Apart from some weird hiccups (we wouldn't call them framerate problems since the game, well, freezes momentarily) and some early wrangling with the controls (tilt is used for turning and forwards/backwards movement, touching the left or right side of the screen "strafes") we found it to be an enjoyable pint-sized packaging of one of our favorite games. The art style is well suited to iPhone / iPod Touch – as is its overall pick-up-and-play-anytime nature. Hopefully Namco will push out an update soon to address the initial bugs, and iPhone can continue being "the future of gameplay" in the meantime.
Posted on Oct 20th 2014 3:30PM
Posted on Oct 20th 2014 12:49PM
Posted on Oct 18th 2014 1:30PM