What's Santa putting in developer stockings this year? Unemployment, apparently. Following earlier rumors of a 50-percent cut in staff at Factor 5, internet murmuring now suggests that the Lair and Rogue Squadron developer has closed its doors completely. According to an alleged forum post by IGN's Matt Casamassina, which in turn cites an "inside source," today marked the end of Factor 5's operations. It seems the infamous Brash bailout had more severe repercussions than we previously suspected.
Joystiq has contacted relevant parties in order to obtain more concrete information -- as well as more concrete. With all these depressing stories, we're going to need a dam to hold all these tears.
[Via NeoGAF]
Reader Comments (59)
Posted: Dec 22nd 2008 8:37PM seishino said
Sadly, a commercial game developer can't draw a salary upon which to live for those 99 dollars per year. Nor is the market for XNA games substantial yet compared to a retail or even XBLA release.
I wholeheartedly support XNA and the new developers working in it. It just isn't a proper alternative to a paying job for most of us.
Reply
I wholeheartedly support XNA and the new developers working in it. It just isn't a proper alternative to a paying job for most of us.
Posted: Dec 22nd 2008 4:32PM Pipp said
I am so sad because they brought me some of the best games of my childhood.
Turrican 2 will always be one of my top 5 games. Back on my Amiga this was the game that I kept coming back for. I have Chris Huselbeck's main theme for Turrican 2 permanently on my iPod and I still listen to it a lot. The song is just pure inspiration.
Hopefully someone can port Turrican 2, the real Turrican 2, to XBLA or PSN. I'd love to be able to play through that game again and see if I have what it takes to make it all the way without dying.
Thanks again Factor 5.
Reply
Turrican 2 will always be one of my top 5 games. Back on my Amiga this was the game that I kept coming back for. I have Chris Huselbeck's main theme for Turrican 2 permanently on my iPod and I still listen to it a lot. The song is just pure inspiration.
Hopefully someone can port Turrican 2, the real Turrican 2, to XBLA or PSN. I'd love to be able to play through that game again and see if I have what it takes to make it all the way without dying.
Thanks again Factor 5.
Posted: Dec 22nd 2008 6:18PM (Unverified) said
If only they didn't leave Nintendo behind. See what happens now, Rare/Free Radical?
Life would have been sweet if they stayed with Nintendo. Rogue Leader 4 for the usual stuff, Kid Icarus, Turrican 1-3 pack on the DS.
Reply
Life would have been sweet if they stayed with Nintendo. Rogue Leader 4 for the usual stuff, Kid Icarus, Turrican 1-3 pack on the DS.
Posted: Dec 22nd 2008 7:30PM GameboyHippo said
@Lee
That's my thoughts exactly. That's what Factor 5 gets for not developing for the Wii. I remember preordering Rouge Squadron III for the Game Cube. But I can care less for whatever non Star Wars game they came out with for a non Nintendo console.
Reply
That's my thoughts exactly. That's what Factor 5 gets for not developing for the Wii. I remember preordering Rouge Squadron III for the Game Cube. But I can care less for whatever non Star Wars game they came out with for a non Nintendo console.
Posted: Dec 22nd 2008 3:08PM In A World said
Pretty sad how one bad game can take down a great company. I hope the guys over at Factor 5 get hired by the same company who would theoretically pick up the rights to Rogue Squadron.
Reply
Posted: Dec 22nd 2008 4:33PM (Unverified) said
I am about 110% sure that Factor5 did not own Rogue Squadron in any way, shape, or form. The Lucas Companies would never allow that to happen. :)
Reply
Posted: Dec 22nd 2008 9:21PM thund3rstruck said
It's sad of course, but you just can't have an epic failure like Lair and not have repercussions.
Reply
Posted: Jan 4th 2009 7:52PM (Unverified) said
Yes, I hope they all get jobs, my son being one of them.
