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Reader Comments (139)

Posted: Dec 7th 2008 3:09PM (Unverified) said

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Well, obviously these being the biggest PC titles of the year is also a major factor; I was just being sarcastic.

2 - Well, I was just being stupid with this one.

3 - I prefer games on PC as well, but most ports from console games range from decent to awful.

4 - I guess we'll just have to disagree here.

5, 6 - I don't know if pirated servers really provide the same experience. Less players and most of the serious players will most likely buy the game. Good multiplayer would make me wanna buy any game.

7 - I was confusing this for GTA4.

8 - It isn't a bad game, but you can still be disappointed with a good game. And obviously no one gets their money back because they were disappointed; I guess you can always call in and pretend you didn't agree with the EULA and thus did not install the game, but still...

9 - That many games aren't worth buying.

10 - This was mostly a bad joke.
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Posted: Dec 7th 2008 3:19PM Haggard said

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I'm glad we could reach an amicable settlement :P
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Posted: Dec 7th 2008 2:46PM Special Agent Steve said

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I am deeply troubled by this. I loved Fallout 3 so much. None of these games deserve to be pirated (none actually), and yet people are too lazy to just work 5 hours for a game that could bring you (like me) 40 hours of solid gameplay. I am upset at the internet right now!
*folds arms and frowns*.
***For all of you who buy games, congrats :D!
Only you can prevent studios from closing.

Posted: Dec 7th 2008 5:01PM JeffM said

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5 hours? You need to upgrade your broadband!
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Posted: Dec 7th 2008 6:31PM (Unverified) said

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5 hours at $8 per hour is $40 to buy a game. He wasn't talking about taking 5 hours to download one of the games.
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Posted: Dec 7th 2008 7:38PM Special Agent Steve said

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Lol, yeah, I found out Fallout 3 is 35$ (PC) today a Circuit City. Which isn't that much, just buy the game please :D.
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Posted: Dec 7th 2008 2:56PM refinedsugar said

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True life crime never fails to bring out the jokers in the comments. Hey look everyone! Here's how I justify any immortal or illegal action I commit in a tidy go-to list.

The hassles of DRM wouldn't be around if piracy wasn't so rampant in the first place. Simple cause and effect. Debating the subject any further seems like a pointless waste of time because neither side in the argument is willing to admit fault. They have their views, their bias and that's that.

Posted: Dec 7th 2008 2:59PM LuckyEMS said

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im a pirate

come get me if you think your laws are good enough

Posted: Dec 7th 2008 3:11PM aristokrat said

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Come on, people. To quote Deep Throat and every debunker since, follow the money. They know they can't stop piracy. Real, scurvy-laden, ship-marauding piracy still exists (and is getting worse even); how the hell are they going to stop casual relatively-victimless crimes like software piracy?

In reality, they are fighting something else. First, they use piracy as a way to make people feel righteous when they buy a game. But then, with good DRM, they make it so that once you buy a game, you can't resell it. So all the "righteous" people who want to buy games buy them new. This puts more money in publishers' pockets. Valve acts like the good guy here with low DRM, but they're laughing all the way to the bank because they know you can't resell Steam games either. If all sales can be first sales, then the publishers are happy.

Don't get sucked in with this piracy talk. It's all about misdirection and making more money. Buy a game because you want to support the developer, not because it makes you feel warm good about yourself. Or even better, pirate a heavily DRM-ed game and send a check directly to the developer, eliminating the greedy publisher/middle man who wants to control stuff that you should own (not entirely realistic, but it's like what Radiohead did).

Posted: Dec 7th 2008 3:43PM BritC said

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If a game costs $1 million to create, and piracy lowers revenue from $1.1 million to $0.9 million (22% sales lost due to piracy), then you've changed a growing game company into a dying game company. It's the non-pirates who keep game companies alive.

Posted: Dec 7th 2008 4:11PM BritC said

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By the way, my comment was *supposed* to be a reply to wickedpheonix: "For all you people decrying piracy..."
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Posted: Dec 7th 2008 4:20PM Samael said

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Here is the thing, they would have lost that sales regardless if people who pirate did not buy the game and just let it be. Again as in my previous post I am not condoning pirates nor do I dl games, but I do feel that DRM is just stupid on a lot of levels.

Look at it this way. I have 4 computers in the house, I still can't play games with my brother cause then we would have waste money buying two sets of that game, which I personally find annoying.
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Posted: Dec 7th 2008 5:47PM BritC said

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"they would have lost that sales regardless if people who pirate did not buy the game and just let it be."

