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Reader Comments (79)

Posted: Dec 14th 2008 12:11PM dapoktan said

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I understand that Sony needs to moderate the levels, but pulling levels without reason, and having a very strict moderating policy weeds out some of the more enjoyable or risque levels, or levels that may bring back nostalgia in some players..

The fact that use created content can be there one minute and gone the next prevents you from relying on content and becoming dependent on it.. Drawing me to lose interest in it..

Posted: Dec 14th 2008 2:57PM (Unverified) said

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i totaly agree all my hard work and now my level is gone for what reason who know!!!!
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Posted: Dec 14th 2008 12:14PM (Unverified) said

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I played it for about a week then got bored of it, i had been waiting for the game ever since it was first announced at GDC... there is just something about it that lacks what the hype was about...

Posted: Dec 14th 2008 12:15PM (Unverified) said

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The reason it has dropped off the radar is the online component is broken.... I havent had a good game with any of my mates yet over the PSN, for this reason I sold my Ps3 and got an Xbox now I can play GOW2 with no lag talking to people on my friends list who are not even playing with me.... Sony were good, now they are too far behind to make a difference, sell your PS3 get an xbox and buy a blue ray player....

Posted: Dec 14th 2008 12:31PM DeathroW22 said

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GoW2 with no lag? hahahahaha i'm on it right now and 3/5 matches have been total lagfests.

Go over to the xbox forums and there are loads of people complaining about GoW2 online problems.

XBL: Death roW247
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Posted: Dec 14th 2008 5:32PM LiveStock said

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Whoa, I thought Microsoft employed good shills. You are the worst I've ever seen. C'mon, you're supposed to get known in the community before you start spouting out your infomercials.

If for any reason any readers do not know what a shill is, they are people paid by corporations to go on the internet and pretend they are regular people. They are supposed to blend in to the community of forums, blogs, etc. Their main job is to praise a particular product while downtalking the products competition. EGM did an expose on them a little over a year ago. Apparently Microsoft employs a whole lot of them. They've been sending people on the internet to talk trash about playstation since the PS2. EGM even had an interview with one of Microsofts old shills. It was a pretty good read. So anyway, nice try Ben. Go earn your money elsewhere.
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Posted: Dec 14th 2008 12:15PM (Unverified) said

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Every PS3 person that doesnt own this game is just right down stupid, then you whine why the PS3 is losing the console race ( maybe because you let games like LBP go unnoticed giving the Xbots something to brag about), poor little sackboy

Posted: Dec 14th 2008 12:40PM (Unverified) said

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Yeah, people with different interests than your own are just down right stupid. Down with personal preference, hive mind FTW, right?
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Posted: Dec 14th 2008 12:47PM (Unverified) said

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what i meant to say, its gamers are always complaining on how they want new unique games, then comes games like LBP or Mirror's Edge and no one seems to care, so i guess well just have mindless shooters for a very long time
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Posted: Dec 14th 2008 1:04PM (Unverified) said

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Mirror's Edge and LBP are both platform games. Yes, they're both very unique for platformers. I tried both, even though I don't like platformers, generally. Both made me go "yep, that's a lot of timed running and precise jumping. No thanks."
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Posted: Dec 14th 2008 1:18PM (Unverified) said

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"gamers are always complaining on how they want new unique games"

The problem with LBP is the game is about creating and cooperation, something that's lost on the majority of gamers. Actually it's something lost on most, period. People like to destroy stuff and to face competition. Testosterone fueled games sell big, others don't. It's not just LBP.

To truly enjoy LBP as a revolutionary experience you need to dive into all aspects, including the create portion. The create portion is time consuming though because there is a lot to learn. It's not difficult, it just takes time. It takes a lot more time than shooting someone in the face, running over a hooker, smashing your car or watching your enemy explode into tiny bits.

We live in a desctructive society, evidence is all around us (popularity of certain titles helps prove this) and there really is no place for financially successfull games like LBP in current pop culture.
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Posted: Dec 14th 2008 7:44PM Sly C said

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its because its cute. half my friends just looked at it and the first thing they said was "gay". then they went out and bought CoD:WaW. and then i showed them all the cool features like making your own levels and then they said "thats retarded". then i left, shaking my head in pity for the fools.
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Posted: Dec 14th 2008 12:17PM (Unverified) said

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In regards to the toy question I think that as gamers we need a more goal orientied expirence. Not to say the shere playful nature of a level cant be fun, it just gets old. Without a real purpose people would play with it and then move on because there is simply nothing left to do.