Reply
Posted: Dec 22nd 2008 3:08PM amart89 said
My condolences to all the workers losing their jobs, especially during the Christmas season. It seems like every other day Joystiq reports on another beloved developer closing their doors.
Its a shame as well, because a current-gen Rogue Squadron, would have been ridiculous!
Reply
Its a shame as well, because a current-gen Rogue Squadron, would have been ridiculous!
Posted: Dec 22nd 2008 4:05PM (Unverified) said
Replace X-wing with dragon, and replace lasers with fire balls, and you wounder how the hell they screwed that up?
Needless to say, its a shame that one game can be so damning to a company.
Reply
Needless to say, its a shame that one game can be so damning to a company.
Posted: Dec 22nd 2008 3:34PM Shagittarius said
I wonder what else those games had in common. Oh yeah they weren't that good.
Reply
Posted: Dec 22nd 2008 4:14PM xThePunisherx said
No, they were both AWFUL. I guess it just cost more to make games on PS3, but you would've thought that if they were going to make these games exclusive they would be...good....
Reply
Posted: Dec 23rd 2008 4:59AM (Unverified) said
Insomniac and Naughty Dog too seem to be doing just fine.
Pretty sad laying the blame for unemployment at the console you don't have.
Reply
Pretty sad laying the blame for unemployment at the console you don't have.
Posted: Dec 22nd 2008 3:18PM samfish said
That sucks. I find this one to be worse than Free Radical closing down, personally. Factor 5 made more of the games I liked.
From the sound of it, Brash dying off (which isn't really a bad thing)+Lair flopping is what did them in.
While it sounds like a done deal, I'd still like some more info. Apparently they had a 3 game deal with Sony...but did Sony back out of it when Lair failed?
And supposedly they were working on Kid Icarus for Nintendo...and if that were true, I can't imagine Nintendo (or Sony or MS) would let them shut down like that if they were handling one of their major IPs.
Reply
From the sound of it, Brash dying off (which isn't really a bad thing)+Lair flopping is what did them in.
While it sounds like a done deal, I'd still like some more info. Apparently they had a 3 game deal with Sony...but did Sony back out of it when Lair failed?
And supposedly they were working on Kid Icarus for Nintendo...and if that were true, I can't imagine Nintendo (or Sony or MS) would let them shut down like that if they were handling one of their major IPs.
Posted: Dec 22nd 2008 3:22PM Gibbeynator said
Well... I guess it's good, it prevents them from turning Kid Icarus into an emo fallen angel, and trying to reinvent the series for the "hardcore" gamers.
Reply
Posted: Dec 22nd 2008 4:05PM Mr Khan said
Nintendo wouldn't let them make Kid Icarus emo. Kid Icarus would have to look almost exactly like he did in Brawl, because they are very controlling about how their properties are allowed to be portrayed. Hell, when they developed Brawl, they had to get special permission just to make Mario's overalls as detailed as they did.
Reply
Posted: Dec 22nd 2008 3:23PM Nick the Hero of Canton said
Why is all this happening and yet the Blood in the Sand team is staying together getting to finish this title?
Reply
Posted: Dec 22nd 2008 3:42PM (Unverified) said
Man Factor five gave me some good gaming with the n64 and cube as well as Free Radical. Its like all the good ones are slowly dieing and the only way to stay alive is to make causal games like imagine babbiez...
Why didn't Nintendo just buy Factor 5??
Reply
Why didn't Nintendo just buy Factor 5??
Posted: Dec 22nd 2008 4:08PM acefondu said
Because Factor 5 dissed Nintendo blaming them for poor sales of Rouge Squadron III. Nintendo has the right to give them the middle finger by ignoring them. Funny after that spat Factor 5 claimed they would never publish a game for a Nintendo console again, made Lair, failed miserably and presumably begged for the rights to do a Kid Icarus game (once Nintendo became king of the console wars) to turn the company back around.
Reply
Posted: Dec 22nd 2008 4:06PM (Unverified) said
Stay away from sony if you wanna live.
