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Reader Comments (53)

Posted: Dec 21st 2008 2:11PM (Unverified) said

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Given their output since after TS2 I wouldn't buy them.
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Posted: Dec 21st 2008 4:03PM DBuckEye said

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Not to mention, I don't know anyone who lives in their mom's basement and spends time trolling on Joystiq with enough money to do so.
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Posted: Dec 21st 2008 6:15PM (Unverified) said

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First of all, what is a mom and how do you get a basement in a flat on the posh side of the city?
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Posted: Dec 21st 2008 10:08PM (Unverified) said

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Mom is the lady who used to use your mouth as an ashtray.
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Posted: Dec 21st 2008 2:12PM (Unverified) said

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Given their output since after TS2 I wouldn't buy them.
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Posted: Dec 21st 2008 2:12PM (Unverified) said

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Say it like you mean it.
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Posted: Dec 21st 2008 2:16PM Haggard said

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Considering most in-house development studios are absolutely awful, Free Radical is still at least above-average. Haze was a turd, but presumably the people with talent and vision are still there.
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Posted: Dec 21st 2008 4:25PM Withad said

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Actually, a fair number of them aren't - the co-founders left to form a new company a short time ago and I think they took a few key people with them. Doesn't necessarily mean that the ones still there are useless but it's pretty disheartening.
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Posted: Dec 21st 2008 2:22PM bxgt said

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I hope ea buys them, then we can get multiconsole timesplitters.
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Posted: Dec 21st 2008 4:18PM (Unverified) said

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I do remember playing Timesplitters 2 on my Xbox...fair enough it was modded, but I don't remember them playing PS2 games.
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Posted: Dec 21st 2008 2:24PM SirDigby337 said

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i have £1.52 a button and a half a pack of gum, will that do it
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Posted: Dec 21st 2008 2:30PM Haggard said

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If MacGyver was on hand they could have got back into their office using that
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Posted: Dec 21st 2008 5:24PM (Unverified) said

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No, but that'll get you Midway.
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Posted: Dec 21st 2008 2:51PM (Unverified) said

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dfdsdfsdf
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Posted: Dec 21st 2008 3:27PM (Unverified) said

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Well, I disagree, but you make a solid point.
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Posted: Dec 21st 2008 2:51PM (Unverified) said

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MOTHERFUCKIN FUCK JOYSTIQ
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Posted: Dec 21st 2008 3:06PM (Unverified) said

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that time of the month?
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Posted: Dec 21st 2008 4:15PM bxgt said

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You ok man?
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Posted: Dec 21st 2008 10:35PM (Unverified) said

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+1 just for the hell of it
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Posted: Dec 21st 2008 3:26PM Amoveo said

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I really hope the guys who worked on Time Splitters get another shot. Good luck guys I'll be hoping for ya.
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Posted: Dec 21st 2008 3:40PM (Unverified) said

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Hear, hear!

For me, Time splitters was absolutely fabously as a console shoot 'em up for it's time: Goldeneye-type multiplayer, with tons of customisation, and dry wit, that was actually funny (Try killing Elvis!).

My one only grip that it wasn't on the Pc, where' I'm most at home on, but even *I* had a PS2!

Hopefully not tempting fate, but I would imagine another time splitters would be awesome, if not uterly silly ;)
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Posted: Dec 21st 2008 3:32PM Mr Khan said

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Nintendo. Just as good as getting Rare back, but the half of Rare that Nintendo needed, the FPS and mature-action pushing half

Nintendo needs to acquire someone to fill that gap, certainly Nintendo Software Technology isn't up to it
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Posted: Dec 21st 2008 3:40PM (Unverified) said

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I could be okay with that...
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Posted: Dec 21st 2008 3:50PM (Unverified) said

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That would be sweet!!!
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Posted: Dec 21st 2008 4:12PM (Unverified) said

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I came here to post that. If Nintendo would buy these guys, then buy back Factor 5....they'd be all set to just destroy this generation
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Posted: Dec 21st 2008 4:13PM Mr Khan said

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It would make more sense, but probably won't happen. I mean, certainly EA, Ubisoft, Activision, Sony, Microsoft, etc. have enough FPS talent to go around. Nintendo should certainly be in the market for more resources period, considering all the profit they're swimming in, but how thin their current resources are being spread (as evidenced by three straight quarters that have been light on the first-party releases)
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Posted: Dec 21st 2008 4:50PM Erdie said

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TimeSplitters shines in its multiplayer modes, and I'd hate to see it bogged down with friend codes and, let's face it, lower online quality. I'd rather see a third party pick it up and go multi-platform.
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Posted: Dec 21st 2008 3:47PM Sly C said

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hell yeah! if they get picked up, that's great! at least some people would be able to keep their jobs. and battlefront 3 and time splitters are too good to pass up.
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Posted: Dec 21st 2008 4:07PM wolf4537 said

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It won't surprise me if a company like EA purchases FRD, but no matter what happens, I'll be happy if the Timesplitters series goes on. :)
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Posted: Dec 21st 2008 4:09PM (Unverified) said

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I saw this the other day while browsing another forum:
http://www.zbrushcentral.com/zbc/showthread.php?t=66045

One of the unemployed TS4 artists posted some of his work in progress for the game, it looks SWEET.
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Posted: Dec 21st 2008 9:55PM (Unverified) said

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also, i was checking out his portfolio and it seems that he's posted some in-game art for Star Wars Battlefront 3. So I guess that's conclusive evidence that they were working on BF3 and TS4.

http://www.richardjohnsmith.co.uk/shara.html
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Posted: Dec 21st 2008 4:10PM DBuckEye said

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I don't mean for this to be disrespectful to Free Radical, but did anyone notice that Factor 5 apparently closed down some time last week and they haven't even got a single post? I find that the companies are in similar situations in that they've put out good games and their last one was a stinker, which is why I'm wondering why FR is getting the attention.
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Posted: Dec 21st 2008 4:40PM Withad said

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Hey, you're right - latest news Joystiq seems to have about Factor 5 was when they laid off about half their staff last week, apparently after not paying them for quite a while.

