- Dance Dance Revolution S Lite, "a music game where you tap the arrow icons that appear at the bottom of the screen in time with music."
- Silent Hill: The Escape, "a first-person 3D shooting game that lets players utilize the control features only found on the iPhone and iPod touch ..."
- Frogger, "a simple game" which probably doesn't require any further explanation.
- Metal Gear Solid Touch, "an original game that brings to life the world and characters" of MGS4. Eight "touch shooting" levels will be available in the initial release, with more to follow.
Four Konami games coming to iPhone, including Metal Gear, Silent Hill
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And Dance Dance Revolution, if you can believe it. Konami has announced the impending arrival of four downloadable iPhone games, with all but one scheduled to arrive "from late December." The genres covered are "Music," "Action," "3D Shooting" and the slightly provocative "Touch Shooting." As for the corresponding titles:
Reader Comments (74)
Posted: Dec 17th 2008 8:30AM erh said
Dance Dance Revolution should work well. The iPhone already has Tap Tap Revenge which is decent, but the touch sequences are too random and don't progress the way Dance Dance Revolution games usually do.
I think Harmonix's Frequency and Amplitude would be great on the iPhone.
I think Harmonix's Frequency and Amplitude would be great on the iPhone.
Posted: Dec 17th 2008 8:50AM dfnj123 said
Frogger is already on iTunes... hmm
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=286115722&mt=8
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=286115722&mt=8
Posted: Dec 17th 2008 9:08AM velocitystrike said
"a first-person 3D shooting game that lets players utilize the control features only found on the iPhone and iPod touch ..."
Well, assuming they're talking about the accelerometer and multi-touch, I'm quite sure I've seen them elsewhere. Gaah it's like the early DS adverts making out that touch screens were brand new.
Metal Gear should be good fun though, Konami don't often make mistakes with him :)
Well, assuming they're talking about the accelerometer and multi-touch, I'm quite sure I've seen them elsewhere. Gaah it's like the early DS adverts making out that touch screens were brand new.
Metal Gear should be good fun though, Konami don't often make mistakes with him :)
Posted: Dec 17th 2008 9:12AM jhowlett said
i just hope it works for just the touch. i heard some iphone things don't work for the touch, and i don't want the phone
Posted: Dec 17th 2008 12:39PM (Unverified) said
They have the same processor, the iPhone is scaled back to 402 while the touch is at 520 (I believe). However, I would be surprised if some type of app dependent throttle control gets introduced. Until now there really havent been a reason to implement such a thing. But if gaming gets taking seriously, it could happen.
Now If only they decided to include a bigger battery... I would have paid an extra 40 bucks for and extra 2 hours of battery life.
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Now If only they decided to include a bigger battery... I would have paid an extra 40 bucks for and extra 2 hours of battery life.
Posted: Dec 17th 2008 9:41AM (Unverified) said
People are excited about this? tap tap tap...how is DDR SL going to be any different than MGST? tap tap snooze...
Posted: Dec 17th 2008 11:18AM Vegeta has a ps3 said
People are more interested in the fact that it isn't coming to the 360 than about it coming to the iphone.
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Posted: Dec 17th 2008 9:49AM (Unverified) said
The iphone is so full of crap it aint even funny. Pretty much like most of apples Products. Who knows how much apple paid them to put this out on the iPhone.
Posted: Dec 19th 2008 11:09AM (Unverified) said
Never said I hated it. I just really don't like it. The G1 is miles better though.
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Posted: Dec 17th 2008 9:53AM WiNGSPANTT from TopTierTacticsco said
There has only ever been one good cell phone game, and that's Tornado Mania.
Posted: Dec 17th 2008 9:54AM Waunel said
lol to MGS to 360
Posted: Dec 17th 2008 11:18AM FredFredrickson said
I think that DS, PSP, Wii, and Xbox are doing fine without huge support from Konami, but I wonder why they ignore these platforms when it comes to their flagship games, like MGS. I mean, clearly they'd make a killing selling the game on any of those platforms... so why spend so much time and money focusing only on the smaller install base of the PS3 or the niche iPhone?
Posted: Dec 17th 2008 11:26AM Vegeta has a ps3 said
This is exactly what I'm talking about and why I thought an Iphone game would be silly. It would have made more sense to make a game for a platform with a bigger fanbase that would buy your game.