In all seriousness though, if F5 wouldve stayed buddies with Nintendo, whatever they would have dropped be it Kid Icarus or another Rouge we wouldn't be talking about them going under. We'd be talking sequels.
All I wanna know is who's next that did exclusives for sony, and when is konami gonna announce MGSIV for the 360..
Reply
In all seriousness though, if F5 wouldve stayed buddies with Nintendo, whatever they would have dropped be it Kid Icarus or another Rouge we wouldn't be talking about them going under. We'd be talking sequels.
All I wanna know is who's next that did exclusives for sony, and when is konami gonna announce MGSIV for the 360..
Posted: Dec 22nd 2008 5:02PM jackal said
Lair would've done well had the controls been executed correctly when it was first released; some levels are impossible to complete with their implementation of Sixaxis, and the game had fallen far off the radar by the time they actually added analog controls with a patch.
What makes you think Free Radical would've survived if they had developed for the Wii over the PS3? You've not apparently noticed that most titles that aren't Nintendo published or mini-game collections have difficulty breaking the million unit mark. The Wii might be significantly cheaper than the PS3 in development, but the vast majority of the Wii's user base isn't buying the system to play games like Rogue Squadron; they want Animal Crossing, Wii Fit, or Wii Sports. Unless a game is being published by Capcom, High Voltage, Sega, or Ubisoft, there's very little hope for success on Nintendo's platform.
Another thing you haven't considered is that Factor 5, up until the release of Lair, has not released a game since 2003. Like Free Radical, they had no money to fall back on in case their game sold poorly since they didn't have another product on the market to line their coffers with. Unlike Haze, Lair had the potential to do extremely well on the PS3; it had good visuals, decent voice acting, and solid level design overall. There was tremendous hype and it was well advertised. Again, the game's only achilles heel (and the reason it sold poorly) were the terrible motion controls. If Factor 5 had released the game with analog controls out of the gate or patched it on the first day (not several months later), they wouldn't be closing.
You really need to start accepting that small developers with a mostly illustrious pedigree can fail if they release a flop game this generation because the stakes are much higher than they previously were. On a side note, why would Konami release MSG4 on the 360 when their game is still selling extremely well on the PS3?
Reply
What makes you think Free Radical would've survived if they had developed for the Wii over the PS3? You've not apparently noticed that most titles that aren't Nintendo published or mini-game collections have difficulty breaking the million unit mark. The Wii might be significantly cheaper than the PS3 in development, but the vast majority of the Wii's user base isn't buying the system to play games like Rogue Squadron; they want Animal Crossing, Wii Fit, or Wii Sports. Unless a game is being published by Capcom, High Voltage, Sega, or Ubisoft, there's very little hope for success on Nintendo's platform.
Another thing you haven't considered is that Factor 5, up until the release of Lair, has not released a game since 2003. Like Free Radical, they had no money to fall back on in case their game sold poorly since they didn't have another product on the market to line their coffers with. Unlike Haze, Lair had the potential to do extremely well on the PS3; it had good visuals, decent voice acting, and solid level design overall. There was tremendous hype and it was well advertised. Again, the game's only achilles heel (and the reason it sold poorly) were the terrible motion controls. If Factor 5 had released the game with analog controls out of the gate or patched it on the first day (not several months later), they wouldn't be closing.
You really need to start accepting that small developers with a mostly illustrious pedigree can fail if they release a flop game this generation because the stakes are much higher than they previously were. On a side note, why would Konami release MSG4 on the 360 when their game is still selling extremely well on the PS3?
Posted: Dec 22nd 2008 4:08PM Mr Khan said
It's a sad collision of problems, between the flop that was Lair, the fact that Lair was a PS3 game and thus a very expensive flop, and the generally poor condition of the industry (as most everyone's looking to trim the fat) meaning that nobody's willing to step out to help them.
