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Reader Comments (78)

Posted: Dec 23rd 2008 12:06PM sinai said

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what's up with lame endings?

to make room for sequels.
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Posted: Dec 23rd 2008 12:44PM Streeks1984 said

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Lam endings really grind my gears.
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Posted: Dec 23rd 2008 12:12PM Burritoclock said

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I love Fallout 3, but it was disappointing that after 120+ hours of gameplay I get a 30 second slideshow and credit role...
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Posted: Dec 23rd 2008 12:15PM Stix Remix said

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spoiler!
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Posted: Dec 23rd 2008 12:19PM Haggard said

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Hey, he didn't say what the slideshow was about. Would have been a real spoiler if he'd let slip that Three Dog was your mom.
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Posted: Dec 23rd 2008 12:45PM Burritoclock said

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Yeah, whatever, I am happy to spoil that, knowing it was going to be so disappointing soften the blow, I was very happy that happened to me, and hopefully I can do that for someone else.
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Posted: Dec 23rd 2008 1:06PM PoisonedAl said

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SPOILERS:

Don't forget that it made no sense? Oh you had to go in the room where the radiation will kill you? No problem, I'll get my buddy Fawkes the radiation proof mutant to do it... He can't? Er... Okay the boring NPC I couldn't give a flying fuck about can go in! Oh, you just get a "bad" slide-show and the game ends anyway.

Grrrrrr...
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Posted: Dec 23rd 2008 1:10PM (Unverified) said

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You better be joking I was about to start to play Fallout 3.

F*ck off internet.
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Posted: Dec 23rd 2008 1:26PM (Unverified) said

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...and the robot...and Charon who can heal on radiation and could be used to retrieve GECK...and a slave girl.
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Posted: Dec 23rd 2008 7:58PM Haggard said

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Since we've already spoiled the ending in this bit, I might add that I was also puzzled at why I couldn't send Fawkes into the room.
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Posted: Dec 23rd 2008 12:21PM Stix Remix said

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But there's a good way to prep for a sequel and a bad way to prep for one.

Por ejemplo, Gears of War had a nice ending (which led to a sequel), while Halo 2 had a stupid "non"-ending. I was also disappointed in the ending in God of War 2.

Video games aren't tv shows. They shouldn't have some big action-packed moment only to be put on hold for X number of months (or years, in some cases).
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Posted: Dec 23rd 2008 12:30PM (Unverified) said

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Should have a poll as to the best game endings.

My vote, Homeworld. It ended the story well and had a closing song by Yes!
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Posted: Dec 23rd 2008 12:35PM ozyman666 said

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The ending to The Darkness was pretty impressive.
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Posted: Dec 23rd 2008 12:46PM Burritoclock said

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Darkness, very underrated game, some of it's scenes were just amazing.
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Posted: Dec 23rd 2008 1:13PM (Unverified) said

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The Darkness was released a few weeks before Bioshock and it was the Halo craze and let me tell ya it rocked.(It also showed perfectly why Bioshock shouldn’t be online)

I would love to play a sequel but the mayor achievement for The Darkness was that it was a game based on a comic and it didn't sucked. If the same guys did Spawn I’m sure it would be awesome.
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Posted: Dec 23rd 2008 2:25PM BigD145 said

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Sierra knew how to tell some good stories. It's too bad they are now completely dead and scattered to the winds.
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Posted: Dec 23rd 2008 4:37PM MarkezJM said

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I thought the Darkness was incredible, and it's easily one of my favorite 360 games to date.

The ending was ok, but I wasn't a fan of the way you couldn't control a lot of what happened in the end.
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Posted: Dec 23rd 2008 6:44PM greyseal said

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Good call on Homeworld. That was easily one of the most emotionally engaging games I've ever played, and the ending was fantastic. It had better been, after the trial-by-fire necessary to reach it.

My other favorite ending is Link's Awakening on the original Gameboy. I don't know how they wrung such feeling out of that little pea-green screen.

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Posted: Dec 23rd 2008 12:35PM (Unverified) said

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I killed three dog in my game, MOUAAHAHAAHAHAcoughHAHAH!!!
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Posted: Dec 23rd 2008 12:38PM Jrinswand said

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Worst ending ever: BIOSHOCK.

Seriously, I loved the game right up until the last quarter. And don't even get me started on that moronic superhero freak at the end.
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Posted: Dec 23rd 2008 12:59PM Duke said

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That "boss" was pretty lame. However, recently I was pretty disappointed with the ending to Fable 2.
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Posted: Dec 23rd 2008 1:14PM SSG Monty said

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The Bioshock ending was a letdown, however it is not the worst in recent memory.