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Posted: Dec 17th 2008 12:52PM sonicspike41 said
Marty: They've been rather loyal to Sony so far. I believe all of their MGS games came out on Sony systems first, then got ported to other systems awhile later. It just makes sense. Not to mention MGS4 requires more room than a dual-layer DVD has, so blu-ray is a natural choice.
As for the iPhone, I can only imagine their love of Apple (and Apple wanting more serious games on iPhone) led to this.
Think about it though, tons of people already have an iPhone for the phone features, so by making games for it they net another market in the process. They get to introduce a new crowd to the MGS series, one that might not have played it before. PSP is a more "core" system than the DS, so releasing another PSP title is smart, but won't really attract any new fans.
If Nintendo taught us anything, it's that sometimes reaching for a new market is all it takes to stab the competition in the back and sprint like mad for first place!
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As for the iPhone, I can only imagine their love of Apple (and Apple wanting more serious games on iPhone) led to this.
Think about it though, tons of people already have an iPhone for the phone features, so by making games for it they net another market in the process. They get to introduce a new crowd to the MGS series, one that might not have played it before. PSP is a more "core" system than the DS, so releasing another PSP title is smart, but won't really attract any new fans.
If Nintendo taught us anything, it's that sometimes reaching for a new market is all it takes to stab the competition in the back and sprint like mad for first place!
Posted: Dec 17th 2008 2:16PM FredFredrickson said
"Think about it though, tons of people already have an iPhone for the phone features, so by making games for it they net another market in the process."
You're telling me that it's better to spend time on a market that enjoys casual games and buys hardware for many other reasons than to play games, rather than the larger, more established base of people who own gaming-dedicated machines who actually know about the game and want to play it?
Sorry, but I don't buy that. I know people are hot on games for the iPhone right now, but it just doesn't make sense to me to bring such a big franchise there when there are so many more people on other platforms.
I can agree with you on releasing on PS3 first, if it caters to people who expect that sort of thing, but that still doesn't explain why the game wouldn't be on other, larger platforms around the same time. Fiscally, it just doesn't make sense.
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You're telling me that it's better to spend time on a market that enjoys casual games and buys hardware for many other reasons than to play games, rather than the larger, more established base of people who own gaming-dedicated machines who actually know about the game and want to play it?
Sorry, but I don't buy that. I know people are hot on games for the iPhone right now, but it just doesn't make sense to me to bring such a big franchise there when there are so many more people on other platforms.
I can agree with you on releasing on PS3 first, if it caters to people who expect that sort of thing, but that still doesn't explain why the game wouldn't be on other, larger platforms around the same time. Fiscally, it just doesn't make sense.
Posted: Dec 17th 2008 12:20PM geo1378 said
Anyone that says the iphone isnt a gaming platform hasnt played the games on it. they are as fun as most psp and ds games if you pick the right ones. and those of you who say it doenst make sense for konami to do this, your crazy and bad business people! do you know how much publishers are making on a best selling iphone game? its a lot, look at the numbers.
Posted: Dec 17th 2008 12:24PM JoshMilewski said
Ugh, no thanks. There are very very few games that work better with touch screen-only controls, and I don't think any of these apply.
Posted: Dec 17th 2008 12:56PM (Unverified) said
Watch apple come out with a dpad + button dock. As the platform matures, and game become a more compelling argument, I dont see why this is that far out of the loop.
Hell, it could even have an extended battery pack on it. I'm not an Apple fanboy, but as an iPhone owner, I would love to see it.
Hell, it could even have an extended battery pack on it. I'm not an Apple fanboy, but as an iPhone owner, I would love to see it.
Posted: Dec 17th 2008 9:41PM Misfit Toy said
I hate that big titles are going to a particular phone. Not everyone has a AT&T nor wants AT&T service. And as for it being on the Touch, I have a Zune and don't want to touch the Touch.
If Apple wants in on the game market. Fine. But put out a standalone gaming system that operates the same without all the bells and whistles (i.e. - phone, MP3) for us to game on. Oh...um...please.
If Apple wants in on the game market. Fine. But put out a standalone gaming system that operates the same without all the bells and whistles (i.e. - phone, MP3) for us to game on. Oh...um...please.
Posted: Dec 24th 2008 7:10PM (Unverified) said
Silent Hill The Escape - only European stores so far: http://igameme.com/node/138
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