Still, i hope it doesn't kill their Wii project. It shouldn't, if the project was Nintendo-published. I doubt Nintendo would let it die.
Reply
Still, i hope it doesn't kill their Wii project. It shouldn't, if the project was Nintendo-published. I doubt Nintendo would let it die.
Posted: Dec 22nd 2008 4:45PM xxxsam said
If the studio's really closed down, what are Nintendo going to do? Truck it over to some other studio who - without the key people - will probably have to start all over again anyhow? The (only rumoured, right?) project probably wasn't near completion. I guess maybe if some of the ex-Factor-5 employees start a new company, and buy the relevant assets from the liquidated firm? Maybe?
This is a shame anyway as I really liked Rogue Squadron 2. (And 3 was also good if you pretend the platforming levels didn't exist.) Lair looked fantastic, too - shame it apparently didn't play that way.
Reply
This is a shame anyway as I really liked Rogue Squadron 2. (And 3 was also good if you pretend the platforming levels didn't exist.) Lair looked fantastic, too - shame it apparently didn't play that way.
Posted: Dec 22nd 2008 4:14PM TwEE said
When games are too expensive to make, companies go out of business. Seriously, did people think things could keep going they way they were forever?
How many hugely expensive HD games come out a month? And how many of those actually sell enough to make it worth it?
If companies keep trying to please a smaller and smaller group of high end users this is whats going to happen.
I mean wii fit is going to destroy gaming.. yeah thats it.
Reply
How many hugely expensive HD games come out a month? And how many of those actually sell enough to make it worth it?
If companies keep trying to please a smaller and smaller group of high end users this is whats going to happen.
I mean wii fit is going to destroy gaming.. yeah thats it.
Posted: Dec 22nd 2008 4:47PM Mr Khan said
That's the ailment of the industry. Revenues are up, but profits are down. Pushing out more high-budget masterpieces than ever, but because that pushes costs up even higher, they still can't get in the black.
Companies that pursue the dual approach are the ones profiting, though. Nintendo, Ubisoft, Activision (though Activision is profiting for slightly different reasons, what with the Blizzard division and all)
Reply
Companies that pursue the dual approach are the ones profiting, though. Nintendo, Ubisoft, Activision (though Activision is profiting for slightly different reasons, what with the Blizzard division and all)
Posted: Dec 22nd 2008 5:26PM jackal said
The moment the Xbox 360 or PS3 have business models based on the Wii's approach of having 9 casual games (most of which would give shovelware a bad name) to just 1 core title will be the day I quit console gaming; if it weren't for the VC or the ability to play Gamecube games, my Wii would've already been sold to some simpleton that only wants to play mediocre minigames just as long as they have waggle.
True, the gaming audience (it's not a high end audience, pal) isn't growing anywhere near as fast as the casual audience is. At the same time, however, we buy more games per person (game-to-system attach rates speak for themselves) so developers have something to financially gain from appealing to us. If they fail, it's because we're holding them to a much higher standard than casuals do with their games and this, IMHO, isn't exactly a bad thing. We're getting better games this generation than what we did the last one.
Mr. Khan,
I'd say Activision's success has less to do with their Blizzard acquisition and more to do with their willingness to completely whore their games out until people lose interest in them. How many Guitar Hero SKUs are there on the market right now? And what about Blizzard's decision to split StarCraft II into three separate games?
Reply
True, the gaming audience (it's not a high end audience, pal) isn't growing anywhere near as fast as the casual audience is. At the same time, however, we buy more games per person (game-to-system attach rates speak for themselves) so developers have something to financially gain from appealing to us. If they fail, it's because we're holding them to a much higher standard than casuals do with their games and this, IMHO, isn't exactly a bad thing. We're getting better games this generation than what we did the last one.
Mr. Khan,
I'd say Activision's success has less to do with their Blizzard acquisition and more to do with their willingness to completely whore their games out until people lose interest in them. How many Guitar Hero SKUs are there on the market right now? And what about Blizzard's decision to split StarCraft II into three separate games?
