Indie designers: Experimental Gameplay 2009 accepting submissions

Budding indie designers with far-out ideas: Braid creator Jonathan Blow brings word via his blog that submissions for the Experimental Gameplay 2009 sessions at GDC are now being accepted. Having provided a launching pad for indie hits such as Braid, flOw, and Everyday Shooter, the Experimental Gameplay gathering is a chance for brilliant gameplay-driven concepts to get attention, in the form of 10-15 minute presentations by their creators.
Braid (shown) was first presented during the 2006 sessions, well before David Hellman provided its distinctive art style. It epitomizes one fundemental the session organizers are looking for: novel game mechanics. Others include emergent gameplay, interactive storytelling, and innovative UI. Submission guidelines are available at the Experimental Gameplay site. The deadline for entries is February 16, 2009.
[Via Braid-Game.com]
Braid (shown) was first presented during the 2006 sessions, well before David Hellman provided its distinctive art style. It epitomizes one fundemental the session organizers are looking for: novel game mechanics. Others include emergent gameplay, interactive storytelling, and innovative UI. Submission guidelines are available at the Experimental Gameplay site. The deadline for entries is February 16, 2009.
[Via Braid-Game.com]











Reader Comments (Page 1 of 1)
Bob @ Dec 29th 2008 9:53PM
What webpage is that Braid graphic from? I haven't seen it before.
Is there some website feature somewhere about Braid prototypes/pre-releases?
mr mobius @ Dec 29th 2008 10:39PM
Is this from the same people who have The Experimental Gameplay Project where developers make a game within 7 days, or is this different, because that spawned Kyle Gabler, and World of Goo?
Either way are these games available to play afterwards? Indie games from stuff like this can produce some amazing games which, while not polished or looking great at all, offer some unique experiences.
Levi @ Dec 29th 2008 11:30PM
Maybe I should get my Metroidvania/side scrolling tower defense game up in a playable form for this. My "kill all fanboys" game is not original or "emerging" at all.
Moptimus Slime @ Dec 30th 2008 1:01AM
I think Kyle Gabler should try to submit World of Goo. It had experimental gameplay: using goo balls to build bridges in a physics based environment. Name 1 other game that had that kind of gameplay in it.
Or he could submit Human Brain Cloud, which I haven't played but sounds experimental
Premature ejaculation man @ Dec 30th 2008 4:44AM
Actually, I swear there are a few flash games that are kinda similar... Though flash games are kinda forgettable, that's why I can't remember their names nor how they played...But it felt familiar when playing world of goo!
I SWEAR!
Calvin @ Dec 30th 2008 8:51AM
Narbacular Drop anyone?
Ilkoskevuld @ Dec 30th 2008 5:29PM
A convention on "experimental gameplay".
What in the hell.