Posted: Dec 14th 2008 1:17PM sloheim said

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Couldn't possibly disagree more. I found "old school" games (such as the original Pac Man, Donkey Kong, etc) MUCH more addicting than anything that comes out today. And those games had no "goal-oriented" finish. It was purely a matter of beating your own personal high score or getting to a new screen. Today's games, with a start, finish, and intermediate "goals" are not nearly as addicting for me. Once you beat it, its like "ok, I'm done, no need to play anymore".
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Posted: Dec 14th 2008 1:27PM (Unverified) said

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Right but I mean the high score and the next screen is an ever changing goal. Id argue the reason why it is so addicting is because the goal is constantly changing as you improve and your score gets better. I think that is what separates a toy from a game, which i believe was the original topic. Something like pac man or donkey kong have high scorces as the goal but something like Wii Music is simply for the expirence. LBP has a wonderful mixture of the too. I'd categorize it as a game with toy tendencies. You can have goals or you can simply enjoy the expirence.
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Posted: Dec 14th 2008 12:31PM (Unverified) said

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Your last paragraph set off a thought in me, something I've been reading up a bit. We've become such a goal oriented world, from the moment we enter school to the day we retire we are to work our butts off to meet these goals that we're all supposed to have. We've forgotten the basic idea of "play".

Play is a natural occurrence, you see it in sentient beings everywhere. Have we been so conditioned to have work and goals dominate our daily thoughts? Maybe we're losing our ability to play just for the sake of it.

Posted: Dec 14th 2008 12:41PM (Unverified) said

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That is a major issue and a very important point, especially for people who play games. I think for many there is an ever-present nagging thought while "playing" about what constructive use it is. We may constantly feel the need to justify why we "play". LBP itself can be ammunition for this - it's creative! - we tell ourselves - I could even get a job if I work hard enough at creating levels!

I'm certainly no stranger to this. I often get the urge (and sometimes follow through with it) to tell people I'm a "professional academic gamer". But deep down this is just an attempt to justify a hobby that is seen as less productive than others.
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Posted: Dec 16th 2008 12:57AM kraill said

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I haven't had any problems with the online component.

Posted: Dec 14th 2008 2:39PM (Unverified) said

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Not recently for me either. The first week was bad, but now it's great! No lag or issues here. People come in and leave whenever they want not affecting me in the slightest.

IMO, LBP did get lost with all the other mindless shooters, and truly deserves more sales to help make the next one even better, bigger than the first. Sony title helped proved why I ought to own a PS3 over a 360, and they need to advertise more.
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Posted: Dec 14th 2008 12:36PM (Unverified) said

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I think.. As long as people are playing it doesn’t matter. The media are a fickle bunch while not all of the player-base are. (a lot of us are admittedly)

LBP has been a lot of fun for me while ive had time to play it. I'm loving this hardware generation - Sony seem to be doing everything they can to publish really weird games which may or may not appeal to broad audiences (a big gamble) but are absolute god-sends to a select few.

Posted: Dec 14th 2008 12:37PM (Unverified) said

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Reasons fot Poor Sales:
Badly Targetted advertising gamers aren't watching Nicktoons you know
Price of the PS3
80GB LBP PS3 Bundle with Ratchet & Clank+Motorstorm £298.49
60GB Xbox 30 with Prince of Persia, Kung Fu Panda + Lego Indy £198.49

Posted: Dec 14th 2008 12:38PM (Unverified) said

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Man I love LBP its one of the best titles to own if you have a PS3 but the problem is with the online component.
its not horrible and can easily be fixed. i guess they need the servers to be stable. as for level creation it is amazing and i do have levels i am currently working on but because i have almost no time (due to school) i cant complete any of them. its a shame really its such a great title and the ps3 is a great console. but like many great things the dumb asses of the world don't like. Sony needs to give a price cut and LBP needs to start giving warnings about pulling levels.

Posted: Dec 14th 2008 12:41PM (Unverified) said

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The question isn't OR it's AND. The user-created levels shouldn't just be cute and fun to play OR technical. They should be both. Cute and fun to draw them in AND technical and goal-oriented to keep them playing. That way everybody wins.

Posted: Dec 14th 2008 12:56PM (Unverified) said

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I don't want to open a whole can of armchair development psych here, but doesn't it seem like the ideal mixture of fun/play and goals almost inevitably leads to an abandoning of the fun/play aspect? As children we engage in fun/play. As adolescents we learn that fun/play can also have a goal, some production value. If we're lucky we become adults with productive jobs that we also get to have fun/play in; if we're unlucky we have boring productive jobs.

