The Killzone 2 FAQ
Killzone 2 is a remarkably divisive game, as noted in the fierce comments to our last hands-on post. Killzone 2 is one of the few games that can get overzealous PS3 fans, insecure 360 fanboys, and downright-confused Wii owners in one place and start a verbal riot. With so much fervor surrounding the title, we decided to simply break down the game and answer some of your more burning questions.
When is it coming out?
Killzone 2 will be available in North America on February 27, 2009. Expect a "similar timeframe" for European countries.
What are the controls like?
The controls are much slower than most other FPS games on the market. Instead of running and gunning, you'll be taking cover and aiming down your sights. When behind a wall or object, you'll have to hold the cover button. Releasing it will allow you to peek out and fire your gun. It takes some time to get used to fully first person cover, but it's meant to keep the experience immersive. If you play like the guys at G4, you will die. A lot. (According to G4, that was a developer playing. Whoops!)
There are 6 control schemes to choose from. The default controls look like this:

Does the game match the quality of the pre-rendered target from 2005?
The answer is "sometimes." For the most part, the game gets incredibly close. When it releases, it will be one of the best looking console game on the market. This doesn't devalue games that are currently on the market: Gears of War 2 will still look excellent after Killzone 2 releases. However, what Killzone 2 manages to achieve should be commended. The character models are incredibly detailed and well animated. The special effects are truly remarkable, with believable particle effects, advanced lighting, and well-executed motion blur. Killzone 2 got a lot of flak for its lackluster presentation at E3 2007. This is not the same game at all.


The CG trailer features more complex animation and particle effects. However, the playable Killzone 2 features much more color than any of the previous builds. Yes, the older builds featured tons of grays and browns. However, the final game will add oranges, reds, blues. It's not Super Mario Sunshine, but it's not the first Gears of War either.
How long is the single player campaign?
There are 9 chapters in the game. It took 4 hours to beat the first 6 in the game on the default difficulty. Depending
on your skill, the final game should take about 6-10 hours to complete.
Does the game feature Trophies?
Yes! There are a few general Trophies tied to campaign completion, like beating the game on Elite difficulty or completing the entire campaign without dying. You can check out the full list of Trophies here.
What kinds of vehicles will you be able to control?
Not many. You can ride a tank in the first level, if you so desire. However, the following five levels do not feature any vehicle combat whatsoever. We hear there's some kind of exoskeleton in the latter part of the game, though ...
What are the weapons like?
For the most part, the weapons are heavily inspired by real-life weapons. Each rifle has its own unique sight, weight and recoil. Beyond the standard assault rifles and pistols, you'll come across a sniper rifle, flamethrower and bolt gun. There will be one additional weapon towards the end of the game which involves electricity.
The sniper rifle is a lot of fun to use, thanks to the clever use of SIXAXIS controls. In order to keep your aim steady, you'll have to keep the controller steady. However, the sniper rifle uses a two-click zoom: click once to use the scope, and click again to zoom further. This can be inconvenient, as you'll have to click twice in order to leave the sights.
The flamethrower is quite stunning. It shoots out fuel which sticks to almost every surface in the game. Should the fuel hit a Helghast soldier, he will run around flailing his arms quite wildly. It's a great way of getting enemies to leave cover.
The bolt gun is the most sci-fi inspired weapon in the game, similar to Half-Life 2's crossbow. The bolt will nail enemies to walls. Not only that, after a few seconds, the bolt will explode, damaging anyone in the blast radius.
Is there co-op play?
Unfortunately, no. There's no split-screen co-op or online co-op from what we've seen so far.
How does the online multiplayer play?
The beta didn't offer a lot of content, so we can't comment on what the final game will offer. What we did get to try was very fun. Don't expect to take a lot of damage online in Killzone. Players die very quickly, in two to three hits. (Headshots kill in one!) You do not automatically regenerate health, but you can rely on your teammates to help you out. Players can revive others, just like in the single player adventure, if they get to the body quickly enough.
Cooperation is key to success online, as players from different classes must work and talk to each other to complete the various objectives that appear on screen. Beginning players won't have access to more advanced classes. However, as players gain XP and level up, they'll gain better equipment. This is rewarding, but also the game's greatest flaw right now. Some players will spawn with rocket launchers, giving them an unfair advantage over online n00bs.
