needed programming to tweak it to fit many different parameters. Santa Monica Studios with it's GoW3 is a perfect example. To completely different genres with vastly different needs for the game.
We will see come VGA's if this engine is truly versatile enough to be used over and over. My money is on that it is.
and to make some of you happy, think of me gritting my little teeth, with my little hear pumping, while swearing at the amazing comebacks and put-downs that you have come up with.
why not the LS2LS7? @ Dec 4th 2008 12:09PM
killjebus:
Do you have solid info that GoW3 uses this engine? I'm not saying you're wrong, I actually suspect the same thing myself. But do you have any statements from Sony or Sony devs that back it up?
I can't wait to see the GoW3 trailer.
ExMcCloud @ Dec 4th 2008 12:21PM
Honestly fellas I hope GOW doesn't use this engine....I hope more for a defined Heavenly Sword engine or something like that...I can see GOW with huge epic boss fights using that engine...Or maybe something Santa Monica made up themselves cuz GOW2 is the best looking game on PS2 IMO
Leo McKelvin @ Dec 4th 2008 12:23PM
wow some of you guy are really bitter and hateful. If we just think in reality we will see that the PS3 game that are exclusive and have been in develop since the console release are some of the best looking game available. uncharted, ratchet and clank, gran turismo, metal gear, little big planet & now killzone 2. i think anyone who say killzone 2 look generic or bland is just a simple hater. i have all the console and i like them all a lot. i think the 360 have the most and best games for what i like playing, the wii have great casual game to have fun time with friends and the playstation 3 is like some strange monster. it have best media function and some of the best looking and playing game ever - the problem is there are not as many good game on the ps3 like on the 360. the ps3 have probably more great game then the 360 but not more good games.
graphics
ratchet and clank> banjo kazooie
gran turismo prologs> forza 2 & project gotham
uncharted>gears of war
little big planet>viva pinatas
metal gear 4> left 4 dead
killzone 2> halo 3
vakriyia cronichles>tales of versperian
heavenly sword> too human
it just seem like the exclusive ps3 game are all better then the most close 360 exclusive. the problem with the ps3 is that there is not as many exclusive game. ms have more to choose from and every game dont have to be the best game ever make.
the 360 win in all multiplatform titles compare to the ps3. i think the onlythings ps3 do better are media capability and exclusive game. to be honest i think both have equal good network exclusive games.
ExMcCloud @ Dec 4th 2008 12:47PM
Leo if u think Uncharted looks better than GOW your nutz first of all...You got a better chance with Killzone now thats an argument...Second Banjo Kazooie and Ratchet as far as graphics go is a big fat even in my book....Ratchet has a lot of depth but Banjo is WAY BIGGER and has more going on plus its even more vibrant that ratchet is color wise...Don't get to ahead of your self I think personally that the Ps3 has better looking games 1st party wise but don't gimp the 360 games some of those first prty games are gorgeous. Especially the Rare games they look GREAT.
The real conversation is how smart sony is in making their engine pretty much a uniform with all the 1st party games....That was a great idea...It really makes those 1st party games shine.
Killjebus @ Dec 4th 2008 12:49PM
@LS7
I do not know for sure, but I am pretty sure. One thing I do know, Santa Monica studios was working closely with GG for quite some time. You would think that Sony would want all the money they invested in this game to power many future games.
Remember, early on in the PS3's life, Sony said that all of it's 15+ 1st party developers would be sharing technology.
Why would SM studios spend so much time on an engine that they were not going to use?
From what I have heard in the past from GG and SMS, this engine was designed from the beginning to be adaptable. I remember Sony saying that the engine would be utilized in many PS3 games.
It would not make any sense to spend so much time and effort on a game engine and not utilize it with other games. Now that this engine is done, think how much quicker a developer will be able to get a game up and running.
Leo McKelvin @ Dec 4th 2008 1:19PM
ex mcloud
graphics and the way things look its very subjective. i think uncharted is the best looking console game i have ever seen. its not to say that gears of war dont look good but for me it doesnt compare at all to uncharted. uncharted have wonderful graphics and a vibrance color paltets. ratchet and clank look more like a pixar live action movie than a game. in the end its very subject to what your eye see as being look better. for what i see the exclusive ps3 games are the best looking games available. it dont mean other game dont look fantastic - halo 3 is my favorite game of all times and have awesome color and settings. gears 2 is really not more impressive than gears 1 for my eyes. im not counting polygon or screen resolutions. just looking at what i think is best and uncharted is the best looking game i have seen on a console.
Strategy_Panda (the artist formally known as Titanium_Orchid) @ Dec 4th 2008 1:20PM
I stopped paying attention six posts ago!
Strategy_Panda (the artist formally known as Titanium_Orchid) @ Dec 4th 2008 1:22PM
I stopped paying attention eight posts ago!
why not the LS2LS7? @ Dec 4th 2008 1:36PM
Uncharted looks a ton better than Gears. I dunno about Gears 2, haven't played it.
I'm not sure how people got excited about Gears graphics. They're striking because they use such overwraught shading, but nothing special quality-wise. Hell, BioShock looks better than Gears too.
Banjo-Kazooie doesn't impress me graphically. It looks like Kameo (even some of the textures are the same), which is nothing special. RCF:ToD looks better, and RCF:Q4B looks even better.
A lot of these comparisons would be reversed if you used game quality as the comparator instead of just graphics. And isn't game quality the bigger factor?