Yes, if people who pirated did not pirate or buy the game, the game company would not be in any better shape. But, I don't believe piracy leads to 0% loss in sales. (Admittedly, I also don't think that every incidence of piracy = 1 lost sale.) The thing is that people who pirate are already in a subcategory of users who would be interested in the game. Maybe they wouldn't have bought the game, but maybe they would have. I'm actually worried that a culture of piracy will become more common - that people's first instinct will be to pirate rather than pay for things. I also think pirates can convince themselves that they "wouldn't have bought that game anyway". Consider the thought-experiment where everyone thinks piracy is okay because [insert reason whatever here]. A large percentage of game buyers skip the whole "buying" part of the equation, but pirate software so that they can use it. Where does that leave the companies and workers who create this stuff? It means they're creating products that people want, and would pay for (if they had to), but won't pay for because they can pirate it. If piracy doesn't hurt anyone, then why does rampant piracy lead to those companies going bankrupt?
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Posted: Dec 7th 2008 5:51PM BritC said

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"Look at it this way. I have 4 computers in the house, I still can't play games with my brother..."

Yeah, I can understand that would be annoying. A number of game companies allow for a couple installs of a single game. The problem really comes in when people want to give free copies away to thousands of people on the internet.
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Posted: Dec 7th 2008 4:51PM zuburi said

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Where the hell is Captain Babypirate?!

Posted: Dec 7th 2008 5:05PM misanthropelove said

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I just came to the self realization that I've avoided PC gaming because of this game of cat and mouse.

Neither side has a really valid, righteous argument and, in the end, those of us who pay for the product get the raw end of the deal.

As much as I hate paying an extra ten bucks for a "premium" current gen console game, it IS indeed so much easier to play most games on console (save your games better suited to keyboard/mouse). This is especially true when you consider the issues DRM has caused for many PC's.

Posted: Dec 7th 2008 5:50PM BritC said

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"Look at it this way. I have 4 computers in the house, I still can't play games with my brother..."

Yeah, I can understand that would be annoying. A number of game companies allow for a couple installs of a single game. The problem really comes in when people want to give free copies away to thousands of people on the internet.

Posted: Dec 8th 2008 12:31AM Samael said

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I see your point, and I do believe that if there were no piracy then some of the people would have bought the game to play it, but a lot of them would not buy it. Then again, I come from a third world country and now an immigrant of Canada, I know lots of people back home that will not buy a game or any piece of software or entertainment if they cannot get it for the cheap price, but that is only for those countries.

That being said I would hate to see a culture of piracy as well, it is not healthy for the society. What I would like too see is that they start charging less for the games. As I said before, it would make me buy a lot more games than I do now.

And that thing is yes a lot of companies allow you multiple installs but you dont get multiple discs so if I am playing something, my brother can't. Which really sucks, I wish they would find a way around it somehow.
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Posted: Dec 7th 2008 6:25PM aristokrat said

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Nobody takes an economic choice view of piracy. If you do, piracy is the most logical choice for an individual that likes games. There are few tangible downsides to software piracy, since there is practically no enforcement on an individual level. The upside is that you don't have to pay for these goods, which equates to increasing your real income (not all pirates can't afford the games they download). How many other ways can you increase your real income with the click of a few buttons? So from a practical point of view, piracy is almost 100% net positive.

That leaves the intangible downsides, which are morality and loss of developers/sequels. On a personal level, one person can not make a difference by buying vs. pirating (welcome to the Freerider Problem), so that is not a valid argument*. And morality is personal for everyone, and criticizing it doesn't get anywhere because there is no universal moral code. Even the things that most think are generally accepted as bad in some societies are perfectly fine in others, and there are plenty of within-society conflicts (abortion, death penalty, etc.).

I'm not a pirate, since I mostly play Xbox games and like using Live and therefore don't really have to deal with the choice. But I understand why some people do it, because as an individual you don't really make a difference, except to the publisher's bottom line, and middlemen are becoming increasingly irrelevant these days. I didn't get around to voting, but I knew that it wouldn't really make a difference, so I wasn't really bothered by it. Same thing here.

*If you want to make this argument on a society-wide level, then the counter is that part of the market has decided that the cost is too high, and when costs are too high black markets are born.

Posted: Dec 7th 2008 6:39PM (Unverified) said

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How sad. All that work to protect it, and it just breaks through anyway... =P

Posted: Dec 7th 2008 8:27PM willxcore said

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Is it safe to say I've contributed to the list? I don't really care. I'll just say one of the games on the list I own already legitimately but for some reason it would not run on my PC when I switched to Vista (the single and only problem I've run into, to shut up the naysayers) so I went out on a whim and loaded up my favorite torrent program and in about 30 minutes I had a working copy of the game. Go fucking figure.