The online experience is a far more arcade-oriented one than the single player campaign. The controls are faster, and you do not have the ability to take cover (at least in the beta). The classes can do much more than any hero or enemy in the single player adventure. Depending on which class you choose, you can build turrets or cloak yourself. From what we've seen so far, the level design is terrific. However, the framerate could certainly use a boost. It'll be interesting to see how Killzone's multiplayer shapes up. Right now, we're cautiously optimistic.
When is it coming out?
Killzone 2 will be available in North America on February 27, 2009. Expect a "similar timeframe" for European countries.
What are the controls like?
The controls are much slower than most other FPS games on the market. Instead of running and gunning, you'll be taking cover and aiming down your sights. When behind a wall or object, you'll have to hold the cover button. Releasing it will allow you to peek out and fire your gun. It takes some time to get used to fully first person cover, but it's meant to keep the experience immersive. If you play like the guys at G4, you will die. A lot. (According to G4, that was a developer playing. Whoops!)
Gallery: Killzone 2
There are 6 control schemes to choose from. The default controls look like this:

- L1 - Close combat
- L2 - Crouch/Cover
- L3 - Sprint
- R1 - Fire weapon
- R2 - Grenade
- R3 - Look/Zoom
- Up - Objective/Headset
- Left/Right - Inventory
- Triangle - Swap weapon
- Square - Reload/Pickup weapon
- Circle - Use
- Cross (X) - Jump
Does the game match the quality of the pre-rendered target from 2005?
The answer is "sometimes." For the most part, the game gets incredibly close. When it releases, it will be one of the best looking console game on the market. This doesn't devalue games that are currently on the market: Gears of War 2 will still look excellent after Killzone 2 releases. However, what Killzone 2 manages to achieve should be commended. The character models are incredibly detailed and well animated. The special effects are truly remarkable, with believable particle effects, advanced lighting, and well-executed motion blur. Killzone 2 got a lot of flak for its lackluster presentation at E3 2007. This is not the same game at all.



The CG trailer features more complex animation and particle effects. However, the playable Killzone 2 features much more color than any of the previous builds. Yes, the older builds featured tons of grays and browns. However, the final game will add oranges, reds, blues. It's not Super Mario Sunshine, but it's not the first Gears of War either.
How long is the single player campaign?
There are 9 chapters in the game. It took 4 hours to beat the first 6 in the game on the default difficulty. Depending
on your skill, the final game should take about 6-10 hours to complete.
Does the game feature Trophies?
Yes! There are a few general Trophies tied to campaign completion, like beating the game on Elite difficulty or completing the entire campaign without dying. You can check out the full list of Trophies here.
What kinds of vehicles will you be able to control?
Not many. You can ride a tank in the first level, if you so desire. However, the following five levels do not feature any vehicle combat whatsoever. We hear there's some kind of exoskeleton in the latter part of the game, though ...
What are the weapons like?
For the most part, the weapons are heavily inspired by real-life weapons. Each rifle has its own unique sight, weight and recoil. Beyond the standard assault rifles and pistols, you'll come across a sniper rifle, flamethrower and bolt gun. There will be one additional weapon towards the end of the game which involves electricity.
The sniper rifle is a lot of fun to use, thanks to the clever use of SIXAXIS controls. In order to keep your aim steady, you'll have to keep the controller steady. However, the sniper rifle uses a two-click zoom: click once to use the scope, and click again to zoom further. This can be inconvenient, as you'll have to click twice in order to leave the sights.
The flamethrower is quite stunning. It shoots out fuel which sticks to almost every surface in the game. Should the fuel hit a Helghast soldier, he will run around flailing his arms quite wildly. It's a great way of getting enemies to leave cover.
The bolt gun is the most sci-fi inspired weapon in the game, similar to Half-Life 2's crossbow. The bolt will nail enemies to walls. Not only that, after a few seconds, the bolt will explode, damaging anyone in the blast radius.
Is there co-op play?
Unfortunately, no. There's no split-screen co-op or online co-op from what we've seen so far.
How does the online multiplayer play?
The beta didn't offer a lot of content, so we can't comment on what the final game will offer. What we did get to try was very fun. Don't expect to take a lot of damage online in Killzone. Players die very quickly, in two to three hits. (Headshots kill in one!) You do not automatically regenerate health, but you can rely on your teammates to help you out. Players can revive others, just like in the single player adventure, if they get to the body quickly enough.
Cooperation is key to success online, as players from different classes must work and talk to each other to complete the various objectives that appear on screen. Beginning players won't have access to more advanced classes. However, as players gain XP and level up, they'll gain better equipment. This is rewarding, but also the game's greatest flaw right now. Some players will spawn with rocket launchers, giving them an unfair advantage over online n00bs.
