Though we heard a number of reports on Thursday stating otherwise, it seems that TimeSplitters and Haze developer Free Radical has yet to shuffle off this mortal coil. Things are apparently not as grim as the initial reports suggested -- well, okay, they were recently refused entry into their office, and have officially gone into "administration", which many would consider quite grim indeed. However, if the most recent report on the matter is to be believed, all hope is not lost for the once-Rad developer.
According to an employee at ReSolve, the administrator for Free Radical, there's already been a great deal of interest shown from publishers who want to purchase the developer, acquiring their assets and (remaining) employees. This interest largely stems from two undisclosed projects the developer had under their wing during their collapse, which many believe to be new entries into the Timesplitters and Star Wars Battlefront franchises. The rumored involvement of Battlefront is enough for us to hold out hope for an old-fashioned Christmas miracle.
Reader Comments (53)
Posted: Dec 21st 2008 2:11PM (Unverified) said
Given their output since after TS2 I wouldn't buy them.
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Posted: Dec 21st 2008 6:15PM (Unverified) said
First of all, what is a mom and how do you get a basement in a flat on the posh side of the city?
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Posted: Dec 21st 2008 10:08PM (Unverified) said
Mom is the lady who used to use your mouth as an ashtray.
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Posted: Dec 21st 2008 2:12PM (Unverified) said
Given their output since after TS2 I wouldn't buy them.
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Posted: Dec 21st 2008 4:18PM (Unverified) said
I do remember playing Timesplitters 2 on my Xbox...fair enough it was modded, but I don't remember them playing PS2 games.
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Posted: Dec 21st 2008 2:24PM SirDigby337 said
i have £1.52 a button and a half a pack of gum, will that do it
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Posted: Dec 21st 2008 3:40PM (Unverified) said
Hear, hear!
For me, Time splitters was absolutely fabously as a console shoot 'em up for it's time: Goldeneye-type multiplayer, with tons of customisation, and dry wit, that was actually funny (Try killing Elvis!).
My one only grip that it wasn't on the Pc, where' I'm most at home on, but even *I* had a PS2!
Hopefully not tempting fate, but I would imagine another time splitters would be awesome, if not uterly silly ;)
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For me, Time splitters was absolutely fabously as a console shoot 'em up for it's time: Goldeneye-type multiplayer, with tons of customisation, and dry wit, that was actually funny (Try killing Elvis!).
My one only grip that it wasn't on the Pc, where' I'm most at home on, but even *I* had a PS2!
Hopefully not tempting fate, but I would imagine another time splitters would be awesome, if not uterly silly ;)
Posted: Dec 21st 2008 4:12PM (Unverified) said
I came here to post that. If Nintendo would buy these guys, then buy back Factor 5....they'd be all set to just destroy this generation
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Posted: Dec 21st 2008 4:13PM Mr Khan said
It would make more sense, but probably won't happen. I mean, certainly EA, Ubisoft, Activision, Sony, Microsoft, etc. have enough FPS talent to go around. Nintendo should certainly be in the market for more resources period, considering all the profit they're swimming in, but how thin their current resources are being spread (as evidenced by three straight quarters that have been light on the first-party releases)
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Posted: Dec 21st 2008 4:09PM (Unverified) said
I saw this the other day while browsing another forum:
http://www.zbrushcentral.com/zbc/showthread.php?t=66045
One of the unemployed TS4 artists posted some of his work in progress for the game, it looks SWEET.
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http://www.zbrushcentral.com/zbc/showthread.php?t=66045
One of the unemployed TS4 artists posted some of his work in progress for the game, it looks SWEET.
Posted: Dec 21st 2008 9:55PM (Unverified) said
also, i was checking out his portfolio and it seems that he's posted some in-game art for Star Wars Battlefront 3. So I guess that's conclusive evidence that they were working on BF3 and TS4.
http://www.richardjohnsmith.co.uk/shara.html
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http://www.richardjohnsmith.co.uk/shara.html
Posted: Dec 21st 2008 4:10PM DBuckEye said
I don't mean for this to be disrespectful to Free Radical, but did anyone notice that Factor 5 apparently closed down some time last week and they haven't even got a single post? I find that the companies are in similar situations in that they've put out good games and their last one was a stinker, which is why I'm wondering why FR is getting the attention.
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Posted: Dec 21st 2008 4:40PM Withad said
Hey, you're right - latest news Joystiq seems to have about Factor 5 was when they laid off about half their staff last week, apparently after not paying them for quite a while.
A quick google search suggests that the main source of the Factor 5 shutting down story was a message by Matt Casamassina on the IGN forums a couple of days ago. Fairly easy to miss, given it's a weekend and there's been no official statement, I guess. FR's probably getting the attention because there's more info going around.
Sad week in gaming history though - two great devs apparently killed off by one poor/mediocre game each.
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A quick google search suggests that the main source of the Factor 5 shutting down story was a message by Matt Casamassina on the IGN forums a couple of days ago. Fairly easy to miss, given it's a weekend and there's been no official statement, I guess. FR's probably getting the attention because there's more info going around.
