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Reader Comments (83)

Posted: Dec 19th 2008 8:20AM John Z said

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I deliberately didn't look at the rest of the MGS costumes before this. That proved to be a mistake because I just, very loudly, went "AWWWW!!!" upon seeing SackMeryl. I fear I will soon be fired.
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Posted: Dec 19th 2008 10:21AM (Unverified) said

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I too wasn't the least bit interested in this, till seeing that pic of SackMeryl!

Damn you Media Molecule, just when i thought i was out, they pull me right back in!
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Posted: Dec 19th 2008 8:20AM puerrican85 said

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I'm not a biiig LBP fan or anything, but this is the best expension/DLC pack ever in my opinion.
It was a good call to make this pack!
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Posted: Dec 19th 2008 10:36AM DarknessBear said

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This is definitely the best pack I have ever seen... I want ... NOW
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Posted: Dec 19th 2008 8:22AM (Unverified) said

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WOW...carnt wat for this one.carnt wait to make my own mgs boss fights LOL.....
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Posted: Dec 19th 2008 8:24AM acefondu said

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Now they just need a DLC pack that fixes the awful jumping mechanics. Then maybe I'll play this again.
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Posted: Dec 19th 2008 10:45AM DarknessBear said

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Awful jumping mechanics? Yea, pressing X is really hard. What!? You have to HOLD X to jump higher? MADNESS!

Darknessbear: Aced/100% all levels.

I seem to have no problem...
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Posted: Dec 19th 2008 10:49AM acefondu said

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Except that holding X results in less than accurate jumping. I love when I hold X some 20% of the time sackboy decides that he won't jump higher than 1 centimeter off the ground. Since he won't tell me when he'll do that I often die because of it.

Playing a Mario game quickly resolves the frustration set in by this abysmal game.
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Posted: Dec 19th 2008 11:22AM nandokun said

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Don't worry, it wasn't until my niece turned 8 that she had the motor skills to play LBP. I'm sure you can't be more than a couple years away.
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Posted: Dec 19th 2008 11:32AM acefondu said

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And I'm sure once you turn 8 you'll notice how flawed and inconsistent this game is.
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Posted: Dec 19th 2008 11:38AM (Unverified) said

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My 6 year old and my TREE year old sons can play this game. You sir, must have the motor skills, reaction time and quickness of a Three-toed Sloth.

WAAAAAhhhh, this game isn't perfect, waaaah.

Why Sony continues to be held to an unrealistic standard that NO OTHER COMPANY has to deal with is beyond me.

Good show MM!!!

What's next, a KZ2 level? How about GoW? Maybe Drake? Double good show on adding weapons to this AMAZING game!!!

That's right...the jumping mechanics are soooo bad that I have to constantly tell my 6 year old to slow down and wait for us.
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Posted: Dec 19th 2008 11:41AM acefondu said

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I know, I've just been spoiled by Mario and Mega Man with their perfect jumping mechanics. Can't disagree that the programming prowess that goes into pressing a button and making the character attain a consistent height level isn't difficult to do...
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Posted: Dec 19th 2008 1:08PM (Unverified) said

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The reason Sony is held to an unreasonable standard is because the legion of PS2 fanboys told outlandish tales of Sony's perfection for years without end. Now that the PS3 is faltering, those chickens are coming home to roost.

FWIW, I love LittleBigPlanet and my PS3, and will be purchasing this pack in its entirety. Cannot wait.

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Posted: Dec 19th 2008 1:58PM jorojoserojas said

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@Killjebus

Not to be a jerk, but I laughed hysterically when you pointed out your "TREE year old sons".

I even voted you up for it!
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Posted: Dec 19th 2008 2:02PM (Unverified) said

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The TREE year old sons was not a spelling error.

Won, Too, Tree, Fo...

or

Wun, Tu, Sthdee, Foh

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Posted: Dec 19th 2008 2:29PM jtenma said

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I usually dont Laugh Out Loud when reading joystiq, but killjebus just managed to make me do that...LOL
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Posted: Dec 21st 2008 4:54AM DarknessBear said

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Huh, if the jumping mechanics were so horrible and impossible to predict... than how the hell do I have all the levels aced? It's BECAUSE the jumping is PHYSICS based, Mario OR Megaman have no physics, playing those games doesn't require you to fully understand the way the physics work... once you have a full understanding on how your character moves and jumps you wont EVER have a problem.