The online experience is a far more arcade-oriented one than the single player campaign. The controls are faster, and you do not have the ability to take cover (at least in the beta). The classes can do much more than any hero or enemy in the single player adventure. Depending on which class you choose, you can build turrets or cloak yourself. From what we've seen so far, the level design is terrific. However, the framerate could certainly use a boost. It'll be interesting to see how Killzone's multiplayer shapes up. Right now, we're cautiously optimistic.












Reader Comments (Page 1 of 4)
Joeshie @ Dec 16th 2008 2:27PM
I'm not sure why anyone is getting their hopes up about this game. I mean, the first one sucked so I think the logical conclusion would be that this probably won't be anything special either.
I mean, if it really is great, then excellent, another fine piece of gaming. However, if you don't get your hopes up, you won't be burned PS3 fans.
Little Big PSN ID: johnnynumber5 @ Dec 16th 2008 2:42PM
Isn't that what most of us do as gamers and as human beings? We hope our favorite sports team will be the one to go all the way, we hope Michael Phelps will win 13 gold medals at the olympics, we hope that a new CD from our favorite artist will be good based off one or two songs and we anticipate movies based off of previews.
I try not to get caught up in the hype to much because it might lead to dissapointment. I always try to judge the game for myself when I play it. With all that being said how could anyone (ps3,360 or wii) not get excited about a game like this. Again, you say the first one sucked but I would ask you why that is and if you actually played it. Go look at the metacritic reviews and you will see the definition of a love it or hate it type of game. Not to mention the media had already set it up for failure by naming it the Halo Killer.
I had never played the first game. I purchased it at gamestop about 6 months ago and played through it. I would certainly not say that it sucked by any means. I would put it right there in that 80-85 range with some flaws and bugs.
If people are excited and hyped just let them be. No need to act as if you are any better than them because of it.
Duke @ Dec 16th 2008 2:45PM
I have my hopes up because what I have seen and heard from those who have touched it is mostly good. So, whether the first one sucked or not, this game stands on its own. Though you choose not to be excited - there does seem to be something to look forward to with this title.
xFenixKnightx @ Dec 16th 2008 2:58PM
Is that how it works Joeshie? Well I liked part one. So that means I'll like this one too.
setcamper @ Dec 16th 2008 3:37PM
"I mean, the first one sucked so I think the logical conclusion would be that this probably won't be anything special either."
Um, have you heard of the GTA series? Ever play the first 2?
samfish @ Dec 16th 2008 3:16PM
Let's try and white out every single response to this thread.
Haggard @ Dec 16th 2008 3:31PM
That's not going to work Samfish, I thought the concept was so good that I accidentally +1'd you
tmacairjordan87 @ Dec 16th 2008 3:45PM
"Um, have you heard of the GTA series? Ever play the first 2?"
That is exactly what I was about to say. It's stupid to say "oh well the first one sucked so this will too". That's the reasoning of a moron.
Kinsey @ Dec 16th 2008 4:37PM
"Um, have you heard of the GTA series? Ever play the first 2?"
Hey I like the first 2 :P I never really got into the 3rd person ones my self. I miss playing the old topographic GTA's
Evan @ Dec 16th 2008 4:48PM
Really, why do people expect number 2 to be any better than number 1?
DigDug @ Dec 16th 2008 5:47PM
So you are saying that based on Internet rumor, yet Joystiq (usually PS3 hating) are saying it's fantastic, having played it.
Hmm, I wonder who I should believe...
If Joystiq say it's great, then it's gonna be unbelievable...
Levi @ Dec 16th 2008 6:28PM
Saying the first one sucked so the next one will too is the most retarded thing I've ever heard. Tony Hawk's Pro Skater. 1 and 2 were the best ones (2 being the last good one). I've heard from a few close friends that the first Gears of War wasn't anything special, but they are now addicted to 2. I've heard from plenty of people that Resistance isn't anything special, but still a pretty fun game (which are my views on the original Killzone), but that 2 is definitely an improvement on 1. I should really consult my library for this.
Mega Man sucked when compared to the second or third games in the series. Plenty of people think Turok 2 beats 1 hands down (I'm the only person who loves 1 the best...). Resident Evil 2 is highly regarded as the best of the "old style" RE's.