It seems like there's so much incentive to value the goal-oriented mindset at the expense of play that play without goals becomes boring. We ourselves don't find it "fun" to play without a goal. What I was mentioning in question 3 was that the opening stages of LBP made me remember how fun it was to play without goals. But goals were still there, and once I latched on to them I found it difficult to enjoy the game without them.

Of course that's what drives players, and it's certainly not the fault of Media Molecule. If there hadn't been any goals whatsoever we probably would have enjoyed those first few levels and then put it down - eventually we needed the goals to keep playing. And that's simply a product of our general outlook about life (as "player" said above), not LBP or video games in general.
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Posted: Dec 14th 2008 12:42PM (Unverified) said

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Bought a PS3 for it, pre-ordered it, beat the on-disc levels, then sold it because the community levels were nowhere near as fun as the Media Molecule levels. As novel as a calculator level is to look at, it's no effin' fun to play (it's a frickin' calculator). Same for the tic-tac-toe level. The gradius level, while awe-inducing at its complexity, also isn't much fun. Azure Palace was nifty to look at, but even the simplest on-disc levels were better constructed.

In short, I can't enjoy a game simply BECAUSE of its capabilities and its user-empowering design if the user-created content isn't up to snuff.

Factor in the difficulty of actually finding a decent level to play (sifting through the crap meant about 1 in 20 were fun, for me that is) plus all the moderating issues, and this game became more of a chore than a joy for me. Back to Pixeljunk Eden and WipeoutHD I go, then.

Posted: Dec 14th 2008 12:47PM (Unverified) said

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Over a million in 7 weeks, for a new IP, hmm... Who gave you the power to post blogs, that guys needs a serious talking too. This is a fanboy site and it's filled with doom and gloom like all the others, maybe this should read, "LBP goes platinum". I haven't had problems with lbp on line from launch. They need to patch the online create mode but other besides that, it's a great game. The reason I sold my 360 was due to lag issues, People are dumb.

Posted: Dec 14th 2008 2:01PM (Unverified) said

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It's a fanboy site dedicated to deliver us the up to date news on relevant ps3 information

Not blatantly one sided happy fappy horse shit

Don't like how the fanboy sites deliver great relevant articles and information? Then the doors over there -> gtfo :)
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Posted: Dec 14th 2008 12:53PM (Unverified) said

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One thing i realized is that my friends were always turned off by the so called cartoon, kiddie "disney" look the game portrays, but once they played it, they had fun playing and creating for hours (literally) but one thing i must say if your not into old-school style simplistic controls (although the grab feature gives many new possibilities), or re-exploring levels after you played 20+ of them, and creating new levels of your own, this may not be the game for you

Posted: Dec 14th 2008 10:06PM (Unverified) said

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that'll happen when you have friends with handles such as "metalkid", but I have a lot of friends with children and who enjoyed the mario/yoshi, sonic the hedgehog, kirby- era of gaming and therfor keep an open mind about LBP and who will feel comfortable playing something that doesn't appeal to the tough guy crowd.. bottom line, if you have friends who still use the word "gay" to refer to something they don't like it's about time for new friends buddy.. lol
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Posted: Dec 14th 2008 1:01PM The Kong said

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Yea I too bought a PS3 for this game... My problem is that when I'm playing a community level, I just don't have fun. It feels like a chore. Now part of me just doesn't want to sell Little Big Planet because it's like a brick of gold in my pile of shit :D (sorry i dont have any good PS3 games yet) and I feel like I'd be committing a crime as a gamer, but part of me just wants to buy Resistance because i know I would play that more.

You see I feel that Little Big Planet's levels aren't really that challenging. I've played tons of levels and they're all just like a walk in the park. Now, some levels are very creative and show some real talent, and I do appreciate the amount of work that went into them, but i just can't call them fun. Maybe the fact that i don't have any friends who own a PS3 adds to this, but LBP just didn't grab me the way i thought it would, right by the balls....

Posted: Dec 14th 2008 3:11PM DVincent said

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Maybe it's like you said, you might need more friends over the PSN. Be it to play with you or just to check out their favorite levels/authors and find good stuff easier.
I used to be kind of alone on my PS3 too, specially because my RL friends are pretty stingy about gaming (they don't "buy", if you know what I mean).

