Skip to Content

AOL Games

Indie designers: Experimental Gameplay 2009 accepting submissions


Budding indie designers with far-out ideas: Braid creator Jonathan Blow brings word via his blog that submissions for the Experimental Gameplay 2009 sessions at GDC are now being accepted. Having provided a launching pad for indie hits such as Braid, flOw, and Everyday Shooter, the Experimental Gameplay gathering is a chance for brilliant gameplay-driven concepts to get attention, in the form of 10-15 minute presentations by their creators.

Braid (shown) was first presented during the 2006 sessions, well before David Hellman provided its distinctive art style. It epitomizes one fundemental the session organizers are looking for: novel game mechanics. Others include emergent gameplay, interactive storytelling, and innovative UI. Submission guidelines are available at the Experimental Gameplay site. The deadline for entries is February 16, 2009.

[Via Braid-Game.com]

Tags: braid, experimental, experimental-gameplay, experimental-gameplay-2009, jonathan-blow

Reader Comments (Page 1 of 1)

Joystiq Features





Featured Galleries

Firefighter 360 (iPhone 3GS)

Firefighter 360 (iPhone 3GS)

Ghosts 'n Goblins: Gold Knights (iPhone)

Ghosts 'n Goblins: Gold Knights (iPhone)

Monster Rancher DS (11/10/09)

Monster Rancher DS (11/10/09)

Again (DS) (11/10/09)

Again (DS) (11/10/09)

Deadly Premonition (Xbox 360)

Deadly Premonition (Xbox 360)

Dawn of Heroes (DS)

Dawn of Heroes (DS)

ToeJam & Earl 4 concept art/pitch

ToeJam & Earl 4 concept art/pitch

Comet Crash

Comet Crash

Darksiders (11-06-09)

Darksiders (11-06-09)

 


Team Joystiq

 
Chris Grant
Editor-in-Chief, Email
James Ransom-Wiley
Managing Editor, Email
Ludwig Kietzmann
Senior Editor, Email
Andrew Yoon
East Coast Editor, Email
Randy Nelson
West Coast Editor, Email
Justin McElroy
Reviews Editor, Email
Justin Glow
Developer, Email

Joystiq Podcast

New episodes every Friday! Now playing: Joystiq Podcast 115, for Friday, Oct., 30.



Archive | RSS | iTunes