To address the other parts of your flame, everyone I know who has played the original KZ has liked it. They didn't say it's the best game in the world, nor do I think so, but the game has a ton of potential, and I thought it was fun. My biggest gripe with it was the level design was flawed here and there - but in general, I thought it was a whole hell of a lot more fun than the original Halo.
Last, KZ:L for the PSP was my favorite PSP game. Great production value, tight controls, varied objectives, very procedural gameplay. I think it was a different developer to be fair, but it is technically the second in the series, and doesn't suck.
You might have a better chance of not turning invisible if you worded your opinions in a manner that don't make you sound like you are flaming, FYI.
colinbell @ Dec 16th 2008 7:14PM
Exactly. Killzone 2 is going to suck because the previous game was a very average 70 on metacritic, just like Halo 1 was a total dud because Bungie's previous game was a 70 on metacritic
XGM @ Dec 17th 2008 6:43PM
There are so many games that the first one sucked, but the second turned out to be really good.
So it seems your so called logic failed
abr1h2n @ Jan 18th 2009 8:05PM
K I usually don't like calling people stupid because it makes me sound biased, but this comment is indeed very ignorant, and who ever said it either was not having good day or is a complete retarded. Another example of improvment over time, ff7 compare to previous ff. the lord of the ring books compared to the previous jrr tolken books. motzart music he composed when he was 30 vs 12. If this idea is true that things will remain the same, then growth, evolution and the laws of thermal dynamics are all false. In other words either millions of previously consider geniuses are all retards or you are the retard. Which is more likely?
Extinction @ Jan 18th 2009 8:08PM
Actually the first one didn't suck. It wasn't excellent, but it was still good. And Guerilla's games have been getting better and better
Joe @ Dec 16th 2008 2:28PM
Oh Killzone 2, how you give me hope for the PS3. 2009 should be a great year for the PS3.
Erluti @ Dec 16th 2008 2:38PM
Every year we say that, though... "Next year will be great for the PS3..."
jsgbullseyetm @ Dec 16th 2008 2:57PM
I must be in the minority, but I thought 2008 was a pretty good year for PS3 games...
Lord Negatron @ Dec 16th 2008 5:07PM
LOL are you kidding yes/no?
Joe @ Dec 16th 2008 5:10PM
I thought 2008 was a great year for the PS3, but 2009 is shaping up to be better.
Hyams @ Dec 16th 2008 5:19PM
2008 has indeed been a good year for the PS3.
MGS4, LBP, Resistance 2, Motorstorm: PR, SOCOM: Confrontation, and Valkyria Chronicles as some cool exclusives, plus a bunch of multiplats like GTAIV, Dead Space, Fallout 3, Mirror's Edge, Price of Persia, and COD:WAW.
Honestly, if 2009 can top that, I'll be impressed. (And, amazingly, it's looking like it could well do that.)
Marty @ Dec 16th 2008 2:30PM
Nothing like re-capping a week-old article to spark up another frothing-at-the-mouth, ad revenue boosting, flame fest.
el serpiente @ Dec 16th 2008 2:34PM
It's just a faq. About an upcoming game that people are excited about. You've been a cranky little toddler lately, you skipping your naps?
Marty @ Dec 16th 2008 2:44PM
A cranky little toddler? Lol wut.
Little Big PSN ID: johnnynumber5 @ Dec 16th 2008 2:47PM
How dare they post a FAQ for a PS3 game. Starting a stupid flamewar over a game - shame on Joystiq. The immature children will start the flamewar not Joystiq. Isn't the purpose of a blog to bring in ad revenue by generating hits?
Your going to defend Epic for selling maps 1 month after the release of a broken game and criticize Joystiq for wanting to generate ad revenue? it's always about the money. You know this Marty in fact it's usually your mantra.
Marty @ Dec 16th 2008 2:50PM
Good grief you guys, I didn't say anything bad about the game. Put your goddamned guns away.
And by the way, go read my posts on the Gears 2 map pack thread - I didn't defend them at all. I actually said I wasn't going to defend them, because I felt that it was too early to put up for-pay DLC. Try reading my comments before you decide they are against whatever it is you're supporting.
Duke @ Dec 16th 2008 3:07PM
Wait, is Joystiq now accused of being pro-Sony biased? Man, I can't keep up with this.
