The PlayStation Blog has dropped all the details about the upcoming Metal Gear character and level pack for LittleBigPlanet, due for release on Dec. 23. The character pack will cost $6 and contain four outfits, including Snake, Meryl, Screaming Mantis and Raiden. The costumes can also be purchased for $2 individually, with the exception of Raiden.
The $6 MGSlevel pack is the real seller here. It features a Gurlukovich soldier costume, 72 stickers, 12 materials, 10 decorations, 18 objects and more. Most importantly, it includes the Paintinator, a paint ball gun which adds some much-needed violence to LBP's happy world of lollipops and imagination. Check out the adorable promotional video after the break.
I deliberately didn't look at the rest of the MGS costumes before this. That proved to be a mistake because I just, very loudly, went "AWWWW!!!" upon seeing SackMeryl. I fear I will soon be fired.
Except that holding X results in less than accurate jumping. I love when I hold X some 20% of the time sackboy decides that he won't jump higher than 1 centimeter off the ground. Since he won't tell me when he'll do that I often die because of it.
Playing a Mario game quickly resolves the frustration set in by this abysmal game.
I know, I've just been spoiled by Mario and Mega Man with their perfect jumping mechanics. Can't disagree that the programming prowess that goes into pressing a button and making the character attain a consistent height level isn't difficult to do...
The reason Sony is held to an unreasonable standard is because the legion of PS2 fanboys told outlandish tales of Sony's perfection for years without end. Now that the PS3 is faltering, those chickens are coming home to roost.
FWIW, I love LittleBigPlanet and my PS3, and will be purchasing this pack in its entirety. Cannot wait.
Huh, if the jumping mechanics were so horrible and impossible to predict... than how the hell do I have all the levels aced? It's BECAUSE the jumping is PHYSICS based, Mario OR Megaman have no physics, playing those games doesn't require you to fully understand the way the physics work... once you have a full understanding on how your character moves and jumps you wont EVER have a problem.
Seriously I have no problems. If what you said was correct than it would not be possible to do the one challenge level (the Wilderness one) where you have to jump between little tiny platforms over fire. You eventually can sense where the physics will take you and use it to your advantage.
Let me give you the Derek Zoolander Center for Kids Who Can't Read Good version.
There are two packs, each for $6. The first comes with 4 costumes, which may be purchased separately for $2 each. The second pack comes with a Gurlukovich soldier costume, 72 stickers, 12 materials, 10 decorations, 18 objects, including a paintball gun, 5 story levels, and 1 challenge level.
Its not $6. They priced it in a way that you have to buy $10 in PSN credit to get it. So for people without any PSN funds the minimum this pack costs is $10.
I would have gotten it for $6 but not for $10. I also would have gotten one of the $.99 costumes, but not for $5. So thats at least 2 sales Sony lost out on, Im sure Im not the only one who had second thoughts once they realized they had to buy credits first.
"Its not $6. They priced it in a way that you have to buy $10 in PSN credit to get it."
Oh stop it. You would use the $4 in credit eventually. Sure, you would miss out on all that insane interest you would get by sticking that huge sum of money in the bank but oh well.
Or you could link your credit card and pay just enough every time. I know in the world of Microsoft Points this precision billing can be confusing, but it works. Pay $5.99 for exactly $5.99.
On the official post from the team it states that you do not have to buy the pack to play user-created levels being shared. You can either play levels being shared online or join a host who has the pack.
So the big LBP nickel and diming begins. Given the let down this game has become after its months on the market, and given how awesome other devs are at giving out free stuff (thx PC devs) this could have also been free. Guess not. Guess I don't have a reason to boot up LBP for the while.
You have several free costumes to grab and even over 200,000 free levels to play. I don't see how anyone, besides a complete moron, could bash Media Molecule for actually wanting to charge consumers for premium content they had to pay Konami for the right to make.
I guess I'll go with the total moron response... "Der, should have been on the disc."
Would've been neat if there was a full creation program that could let you make any hair style and clothing you wanted. Any shapes you wanted. Like a maya or max 3d program but real time in-engine.
Maybe LBP2 could implement this and that could be the death of DLC?...Nah!
While I do think this is too expensive and it still may not make me pick up LBP, it was nice to see Sheppy to come out of retirement to fulfill his role as the one of the original Sony Defense Force.
I think Sheppy is completely right about this. The DL pack looks great, though expensive - but I would imagine that licensing costs come into play, so lets not jump on the maker's back.
Yeah, I know you can customize your stuff in game, But a way to tweak them even further would be awesome. That way you wouldn't have to download more content. But it would be pretty much impossible I think.
Baby Sea, good to see someone is still ignorant enough to even call defense forces anymore. Of course if anyone had knowledge they would know Sony Defense Force as a website and movement was actually started as a parody slam against Sony by... ummm... the console warriors call them Xbots I believe.
But frankly, from my perspective, doesn't matter WHO does this. So long as content is not chopped from the game to be sold later (Lumines Live, Pain), there is no harm and no foul here. Just like the map packs of Gears or any other game. This is content that took time and effort and money to create. Why shouldn't they charge for it?
@Ryan, I gotta say man, what you are describing would single handedly take over all the 3D program markets in the world. You wonder why it isn't done is simple... creating stuff in 3D from programs like Maya or 3D Studio Max is a skillset that many learn over YEARS of practice. The closest thing to what you are wanting is Zbrush and even THAT is an incredibly complex program.
I say this because I'm a professional 3D artist working at a flight sim company. I know people all over the game industry in the art staff. Many of the people I know love playing Little Big Planet just because of how quick it is. As an example, a simple plane for a level can be created in minutes. My last freelance plane I did for FSOne was over the course of 70 hours, without rigging.