Piracy, me hearties, has become a prominent issue for the DS, and one that is probably here to stay -- indeed, illegally downloading games to play on a flashcart has become almost socially acceptable
in some places
. And here's the biggest problem: it's not very hard at all
to indulge in the practice. (Perfectly legal
) flashcarts are available widely and cheaply, and ROM sites are a single Google search away.
In other words, finding solutions is difficult, to say the least. Chrono Trigger
demonstrated that built-in piracy checks don't exactly last long
, though Level 5 might have hit upon a semi
-solution with Ni no Kuni: The Another World
: deny the pirates the awesome spellbook
that is required
to play. Put yourselves in the shoes of a videogame publisher on the verge of releasing a major title: what anti-piracy measures would you
take to try and protect your game?