For me that dishonor goes to Assassin's Creed. The "ending" is your character in the same cell he started off in with NO resolutions whatsoever.

Other notable unsatisfying endings: Halo 2, KOTOR II, Mike Tyson's PunchOut, just to name a few.
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Posted: Dec 23rd 2008 2:49PM Ninjanun said

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Honestly?
I really liked the ending to Bioshock, to date the good ending is the only one that ever brought tears to my eyes from a game. I thought the entire way the story built up through the game was great actually, i have nothing but fond memories of Bioshock.

Gears 2 on the other hand had one of the most pathetic endings ever, i mean that wasnt a boss fight that was a case of gluing the trigger down and leaving the game for 5 minutes. Very dissapointing end to an otherwise decent game story.
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Posted: Dec 23rd 2008 12:41PM FredFredrickson said

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Why is he doing that to the TF2 Pyro?
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Posted: Dec 23rd 2008 1:01PM WiNGSPANTT from TopTierTacticsco said

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THAT PYRO'S A SPY!
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Posted: Dec 23rd 2008 1:16PM (Unverified) said

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THE SCOUT IS A SPY!!!!!

THE SPY IS A SPY!!!!


THAT SENTRY IS A SPY!!!!

ARRRGGGGHHHHH

*Dies

(Nop,I was the dispenser )
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Posted: Dec 23rd 2008 12:49PM Tatticus said

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wow, that last comment describes like the opposite of MGS4. There's like an hour's worth of narrative after the game. To me a good ending brings closure to most of the points brought up in the rest of the story. If you leave the game with more questions than answers there's a pretty good chance you'll be dissatisfied.

I have to say though, I'm pretty disappointed at the fact that it's the budget's fault that many games have poor endings. I suppose not much can be done about that...
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Posted: Dec 23rd 2008 12:58PM (Unverified) said

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Hideo Kojima games have always had *proper* endings, even if they leave some questions unanswered. Ever heard of open endings in movies? Oh and many JRPGs have proper endings too. WRPGs? Not as much.
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Posted: Dec 23rd 2008 6:54PM Giroro said

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Komjima thinks he is a better writer than he actually is IMO.
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Posted: Dec 23rd 2008 7:09PM ShinAntonio said

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Yeah he does. That part in the graveyard dragged on forever. Dude needs an editor like whoa.
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Posted: Dec 23rd 2008 8:51PM (Unverified) said

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Lies. Metal Gear Solid 2 had one of the worst stories and endings in recent memory.
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Posted: Dec 23rd 2008 1:01PM WiNGSPANTT from TopTierTacticsco said

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I would like to thank Joystiq for gathering so many interesting perspectives on this subject.

This is why Joystiq gets my readership over all the other game news blogs: depth of study and great writing.

Oh yeah and samfish and shagi.
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Posted: Dec 23rd 2008 1:03PM leobebes said

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Mass Effect's ending is the best ending I have seen so far this console generation. It also set it up for a sequel too.
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Posted: Dec 23rd 2008 1:30PM (Unverified) said

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Yeah Mass Effect was stunning ending, one of the best I've ever seen, Twilight Princess was also a great ending (well if you watched the credits anyway).
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Posted: Dec 23rd 2008 1:06PM TehDave said

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It's also inherent to the medium. The core conflicts should be resolved by the player's agency, and that doesn't leave much for the ending to do. The most unsatisfying case is when games leave resolution of major conflicts to the ending. I'm talking about Final Fantasy VII.

Hah, I disagree 100%
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Posted: Dec 23rd 2008 1:08PM ushman said

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Fable 2 had a really bad ending
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Posted: Dec 23rd 2008 1:21PM (Unverified) said

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Is hard to call that an ending it felt like half of the game was missing.

Hero of Strength was okay

Hero of Will was like half of the game

Hero of Skill was really brief.

A perfect world was like 15 to 20 minutes short (it depends if you stood to d*ck around kicking chickens).

Final Battle - 5 seconds to 3 minutes.

Credits- 10 minutes.

Peter next time you should add an additional DVD or something there are like 3 or so quests missing.

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Posted: Dec 23rd 2008 1:50PM Rentaro said

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I personally liked Fable II's ending. It took a cinematic approach and does it quit nicely. The problem was that the story development was bad in which you couldn't care about any of the characters
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Posted: Dec 23rd 2008 1:26PM (Unverified) said

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Great article...although it would have been great to hear Tim Schafer's take :)
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Posted: Dec 23rd 2008 1:38PM edgore said

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That can be said about any topic under the sun...
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Posted: Dec 23rd 2008 1:18PM Danzaiver said

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SPOILERS:


Gears of War 2 ending...