Posted: Dec 22nd 2008 7:03PM TwEE said
"The moment the Xbox 360 or PS3 have business models based on the Wii's approach of having 9 casual games (most of which would give shovelware a bad name) to just 1 core title will be the day I quit console gaming; if it weren't for the VC or the ability to play Gamecube games, my Wii would've already been sold to some simpleton that only wants to play mediocre minigames just as long as they have waggle."
Well thats good to know, but what's that got to do with the price of eggs?
"True, the gaming audience (it's not a high end audience, pal) isn't growing anywhere near as fast as the casual audience is."
Yeah it is high end gaming, the technology is more then the average gamer wants/needs, isn't that obvious by the sales?
These average gamer (or casuals as you like to call them) were always here (and children make up a large number of them). Why do you think so many consoles were sold last gen? Combined sales of Xbox,GameCube,Dreamcast,ps2 were what.. over 160 million?
I'm willing to bet not even half that number would consider themselves to be high end gamers or hardcore.
The average gamer dose not see value in HD graphics and if they're expected to pay a premium price or more then any past leading console has ever cost to experience them, they'll take their money elsewhere.
Companies ignored the majority and are paying the price..
"If they fail, it's because we're holding them to a much higher standard than casuals do with their games and this, IMHO, isn't exactly a bad thing. We're getting better games this generation than what we did the last one."
As you stated this is just an opinion.. People are too picky now, they expect every game to be this epic production, and when its not they flip (god if they tried to make a new startropics, instead of making a clever little puzzle game they would probably try to make it into a Nintendo version of uncharted or tomb raider)
To me this gen hasn't lived up to the last.. It probably will a in a few years, but right now it feels like more of the same.
Reply
Well thats good to know, but what's that got to do with the price of eggs?
"True, the gaming audience (it's not a high end audience, pal) isn't growing anywhere near as fast as the casual audience is."
Yeah it is high end gaming, the technology is more then the average gamer wants/needs, isn't that obvious by the sales?
These average gamer (or casuals as you like to call them) were always here (and children make up a large number of them). Why do you think so many consoles were sold last gen? Combined sales of Xbox,GameCube,Dreamcast,ps2 were what.. over 160 million?
I'm willing to bet not even half that number would consider themselves to be high end gamers or hardcore.
The average gamer dose not see value in HD graphics and if they're expected to pay a premium price or more then any past leading console has ever cost to experience them, they'll take their money elsewhere.
Companies ignored the majority and are paying the price..
"If they fail, it's because we're holding them to a much higher standard than casuals do with their games and this, IMHO, isn't exactly a bad thing. We're getting better games this generation than what we did the last one."
As you stated this is just an opinion.. People are too picky now, they expect every game to be this epic production, and when its not they flip (god if they tried to make a new startropics, instead of making a clever little puzzle game they would probably try to make it into a Nintendo version of uncharted or tomb raider)
To me this gen hasn't lived up to the last.. It probably will a in a few years, but right now it feels like more of the same.
Posted: Dec 22nd 2008 8:31PM jackal said
Calling a technology high end doesn't make it so. With the exception of Xenos's unified shader architecture, the Xbox 360 was already dated by the time it was released in 2005; this is also true for the PS3, outside of CELL's asymmetric processing approach. They're only "high end" compared to the Wii since it's using 7+ year old technology that wasn't even that great when it first made its debut in 2001. But, I suppose you don't mind paying $250 for an enhanced Gamecube (literally).
Combined sales mean nothing when you look at which audiences were buying each system last generation. The Gamecube was supported, literally, by only Nintendo's own core audience. The XBOX was driven by more mature gamers and disenfranchised Dreamcast owners. Only the PS2 had a huge userbase of casuals and, even then, the system had an equally massive installed base of gamers. This is evident by the near quarterly release of major, gamer oriented titles the system had. If it'd been dominated by casual gamers like the Wii is, you'd be lucky to have 10 gamer oriented titles to the 95 minigame collection or waggle-including shovelware.
