| Mail |
You might also like: WoW Insider, Massively, and more

Reader Comments (79)

Posted: Dec 14th 2008 2:33PM (Unverified) said

  • 2 hearts
  • Report
LBP was the reason I bought a PS3, or at least the reason I could justify it to my wife. She loves the look of the characters, dressing up, collecting objects - basically the same things she enjoys in Animal Crossing.

Where LBP falls flat for us is the difficulty. I know not the most challenging platformer, but for someone like her who's not used to those types of games, it can be difficult. The worst part is the 6(?)-strikes-and-you're-out policy. We'll be playing and enjoying the level, when halfway through we run into a more difficult platforming section or a boss battle that needs a specific strategy to be beaten. She'll die 4 times in a row, and then we get asked if we want to restart the level or return to the pod. At this point we usually decide to turn off the PS3 and watch TV instead. Later in the week I'll finish the level on my own, and we'll start playing the next level together, until we reach a pain point, and the cycle repeats.

I really wish this game had an "easy", child- (and wife- and girlfriend-)friendly mode where your number of deaths didn't count against you. Maybe make it an option and if you have that turned on, you don't get some of the prizes. That way we could enjoy the game together, and I could play it on my own at the harder difficulty to get 100% completion.

Posted: Dec 15th 2008 3:19PM 343 Guilty Fart said

  • 2 hearts
  • Report
I have nearly the same story as you. I bought a PS3 for this game, and I'm a huge 360 fanboy. I thought my girlfriend would love this game, but like you said, there's occasional difficulty spikes that can really stop you dead in your tracks. This is further complicated by the poorly implemented jumping controls. My girlfriend is a good Mario player, but she's having a lot of trouble with the execution of the jumps. As a more daily gamer I've gotten used to the jumping, even if it can still mess me up occasionally. But for a more casual player it can really be a turn-off when you lose a level because you had trouble with one particular jump.

The other reason my girlfriend does not like this game is because she says "it doesn't have any point". It's the Play vs. Objective aspect that Kylie mentioned. She wants a more cohesive story, some reason to push through the levels besides point bubbles. Sure Mario doesn't have much of a story, but at least there's the "save the princess" aspect. Why is Sackboy going through these levels? She wants more motivation.

Third, I think Sony just messed up the launch. Between the pulling of the game at the last minute, the lack of advertising (that I've seen), and the glut of holiday titles, I think Sony should have waited until Spring to bring this out. I love this game but I feel I've moved on (to Valkyria Chronincles, awesome game). I hope some DLC will revitalize LBP, here's crossing my fingers.
Reply

Posted: Dec 14th 2008 2:27PM (Unverified) said

  • 2 hearts
  • Report
this is why i like RPGs - i play them to explore the world and experience the plot and characters. goals and highscores aren't necessary... although they do give a lasting appeal.

Posted: Dec 14th 2008 2:31PM (Unverified) said

  • 2 hearts
  • Report
The one thing I completely enjoy is that feeling of awe and exploration over a well designed level. Its bring back those days as a kid, where building lego and then playing took hours of my life (and hours for a kid is like years to adults)
I keep selling LBP to everyone I show too, I have multiple levels on the go and love to show ppl them.

I just wish there were a better filtering system.

Posted: Dec 15th 2008 4:50AM (Unverified) said

  • 2 hearts
  • Report
right? what ps3f could do is write a guide about how to create a righteous level.. here's a start: make sure all paths are clear, the level doesnt need to run left to right, make sure if you have vehicles to include a way to return the machine to the default point (just in case your character dies or falls off the machine and needs to restart at the previous checkpoint)... if you have places where the sackboy can get stuck, make sure you include some "fire" at the bottom of the pit... if you include some sort of swinging object or grapple, make sure you include more than one for multiple players to utilise and again a way for the object to return to the default postition... you don't need to make a level drag on- you can make sackboy backtrack paths by including doors and switches to access areas...LISTEN for crunching sounds in the editor, if you hear it chances are your machinery or what have you has been broken you don't want to save your broken level.. and most importantly TEST the hell out of it
Reply

Posted: Dec 14th 2008 2:34PM (Unverified) said

  • 2 hearts
  • Report
I tried to buy the hype, and was sorely disappointed. I only play so that I don't feel guilty about wasting $40 I don't have (and would have rather put towards Valkyria Chronicles) :(

I enjoy bowling in home more.