It was so lame, it was like BOOM!!! everyone ok? hell yeah!!! we are fine!!! we won !!! wait I don't know if we won. CREDITS.

At least the multiplayer is great! wait... no, it sucks. *sad face*
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Posted: Dec 23rd 2008 1:30PM (Unverified) said

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***SUPER SPOILER ***


I finished it in Co-op on Hard (Not insane) for the first time and when we got to the Mutant Brumak we killed it in like 2 minutes without knowing what the hell was going on.

That fight compared to RAAM was very crappola but the story wasn’t entirely bad well it wouldn’t be if it wasn’t because the conclusion of Dom’s story was completely pointless.

I don’t think it was bad but it wasn’t brilliant either.


I think Assassin’s Creed takes the cake

They took a story and a concept that was good to begin with and they decided to f*ck it all up with the purpose of announcing the sequel. They revealed the friggin plot twist at the beginning of the game and the gameplay was completely repetitive so the only thing why anyone would complete the game was to see what happened to Altair and Ubisoft decided to end the game on the cheapest and most forced “Cliffhanger” I have ever seen.
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Posted: Dec 23rd 2008 1:22PM Mr Khan said

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Endings should answer any open questions created by the game itself, which would still leave the door open to a sequel (to create new questions), but wouldn't leave us hanging like so many continuous-arc sequels tend to

Metroid Prime did it particularly well, having three distinct plots by the Space Pirates and by Metroid Prime herself, the foiling of each plot was the end of the game, but it was made clear in the first two that Metroid Prime lived on. Star Wars did a good job of conflict resolution in every movie except The Empire Strikes Back, where each movie could stand on its own as a one-shot release, but still creates a continuous story
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Posted: Dec 23rd 2008 1:30PM aaronxx said

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wercome to sirent hrill
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Posted: Dec 23rd 2008 1:46PM (Unverified) said

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Having just beat Fallout 3, I have to echo an above poster. Really enjoyed the game, don't regret playing it in the least. But the presentation of the end was... yeah.

I'm holding out hope for some of the DLC, especially The Pitts. (I just moved to Pittsburgh, so I'm looking forward to laughing my ass off if I get to see a bombed-out Primanti Bros. place or something)
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Posted: Dec 23rd 2008 1:51PM (Unverified) said

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My thoughts on this year's game's endings:

-Most disappointment: Fallout 3. Great game and right on climax it just ends with showing you a picture slideshow. A collection of (quality) cutscenes showing you what happened to the cities and characters you met after the final moment would have been so much better. Or have some freeroam and let the player see the results himself. Would have been best, but most difficult I guess.

-Biggest surprise: Prince of Persia. Although it is open ended, the ending itself was extremely well done. Even though it left the player in charge of the character the narration worked just perfectly and gives the player the feeling of doing everything on his own, instead of presenting him with a movie. Also, it didn't cut the game at it's climax as it doesn't just end with "congrats, you bet the boss, that's it" but it still managed to hold some tension.
And even though it's pretty obviously hinting at a sequel, the ending would be nice even without a sequel, as it definitely gives it some twist and even encourages you to think about the characters and what you achieved once more.

Another nice ending, although not this year: Mass Effect. Even though it is working towards a second title, it still leaves you with enough satisfaction of having achieved something and the fluent conversation system keeps you in charge of your character while not sacrificing gorgeous cinematics.

And as I'm on it:

Worst ending ever: Halo 2. This is self-explanatory I guess.
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Posted: Dec 23rd 2008 2:27PM ArmyFork said

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Worst ending I've experienced was probably Assasin's creed. Very odd, and I kept expecting more with the ending, but I never received that.

One of the best endings was *Spoiler Alert* Braid, there was a great build and seemingly confusing narrative, but once you had seen the ending and started relating everything to the development of the nuclear bomb, it made a lot more sense and almost felt kind of heartbreaking in the scene with the girl. Excellent ending and story.
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Posted: Dec 23rd 2008 9:59PM ArmyFork said

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Last I heard his statement was the game was open to interpretation and this is what I interpreted.
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Posted: Dec 23rd 2008 2:19PM (Unverified) said

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I know that everybody hated the ending to Assassin's Creed, but I kinda liked it. I would have liked it better if I could be playing the sequel right now, but it is what it is. And best ending of all time goes to Final Fantasy 4. This is not an opinion. This is a statement of fact.
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Posted: Dec 23rd 2008 2:44PM (Unverified) said

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I also liked that ending. It REALLY made me want a sequal. I thought it was proper and they kept moving the story along to kind of make you suspect it was about to end like that.
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