My tip is to get in Home, I made a couple friends there during Closed Beta and yesterday for example I spent over 5 hours playing different games online with them. I've managed to learn about many cool levels and authors in LBP that way.

If you want to add me, feel free!

Dark_Vincent
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Posted: Dec 14th 2008 6:26PM The Kong said

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sure i will, im As cold aS iceE, see ya on
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Posted: Dec 14th 2008 11:19PM (Unverified) said

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I partially agree with you both.. on one hand the levels are too easy to complete with the exception of one or two... why? 5-15 checkpoints per level! that's 4-14 more checkpoints than other successful platformers.. but mediamolecule implemented the objects to collect, even though you didnt need to collect a single one and you could still progress to the next level.. the big view here was on the level creator but people found it's more fun to do the developer levels as opposed to the player-created levels (well they *were* created by game developers and the game-playing community doesn't consist primarily of game developers, so we get some half-ass community levels due to whatever reasons). I think what would remedy the problem of replayability for the player who already purchased the game would be a steady flow of new developer levels, new machines, new objects to create better working/looking creatures, etc. and I also must say I agree that the game is a lot more barable to play for long hours with friends.
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Posted: Dec 14th 2008 1:04PM (Unverified) said

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My friends and I geeked out for almost a week on LBP. But as others have said, once you play through the set of expertly created official levels, it's too much work to find good gamer-made levels. If it takes me 30 minutes of digging to find ONE good level, then I play and finish that level in 10 minutes, uhhh... not worth it.

Also, making levels is decidedly work for many. It take a huge amount of work to make a well-crafted level. (I think the proof of that fact is evident in that MM hasn't produced a level pack of their own yet!) We spent about 2 hours futzing, and eventually just got frustrated and quit. It was clear it would take several days to a week to make a decently-long, bug-free level.

Other games suffer from this, where their attempts to be "open" instead make them bland (e.g. the Neverwinter Nights series, more recently Far Cry 2). It's extremely rare to design an open game like this that is successful (The Sims), and those games rely on professionally designed add-ons more than user-created stuff.

Posted: Dec 14th 2008 1:21PM (Unverified) said

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Which is where the possibility wiki-style level creation comes in. The tools and infrastructure are not there, but I see no reason why they couldn't be. Question is, would it work? Would people contribute and would we eventually end up with something good, if not better than the best "community" levels out there now (assuming we can find them)?
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Posted: Dec 14th 2008 11:04PM (Unverified) said

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hmm.. a wiki type framework for community levels would be cool but it would have to work beside the private published levels.. thus raising questions like "who would prefer this over a public level if my work could be compromised".. the people who would contribute to the "wiki-esque" public level would be those who didn't care about their best work being stolen or compromised.. thus raising another question like "is this the best I could do, is there a reason to refine my idea" and if the answer to that is "yes" then they're bound to wonder if the next person is going to rollback your changes because you messed up something they did, or "will the next person add/subtract to/from what I created and screw it all up or will they deface my property for any reason- and who's there to moderate it?" ...also the trophies would be null for this type of thing as nobody could receive hearts for their contribution. Though, with a patch added, more trophies could be added- one simply for participating in the community.
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Posted: Dec 14th 2008 1:11PM WC said

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Here, I'll answer them for you:

#1: Why has LBP seemingly fallen off the radar?

It's only fun for a while. Then it gets boring. For most people, anyhow.

In addition, the interface to find user-made levels is amazingly bad. You get some small subset of the levels at a time, NO way to preview them, and only some random tags to tell you what the level -might- be like. Premade tags are okay for generic boring levels, but anything innovative is going to need custom tags and/or paragraphs.

#2: Is it possible to have truly "community made" levels?

No. They didn't create the proper tools for this.

#3: Should we think of LBP as more "toy" than "game"?

No.

Posted: Dec 14th 2008 2:25PM (Unverified) said

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Thank you Captain Obvious. What _doesn't_ become boring after a while? And where do you get your data? Most are already bored with LBP? Figures, please.

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Posted: Dec 14th 2008 1:25PM (Unverified) said

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Simple really it got to be bundled with every PS3 sold during 2009. Sony should take cost on chin and not increase the price of system at same time drop the price of PS3 to £200. Then people will buy the PS3 big time.

As long they put add's on normal TV. Not channel only 50 people watch. Sorry to say it but soaps are important.

PS Bundling a game at no extra cost plus reducing price of system was done before with Nintendo and it's Game Boy. As well all know and then sold on mass!