Posted: Dec 14th 2008 3:06PM (Unverified) said

  • 2 hearts
  • Report
I wouldn't focus to much on the "it has to have a goal to be fun" part of lbp, or maybe I should. The game is fun, going through playing levels, admiring the cleverness of some, maybe putting a few hours into figuring out how it was made. But i find myself bored after a while. Games like Burnout, GTA, Pain, Fallout 3 etc. there's an open ended structure that a player can use what's all ready in the game to have fun, taking a break from the story to have fun. No need to put parts of things together to have fun or make a level. LBP is the same to a certain degree, but you DO have to start from scratch. Yes there are user generated levels but the ones that are "good" and "awe inspiring" as mentioned before are to few. There's even a unique story, but both features ultimately end up repetitive and time consuming, in a negative way. In other games you can walk off the goal oriented path and let your imagination run, the same can be said with lbp but you end up making that path and what's on it.

Posted: Dec 14th 2008 10:32PM (Unverified) said

  • 2 hearts
  • Report
I agree, media molecule should release more levels.. more levels means more quality collectable items, thus ensuring more diverse levels... it's certain that when a player buys LBP they are gonna make a level and skip a few tutorials as soon as the few required story levels are complete (this will result in a very bad level design and execution), as I'm sure many people will create their levels simply to play themselves... which brings me to something very very important about this and almost every ps3 exclusive game, it will surely become boring and repetitive if you play it alone (by yourself) as one said before me- like every game will.. if you choose to play games alone then what options do you have for a constantly enjoyable experience?.. people liked mario world because they could play for hours with another person if they chose to, there were some secrets in every level, new things to do, creatures to meet, bosses to kill.. but less "checkpoints" so you expect to get less play time from this w/1-player
Reply

Posted: Dec 14th 2008 10:41PM (Unverified) said

  • 2 hearts
  • Report
what I was really trying to say about the MM-made levels is that they need to explore all that's possible in LBP and create flagship campaign levels to show the user-creators (that's what I call the user created content contributors) new idea and what's possible.. there's no tutorial on how to build a skull dozer or the elevators in the collectors lair.. and perhaps showing people how to do those things may result in some repetitive levels but it'll help some people who are stuck in a creative rut refine their "engineering skills" and their own levels along with giving the users more items to experiment with...
Reply

Posted: Dec 14th 2008 3:25PM Konkinator said

  • 2 hearts
  • Report
I think what you are talking about should with the open element is better compared to free software. Media Molecule should take a look at the Linux community, maybe each published level can get GPL put on?

Posted: Dec 14th 2008 3:51PM burgabunz said

  • 2 hearts
  • Report
You don't need an easier difficulty. I played this game with a girl and a lot of the fun was FINALLY beating the level we were on. Plus, smacking each other is hilarious. The thing is, this game needs to be played with others to be fun. One player is not so exciting. However, when I finally played it with 2 other people it totally justified the purchase for me.

Posted: Dec 15th 2008 8:33PM (Unverified) said

  • 2 hearts
  • Report
Regarding to the part about LittleBigPlanet being a toy with no purpose, what about The Sims? There is no point to that game. There aren't any goals, either. The idea is that you make your own goals. LittleBigPlanet is a game, not a toy.

Posted: Dec 14th 2008 4:49PM (Unverified) said

  • 2 hearts
  • Report
I'll be honest and say that the games appeal isn't as big as people thought. The platform the game was on does not mesh with the average person who owns that platform. A game like this would have sold like hot cakes on the Wii... but PS3? No, that's not the platforms audience.

I think it's also an issue that the only thing appealing about the game is the character. There's nothing that really pops out about the game. It's a platformer with a cute character that has a level editor. The only special thing about this game is the level editor as, frankly, the cute character platformer has been done to death.

Posted: Dec 14th 2008 4:53PM (Unverified) said

  • 2 hearts
  • Report
i think that if sony advertised there game and ps3 as much as microsoft did, then maybe they would get alot more buyers for the ps3 and games that dont get recognised like the heavely advertised 360 games.

Posted: Dec 14th 2008 6:19PM (Unverified) said

  • 2 hearts
  • Report
My wife and I play LBP all the time. We love it. But, I am yet to create a decent online level.