Seriously I have no problems. If what you said was correct than it would not be possible to do the one challenge level (the Wilderness one) where you have to jump between little tiny platforms over fire. You eventually can sense where the physics will take you and use it to your advantage.

You're just being a dumbass.
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Posted: Dec 19th 2008 8:24AM Dark Archon PSN Archonik XBL Dar said

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Awesome!
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Posted: Dec 19th 2008 8:27AM itskrislol said

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so $12 for 5 outfits, 72 stickers and a paintball gun (and some other stuff that I will never use)

I don't know if that bothers me as much as $2 for a costume, but such is the draw of MGS I suppose
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Posted: Dec 19th 2008 10:15AM ammar91994 said

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It also comes with 6 MM made levels... I think the $12 asking price for everything is a steal.
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Posted: Dec 19th 2008 10:24AM (Unverified) said

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It says $6 up there, which i think is reasonable.
Or are you guys talking about some wierd canadian/aussie joke money or something?
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Posted: Dec 19th 2008 10:25AM (Unverified) said

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Oh i see, $6 each for the costumes, and the goodies pack.
Hmm, well now i'm not so happy.
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Posted: Dec 19th 2008 11:28AM nandokun said

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Let me give you the Derek Zoolander Center for Kids Who Can't Read Good version.

There are two packs, each for $6. The first comes with 4 costumes, which may be purchased separately for $2 each. The second pack comes with a Gurlukovich soldier costume, 72 stickers, 12 materials, 10 decorations, 18 objects, including a paintball gun, 5 story levels, and 1 challenge level.
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Posted: Dec 19th 2008 12:25PM aughscreennames said

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Its not $6. They priced it in a way that you have to buy $10 in PSN credit to get it. So for people without any PSN funds the minimum this pack costs is $10.

I would have gotten it for $6 but not for $10. I also would have gotten one of the $.99 costumes, but not for $5. So thats at least 2 sales Sony lost out on, Im sure Im not the only one who had second thoughts once they realized they had to buy credits first.
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Posted: Dec 19th 2008 2:38PM Kodros said

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"Its not $6. They priced it in a way that you have to buy $10 in PSN credit to get it."

Oh stop it. You would use the $4 in credit eventually. Sure, you would miss out on all that insane interest you would get by sticking that huge sum of money in the bank but oh well.
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Posted: Dec 19th 2008 2:44PM aristokrat said

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Or you could link your credit card and pay just enough every time. I know in the world of Microsoft Points this precision billing can be confusing, but it works. Pay $5.99 for exactly $5.99.
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Posted: Dec 19th 2008 8:30AM itskrislol said

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more importantly, will I be able to play MGS levels if I choose not to purchase this pack?
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Posted: Dec 19th 2008 8:34AM puerrican85 said

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On the official post from the team it states that you do not have to buy the pack to play user-created levels being shared. You can either play levels being shared online or join a host who has the pack.
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Posted: Dec 19th 2008 9:52AM (Unverified) said

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Id guess 'yes'
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Posted: Dec 19th 2008 11:30AM nandokun said

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You could play, but you can't use them in your own levels, even if you visited other levels that used them.
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Posted: Dec 19th 2008 8:37AM (Unverified) said

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So the big LBP nickel and diming begins. Given the let down this game has become after its months on the market, and given how awesome other devs are at giving out free stuff (thx PC devs) this could have also been free. Guess not. Guess I don't have a reason to boot up LBP for the while.
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Posted: Dec 19th 2008 8:42AM SheppyReturns said

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You have several free costumes to grab and even over 200,000 free levels to play. I don't see how anyone, besides a complete moron, could bash Media Molecule for actually wanting to charge consumers for premium content they had to pay Konami for the right to make.