A quick google search suggests that the main source of the Factor 5 shutting down story was a message by Matt Casamassina on the IGN forums a couple of days ago. Fairly easy to miss, given it's a weekend and there's been no official statement, I guess. FR's probably getting the attention because there's more info going around.

Sad week in gaming history though - two great devs apparently killed off by one poor/mediocre game each.
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Posted: Dec 21st 2008 4:13PM BobbyRobby said

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How about going back to Rare?
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Posted: Dec 21st 2008 4:16PM AnthonyGalindo said

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I thought i read somewhere that part of the reason that they're in this predicament is that Battlefront was given to a different developer. I think it was Rebellion, developer of the psp battlefronts and Alien vs. Predator.
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Posted: Dec 21st 2008 6:45PM TheDarkWayne said

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wow AVP? I guess it's in good hands then
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Posted: Dec 21st 2008 4:22PM cuteSAVAGE said

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FRD will always be "...TimeSplitters and Second Sight developer" to me.
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Posted: Dec 21st 2008 4:25PM HighFiveJesus said

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Doak and about 20 some veterans already started a new game company. Partly in a strategy to release new and different games that WON'T be associated with free radical. the good and the bad times.

i don't have a source but it is not a tough story to find

basically whoever is showing interest, i wouldn't bother. very few probably want to go back.
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Posted: Dec 21st 2008 5:30PM Fweak said

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battlefront! I need it!
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Posted: Dec 21st 2008 5:06PM TwEE said

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First Free Radical and now Factor 5..... Didnt Nintendo predict shit like this was going to happen?

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Posted: Dec 21st 2008 5:39PM jackal said

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TwEE,

Not really. Both Free Radical and Factor 5 are/were relatively small third party companies without major financial backing from any one of the big three console makers outside of exclusivity agreement; no one owned a significant stake in either company. Furthermore, neither company had a revenue stream during the development of their current gen titles; Free Radical's last game was released in 2005 and Factor 5's was released in 2003.

Most games quit moving units 6 months after launch unless they're the system "draw"; most people have a Mario game for their Nintendo console, Microsoft's got Halo, and Sony has MGS. Development was long and costly, but without something to fall back on neither company could really afford to release a flop. It really was an all or nothing proposition. I think their failure has less to do with the "Nintendo Curse" and much more with putting all of their eggs in just one basket without a backup plan.

Besides, I dunno about Factor 5, but Free Radical's fate was more or less sealed when much of its top talent departed to form a new studio (including one founding member). Closure wasn't a matter of if but when. I dunno much about Factor 5's circumstances though, as that was a bit of a surprise.

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Posted: Dec 21st 2008 5:09PM kspraydad said

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Perhaps Gizmondo will come out with HAZE 2?
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Posted: Dec 21st 2008 5:28PM (Unverified) said

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I always figured they'd fix all the problems in Haze and release it on 360 (kind of like Atari did with Alone in the Dark). I guess when some of the problems aren't just how the game plays but the plot and characters it makes it difficult to patch.
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Posted: Dec 21st 2008 5:30PM ripvanwinkle said

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I thought FRD's lucasarts license fell through.
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Posted: Dec 21st 2008 6:36PM (Unverified) said

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It did but don't tell the fans here that.
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Posted: Dec 21st 2008 6:24PM falcomadol said

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You know, I was just thinking, what if Microsoft selling off and closing so many studios over the last 24 months was really a ploy to position themselves to buy up all these little guys that are on the brink of failure now?

Free Radical is exactly the kind of developer that Microsoft would like to have, assuming that Free Radical was interested in being acquired (as former Rare people).
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Posted: Dec 21st 2008 6:27PM BlackIceJoe said

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I hope Sony buys them out. Haze may not have been what Sony wanted for the PS3. But Free Radical has made other great games and I know they could really bring out some great game if they are given the time.

If not them I think Nintendo would also be great.

Who ever buys them out I hope they allow them to keep thinking up different ideas and let them bring them out.
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Posted: Dec 21st 2008 6:43PM TheDarkWayne said

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No! Not Battlefront 3! That's one of my top 5 games that need to exist list! It can't go away! It was the only one on the list that had a chance!
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Posted: Dec 21st 2008 7:18PM Tez said

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Hold the phone. "Remaining staff?" Did the people that worked on Goldeneye and Timesplitters go somewhere else, or are they still there?

Because if they are part of the staff that left the company, fuckit, the stupid thing's worthless. Also, where did they go?
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Posted: Dec 21st 2008 8:32PM (Unverified) said

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Microsoft should buy them and merge them with rare just for irony's sake.
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