Posted: Dec 7th 2008 11:32PM TheDetective said

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I like the idea of one poster. If I were to pirate a game and found that I really enjoyed it, I'd rather send the $50 directly to the developer so that they get the full price of the game. I used my bandwith, my energy and my blank DVD, but if it means that the publisher can go screw himself but the developer can reap the rewards, I'd much prefer that.

K387

Posted: Dec 8th 2008 12:35AM Samael said

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If developers start selling their games directly, then they could also charge less for the games, which could only mean good things for the consumers.
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Posted: Dec 8th 2008 2:13AM (Unverified) said

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DRM is not the answer, but what is? Trying a game before buying is nice, but if a game does not have a demo, then would you just steal it? Many of you have said that if game devs made better games then they would do better, but most of the games on this list are good. yet they were still stolen. The problem is that many believe in getting something for nothing, and have convinced themselves its all good since its a digital product. They would never go in a store and shoplift, but game piracy is okay. And lowering the price won't help cause nothings cheaper than free. Sure am glad i don't make games, cause if I worked for 2-3 yrs on something and then folks just stole it as much as they bought it I'd be pissed.

Posted: Dec 8th 2008 7:10AM (Unverified) said

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World of Goo was the best example of this. It was a new, innovative game, it was from a small developer, it got great reviews, it had low system requirements, it had (very soon) a large demo, it was sold at a low price, it was available easily and almost instantaneously, and it didn't have any DRM.

That wipes out 99.9% of all the arguments ever used to justify piracy... and yet it still apparently had a piracy rate of 90%.

I think people often get into piracy for the reasons mentioned, but i also think that once you get used to the idea of freely available media at the touch of a button, its pretty hard to get out of that view.

But i also think that many pirates are young, and as they grow up and get jobs a fair proportion will becoe paying customers. And (at least for movies/mp3s) those that download the most also tend to be those that buy the most...
... they are the "hoarders" or collectors.. those that just have to grab everything.
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Posted: Dec 8th 2008 5:02AM xilex said

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"it would seem that EA's strict anti-piracy measures led to ... extra piracy"

lol, good one :)

Posted: Dec 8th 2008 7:13AM rullers said

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Sins of a solar empire probably had the best anti-piracy system!

waaaait...

Posted: Dec 8th 2008 8:21AM (Unverified) said

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There is an easy solution to all of this piracy: Stop Making PC Games. Many companies are moving toward this fantastic solution. You can’t pirate a game that doesn’t exist. Bam! Problem solved. Software companies are moving to consoles where the money is greener and where the pirates a much less of a factor. It’s a win win. Pirates don’t want to pay for games and they still won’t have to. Game companies want to sell games and they still can. Oh but if you are a PC gamer that pays for games, I’m sorry your SOL. You won’t miss PC games as much as you think. I haven’t played a PC game since 199whatever.

Posted: Dec 8th 2008 9:24AM (Unverified) said

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well... just based on a quick search...

Pro Evo 2009 top torrents:
top 4 torrents are all PS2 and PSP. Way more than any PC torrents.

and while fallout3 and farcry2 have more PC torrents than console ones, the number of console ones isn't insignificant..
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Posted: Dec 8th 2008 11:10AM GreenElf said

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In my opinion the PC has consistently delivered a more satisfactory experience for gaming. If it hasn't for you then you you must not have a decent rig.
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Posted: Dec 8th 2008 8:04PM jackal said

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Park Zero,

Yeah, that's an absolutely fantastic strategy...if one overlooks that console pirating exists. You've apparently forgotten that, for less than $50, a modchip could make any Xbox into a gaming pirate's wet dream. All it takes to play a pirated game on an Xbox 360 is a DVD-ROM flash. Banning those systems from accessing LIVE! isn't much of a deterrent when most pirates have no intention of using the service to play online or receive updates.

I hate console fanboys who suggest the PC gaming industry should go extinct due to piracy and profit margins because they have absolutely NO CLUE of what those repercussions would be. PC gaming drives hardware development; it always has and will. That hardware development then trickles down into console hardware development. Only a complete idiot would deny this relationship exists.

No console maker has the budget or technology to develop their own CPUs or GPUs in house. Don't believe me? IBM developed the Wii's Broadway processor (it's essentially the same PPC core found in the Gamecube), IBM developed the Xbox 360's Xenon processor, and Cell was developed as a joint venture between IBM and Toshiba with some very small involvement from Sony.

Have you ever wondered why we have multi-core, multi-threaded processors in our consoles? It's not because the industry you have such a hard on for was making technological breakthroughs, it's because the PC industry (including Apple hardware) had already set those standards years before.

The console GPUs I've seen people get in such a pissing contest over are, again, products only made possible by PC gaming industry. Nintendo's recycling the same Artyx/ATI design found in their Gamecube. The RSX found in the PS3 is a purely NVIDIA product with Sony's name on the die; that doesn't change the fact it's just a neutered Geforce 7800 GT. ATI heavily customed their X1800 to come up with the Xbox 360's Xenos GPU.

