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Wanted: Weapons of Fate. Found: New in-game video

If Wanted: Weapons of Fate – the direct video game sequel to the Angelina Jolie action flick – looks a little like the love child of Dark Sector, Gears of War, and Stranglehold to you, it's not a coincidence. Developer GRIN (the same folks making Capcom's new Bionic Commando) studied all three of these games (and more) when drafting Wanted: WOF's design document.

This first gameplay video is hugely self-explanatory. Cover is a big deal in the game (the camera pulls in closely to force you to stick your neck out) and, as anyone who's seen the movie could anticipate, the "curving" of shots is a central gameplay mechanic. As you can see in the footage, there's a curved line that switches from red to white; pressing shoulder button on the controller displays this when you've gained enough adrenaline. Moving the left stick changes the arc, and when you have a clear shot, it turns white. This is used frequently.

The character animation and lighting are real stand-outs so far, although we're not exactly sure how keen we are on the quick-time-event style slo-mo sequences.

Tags: grin, univeral, video, wanted-weapons-of-fate

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