Contrary to what you believe, the "average gamer" isn't the person who bought a Wii to play Wii Fit or Cooking Mama; it's the person who bought a Wii to play Mario or Super Smash Brothers. Your definition of "average gamer" may as well include those who play Flash games like Bejeweled to kill time. The "average gamer" you're talking about buys less than 2 games per system. They aren't average, they're casuals. What they buy and how much they buy (again, less than 2 games per system) shows them as such.
Having "HD visuals" has almost nothing to do with the increase cost of the other two systems at this point in time. Microsoft's only been recently able to drop the price of its system because the company incurred over a billion dollars worth of repair and warranty costs for having multiple hardware problems (some of which they are still paying for). Sony hasn't been able to make massive price cuts because it's still recovering from the massive initial PS3 manufacturing costs (due to poor CELL yields and Blu-Ray laser shortages) it had incurred. Don't think for a moment that Microsoft and Sony wouldn't undercut Nintendo if they could do so profitably; if either system had a comparative MSRP to the Wii (one Xbox 360 SKU already does), Nintendo's current numerical advantage would vanish within months.
Free Radical and Factor 5 aren't shutting down because they ignored casuals gamers. Both were previously successful even though they largely ignored that audience. The fact of the matter is neither company could survive if they released a commercial flop. They had nothing to fall back on, since they hadn't released anything prior to the the development of their current gen projects; Free Radical's last release was in 2005, Factor 5's was in 2003. They're also both victims of over-hyping and under-delivering (more so with Haze than Lair).
You say people are being too picky, but why would anyone pay $60 for a game that's rendered unplayable due to broken controls (Lair) or for a game that is, outside of sound, a complete failure in every major regard (plot, gameplay, visuals)? Factor 5 would still be open if Lair had included analog controls out of the box, or if there had been a day/week one patch to include them (instead of being introduced months after people forgot about the game).
As for your initial "games are too expensive to make", they wouldn't be if most of the technological advances people are having to learn/use now could've been applied to last gen systems (they couldn't) and if console makers didn't charge developers relatively steep licensing fees. There will inevitably be casualties in the name of progress, but neither Free Radical and Factor 5 are victims of this. Free Radical's a victim of itself, having a prestigious pedigree only to release one expensive game no one bought for being a sub-par shit sandwich. Factor 5's a victim of implementing questionable design choices and an unwillingness to fix its mistakes when it should. I suppose you'll be next to cry about "HD gaming is killing developers" if Silicon Knights folds up because Too Human was a financial flop brought on by being a mediocre game.
Reply
Combined sales mean nothing when you look at which audiences were buying each system last generation. The Gamecube was supported, literally, by only Nintendo's own core audience. The XBOX was driven by more mature gamers and disenfranchised Dreamcast owners. Only the PS2 had a huge userbase of casuals and, even then, the system had an equally massive installed base of gamers. This is evident by the near quarterly release of major, gamer oriented titles the system had. If it'd been dominated by casual gamers like the Wii is, you'd be lucky to have 10 gamer oriented titles to the 95 minigame collection or waggle-including shovelware.
Contrary to what you believe, the "average gamer" isn't the person who bought a Wii to play Wii Fit or Cooking Mama; it's the person who bought a Wii to play Mario or Super Smash Brothers. Your definition of "average gamer" may as well include those who play Flash games like Bejeweled to kill time. The "average gamer" you're talking about buys less than 2 games per system. They aren't average, they're casuals. What they buy and how much they buy (again, less than 2 games per system) shows them as such.