I guess I'll go with the total moron response...
"Der, should have been on the disc."
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Posted: Dec 19th 2008 8:49AM (Unverified) said

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Would've been neat if there was a full creation program that could let you make any hair style and clothing you wanted. Any shapes you wanted. Like a maya or max 3d program but real time in-engine.

Maybe LBP2 could implement this and that could be the death of DLC?...Nah!
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Posted: Dec 19th 2008 9:04AM baby sea tuna said

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While I do think this is too expensive and it still may not make me pick up LBP, it was nice to see Sheppy to come out of retirement to fulfill his role as the one of the original Sony Defense Force.
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Posted: Dec 19th 2008 9:27AM Duke said

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I think Sheppy is completely right about this. The DL pack looks great, though expensive - but I would imagine that licensing costs come into play, so lets not jump on the maker's back.
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Posted: Dec 19th 2008 9:30AM (Unverified) said

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ryan,

you can actually customize your characters in game...
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Posted: Dec 19th 2008 9:47AM Haggard said

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ryan's either being ironic or wants more expansive features
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Posted: Dec 19th 2008 11:15AM (Unverified) said

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Yeah, I know you can customize your stuff in game, But a way to tweak them even further would be awesome. That way you wouldn't have to download more content. But it would be pretty much impossible I think.
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Posted: Dec 19th 2008 12:45PM nandokun said

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Ryan wants 3d Studios Max, only ported to PS3, usable with a controller, and made easy enough that he can create what ever he can imagine.

I, personally, would settle for a unicorn.
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Posted: Dec 19th 2008 1:55PM SheppyReturns said

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Baby Sea, good to see someone is still ignorant enough to even call defense forces anymore. Of course if anyone had knowledge they would know Sony Defense Force as a website and movement was actually started as a parody slam against Sony by... ummm... the console warriors call them Xbots I believe.

But frankly, from my perspective, doesn't matter WHO does this. So long as content is not chopped from the game to be sold later (Lumines Live, Pain), there is no harm and no foul here. Just like the map packs of Gears or any other game. This is content that took time and effort and money to create. Why shouldn't they charge for it?

@Ryan, I gotta say man, what you are describing would single handedly take over all the 3D program markets in the world. You wonder why it isn't done is simple... creating stuff in 3D from programs like Maya or 3D Studio Max is a skillset that many learn over YEARS of practice. The closest thing to what you are wanting is Zbrush and even THAT is an incredibly complex program.

I say this because I'm a professional 3D artist working at a flight sim company. I know people all over the game industry in the art staff. Many of the people I know love playing Little Big Planet just because of how quick it is. As an example, a simple plane for a level can be created in minutes. My last freelance plane I did for FSOne was over the course of 70 hours, without rigging.
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Posted: Dec 19th 2008 3:41PM (Unverified) said

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...*sigh*

Which is why I said it would be pretty much impossible.
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Posted: Dec 19th 2008 8:40AM Wiizer said

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If this is the future of LBP, it's longevity may make up for its initial weak sales... Of course, I'll be a fan regardless!
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Posted: Dec 19th 2008 11:08AM FredFredrickson said

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The future of LBP is an endless supply of for-pay expansion packs, and you think this will keep otherwise bored fans interested?

Doubtful.
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Posted: Dec 19th 2008 11:12AM Wiizer said

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@ Marty

It got you to reply (negatively) to my comment.

Anything can happen!
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Posted: Dec 19th 2008 8:40AM scissors125 said

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It comes out on my birthday.

Pure awesome. Even though I don't own a PS3, this made my birthday a little better.
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Posted: Dec 19th 2008 8:45AM SheppyReturns said

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Gravel Voiced sackboy just made my day.
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Posted: Dec 19th 2008 12:03PM shattercross said

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EXACTLY.

Gravely voiced Snake Sackboy made the trailer for me-

MANDATORY PURCHASE!
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Posted: Dec 19th 2008 8:46AM (Unverified) said

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video was great! And its coming next week!!


Thuper Duper Psyched!
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Posted: Dec 19th 2008 2:41PM Sly C said

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thame.
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Posted: Dec 19th 2008 8:51AM (Unverified) said

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That was pretty awesome!
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