Haggard @ Dec 4th 2008 1:53PM
What KZ2 does with the PS3's hardware is absolutely amazing. The lighting engine is on par with Left 4 Dead's PC highest settings - and I'm a PC fan who doesn't mind admitting that.
The game sounds solid judging by the articles such as this one, but it'll probably just the fact that I'm uncomfortable with using pads to control FPSes that stop me getting it right away.
ExMcCloud @ Dec 4th 2008 1:56PM
Im sorry fellas I don't think Gears is the best lookin game but its in my top 3 of best looking games I have seen Uncharted is not...Crysis, Gears, and Killzone are all there but not Uncharted....And I think the art design for banjo is great and Ratchet thats wy they're dead even to me Banjo has a far deeper color pallet and Ratchet just looks good...period. I mean its tomato, tamata in this case
Chainblast @ Dec 4th 2008 2:20PM
"Win for PS3 owners, as Guerrilla is a Sony studio, the tech in Killzone2 will be shared with other 1st party developers, and the engine will surely be franchised to anyone that wants to pay for it.
In short, expect many more PS3 games of this quality. "
Yeah totally. Actually the studio responsible for God of War helped GG with the engine, so expect to see it used for GoW3.
Zeus.:God @ Dec 4th 2008 5:47PM
Mike, he is on the right track. The Xenos is an early version of the R600 used in the HD 2900XT, which was in competition with the 8800s... Though it wasn't as powerful. However, 3 generations old is far better than 4, especially with the MAJOR leap in technology between the two generations... The RSX is, quite literally, a 7800GTX with slightly different clocks.
Still, what Sony manages to do with it's hardware, which from a technical stand point, is at a disadvantage, is pretty damn good.
SimbaDogg @ Dec 4th 2008 9:28PM
yeah...seriously, all i have to say is Jesus H. Christ.
bm @ Dec 5th 2008 7:26AM
lol killjebud
http://images.encyclopediadramatica.com/images/7/73/Trollface.png
And even -if- you were intentionally trolling, just the fact that people can't tell it from your normal behavior should speak volumes, huh? ;)
bert @ Jan 26th 2009 3:06PM
As any experienced PC user can tell you, how good a game looks and runs is not only down to the video card. Processing power, RAM, is very important as well. The PS3 may have a weaker video card then the 360 but the Cell processor is vastly superior to the PowerPC CPU found in the X360. In the end it would be a wash, although I would think that the PS3 should have a bit of a lead in overall power, thanks to the monstrous potential of the Cell.
Although the X360 is easier to code for then the PS3, so basically in the end it all depends on the developer's ability and capital. For example, Sony's first party games; ie. GoW3 is to run in 1080p which should blow out of the water; any of the 360's games.
SpikeDelight @ Dec 4th 2008 2:09AM
Wow awesome article you really went into detail here! I was wondering if you can set the controls to like an L2 aim R2 shoot thing like in Call of Duty 4. It seems like that would be the ideal way to play this game seeing as how every bullet counts.
Andrew Yoon @ Dec 4th 2008 2:11AM
Yes, you will be firing down your sights quite often in this game. There are also multiple control options for you to choose in the settings.
B3astofthe3ast @ Dec 4th 2008 3:37AM
[+] for having such an epic pic.
Vietzomb @ Dec 4th 2008 2:11AM
Are you going to buy it? ...even if you get it for free? haha
I will. i have good faith in it. plus the multi player stuff looks pretty good, i dig the classes
Andrew Yoon @ Dec 4th 2008 2:11AM
If they make a special edition, I am totally buying one. Multiplayer is terrific. We'll have a write-up on that later on.
brickwalker0 @ Dec 4th 2008 2:11AM
great write-up, i cant wait for KZ2.
any idea how long we can expect the campaign to take? i know it might be hard to estimate because you said the game is one of the most difficult to come around in a long time.
also, how many "rewards" are there to be earned in the multiplayer? one thing i love about CoD4 is constantly being rewarded as i play. new perks, new weapon attachments, etc.
Andrew Yoon @ Dec 4th 2008 2:13AM
Campaign will probably take about 6-10 hours, depending on skill. The game isn't long, but it is very hard, even on Normal. Each chapter seems to get significantly longer than the last.
There is a very deep rewards system in multiplayer. However, it's unbalanced right now. Higher level players, for example, can spawn with rocket launchers. That makes for a really unfair fight against lower leveled players.
OMGOMG @ Dec 4th 2008 2:20AM
@Andrew
Granted, this was a PC game, but are you saying it stands up there with Crysis?
Secondly, is this a system seller? If I haven't played MGS4, LBP, Resistance, and now KZ2, am I now officially missing out on an awesome gaming experience that is the PS3? Or, should I stick with my 360?
BananaBoat @ Dec 4th 2008 2:35AM
MGS4 - yes
LBP - Sorta
Resistance - No
I can't speak for KZ2, since I haven't played it, but if you are a MG fan, then MGS4 is worth it (well, MGS4 and the promise of the next game from Team ICO) Oh, and Pixeljunk Monsters. Game is like crack.
6 to 10 hours is a bit disappointing, but it doesn't surprise me considering the emphasis on graphics. I hope this game can live up to the (untapped) potential of Killzone 1.
Did you find the aiming to be slow and stiff like the guy from 1up did? That is my only worry at this point.