Having "HD visuals" has almost nothing to do with the increase cost of the other two systems at this point in time. Microsoft's only been recently able to drop the price of its system because the company incurred over a billion dollars worth of repair and warranty costs for having multiple hardware problems (some of which they are still paying for). Sony hasn't been able to make massive price cuts because it's still recovering from the massive initial PS3 manufacturing costs (due to poor CELL yields and Blu-Ray laser shortages) it had incurred. Don't think for a moment that Microsoft and Sony wouldn't undercut Nintendo if they could do so profitably; if either system had a comparative MSRP to the Wii (one Xbox 360 SKU already does), Nintendo's current numerical advantage would vanish within months.
Free Radical and Factor 5 aren't shutting down because they ignored casuals gamers. Both were previously successful even though they largely ignored that audience. The fact of the matter is neither company could survive if they released a commercial flop. They had nothing to fall back on, since they hadn't released anything prior to the the development of their current gen projects; Free Radical's last release was in 2005, Factor 5's was in 2003. They're also both victims of over-hyping and under-delivering (more so with Haze than Lair).
You say people are being too picky, but why would anyone pay $60 for a game that's rendered unplayable due to broken controls (Lair) or for a game that is, outside of sound, a complete failure in every major regard (plot, gameplay, visuals)? Factor 5 would still be open if Lair had included analog controls out of the box, or if there had been a day/week one patch to include them (instead of being introduced months after people forgot about the game).
As for your initial "games are too expensive to make", they wouldn't be if most of the technological advances people are having to learn/use now could've been applied to last gen systems (they couldn't) and if console makers didn't charge developers relatively steep licensing fees. There will inevitably be casualties in the name of progress, but neither Free Radical and Factor 5 are victims of this. Free Radical's a victim of itself, having a prestigious pedigree only to release one expensive game no one bought for being a sub-par shit sandwich. Factor 5's a victim of implementing questionable design choices and an unwillingness to fix its mistakes when it should. I suppose you'll be next to cry about "HD gaming is killing developers" if Silicon Knights folds up because Too Human was a financial flop brought on by being a mediocre game.
Posted: Dec 22nd 2008 4:24PM dogmaticatheist said
I really do feel bad for all the developers that are losing their jobs.
But I wonder if perhaps this is a sign that we are experiencing a "gaming bubble" similar to the housing bubble? Perhaps there is just an over abundance of game developers. There certainly is an over abundance of mediocre games. I think consumers just can't afford to buy as many games as they used to, and people choose to only shell out the cash for the really good games instead of spending $60.00 on something that really isn't worth it.
The industry seems to be getting hit pretty hard right now with all the development studios closing, but I think it is bringing on a necessary re-shuffling of the gaming industry that may result in higher quality games. And as someone posted above, I think we could really see an explosion in independent game development with all these programmers entering the job market.
While it seems there is nothing but bad news right now, this could really lead to some interesting shifts in the gaming industry as a whole that could benefit everyone.
Reply
But I wonder if perhaps this is a sign that we are experiencing a "gaming bubble" similar to the housing bubble? Perhaps there is just an over abundance of game developers. There certainly is an over abundance of mediocre games. I think consumers just can't afford to buy as many games as they used to, and people choose to only shell out the cash for the really good games instead of spending $60.00 on something that really isn't worth it.
The industry seems to be getting hit pretty hard right now with all the development studios closing, but I think it is bringing on a necessary re-shuffling of the gaming industry that may result in higher quality games. And as someone posted above, I think we could really see an explosion in independent game development with all these programmers entering the job market.
While it seems there is nothing but bad news right now, this could really lead to some interesting shifts in the gaming industry as a whole that could benefit everyone.
Sorry, you must be logged in to leave a comment.
Featured Stories
The most popular posts
in the last 7 days
- Vita 'UMD Passport' won't be offered in US 220 comments
- Kingdoms of Amalur: Reckoning review: A tempting fate 153 comments
- David Jaffe leaves Eat Sleep Play, layoffs hit developer [Update] 107 comments
- Don't call it a remake: Final Fantasy X is a 'remaster,' to be clear 95 comments
- Battleship movie adapted into FPS by Double Helix 93 comments










