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Reader Comments (1)

Posted: Dec 24th 2008 5:13PM (Unverified) said

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If you played BS:Midway, you'd understand how the secondary or hidden objectives are actually quite hard on some missions and require you to play a completely different way.

For a RTS type game, there isnt really much replayability when the pieces are already set at the beginning of each level. I think having those secondary objectives to take over islands and complete the mission in a completely different way is a great idea. BS:Midway felt very narrow in your options to complete the mission, and this allows you to experiment some more.
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