Posted: Dec 14th 2008 9:45PM (Unverified) said

  • 2 hearts
  • Report
haha wow.. apparently it's not exclusively americans losing their view of logic and reason.. funny guy btw (I use to talk like this when I was ~13 years old).. DEATH TO AMERICA!.. you come to a site about Playstation where the majority of legitimate users are, you (didn't) guessed it, PS3 fans.. and then you say " ".. well we can all see what you said.. as if those of us who are here to follow ps3 news are "controlled" by microsoft..george orwell was a cool guy I admit but when paranoid people and fools looking for something to hate are combined with a notion that corporations control the populous (as if america's a different planet than the UK), it calls for some pretty humorous side effects (not to mention maknig you look like a close minded fool)..

Posted: Dec 15th 2008 12:42AM (Unverified) said

  • 2 hearts
  • Report
LBP is my goty but sony need to 1) get the servers working and 2) get the mod system working. other than those (not insignificant) caveats the game is awesome. one thing that really pisses me off is all the stuff from haters about "floaty controls" and "teh plane shifting iz broken". LBP controls beautifully and although the plane shifting can be a problem *very, very occasionally* it's barely even worth mentioning. Seriously, there's more variety in the media molecule levels than any other platformer i've ever played (no shooting sure but it has EVERYTHING else). this game has suffered a huge backlash from people who simply haven't played it (check the neogaf threads - people dissing the game who don't even know there's a grab button in it, wtf)

Posted: Dec 15th 2008 2:31AM (Unverified) said

  • 2 hearts
  • Report
Oh good grief. How many other brand new completely original games (as in totally new IP) have come out and sold over a million copies within about two months of launch? I don't know, but LBP has done so.

Fallen off the radar? What is it with gaming journalists these days? Are you so attention deficit that you can only pronounce a game a success if it sells 3 million copies in the first week? Those kinds of sales figures are not normal, they are an abnormality that has been created by the sequelitis that has plagued the gaming industry. Halo2, Halo3, Gears of Way 2, Guitar Hero 19, RockBand 4 Part II, Gran Turismo 5 Prologue Spec III, Half Life two and a half this time they're undead (subtitle, left 4 Dead).

Honestly, the expectations of so-called gaming hournalists seem hideously distorted. Perhaps we shouldn't be surprised considering the way in which Microsoft has managed to move the goal posts. It's no longer about long term success folks. Who cars if your game sells well for a year and tops out at 3 million copies globally if it didn't sell 2 million in the first week? Who cares if your console sells consistently well over 6-7 years and hit's 100 million sold if you didn't outsel the competition in the first two years?

Garbage. All of it. I call BS on this article, and the thesis behind it.

Posted: Dec 15th 2008 4:16AM (Unverified) said

  • 2 hearts
  • Report
Someone explain to me why they don't have killer lag, dozens of freezes and a host of time-warping glitches? My internet connection is above average, installed all the updates (mandatory) yet I still can't find a decent game online.

It takes like a minute to log into a single game, upon which the gameplay itself is reduced to a time-warping frenzy. That is, if the connection is at all established with the host player -- which is a 33.33% percent chance. I can't even find online players in the media molecule levels. wtf?!

I'm sorry to say that I'm no longer playing LBP -- finished all the levels (without losing a life) and obtained all the solo-accessible items. It's too much of a chore.

Posted: Dec 15th 2008 4:36AM (Unverified) said

  • 2 hearts
  • Report
I've had LBP since release and I've never experienced any of those problems, especially the one regarding never finding players in the developer levels... FYI- the "time warp" phenomena occurs when joining an online game under any circumstance, the game is just syncing with the host..
Reply

Posted: Dec 15th 2008 4:38AM (Unverified) said

  • 2 hearts
  • Report
Playing LBP is still the most fun I have on my PS3, and for me it is one of the most beautiful games I've ever played-the Indian level in particular is just stunning. I rarely have problems with the online component, and playing with other players online is just FUN. It's put me off violent shooters, perhaps permanently, not because they're bad games, but there's something about enjoying a game in a purely pleasurable sense rather than running on adrenaline and aggression.

Posted: Dec 15th 2008 8:15AM GErvy said

  • 2 hearts
  • Report
I know LBP fell off the radar for me when I bought Fallout3. But as soon as I'm done my 1st playthrough, I plan on rushing back to LPB as I loved it.