Hell, even if you take a look last gen, none of the big three developed their own chips in house. I've already discussed Nintendo. Sony's Emotion Engine was a joint venture between Sony and Toshiba (the GS was, likewise, a joint venture). The Xbox used Intel Pentium III Coppermine CPUs and the GPU was of NVIDIA design (of an existing product, nonetheless).

I suppose where I'm going with this lengthy novel of a reply is that the PC gaming industry sets the technological standard (and I haven't even mentioned software standards like DX or OpenGL) while the console industry merely follows that standard through technological hand me downs. Kill off that industry, you kill development, and your industry stangnates. Don't think for an instance a console maker would have moral qualms about selling you a slightly faster refresh of an existing product at a higher cost to fatter their profit margin, because one already does (Nintendo). Without the PC gaming industry, you'd be lucky at all to have something slightly better than the Xbox. Be very, very careful of what you wish for.
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Posted: Dec 8th 2008 8:15PM jackal said

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Oh, and Park Zero, I have a question to ask. Since you've made the suggestion that the PC industry should evaporate like water vapor due to piracy, can you explain why Fallout 3 was leaked to a console (the Xbox 360 specifically) weeks before a PC torrent appeared? Or how about the Gears 2 leak? Silly me...I forgot "pirates are much less of a factor" on consoles.
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Posted: Dec 8th 2008 11:06AM GreenElf said

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You know what I don't get? GTA San Andreas! That game is 10 bucks NEW at just about every store and you can find it used on every platform for $10 or less at just about any game store. You could OWN it before it's done downloading.

Posted: Dec 8th 2008 11:41AM (Unverified) said

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Hey joystiq, it would be nice if you would also list the legitimate sales of these games (via retail/digital distribution) next to these torrent figures so we could see what the piracy rate really is. BTW, I am a paying PC gamer who also has a PS3 but I get games on PC whenever possible, I don't know why more people don't game on PCs since it's so much cheaper. Last week, here are some PC game deals I found and purchased: Tomb Raider: Underworld - $30 at amazon ($60 on PS3), Fallout 3 - $35 at CC ($60 on PS3), Crysis - $20 at Gamestop on Black Friday (not even available on consoles), Bioshock - $20 ($60 on PS3). My only problem is finding time to play all this stuff...

Posted: Dec 8th 2008 12:03PM (Unverified) said

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I think SecuRom may have broken my DVD drive. Is there anyway to check via logs or some obstrusive method?

Posted: Dec 8th 2008 12:06PM (Unverified) said

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And while we're at it, what's the best way to uninstall SecuRom?

Posted: Dec 9th 2008 5:10AM Fweak said

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Can you guys & girls please stop raping my future career? thanks...

Posted: Dec 9th 2008 11:22PM (Unverified) said

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Explains the cut of jobs by EA, even as low as downloadable games; PopCap Games. With this economy, everyone wishes they could get stuff for free.

The only thing I buy from Apple are the iPod Games. The music sucks due to DRM-crippled quality. By buying these games, I support companies like EA, Gameloft, SquareEnix, and Namco. $5 per game... can't beat it, compared to $12 plus airtime and data for Guitar Hero on an enV2!

Besides, the point is that DRM has ruined us consumers. There is a game... called Line Rider 2... uses ByteShield. If all companies used ByteShield, then DRM would be no biggie; make copies of the disc and the feds wouldn't care. However, only one activation. You activate it on another installation, it will null the first and do the second... especially useful on reformatted HDDs. May be a pain, but whatever. DRM sucks, but you gotta do whatever it takes to rake in the cash.

But ADOBE.... *sniff* People pirating Photoshop. Do others really want a $700 program for free? It is called THE GIMP people!

Posted: Dec 11th 2008 6:00PM comamonkey said

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here's the way i see it. a product or service only deserves to be paid for if it is of quality.
copy protection is all well and good, when it doesn't interfere with the quality of the product.
the problem with spore is like the problem with licenses for programs that companies use. only so many installs per customer. which in some cases is okay. here's the problem, with a licensed product you can reinstall if needed.
my understanding of drm is that it is based on the number of activations. this would mean that if you uninstall and reinstall for whatever reason it counts against you. meaning you are only renting the game. you don't really own it. once you've used your alloted amount of installs you would have to just throw the game out and go buy a new copy. that's bs.
i'm not paying $50 to rent a video game. i don't really like the idea of buying games and still having to pay subscription fees to play them. and you can't equate the purchase cost to a security deposit either, because you won't get that back if you stop paying the monthly fee. they should pick one or the other. i mean really, am i buying it or am i just renting it?

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