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Reader Comments (9)

Posted: Dec 4th 2008 3:59PM Mr Khan said

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It would make more sense in the future. A wii-remote in your fingers and a wireless keyboard on your lap which you use to run your all-in-one media device, which is probably built into your TV

I certainly have found a traditional mouse awkward after starting to use the touch-pad on my laptop, and a remote would only feel more natural for a non-portable device

Posted: Dec 4th 2008 4:03PM erh said

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A hand held controller doesn't capture all your body movements. At most you could get a sword that moves 1:1 with the hand held controller. It doesn't provide enough information to display a 3D avatar that moves 1:1 with your body movements. It doesn't even capture ducking your head (boxing) or your posture (golf swing).

I think the real future is 3D hand and body tracking using TOF cameras - effectively radar with light that sense depth and 3D position within your room like this:
http://www.youtube.com/watch?v=OjxWjO3Ay-g

Posted: Dec 4th 2008 4:44PM dan1123 said

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I think the WiiMote idea had the perfect amount of motion sensing without going overboard. Nintendo could easily have produced another powerglove and tried to sense individual finger movement, but instead they kept buttons and the analog stick.

There are a couple of things that probably should change in the future though. The first is the problematic sensor bar. Having a camera in every WiiMote might have made sense before gyroscopes were feasible, but with both accelerometers and gyroscopes, there is no need for that kind of positioning. I would argue that even the magnetic positioning mentioned in the article is unnecessary. People easily make due with the relative positioning of a mouse, so there is really no need for an absolute position system, just a sensitive enough relative system.

I don't even see how a smaller device than the WiiMote would be preferable. Thinner would be nice, but shorter would be a pain.

Another company may even go in a different direction with game immersion. LCD shutter-glasses would allow for full color 3D on standard television sets. Even eye-tracking may be cheap enough to consider. Maybe the next console will have an LCD display built in to its wireless controller, or possibly, display technology will allow for the next Xbox to be based on Microsoft's Surface technology (and you'll purchase a big-ass table instead of a console to connect to your television).

Posted: Dec 4th 2008 5:02PM erh said

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The LCD screen in the controller has been done before. The Dreamcast had a B&W LCD screen. And a couple of GameCube games allowed you to use a GameBoy Advance as a controller with an LCD screen. Neither seemed compelling enough to repeat.

As for gyroscopes - they don't know where your tv is! You'd have to calibrate them so they know which direction your tv is! And they drift over time, you'd have to periodically re-calibrate them.
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Posted: Dec 4th 2008 5:17PM Mike Sylvester said

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There are a lot of games that would do fine with just gyroscopes and accelerometers. You could say Sony was counting on that with the SIXAXIS. But for FPS, RTS, "light gun" shooters, and other types of games where you want to move an onscreen cursor or aim at the screen, the controller has to know where the screen is, or the game has to know where the controller is in relation to the screen. The Wiimote puts the Sensor Bar close to your TV, and the Sixense could be calibrated easily enough (say, by holding the controller directly in front of the center of the screen) to facilitate those types of applications.

A lot of movie makers want to see 3D displays become as common as color TV, but LCD shutter glasses wouldn't work with a lot of LCD TVs out there. LCD TVs have polarized layers that might conflict with the polarization layers in the glasses. You wouldn't see anything, let alone a 3D image. Also, you'd need a high refresh rate, both on the screen and the signal or flickering will make the technology about as successful as the Virtual Boy. We're getting 120Hz TVs, but not many can accept a signal at that high a rate. For best results, we'd also have to have games rendered at 120fps, and it's tough enough just trying to get games running at 60fps.
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Posted: Dec 4th 2008 5:25PM dan1123 said

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Evan:

"The LCD screen in the controller has been done before."

Yes, and I think it was never really given a chance. The Dreamcast VMU had too small and dark of a screen to be useful in regular gaming. The Gameboy Advance option required the customer to buy a separate (portable) console entirely. I think a bright, relatively large touchscreen on every controller would be a very powerful extension to multiplayer games.

"As for gyroscopes - they don't know where your tv is! You'd have to calibrate them so they know which direction your tv is!"

And a mouse doesn't know where your computer is, or where it is on the mousepad. What can you do to "recalibrate"? Lift it up! I think a touch sensor on the controller that knew when your thumb lifted off the main button would be enough to recalibrate back to a more comfortable position similarly to a mouse.
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Posted: Dec 4th 2008 4:50PM matias said

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Sooo, they first bash the wiimote saying that it's gimmicky and now they want one???? what a bunch of hypocrites

the other companies just want to make money out of nintendo's original ideas like they've been doing for the last 10 or so years.

nintendo have analog stick!! let's add one.
nintendo is 3D!! let's make games in 3D AND with fmv's (the only idea I didn't see copied from nintendo, and probably the worst one).
nintendo have motion controls!! let's make a new controller.

Ohhhh I forgot capitalism and money/power hungry companies. That's sadly how the world works.

Posted: Dec 4th 2008 6:36PM JoshMilewski said

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Show me all the blueprints, show me all the blueprints, show me all the blueprints...

Posted: Dec 10th 2008 10:56PM (Unverified) said

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for the field he seems hesitant to raise the controller any higher than his shoulder.
his golf stance and baseball stance both look unnatural.

perhaps the limitation of the magnetic field is height? or something like it?

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