Vcize @ Dec 16th 2008 3:11PM
Duke, it's obvious to see that Joystiq is biased towards whatever console each person does not support.
xFenixKnightx @ Dec 16th 2008 3:12PM
I thought Yoon did a great job and didn't come off as being tobias at all. Trust me, I would call him and Joystiq (for putting this up) out on it. :P
Erluti @ Dec 16th 2008 3:25PM
Maybe this article should have been about Braid?
Little Big PSN ID: johnnynumber5 @ Dec 16th 2008 3:33PM
Marty,
"The answer is "sometimes." For the most part, the game gets incredibly close. The CG trailer features more complex animation and particle effects."
-Joystiq
Watch the above video as well and the guy from GG even says that they feel they reached the bar that was set so high from that initial release.
From everything I have seen and read they have pretty much achieved that same level they were going for sans the particle effects and the framerate - from the most recent build. There have been improvements from that build in terms of color - not just gray and brown like fromt hat initial trailer.
Considering how high the bar was set with that initial CG trailer it's safe to say they acheived everything from the target render. Remember, the game has not yet been released so no one has seen the final build yet. At this point they are on track to achieving what they set out.
Little Big PSN ID: johnnynumber5 @ Dec 16th 2008 2:34PM
Well this all sounds very promising. I think it's safe to say they hit their target render from E3.
Marty @ Dec 16th 2008 2:51PM
Why would you say that when it is clearly stated in the article above that while the game has great graphics, it's not the same as the target render?
el serpiente @ Dec 16th 2008 3:29PM
Would you feel empty inside if they did hit the target render?
Haggard @ Dec 16th 2008 3:33PM
I actually just watched the target render. It really is showing its age. They've certainly beat the gameplay shown in that video, and the graphics, effects and colours look a little better to me in the real thing.
John @ Dec 16th 2008 4:57PM
off topic, but I take it from your renewed posting that things have gotten better on the home front? Welcome back
Marty @ Dec 16th 2008 6:15PM
@el serpiente
I'd only feel empty inside if you stopped personally attacking me for expressing my opinion. So keep it up.
Vcize @ Dec 16th 2008 2:41PM
No online co-op? Is this confirmed?
If so, mother f***er.
Mikescool @ Dec 16th 2008 2:45PM
just play the multiplayer, don't really need co-op for single anyway.
R @ Dec 16th 2008 2:47PM
Not even local co op. What is this, 2004? How do you not have any sort of co op in a super hyped FPS.
Dirty @ Dec 16th 2008 2:49PM
I know.... Thats one feature that really helps expand a game into a new realm of replayability and fun.
gst @ Dec 16th 2008 5:19PM
Yeah, the lack of co-op really ruined games like Bioshock, and uh, Super Mario Bros. Psh, hotseat mutliplayer.
Vcize @ Dec 16th 2008 5:47PM
I was actually talking about this with a friend before. Imagine how f***ing awesome it would've been to run through Bioshock a second time with co-op. Hopefully they add it in Bioshock 2.
gst @ Dec 16th 2008 8:54PM
Maybe I'm just a horrible misanthrope but I don't see that being so awesome. I would have been bitching the whole time about ruining the story or fighting over ammo and adam with the other person and getting annoyed by the sound of them breathing...yeah, just horrible misanthrope.
An appropriate response would be : "But co-op is just an option. You don't even have to do it if you don't want to."
To which I would respond that, yeah... that's true but. Um. Shut up.
gst @ Dec 17th 2008 2:17AM
On second thought, I've come up with a legitimate point.
Bioshock is one of those games that gets huge points for aesthetic alone and part of that aesthetic is the isolation of being in a doomed underwater city essentially alone (albeit communicating with others via radio contact and a few strange NPCs).
My point being, there are games that are just meant to be single player because of the nature of the story or the world that is being presented.
Bioshock is, arguably, one of those games.
With that said, I highly doubt that there is some great reason for no co-op in KZ being as there are squads of other soldiers running around all over the place as it is, so it likely wouldn't be that tough to weave into a narrative.
Vcize @ Dec 16th 2008 10:13PM
Touche.
Kevin @ Dec 16th 2008 2:43PM
It seems to me like there are a lot of big games coming out in February.
- Demigod
- Dawn of War 2
- GTA IV DLC
- Killzone 2
- Sims 3
- Street Fighter 4
That's a portion of the non-crap (hopefully)...
Joeshie @ Dec 16th 2008 2:51PM
DoW2 is definitely the title I'll be picking up then.
Marty @ Dec 16th 2008 2:55PM
Sims 3? They finally found time to make another game in between making all those expansion packs for Sims 2?