Sad week in gaming history though - two great devs apparently killed off by one poor/mediocre game each.
Posted: Dec 21st 2008 4:16PM AnthonyGalindo said
I thought i read somewhere that part of the reason that they're in this predicament is that Battlefront was given to a different developer. I think it was Rebellion, developer of the psp battlefronts and Alien vs. Predator.
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Posted: Dec 21st 2008 4:22PM cuteSAVAGE said
FRD will always be "...TimeSplitters and Second Sight developer" to me.
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Posted: Dec 21st 2008 4:25PM HighFiveJesus said
Doak and about 20 some veterans already started a new game company. Partly in a strategy to release new and different games that WON'T be associated with free radical. the good and the bad times.
i don't have a source but it is not a tough story to find
basically whoever is showing interest, i wouldn't bother. very few probably want to go back.
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i don't have a source but it is not a tough story to find
basically whoever is showing interest, i wouldn't bother. very few probably want to go back.
Posted: Dec 21st 2008 5:39PM jackal said
TwEE,
Not really. Both Free Radical and Factor 5 are/were relatively small third party companies without major financial backing from any one of the big three console makers outside of exclusivity agreement; no one owned a significant stake in either company. Furthermore, neither company had a revenue stream during the development of their current gen titles; Free Radical's last game was released in 2005 and Factor 5's was released in 2003.
Most games quit moving units 6 months after launch unless they're the system "draw"; most people have a Mario game for their Nintendo console, Microsoft's got Halo, and Sony has MGS. Development was long and costly, but without something to fall back on neither company could really afford to release a flop. It really was an all or nothing proposition. I think their failure has less to do with the "Nintendo Curse" and much more with putting all of their eggs in just one basket without a backup plan.
Besides, I dunno about Factor 5, but Free Radical's fate was more or less sealed when much of its top talent departed to form a new studio (including one founding member). Closure wasn't a matter of if but when. I dunno much about Factor 5's circumstances though, as that was a bit of a surprise.
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Not really. Both Free Radical and Factor 5 are/were relatively small third party companies without major financial backing from any one of the big three console makers outside of exclusivity agreement; no one owned a significant stake in either company. Furthermore, neither company had a revenue stream during the development of their current gen titles; Free Radical's last game was released in 2005 and Factor 5's was released in 2003.
Most games quit moving units 6 months after launch unless they're the system "draw"; most people have a Mario game for their Nintendo console, Microsoft's got Halo, and Sony has MGS. Development was long and costly, but without something to fall back on neither company could really afford to release a flop. It really was an all or nothing proposition. I think their failure has less to do with the "Nintendo Curse" and much more with putting all of their eggs in just one basket without a backup plan.
Besides, I dunno about Factor 5, but Free Radical's fate was more or less sealed when much of its top talent departed to form a new studio (including one founding member). Closure wasn't a matter of if but when. I dunno much about Factor 5's circumstances though, as that was a bit of a surprise.
Posted: Dec 21st 2008 5:28PM (Unverified) said
I always figured they'd fix all the problems in Haze and release it on 360 (kind of like Atari did with Alone in the Dark). I guess when some of the problems aren't just how the game plays but the plot and characters it makes it difficult to patch.
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Posted: Dec 21st 2008 5:30PM ripvanwinkle said
I thought FRD's lucasarts license fell through.
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Posted: Dec 21st 2008 6:24PM falcomadol said
You know, I was just thinking, what if Microsoft selling off and closing so many studios over the last 24 months was really a ploy to position themselves to buy up all these little guys that are on the brink of failure now?
Free Radical is exactly the kind of developer that Microsoft would like to have, assuming that Free Radical was interested in being acquired (as former Rare people).
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Free Radical is exactly the kind of developer that Microsoft would like to have, assuming that Free Radical was interested in being acquired (as former Rare people).
Posted: Dec 21st 2008 6:27PM BlackIceJoe said
I hope Sony buys them out. Haze may not have been what Sony wanted for the PS3. But Free Radical has made other great games and I know they could really bring out some great game if they are given the time.
If not them I think Nintendo would also be great.
Who ever buys them out I hope they allow them to keep thinking up different ideas and let them bring them out.
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If not them I think Nintendo would also be great.
Who ever buys them out I hope they allow them to keep thinking up different ideas and let them bring them out.
Posted: Dec 21st 2008 6:43PM TheDarkWayne said
No! Not Battlefront 3! That's one of my top 5 games that need to exist list! It can't go away! It was the only one on the list that had a chance!
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Posted: Dec 21st 2008 7:18PM Tez said
Hold the phone. "Remaining staff?" Did the people that worked on Goldeneye and Timesplitters go somewhere else, or are they still there?
Because if they are part of the staff that left the company, fuckit, the stupid thing's worthless. Also, where did they go?
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Because if they are part of the staff that left the company, fuckit, the stupid thing's worthless. Also, where did they go?
Posted: Dec 21st 2008 8:32PM (Unverified) said
Microsoft should buy them and merge them with rare just for irony's sake.
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