Posted: Dec 15th 2008 8:33AM (Unverified) said

  • 2 hearts
  • Report
#1: Why has LBP seemingly fallen off the radar?
Because it lags bad, the "failed to load list" error is enoying and the main feature of creating levels with peeps online got chopped and 95% of user levels are bleak

#2: Is it possible to have truly "community made" levels?
No, although it should have been

#3: Should we think of LBP as more "toy" than "game"?
i think the create mode is slightly toyish i spend quite a while in there just playing about but overall its still a game

Posted: Dec 15th 2008 10:16AM franklinmcmahon said

  • 2 hearts
  • Report

LBP is a very cool looking platform game, simple as that. I would not call it that original. I bought it, played for a few weeks and will eventually get back to it. It does not offer the immersive experience of games like MGS4, Fallout 3, etc. It's not a "game-changer" but it is a great looking fun game. I know Sony was pinning their holiday on it, that was a mistake. If you look at some of the amazing games out this year, LBP comes up a bit short. Again its a fine game, but thats about it.

Posted: Dec 15th 2008 12:06PM (Unverified) said

  • 2 hearts
  • Report
The reason LBP has fallen off the radar is that the online cooperative play is completely broken and it is nigh on impossible to complete most of the studio created levels when online, and that nothing user generated comes close to those levels in terms of quality.

I recently got the Share trophy for playing 150 community levels, and although I hearted many for the trophy I haven't rated anything above 3 stars. The first 4 'Cool Levels' pages are swamped with broken or just poorly designed tributes to other games, levels designed just to give you trophies, stupid rocket car levels or levels that make appalling attempts at recreating songs using the sound effects.

Few people can be bothered to dig through heaps of rubbish in the hope of maybe finding a decent level, and while everyone continues to see what all the fuss is about over Metal Gear Sacklid, the decent levels will never make it to the big time.

I made a level which in 2 hours after publishing had a 4 Star rating, tags of Cool, Good, Brilliant and Pretty from 10 Plays. After those 2 hours it has never been played since.

Posted: Dec 16th 2008 1:36AM (Unverified) said

  • 2 hearts
  • Report
Problem 1 - Littlebigplanet does not offer me a two player game. I thought I was going to be able to play this game with my kids not take turns watching eachother play by ourselves. I remember playing Super Mario Bros. with my Dad for hours I would die then his turn would come up. Come on guys if it is for families LET US PLAY TOGETHER!!

Problem 2- The average guy could care less about creating a level. I just want and old school addictive platformer with new school graphics. If your big selling point is that for $60 we can buy something that will allow us to do your job don't be surprised if we don't go rushing out to buy your game. I like the idea, but really, your main selling point?

Problem 3- $1.99 for a downloadable costume!!! You have got to be F'in kidding me! When I can buy the a full song on Rock Band (which provides way more entertainment) for the same price as a crappy Street Fighter costume then you have a serious problem convincing me to buy.

Posted: Dec 17th 2008 5:51PM (Unverified) said

  • 2 hearts
  • Report
Uh, yeah. Two players can play at once, just turn the second controller on and a second sackboy should appear. This includes online play.

Anyway, I agree with you on the costume nonsense. LPB isn't - and shouldn't try to be - gaiaonline. And 1.95 euro for digital fluff is a slap in the face.

The LPB servers are terrible though, and the time-synching visuals are sloppy -- reminds me of PC-gaming. Isn't that why we bought consoles? To enjoy a problem-free, seamless gaming experience?
Reply

Posted: Dec 22nd 2008 5:52PM (Unverified) said

  • 2 hearts
  • Report
I've been waiting for years for a game like LBP, and it delivered on its promise as far as I'm concerned.. But it's tough when you want everyone to share your enthusiasm, and it sucks for me realize the majority of gamers want to destroy, not build. Still, I think LBP will continue to grow, slowly but surely, because of people like myself and some of the other enthusiasts I see in these posts - a niche audience in love with the simple gameplay, incredible editor, and rich vein of user-created content. I love games but can't get into almost any of the big ones - I've rarely spent more than a dozen hours before losing steam, even with most AAA titles. Yet I'm probably 100-150 hours into LBP, mostly spent obsessing over the level-creator (and building my first level, "Dug Too Deep"). My hope is that a year from now, when the latest shooters are totally forgotten, we'll still be seeing this unique community grow. They may not have gotten it all right, and the launch was a DISASTER, but I still think LBP is a game-changer and a sleeper. It just might take a while to pick up steam.

Posted: Feb 20th 2009 6:11AM (Unverified) said

  • 2 hearts
  • Report
It was purely a matter of beating your own personal high score or getting to a new screen. Today's games, with a start, finish, and intermediate "goals" are not nearly as addicting for me. Once you beat it, its like "ok, I'm done, no need to play anymore".


http://www.gpriceshop.com/blog

Featured Stories

Engadget

Engadget

TUAW

TUAW

Massively

Massively

WoW

WoW