PPS Why isn't there a Tetris like game in home?

Posted: Dec 14th 2008 1:26PM Wozamil said

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I absolutely love the game. It's the first video game in history that my girlfriend likes. She's even asked me to buy a second PS3. Because of LBP's introduction to video games, she's actually having a lot of fun with COD:W@W as well even though she really sucks.

She just created her first LBP level, Mist of Darkness (for those who would like to play) and it's really exciting to see her interest in video games. It just stinks having to share the console now.

Posted: Dec 14th 2008 1:29PM Copland said

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I just bought LBP last week and I'm really enjoying it.
The big part of it is to be able to play with other people around the world.
I played with two people(three including me) on PSN, and getting objects that needs coop-play(like x2 x4), that was really fun :) Even when I pop (die) in a level and wait for the next re-spawn point, it makes me grin watching other players play.
One thing is, playing with foreign people, sometimes becomes really laggy. So I hope they optimize it.

Also my wishes are, I know we can create stage, but I think it would be great if we could create our own shirts or costumes for the sackboy to wear.(If I'm right, I think there isn't an ingame editor for sackboy. )
Also, I really would like to be able to use my own music for own created levels.
I now there will be a problem if the user uses music which is available on the market, but how about enabling users who can compose, use there music for there own levels ?
LBP really inspires me to create music too :)

Oh, and I just finished the stage creating tutorial today, so I hope I can create some stages. Its quite complicated, but I think I'll get used to it soon.

Posted: Dec 14th 2008 1:54PM crazypeng1 said

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i don't see LBP falling, i just think that even though its an amazing game (i'm usually playing it or rockband 2 lately) its just not some people's cup of tea. i care about innovation in games, i like platforming, i like puzzles, and more recently, i like expansive creating. honestly this is my favorite game in the history of games, it just needs soooo many other features i'd like. (youtube recording, online co-creating, and a way to make your own costumes reasonably)

Posted: Dec 14th 2008 1:56PM (Unverified) said

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The biggest problem I have with LBP is the search function. The game is great, the community levels are often a blast, but finding the ones you want is a pain. There HAS to be an easier way to do that or else people will just stop making levels and the game will come to a complete hault.

As for sales... I think Sony is partially to blame for not making good decisions as to the PS3 and PSP's future. Stop pushing the PS2 already. Drop the price some on the PS3's. And top releasing bundles with a game you can get for $20 used and a bigger harddrive for $100 more than the basic model. It's like sony wants the PS3 to fail. And if they don't , they sure aren't acting like it.

Posted: Dec 14th 2008 2:29PM Copland said

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I really don't blame Sony for the price of PS3.
There not getting profits from selling hardware.
As a matter of fact, I heard that they get negative figures by selling it. I heard that its because of the cost of the blu-ray drive and the CELL processor.

And look at the currency lately.
That makes is more worse for Sony.
So I think there isn't going to be a price drop for quite a long time. I thin they first need to get the 45nm Cell Processor out first. I heard that would drop the manufacturing fee.
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Posted: Dec 16th 2008 10:09AM (Unverified) said

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I know they're losing some money on the console, but they've gotta get systems sold if they want to make money on software. Losing some cash on initial hardware sales isn't abnormal. You make up for that later as it costs less and less to make the consoles, and then you come out with smaller, slimlined versions of it.

But if they expect their software, accessories, bluray, etc to pull in cash, you have to get the system into more homes.
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Posted: Dec 14th 2008 2:07PM (Unverified) said

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For those who can't find any good user created levels, search any gaming message board and they will have a thread of everyone's favorite online levels.

Here's one to get you started:
http://www.neogaf.com/forum/showthread.php?t=341622

Posted: Dec 14th 2008 2:54PM (Unverified) said

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Wikked, cant wait to play those levels and get ideas!
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Posted: Dec 14th 2008 2:12PM SolidSnakeEyes said

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The game kept me entertained and occupied for many hours trying to collect all the prizes and ace all the levels, and having fun while doing it. People are holding LBP to a higher standard, expecting it to keep them entertained for a year? It's silly to say it's not a "game" because of this. It gave me over 30 hours, you're lucky if you get that out of a game these days. Give me a break.

Posted: Dec 14th 2008 10:44PM (Unverified) said

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yeah, LBP is a GAME.. the level creator, stickers, sackboy, created levels, and objects are the "toys"
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Posted: Dec 14th 2008 2:12PM thefjk said

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I have so much to say about all that... but I've lost the energy to comment.

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